Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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The PM3DM skins will work just fine with a little "modding" :)
The mapping is exactly the same, FSR just uses a square map (with blank strips top and bottom), where PM3DM uses a "landscape" slice of that.
I tried one PM3DM skin by extending the canvas from landscape to square, with the original centered vertically, saved with the FSR filename, and boom!
I just counted and I have 60 skins already for the PM3DM so I think I'll just stick with that one if they didn't do anything additional besides inside textures

I do have one that has a more finished interior, not quite as nice as FSR, but I actually hate that blue seat that they went with. Still nicer than looking at grey mesh. Link is floating somewhere around this thread, can't quite find it at the moment
 

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I haven't really spent much time with the sounds, and I'm not really any good in that department either. For some of the cars the easy way would be to just swap them with Kunos sound from equal cars?

I have made new tyre physics for all the cars, so they will drive a bit differently. Better, imo. 😉

Now I'm creating more neutral default setups, because the current ones are all over the place. Many default values are even out of the setup menu range... This will take time. But I think it will be worth it. I have pretty much finished a good, neutral setup for the 190 evo2 now, and it behaves much better and more predictable.

I even had time for a quick race at Norisring! 😊
@fleskebacon ; hope you doing well. Say, are the attached (see link) improvements on the T78 DTM package something you were involved in? Seems completely overhauled T78 DTM package with same corrections/adjustments what you were talking about? I could be wrong though.

 
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He is planning on doing the 2009 season. I've been talking to him on discord. I have been doing photos for him on his other mods. I don't know how far away he is from releasing it. But it's certainly in his plans.
Well that settles it then, I'll scrap my stuff, didn't know people were working on it lol

edit : or maybe nah, he's using the RFT season - hard pass :(
 
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WIP Liveries-update for Opel Calibra DTM

...a few more taking shape for the collection.


Place your orders by clicking those 'like' and other nice-choice-buttons 👍 (not the turd one though :lol:). Time for some Zzzz...

At least two more to go.
looking great, but maybe you could add the old DTM numberplate to all your skins?
 
@fleskebacon ; hope you doing well. Say, are the attached (see link) improvements on the T78 DTM package something you were involved in? Seems completely overhauled T78 DTM package with same corrections/adjustments what you were talking about? I could be wrong though.


Ah my Tommy78 190E Skins
 
TBF, the last 2009 SDD mod was alright, I mean, I had to make few alterations here and there for cars with KERS and cars without and how it impacted car weight and performance etc. But overall a very high quality looking mod.

I know there is some confusion over SDD and RTT but I tried out RTT's 1999 Ferrari, once you sort the aero out and correct some tyre thermal issues it's a GREAT mod to really hussle around a circuit. Looking forward to the rest being released.
 
TBF, the last 2009 SDD mod was alright, I mean, I had to make few alterations here and there for cars with KERS and cars without and how it impacted car weight and performance etc. But overall a very high quality looking mod.

I know there is some confusion over SDD and RTT but I tried out RTT's 1999 Ferrari, once you sort the aero out and correct some tyre thermal issues it's a GREAT mod to really hussle around a circuit. Looking forward to the rest being released.
It was alright because they used the best 2009 mod available ! I always loved the F1 mods from FSOne when playing rfactor - great physics, great models that still hold up well, plenty of variants...
 
Berlin ePrix 2020 v1.0

Screenshot_ks_alfa_mito_qv_berlin_eprix_2020_6-8-124-20-25-49.jpg

The Tempelhof Airport Street Circuit is a street circuit located at the former Berlin Tempelhof Airport in Germany. It is home to the Formula E Berlin ePrix. (Wikipedia)

Conversion from rFactor2.

-CSP recommended
-3 layouts
-30 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
rFactor2 Original Track by Garitt Gibsn and Errol Prefet
-Thank you for giving me permission

AC Converted by @shi (shin956)
logo.png and Sections file by @Fanapryde
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos

Download (MEGA)

Enjoy.
Converted upon request by Patreon member Leo_J.

Requests are currently not being accepted.
https://www.patreon.com/posts/important-notice-108110777
 
TBF, the last 2009 SDD mod was alright, I mean, I had to make few alterations here and there for cars with KERS and cars without and how it impacted car weight and performance etc. But overall a very high quality looking mod.

I know there is some confusion over SDD and RTT but I tried out RTT's 1999 Ferrari, once you sort the aero out and correct some tyre thermal issues it's a GREAT mod to really hussle around a circuit. Looking forward to the rest being released.
The 2009 Sdd models look like ships you can dance in. Graphically nothing to complain about but the models are not in line with real dimensions, especially the cockpits.
 
It's release Friday! :)

This time with a old CART track from the 90s.

HOUSTON 1998 released
This 3D-track was made for rFactor by zero-g and Racing Line Developments. It was converted by Rainmaker to Assetto Corsa.

Features:

-competitive AI
-working track map
-support for hot lap mode
-replay cameras by DaBaeda
-support for time attack mode
-26 pit boxes with working pit lane
-RainFX, GrassFX
-full night lights
-vao patch
-3 road meshes to choice (smooth, bumpy medium and more bumpy, standard is medium)
-added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1






bgr00.jpg
bgr01.jpg
bgr02.jpg
 
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Congratulation to everyone who was involved in the Brno track/update. It looks perfect and in german we say "aus einem Guss". Don't know the translation with this term. It's like a track from a professional studio!

I still try to find the basic values for the HDR LDR conversion for things like the digital displays on the track. How do you set their levels. Was there a reference? I tried to balance the value for some tracks, but they are very different.

On Brno it looks good, but it could create the feeling its a little bit too dark.

i tried to avoid to put in a slider for this conversion into Pure LCS, because then it is a mess again.

I just use Spa and newest Pyyer extension and Misano to level it. And now i have a good feeling that it gone in the right direction. But there is actuall no real reference there.
 
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