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Exactly what I meant, yes.
I mean preset as in the .cmpreset file for a custom preview.
Exactly what I meant, yes.
Too bad this one has AI 'physics' lolSo I guess there's nothing wrong with VR Driving physics as long as it's not AI generated, right?
the_car_folder/extension/ext_config.ini
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS=the_tire_material_name
PROP_... = ksSpecular, 0.01 ;<--- lower values has less shine
I use this one currently. Gives quite a decent and realistic look.Been a while since I've touched this game, had to re-update everything.
Those of you who are using CSP for your car previews, what's your current presets?
Hard to keep up since the results changed frequently with CSP updates, curious to see what ya'll are using for those who have the latest CSP. (0.2.5-preview1)
Excuse my ignorance, but what mirrors app is this? in the Shader Patch Mirrors app, there's only the direction, FOV and m buttons to click.The mirror looks backwards. Open the car mirror app and check the 'flip X' box for the right side mirror and see if it fixes it.
@Gregz0rExcuse my ignorance, but what mirrors app is this? in the Shader Patch Mirrors app, there's only the direction, FOV and m buttons to click.
Hmmm, I don't appear to have that in my apps list. Weird.@Gregz0r
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You are able to flip or aim the mirrors to adjust for your driving position and field of view. I set up the mirrors on every car I drive to suit my preference and fix the monitors to work properly. Its great.
Whilst I've got the F300 loaded, do you have the steering wheel displays working with it? I have nothing on mine.A question about the Virtua Simulazioni F1 mp4/13.
When you're onboard and check the right mirror, it looks like there is a symmetry of the view that should not be there.
Let check the onboard view in the Ferrari F300 and the Mclaren M/13 by Virtua Simulazioni and compare the right mirror View attachment 1414211
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Do you know how to modify this?
Ah nice, I did not know this app. Really convenient. Thanks.You can just use object inspector app in game click on the tires and it should give you all the info that you need. VRC models are encrypted so impossible to do what you say.
Thanks, that works fine. I had to activate real mirrors in CM to do activate the functionality. Flip X was the solution and I changed the view angle.The mirror looks backwards. Open the car mirror app and check the 'flip X' box for the right side mirror and see if it fixes it.
Thanks, I've tested with Kunos cars, that works well but not for some VRC cars. Surely due to encryption.View attachment 1414335
you can do it even easier.
by changing the parameters of the material using the CM showroom
Yes, thank you that was the solution. I was not aware of that app before...In the mirror app, set the right side mirror to monitor.
You can find the car mirror app in the app shelf (select it in the app bar on the right like in the picture below), and it appears in a new window with other apps:Hmmm, I don't appear to have that in my apps list. Weird.
Whilst I've got the F300 loaded, do you have the steering wheel displays working with it? I have nothing on mine.
I have Smart Mirror active in CSP settings, but only the Shaders Patch Mirror option is there, no App Shelf.You can find the car mirror app in the app shelf (select it in the app bar on the right like in the picture below), and it appears in a new window with other apps:
View attachment 1414402
To manipulate your mirrors, you need first to activate the option real mirrors in the menu "smart mirror" of CM/CSP
As for the F300, everything is working well.
Have you installed it via CM or manually?
You got the files via Luca Ponz youtube link?
Yes, I have tried just about everything. The only thing that made a difference was turning off vsynch, but that leads to screen tears. It's such an odd problem since i've run AC with Vsynch on for years without an issue. Something changed once Ilja hit CSP 2.0+ because I have not been able to use an updated version since then. I've tried every new version he's put out in the last 2-3 years and every new version has the same problem so i'm stuck with 1.80preview9.did you ever tried the DXGI modul and leave fullscreen off and do a borderless mode in DXGI then?
Its just sad that you only use this old CSP because of your TV with all that features in the newer versions and the soon coming features.
Whats the exact problem? stutters or anything else? Is it the same if you activate vsync on another monitor or device?Yes, I have tried just about everything. The only thing that made a difference was turning off vsynch, but that leads to screen tears. It's such an odd problem since i've run AC with Vsynch on for years without an issue. Something changed once Ilja hit CSP 2.0+ because I have not been able to use an updated version since then. I've tried every new version he's put out in the last 2-3 years and every new version has the same problem so i'm stuck with 1.80preview9.
Didn't try another monitor because I didn't see the point in doing it. Older CSP versions work just fine so I couldn't see how it was a monitor issue. The issue is hard to describe, but basically it is some drastic stutters. If I could put together a video, it would make more sense if you saw it.Whats the exact problem? stutters or anything else? Is it the same if you activate vsync on another monitor or device?
Would you happen to have the .cmpreset file for this? Looks really nice.I use this one currently. Gives quite a decent and realistic look.
Some examples:
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Showroom is retrolux, you may find it on RD.
I hear everything you said and have tried some of what you mentioned, but the fact remains that this problem only occurs on newer CSP versions. If this was an issue with frame dips, input lag, etc. I would think it would always happen even on the older CSP version I use. Somewhere along the lines, Ilja must have fixed, changed, altered, etc. some CSP setting that my system just doesn't like.You mentioned earlier you're using a tv to play. If the tv is blending frames together or has input lag: Have you tried enabling something along the lines of "game mode" on the tv? Lots of tvs have frame interpolation, motion smoothing and maybe other bells and whistles to "enhance" the image for video content but for gaming you really just want the raw frames displayed as directly and quickly as possible. "Game mode" should do just that.
If vsync is causing you more stutter/judder than the same framerate but without vsync, it's possible you're dipping below the refreshrate and so to keep it synced to frames, it halves the framerate so it can show the old frame twice rather than showing an incomplete new one (which would be "screen tearing"). Triple buffering aleviates this issue. Worth a try.
You could also try using Rivatuner to cap your framerate to your refreshrate (instead of vsync) and do it in a way that makes the screen tearing happen in a particular area of the screen rather than all over the place. This way you can put it out of the way, effectively eliminating it, but you could leave vsync off. Haven't used the program in a long time so I can't tell you where to click but it may be worth looking into.
Otherwise, a video of the phenomenon would be very helpful, yes. If you post one, could you notify me? I'm interested in this.
Hi @racinjoe013. Just wanted to ask, is it only me or does the pit wall at the start/finish not have any collisions? I just had a race and I ended up going through the wall and pit building as well.With permission from @RacingSounds , I created a quick and not very good raceday layout for his excellent Zandvoort 2023 track. It was thrown together quickly so there are plenty of mistakes and I can't vouch for the accuracy of the placement of the grandstands. I used the 2020 version of the track as a guide on where to place things. Also, because of the terrain changes he made, the car objects I used don't line up right so you will see some floating and some sunken cars. I plan to do some more work on this eventually, like adding some sponsor billboards in front of the grandstands and a few other things. My hope is that @Pyyer beats me to it so that we can get a good race day mod for the track, but this will have to do for now.
The mod will overwrite @RacingSounds original ext_config files, but no changes were made to his settings. I needed to add a line at the bottom in order for the included grass skins to work, but you do not need to use them. The raceday layout will still work without one of the skins enabled. As for the skins, they will get progressively more burnt out looking as you go down the line. There is also less saturated versions of the skins included if you find the grass too vibrant.
Zandvoort 2023 Raceday Layout
As always, please let me know of any mistakes or suggestions on how to improve it.
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Did you ever try Pure LCS, as this version of Pure is much more stable with less micro stuttering than Pure Gamma versions. You should try this in combination with CSP 0.2.3 / CSP 0.2.4-preview1 (not with CSP 0.2.4 / CSP 0.2.5-preview1 as the AI is broken). Since I use Pure LCS my VR experience is totally smooth without micro stuttering. Just give it a try.That's why I still support @Peter Boese even though I haven't used any newer Pure versions in a year or two. At least if I have a question, even for the old version I use (Pure0.193) he takes the time to try and help.
You post it 2 years ago: December 2022For everyone else, does anyone remember whether I made these small tweaks to Magione public? Nothing drastic, just some added CSP stuff for the digital display board, some shader tweaks and optional skins.
If you have an Nvidia graphics card, you could try enabling vertical synchronization in the Nvidia control panel and turning it off in-game (with a newer CSP version). But I have no idea if that helps.I've mentioned this before, but one of the reasons I am still using a 2 year old version of CSP is because somewhere along the line newer versions caused this really odd stutter\judder effect at times. I have finally figured out the reason, but I don't understand why or if there is a way to correct it with some new CSP setting.
The reason for the issue is that I run the game with vsynch on, always have with no problems. With vsynch off, it creates a weird effect where I can see different frames kind of blending together. It's probably because the TV I game on has low response time. If I turn vsynch off using a newer CSP version, that stutter\judder disappears, but again, I get screen tears so I can't do that.
Where i'm confused is why using vsynch works fine on the old version of CSP that I use and why it causes so much lag on newer CSP versions. Did Ilja add some new option somewhere that would cause this? Any thoughts on what might be going on?
I've been testing now for a moment (I hadn't spent much time these last months in AC) your awesome work and it worked well only with vertical position grid and fastest lap banner, the rest remains empty. I don't know if I just have not followed properly the indications, but I'm sure that has a reasonable reason 🤓 and of course an eventual solution.1998 Leaderboard
The system is case sensitive so if you want the genuine ALL CAPS look you have to use all caps driver names in the championship.champ files (my seasons have them like that as default). This could be done in the code probably but I couldn't figure out how because the code picks the text directly from champs files.
If you use different grid or use them in any other season between 1994 or early 2000's they will work of course but the player numbers and team information in the player banner might not appear accurate. But that banner is only optional. You can use that banner or not, all other features work with any grid.
These are NOT tricky to get working, just follow the instructions.
Video shows all F1 real 1998 season tracks (made by my friend Shi) and all cars and the leaderboard in action. I also added some proper driver suits to the drivers, like yellow one for Jordan guys and red suits for Williams drivers.The tracks have all timestamps in the video description so you can check out how amazing work he has done.
Yes I did, but it's not a Pure issue for me. It's a CSP issue because it happens with Sol, Pure or the default weather. And your welcome about the tracks. Nice to hear they look ok for someone else. I never know how things will look for others because I can only judge it based on my ppfilter. Look for a new Pacific ai soon. @Thockard made me a new one and I think it's really good.Did you ever try Pure LCS, as this version of Pure is much more stable with less micro stuttering than Pure Gamma versions. You should try this in combination with CSP 0.2.3 / CSP 0.2.4-preview1 (not with CSP 0.2.4 / CSP 0.2.5-preview1 as the AI is broken). Since I use Pure LCS my VR experience is totally smooth without micro stuttering. Just give it a try.
And a big THANK YOU for your great track updates. The tracks just look so good, the brightness and colors are perfect in VR with my Oculus Rift. I can't stop playing your Pacific Raceways update since several days. It's so much fun.
Thank you. I was racing some Cupra's there this morning and couldn't remember if I made it available. I do so many small track tweaks that I never remember which ones I have made public.You post it 2 years ago: December 2022
Thanks, but tried it already. No luck. Strangest problem i've ever run across in my gaming years. I even went as far as restoring my copy of the base game with no mods, added CM\CSP and tested with the base CSP settings. Old version works fine, newer versions stutter.If you have an Nvidia graphics card, you could try enabling vertical synchronization in the Nvidia control panel and turning it off in-game (with a newer CSP version). But I have no idea if that helps.
I've been testing now for a moment (I hadn't spent much time these last months in AC) your awesome work and it worked well only with vertical position grid and fastest lap banner, the rest remains empty. I don't know if I just have not followed properly the indications, but I'm sure that has a reasonable reason 🤓 and of course an eventual solution.
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There's a typo in the sections.ini of ks_nordschleife, endurance layout:New version of Track description on Overtake:
Corner names (track description)
Track/corner descriptions (section files) for AC tracks. To see them you need to activate the "track description" app in the game. You can drag the app to any place on screen. Dimensions can be altered too. I used the most common...www.overtake.gg
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I've been testing now for a moment (I hadn't spent much time these last months in AC) your awesome work and it worked well only with vertical position grid and fastest lap banner, the rest remains empty. I don't know if I just have not followed properly the indications, but I'm sure that has a reasonable reason 🤓 and of course an eventual solution.