Happy new year all!
In order to have a safe NAS in RAID you need to invest in a quality NAS and drives, which at least in Italy are not cheaper if you want the right RAID. But for sure is the best solution for a "one payment" instead a recurring one for years
Do consider this: even with the most expensive NAS , if your house burns down, you will probably loose your data!
(unless you foresee a 2nd NAS in an alternate location and setup mirroring - but then it becomes twice as expensive and cumbersome)
I am forgetting what words to use to search the forum... when the ground reflects off the chrome parts of the cockpit... is there an extension that must be added to prevent?
When there are parts inside that give unreal disturbing reflection (eg from curbs)
you can try adding this in config_ext.ini:
[MESH_ADJUSTMENT_...]
MESHES= mesh1, mesh2
MOVE_TO = COCKPIT_HR
OR you can make the part (mesh) or material none-reflective by adding :
[SHADER_REPLACEMENT_...]
ACTIVE= 1 ;0 to temp disable to compare
MESHES= mesh1, mesh2
;MATERIALS = material1, material2
PROP_... = ksAmbient, 0.50
PROP_... = ksDiffuse, 0.35
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 150
PROP_... = fresnelMaxLevel, 0.0 ; this stops it from reflecting anything, increase eg to 0.01 to have some reflection
PROP_... = fresnelEXP, 1
PROP_... = fresnelC, 0.0 ; this stops it from reflecting anything, increase eg to 0.01 to have some reflection
PROP_... = useDetail, 1
PROP_... = detailUVMultiplier, 600
PROP_... = detailNormalBlend, .05
DOUBLE_FACE_SHADOW_BIASED = 1
Names of meshes or materials that have the unreal reflection you can find via CM Showroom.