Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 139,663 comments
  • 38,486,351 views
Meanwhile with Tommy's Legit Scratchmade Mods™:

View attachment 1412668
View attachment 1412669

That'll be 5 bucks ! And now he encrypt those so no luck correcting his PS2-era textures because... Screw you pigeo..customers innit ?

And let's not forget the suspicions about his Cossie / Audi that might have or might not have elements from the PC2 cars.
I know, and I agree. The encrypted textures can pretty easily be extracted and replaced, though.
 
Yeah, I'm probably an old caveman grunting on the porch, because these words...

View attachment 1412708

... have stirred my sweet heart to the brink of tears: ¡THE SOUND OF THE THUNDER, ANGRY WASPS, GO WROOM, BURN DEAD DINOSAURS...! Pure poetry in these days of bland electric cars; I wouldn't be surprised if Jeremy Clarkson was behind that project...

Yes. Another old fart here. We also need drivers like this. Not drivers who look like boy band members.

zlwUmnV.jpg


*disclaimer: Nothing against Hamilton. Amazing driver but Hunt, Keke and Niki were genuinely cool. :D
 
Released : Audi A4 STW (UPDATE1.3)
Author:F302
3D Model: Grid Legends
Texture Update : F302 (rework)
3d work:F302
have fun and enjoy the car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.5-preview1
PP filer _PURELIFE EVO
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager

View attachment 1412709
Something's wrong with those windows...
 

Attachments

  • 20241213-173702-cota_2022-f302_audi_a4_stw.png
    20241213-173702-cota_2022-f302_audi_a4_stw.png
    173.4 KB · Views: 1
  • 20241213-173648-cota_2022-f302_audi_a4_stw.png
    20241213-173648-cota_2022-f302_audi_a4_stw.png
    196.1 KB · Views: 1
Released : Audi A4 STW (UPDATE1.3)... ps : send feedback ,bugs ,missing things...
... Something's wrong with those windows...

... and I have this bit reflected in both external rearview mirrors, seen while driving in first person...

Captura.JPG


In addition, using the Extra B button to start the engine also opens the hood simultaneously, with the inconvenience that this entails, although I don't know if this last thing only happens to me because of my buttons configuration or if it happens to someone else...
 
Last edited:
... and I have this bit reflected in both external rearview mirrors, seen while driving in first person...

View attachment 1412717

In addition, using the Extra B button to start the engine also opens the hood simultaneously, with the inconvenience that this entails, although I don't know if this last thing only happens to me because of my buttons configuration or if it happens to someone else...
The app doesnt override your button setting, only add a function to it. So if A is already used by by CSP to do something else and you tell the app do this with it, the app AND CSP will do what you ask them to do. (If it make sense 🤔 )
 
The app doesnt override your button setting, only add a function to it. So if A is already used by by CSP to do something else and you tell the app do this with it, the app AND CSP will do what you ask them to do. (If it make sense 🤔 )
Thanks, but about what app you are talking, "Extended Controls"? I think it was installed with one of the latest paid mods, I don't remember which one, but I've never used it; it's set by default; I only have the A to F keys on my computer keyboard set to Extra A, Extra B, etc... (My God, how complicated all this becomes...)

Maastricht 2018 - v1.0...
While loading appears the message: "WARNING! Track is misconfigured. Node "AC_REVERB_TUNNEL 14" from "[REVERB_13]" used for track audio is missing.", although it ends up loading and working.

By the way, this track is awsome... 😙





EDIT: to report that after a thorough investigation I have discovered (without help, which given my level of programming knowledge is an achievement) that in the file "ext_config.ini" of the folder "extension" you can find this code...

Captura.JPG


...and by changing the letter "B" highlighted in red for any other letter of those assigned as "Extras" (I have changed it for "C", since "Extra A" is assigned to activate the ignition), the hood opening function will be transferred to that new letter, so "Extra B" will only start the engine.

(Right now I feel like I was Linus Torvalds).
 
Last edited:
Thanks, but about what app you are talking, "Extended Controls"? I think it was installed with one of the latest paid mods, I don't remember which one, but I've never used it; it's set by default; I only have the A to F keys on my computer keyboard set to Extra A, Extra B, etc... (My God, how complicated all this becomes...)
Yes Extended Controls.
You can assign up to F
 
Maastricht 2018 - v1.01

1734148489603.png


features:
  • 26 pit/grid
  • 8.3km city circuit set along the freeways in Maastricht, the Netherlands
  • cameras, night lights
  • MostFX by CSP
  • 1 long tunnel (and 1 short tunnel)

credits:
changelog v1.01
  • reverb error fixed
  • missing sections.ini included
  • missing KERB in pit entrance fixed
  • rF2 corner workers hidden


:: DOWNLOAD v1.01 ::
changelog v1.01
  • reverb error fixed
  • missing sections.ini included
  • missing KERB in pit entrance fixed (thank you @LaChub )
  • rF2 corner workers hidden


:: DOWNLOAD v1.01 ::
 
Last edited:
Group E, Group C, ATCC Cars of the 60s, ATCC Cars of the 70s, Road/Street Cars & Australian Tracks done.
I see this in some other games, like AMS2. Is there a render frames ahead option buried somewhere in all of the CSP options?
Settings----------->Video------->"Max Frame Latency"
 
Yas Marina Update pack
1.Yas Marina 2009 update

·Update based on acu_abudahbi
·New texture
·New Lights adjust to newly CSP (CSP 2.5 recommend)
·Wider surroundings mesh what is friendly to helicopter camera

2.Yas Marina 2021 all layout update
·Update based on yas_marina_2021_all_layout I updownload last year
·Fix many mesh bugs
·New texture
·New Lights adjust to newly CSP(CSP 2.5 recommend)
·Delete the airliner may cause CSP bug
·Wider surroundings mesh what is friendly to helicopter camera
View attachment 1411067
View attachment 1411063
View attachment 1411064
View attachment 1411065
Download link: https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
Delete old version before installing new.

Next mod preview: Sepang updated
View attachment 1411069
So I've had the time to give this 2024 Abu Dhabi a try. Tested with the new RSS F2 2024. I'm one of these weird people who likes this track - and like Jerez and Valencia RT, I'm keen on getting an up-to-date version with all the bells and whistles of modern-day AC (so not an RFactor-era conversion - while shin does great work, the final product is inherently limited).


This version is... pretty good. There's a lot going for it - it's optimized well, especially at night. It seems real-world accurate, and there's no major graphical issues with the buildings or surrounding geometry. The road mesh feels accurate, and felt good to drive.

First, a few outstanding issues, and then perhaps a subjective one. The sector times are broken - around 20 seconds into the lap, just before the first hairpin, the sector will immediately change to Sector 3, and wipe the Sector 1 time. There are timing issues all over the lap, likely as a result of this - there are frequent times where your position will go haywire. Many tracks have this problem (Fenryr's Imola [though not the RJ version, I believe] and Kniker's Silverstone come to mind immediately) - so it definitely is fixable. Timing has to work on these tracks, so this is definitely worth looking into.


The AI is also deathly slow - at 100% strength, I'm about 2.5 seconds a lap faster in the RSS F2 - and I'm no eSports driver or anything of the like. The main issue seems to be in Sector 3, where they basically crawl through the final two corners. Worth really nailing a lap to get right. They also seem to take a fairly odd wide line through the sweeping left hander that replaced the second end-of-straight chicane - and are likely losing a few tenths there as well. They do seem fairly safe, though - as I only saw one crash through the Sector 1 esses in ~6 runs.

Finally, the subjective part - I do think that the whole track, particularly the Sector 3/Start-Finish area, is too darkly lit. This is a track that's known for blasting your face with white night lighting - I'd say the optimization is good enough where a handful of bright dynamic lights throughout the track would make a big difference. (And maybe the mythical "exclusive" lights, if anyone ever figures out what the hell that means).

Point being, I think this is a good enough base for a quality AC Abu Dhabi - it just needs some extra fixes. Cheers.
 
All skins a finished for @JK1977 s C180 DTM 95

This skinpack adds all ITC (DTM) Teams using the Mercedes C180 to AC in 1996.
  • all 9 skins from all 4 teams
  • akkurate driver names and livery icons



View attachment 1412702
Thanks for all the work you've put in :cheers:
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back