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idk, did you try with blank CSP settings?
Hit the save button in CSP settings and put the ini in the opening window:
View attachment 1414676
Then load it from the list
View attachment 1414678
idk, did you try with blank CSP settings?
Hit the save button in CSP settings and put the ini in the opening window:
View attachment 1414676
Then load it from the list
View attachment 1414678
What does this new config do?EXTRA A= IGNITION ON
EXTRA B= START Engine
I've been testing now for a moment (I hadn't spent much time these last months in AC) your awesome work and it worked well only with vertical position grid and fastest lap banner, the rest remains empty. I don't know if I just have not followed properly the indications, but I'm sure that has a reasonable reason 🤓 and of course an eventual solution.
View attachment 1414497
View attachment 1414508
It stutters no matter what, but I think last night I finally found a solution. It was late so I need to test it some more today. If it does work, I don't understand why and more so, why I have to do it on newer CSP versions, but never had to before.Hm, but does it stutter on a different monitor if you use vsync with the other device then?
I'm just curious.
I reduced the shine effect a bit because I didn't use an AO map in the interior, and I also adjusted the exhaust smoke.What does this new config do?
There's still light leakage in the footwells and the ignition/start sequence is still mandatory.
A short explanation might have been useful?
Hm, would be nice if it solves this. Maybe a thing with another limiter, like the nvidia one, or something driver related.It stutters no matter what, but I think last night I finally found a solution. It was late so I need to test it some more today. If it does work, I don't understand why and more so, why I have to do it on newer CSP versions, but never had to before.
Under the Video settings, I have always had Vertical Synchronization checked and Limit framerate unchecked since I was using vsynch. Last night I kept vsynch on, but enabled Limit Framerate with the slider value set to match my monitor refresh rate and it seems to have knocked out the stutters. More testing is needed to be sure though.
Add this to the main config to stop sunlight getting where it shouldn't (eg in the footwells through the dashboard)I reduced the shine effect a bit because I didn't use an AO map in the interior, and I also adjusted the exhaust smoke.
Sorry that I didn't write in the description how to start the car
Simply paste the kn5 file into the main folder
and overwrite the ext config and the data.acd file
kn5 file loda only
23.25 MB file on MEGA
mega.nz
data.acd
528.9 KB file on MEGA
mega.nz
;stop sun ingress around cockpit mesh seams, into footwells etc
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_DASH, EXT_PLASTIC, INT_METAL, SKIN
CULL_MODE = DOUBLESIDED
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1
[HEADER]
VERSION=3
FLASHING_BLINK_TIME=0.15
FLASHING_REPEAT=8
[BRAKE_0]
NAME=115
COLOR=400,0,0
__CM_SMOOTH_DELAY=0.1
[LIGHT_0]
NAME=136
COLOR=800,800,600
OFF_COLOR=0,0,0
__CM_SMOOTH_DELAY=0.3
[LIGHT_1]
NAME=137
COLOR=100,100,80
OFF_COLOR=0,0,0
FLASH=1
[LIGHT_2]
NAME=138
COLOR=100,100,80
OFF_COLOR=0,0,0
FLASH=1
[LIGHT_3]
NAME=1
COLOR=50,50,30
OFF_COLOR=0,0,0
FLASH=1
[LIGHT_4]
NAME=3
COLOR=400,400,200
OFF_COLOR=0,0,0
__CM_SMOOTH_DELAY=0.3
[LIGHT_5]
NAME=118
COLOR=5,0,0
__CM_SMOOTH_DELAY=0.1
[LIGHT_6]
NAME=F_LIGHT
COLOR=1000,1000,800
OFF_COLOR=0,0,0
__CM_SMOOTH_DELAY=0.3
[LIGHT_7]
NAME=R_BUMPER_009
COLOR=320,2,1
PITLINE=1
SPECIAL=1
[LIGHT_8]
NAME=PIT
COLOR=15,15,0
__CM_SMOOTH_DELAY=0.3
PITLINE=1
SPECIAL=1
[LIGHT_9]
NAME=LIGHT
COLOR=10,50,0
OFF_COLOR=0,0,0
__CM_SMOOTH_DELAY=0.3
I tried everything, and it only appears in LCS mode.Sorry thats not normal. "reset to defaults" in Pure Config Main tab and Also default in Pure PP app.
other than that, did you try on other tracks?
Hm, would be nice if it solves this. Maybe a thing with another limiter, like the nvidia one, or something driver related.
Don't know. I'm just glad I found something that works.Sorry thats not normal. "reset to defaults" in Pure Config Main tab and Also default in Pure PP app.
other than that, did you try on other tracks?
Hm, would be nice if it solves this. Maybe a thing with another limiter, like the nvidia one, or something driver related.
Ah it's weird cause i've been feeling there's an issue with the Ambient occlusion in the new CSP stuff.$Not trying to be a negative Nellie and maybe I just need to adjust some new CSP settings, but i'm not sure how the newer CSP version is an upgrade graphically. The grass_fx is better on older CSP versions and there is no shadowing of distant trees. To me, it's like a step backwards.
Any suggestions on what I can adjust CSP settings wise to fix at the very least the distant tree shadowing? I can live with the grass_fx, but not having the trees shadowed properly in the distance is really turning me off. I looked into the Smart Shadows settings, but there seems to be a lot of options that have been removed. Thanks for any advice.
Older CSP version I was using:
View attachment 1414741
Newer CSP version:
View attachment 1414743
I know this was in jest but FYI...he has not been abducted by aliens.It's official: Ilja has been abducted by aliens and won't be posting any CSP updates until he reaches their home planet which is 43.7 light years away.
Due to the time dilation effect of travelling at near light speed on the alien spacecraft, that means we can expect the next update sometime after the next 2340 years have passed on Earth.
P.S. Merry XMAS to you all!
You can try to deactivate the new option "Automatic splits" under "Smart Shadows" in the newer CSP versions. I don`t like the result of this option in VR at all. You can now again manually adjust the "Distances for interior/exterior" for shadow splits in meter like in the old CSP versions. I use "2.6, 120, 400" for interior and the standard values "10, 50, 250" for exterior. Especially the 2.6 for the first shadow split is very important as the standard value 1.3 causes heavy shadow flickering in the cockpit in VR for me as the first shadow split is with 1.3m distance inside the cockpit for many cars. But I don't know, if this solves the problem with distant tree shadowing. Maybe this has also something to do with the new "Custom shadow matrices: Fourth cascade for distant shadows" option. But I would not deactivate this option as it removes the disturbing "running" shadows of fences and on grandstands in the distance. You should also be aware, that if you increase the distance for the 3rd shadow split to 400 meter, that this will automatically reduce the sharpness and quality of the shadows in shadow split 1 and 2. But that's not too bad as I always thought, that the near shadows of split 1 were always much too sharp in AC compared to real life shadows. I also don't think, that the shadows under the cars are too light now, as in real life these shadows aren't as dark as you might think because the road is always reflecting light under a car in bright sunshine.Any suggestions on what I can adjust CSP settings wise to fix at the very least the distant tree shadowing? I can live with the grass_fx, but not having the trees shadowed properly in the distance is really turning me off. I looked into the Smart Shadows settings, but there seems to be a lot of options that have been removed. Thanks for any advice.
I didn't know that disabling that split option would bring back some of the old options. I'll give that a try and keep my fingers crossed that it works. Thank you.You can try to deactivate the new option "Automatic splits" under "Smart Shadows" in the newer CSP versions. I don`t like the result of this option in VR at all. You can now again manually adjust the "Distances for interior/exterior" for shadow splits in meter like in the old CSP versions. I use "2.6, 120, 400" for interior and the standard values "10, 50, 250" for exterior. Especially the 2.6 for the first shadow split is very important as the standard value 1.3 causes heavy shadow flickering in the cockpit in VR for me as the first shadow split is with 1.3m distance inside the cockpit for many cars. But I don't know, if this solves the problem with distant tree shadowing. Maybe this has also something to do with the new "Custom shadow matrices: Fourth cascade for distant shadows" option. But I would not deactivate this option as it removes the disturbing "running" shadows of fences and on grandstands in the distance. You should also be aware, that if you increase the distance for the 3rd shadow split to 400 meter, that this will automatically reduce the sharpness and quality of the shadows in shadow split 1 and 2. But that's not too bad as I always thought, that the near shadows of split 1 were always much too sharp in AC compared to real life shadows. I also don't think, that the shadows under the cars are too light now, as in real life these shadows aren't as dark as you might think because the road is always reflecting light under a car in bright sunshine.