Assetto Corsa PC Mods General DiscussionPC 

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Great work once again as any track I got from you... Love this series, I was wondering if you'd consider to make a Zandvoort 80s track as this is the most overlooked f1 track apart from Ain-Diab and Monsanto maybe but compared to the others Zandvoort would be the most famous out of these... Btw some time ago you posted something about 1994 Spa and Montreal and other 1994 changed track (not sure if Silverstone was a part of it as well...) Will these track still "materialize"?
Thanks for liking Tracks!

As for Zandvoort 80s, other have requested it.
I checked the rF1/ GTR2/ F1C files, but no good sources were available. (probably based on the GPL)
So I did not put Zandvoort 80s on my working list.

As for Spa 1994 and Montreal 1994 - 1995, I intend to release them this year.
There is a wip list on my Patreon.
Latest wips (2024/10)
 
Great work once again as any track I got from you... Love this series, I was wondering if you'd consider to make a Zandvoort 80s track as this is the most overlooked f1 track apart from Ain-Diab and Monsanto maybe but compared to the others Zandvoort would be the most famous out of these... Btw some time ago you posted something about 1994 Spa and Montreal and other 1994 changed track (not sure if Silverstone was a part of it as well...) Will these track still "materialize"?

I agree. Zandvoort 80's is a major missing one. Another one is Phoenix 1989-1990 and 1991 F1 layouts.

Sure there is the pay track and the clumsy 1991 free track but proper free tracks of those would be really nice.
 
Still some final? fine tuning to my 2005-2007 era skins (for my 2005 and 2007 seasons).

VHE Hockenheim is very underrated track. Super competitive ai and absolutely flawless races here. I polished the 2005-2007 ads a bit more. Now all sponsors should be in from those years.

ffRdFNl.jpg


uJr0XqY.jpg


pWBUo6S.jpg


cxH7Ami.jpg


pweeKrt.jpg


59NGFLg.jpg


gI4bnQZ.jpg


ns4gODR.jpg


hSEFy2F.jpg


LLLHip3.jpg


Pack updated with many improvements. Also 2005-2007 generic skins for Indy 2001, Suzuka 1998, Melbourne 1998 (thanks Shin now we finally have a working pitlane), ACU Interlagos and many others.Those 2005 and 2007 seasons are looking good. Simply extract to your track folder. These add nothing but the skins, no track altered in any shape or form.


As usual if you want to try these championships, they are in my YT playlist. All circuits double tested and the seasons are flawless, competitive and trouble free, thanks greatly to SHIN's amazing work.

 
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Caused by activating the CM hints/tips popup, I’m in the middle of a change from all those modder logos to real car brand logo’s. Any change to get the real car brand logos for CM, I miss a couple like from Tyrell. Could grab them from the internet and convert them, but if I well remember there is be a database specifically made for AC-CM.
 
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Caused by activating the CM hints/tips popup, I’m in the middle of a change from all those modder logos to real car brand logo’s. Any change to get the real car brand logos for CM, I miss a couple like from Tyrell. Could grab them from the internet and convert them, but if I well remember there is be a database specifically made for AC-CM.
... > AppData > Local > AcTools Content Manager > data > Brand Badges

For Tyrrell you could add one of these (make sure the name is Tyrrell only, so lose the _R or the _B)

Tyrrell.png
Tyrrell_B.png
Tyrrell_R.png
 
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Hi guys !

Sorry, not very active at the moment, but it'll come back.
Just to let you know, yes I'm late on my current projects but don't worry, it will get release eventually :lol:

20241027_1.png

20241027_2.png

20241027_3.png


Mostly needs Lods, some textures, skins and physic is on it's way. Already drives fresh and funky,
Alrighty, see ya soon !
 

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Your welcome. Your videos show me one thing though. I must have some CSP setting setup wrong because those powerline poles flicker like crazy on my system and in your videos they do not flicker at all. I always thought it was something I did with the material setup. Now i'm thinking it's one of my CSP settings. I'm going to have to do some investigating of my settings.
 
Changzheng Kart Club(长征卡丁车俱乐部)
A real kart track in Qujing City, Yunnan province, China(中国云南省曲靖市).
The name Changzheng means the Long March, commemorates the Red Army's Long March from 1934 to 1936.
Rental and electric kart only in reality.
The mod is made by me.
·5 pits
·2 layouts
·Rainfx, grassfx and lights.
·CSP 1.79 or higher is needed.
Screenshot_hipole_rental_kart_changzheng_kart_27-9-124-21-1-48.png

Screenshot_hipole_rental_kart_changzheng_kart_27-9-124-21-0-48.png

Screenshot_hipole_rental_kart_changzheng_kart_27-9-124-21-20-8.png

Screenshot_hipole_rental_kart_changzheng_kart_27-9-124-21-23-15.png

Screenshot_hipole_rental_kart_changzheng_kart_27-9-124-21-2-49.png

Screenshot_hipole_rental_kart_changzheng_kart_27-9-124-21-16-34.png

Screenshot_hipole_rental_kart_changzheng_kart_27-9-124-21-2-20.png


Download: https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
 
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shi
Thanks for liking Tracks!

As for Zandvoort 80s, other have requested it.
I checked the rF1/ GTR2/ F1C files, but no good sources were available. (probably based on the GPL)
So I did not put Zandvoort 80s on my working list.

As for Spa 1994 and Montreal 1994 - 1995, I intend to release them this year.
There is a wip list on my Patreon.
Latest wips (2024/10)
Oh okay, thank you I'll have a look... and for Zandvoort I think we'll someone who is doing it from scratch at this point... Not gonna happen in near future I think... maybe not at anytime but I was proved wrong with this often, sometimes even by you so the hope is still there...
 
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:)Link is in the description, you can try it yourself :D

Models shows the ages, so it's for sure a conversion and not a scratch made mod. It drives ok (never driven a F1 car in my reali life, so i don't know how they handle tho). It's free, so it worth a try if you like that F1 era.
I asked because I don't have much free space on the SSD, I wouldn't want to delete other mods for anything. Thanks anyway :)
 
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Hi,
does someone know what causes the Kunos 718 Spyder RS 60 to develop a nasty wheelwobble? After reaching 155Km/h the steering wheel oscillates from left to right really fast. Did I setup something wrong in CSP?

Edit: Turns out it was the Master FX script for Joypads. 😪
 
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Hi, I want to modify some values in ...data/lods.ini , it is posible to modify lods values through ext_config.ini and what are the parameters to insert?
Thank you in advance
 
Changzheng Kart Club(长征卡丁车俱乐部)
A real kart track in Qujing City, Yunnan province, China(中国云南省曲靖市).
The name Changzheng means the Long March, commemorates the Red Army's Long March from 1934 to 1936.
Renal and electric kart only in reality.
The mod is made by me.
·5 pits
·2 layouts
·Rainfx, grassfx and lights.
·CSP 1.79 or higher is needed.
View attachment 1400784
View attachment 1400785
View attachment 1400788
View attachment 1400790
View attachment 1400791
View attachment 1400792
View attachment 1400793

Download: https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
maybe you have a link for the karts ? thanks
 
Hi guys !

Sorry, not very active at the moment, but it'll come back.
Just to let you know, yes I'm late on my current projects but don't worry, it will get release eventually :lol:

View attachment 1400738
View attachment 1400739
View attachment 1400740

Mostly needs Lods, some textures, skins and physic is on it's way. Already drives fresh and funky,
Alrighty, see ya soon !

You can't be late, you're not on a deadline (you're not Reiza). If they're half as good as your Piper they're worth any wait. Thanks so much for the update.

Amazing cars though, especially the widebody version looks like it will be a lot of fun! Very much looking forward to those whenever you're done with them, but no rush!

(By the way, would it be possible to include the headlights under the covers on that version please, so they can be adjusted to do night racing alongside Fulvias, 911s and whatnot? No worries if not.)
 
You can't be late, you're not on a deadline (you're not Reiza). If they're half as good as your Piper they're worth any wait. Thanks so much for the update.

Amazing cars though, especially the widebody version looks like it will be a lot of fun! Very much looking forward to those whenever you're done with them, but no rush!

(By the way, would it be possible to include the headlights under the covers on that version please, so they can be adjusted to do night racing alongside Fulvias, 911s and whatnot? No worries if not.)
Well, 2 months ago I said next month, so... :sly:
The 3D models are supposedly more detailed than the Piper. Well, At least it feels like it on Blender.

Like the "real" ones were, we (Pasta and myself) decided to not include the headlights on the third one, But I do think It would be better with some in a way or another. Maybe the foglights working as intended AND as Headlights for "fictional" night racing, so it stays not too intrusive visually ? Maybe, we'll see (in the dark hahaha... hum.)
 
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Working wiper configuration csp and rain-ready windows for BMW 320 E21 Turbo Gr.5 by Pitone :

[MESH_SPLIT_...]
MESHES = BMW_320_TUR_BODY_LADX001
MODE = COPY_FLIPPED
SPLIT_MATERIAL = windows_int
INSERT_AFTER = BMW_320_TUR_BODY_LADX001

[SHADER_REPLACEMENT_...]
MATERIALS = windows_int
SHADER = ksWindscreen
PROP_... = bannerMode, 1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = glass.dds




[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_...]
DEBUG = 1
MESHES = BMW_320_TUR_WIPER_LADX
UNDERLYING_SURFACE = glass

[MESH_ADJUSTMENT_...]
MESHES = BMW_320_TUR_WIPER_LADX
MOVE_TO = modelRoot:y


[ANIMATED_WIPER_0]
ANIMATION_OFFSET = 1
DEBUG = 1
MESHES = BMW_320_TUR_WIPER_LADX
UNDERLYING_SURFACE = glass
GROUP_0 = 'BMW_320_TUR_WIPER_LADX@A=*'
GROUP_0_ANGLE_FROM = 79.9
GROUP_0_ANGLE_TO = -56.9
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.030978452, 1.1950433, 0.40622407
GROUP_0_PIVOT = 0.0010375977, 0.90493774, 0.98617554
GROUP_0_RUBBER_FROM = -0.03153538, 0.92707384, 0.7708359
GROUP_0_RUBBER_OFFSET_AMOUNT = 0
GROUP_0_RUBBER_TO = -0.030947935, 1.1950433, 0.40610105
GROUP_0_BASE_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_BASE_PIVOT = 0.0010375977, 0.90493774, 0.98617554
Hi thanks, could you also share the ones from the Ferrari 430 Challenge by 101 Creative? THANKS
 
Working wiper configuration csp and rain-ready windows for BMW 320 E21 Turbo Gr.5 by Pitone :

[MESH_SPLIT_...]
MESHES = BMW_320_TUR_BODY_LADX001
MODE = COPY_FLIPPED
SPLIT_MATERIAL = windows_int
INSERT_AFTER = BMW_320_TUR_BODY_LADX001

[SHADER_REPLACEMENT_...]
MATERIALS = windows_int
SHADER = ksWindscreen
PROP_... = bannerMode, 1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = glass.dds




[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_...]
DEBUG = 1
MESHES = BMW_320_TUR_WIPER_LADX
UNDERLYING_SURFACE = glass

[MESH_ADJUSTMENT_...]
MESHES = BMW_320_TUR_WIPER_LADX
MOVE_TO = modelRoot:y


[ANIMATED_WIPER_0]
ANIMATION_OFFSET = 1
DEBUG = 1
MESHES = BMW_320_TUR_WIPER_LADX
UNDERLYING_SURFACE = glass
GROUP_0 = 'BMW_320_TUR_WIPER_LADX@A=*'
GROUP_0_ANGLE_FROM = 79.9
GROUP_0_ANGLE_TO = -56.9
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.030978452, 1.1950433, 0.40622407
GROUP_0_PIVOT = 0.0010375977, 0.90493774, 0.98617554
GROUP_0_RUBBER_FROM = -0.03153538, 0.92707384, 0.7708359
GROUP_0_RUBBER_OFFSET_AMOUNT = 0
GROUP_0_RUBBER_TO = -0.030947935, 1.1950433, 0.40610105
GROUP_0_BASE_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_BASE_PIVOT = 0.0010375977, 0.90493774, 0.98617554
you must add CAST_SHADOWS = 0 in the SHADER_REPLACEMENT section to let the light pass through the windshield.
 
What's the code to hide those fugly 2D spectators sprite that contaminate each and every 1988 tracks ?

I tried this but no luck lol

[MESH_ADJUSTMENT_...]
MESHES = people?
IS_RENDERABLE = 0
 
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