Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Firstly I wish each and every one of you a very decent and productive 2025.

Then...Cloud Storage.
Since my last back-up hard-disk crash I'm slowly rebuilding my AC database and I'd like my new repository to be cloud-based at least for a year or two.
Which cloud service would be or is currently your choice?

Mega has sexy prices.
GDrive is Google so sort-of-inevitably omnipresent.
My experience with Onedrive is that it can't even stream a lo-fi mp3 through my phone, it kinda stinks in my view.
Dropbox?

My aim is 2/3 TBs of space.
Sure you don't want a local NAS running RAID? I've had one for years, never had any issues, and your data is safe and totally under your own control. And no subscription fees.
 
Sure you don't want a local NAS running RAID? I've had one for years, never had any issues, and your data is safe and totally under your own control. And no subscription fees.
In order to have a safe NAS in RAID you need to invest in a quality NAS and drives, which at least in Italy are not cheaper if you want the right RAID. But for sure is the best solution for a "one payment" instead a recurring one for years
 
I know i posted this earlier and not sure if its something that's not allowed but my kunos Maserati gt2 car crashes on load up, i was wondering if any one could upload a copy of it?
It´s not allowed to share official Kunos content here but maybe you tell what´s the error message?
 
Happy new year!

 

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I'm getting no smoke in AC. I tried everything including particle fx in CM settings but nothing. I went back to older CSP still nothing. I tried all the stuff I could find on Reddit posts but nothing cured it. I even did a fresh clean install of windows 11 and installed AC still the same case. I'm ussing Pure, no Sol, tried the lates CSP still no smoke/dust. I went back to older CSP 0.2.4. I'm still not getting any smoke in the game. Can someone please help?
 
Happy new year everyone. Also, some infor from VRC about what's next from them:
View attachment 1417505
To me, the most important is the last sentence. We read before that Kunos contacted the leading developers of AC and will try to "motivate" them to start developing for AC Evo. Which totally makes sense from Kunos perspective. They know that as long as there will be new quality mods for AC1, AC1 will keep on thriving and AC2 will have a very hard time keeping up. But as soon as majority of top devs move to the new platform, the user base will follow. It happened to all top sims of the past (gtr2, Automobilista, Rfactor 1,....). And if they succeed in this that RSS, VRC, URD, Sergio Loro, Bazza,... move to AC2, AC2 will become a new king in due time. And that worries me personally the most. That AC1 will start loosing the user base and with that also quality new content. And I seriously doubt that Evo will be as open and as easy to develop for and especially as cheap from the average user perspective.
 
To me, the most important is the last sentence. We read before that Kunos contacted the leading developers of AC and will try to "motivate" them to start developing for AC Evo. Which totally makes sense from Kunos perspective. They know that as long as there will be new quality mods for AC1, AC1 will keep on thriving and AC2 will have a very hard time keeping up. But as soon as majority of top devs move to the new platform, the user base will follow. It happened to all top sims of the past (gtr2, Automobilista, Rfactor 1,....). And if they succeed in this that RSS, VRC, URD, Sergio Loro, Bazza,... move to AC2, AC2 will become a new king in due time. And that worries me personally the most. That AC1 will start loosing the user base and with that also quality new content. And I seriously doubt that Evo will be as open and as easy to develop for and especially as cheap from the average user perspective.
Before AC EVO will be ready (i mean ready at 100%) a lot of time will be required. AC EVO will also requires a new higher pc specs which not every sim-racers have. I doubt AC will be replaced soon and also modders will left it since people like RSS and VRC create a proper business around it.
 
Happy new year all! :cheers:
In order to have a safe NAS in RAID you need to invest in a quality NAS and drives, which at least in Italy are not cheaper if you want the right RAID. But for sure is the best solution for a "one payment" instead a recurring one for years
Do consider this: even with the most expensive NAS , if your house burns down, you will probably loose your data!
(unless you foresee a 2nd NAS in an alternate location and setup mirroring - but then it becomes twice as expensive and cumbersome)

I am forgetting what words to use to search the forum... when the ground reflects off the chrome parts of the cockpit... is there an extension that must be added to prevent?
When there are parts inside that give unreal disturbing reflection (eg from curbs)
you can try adding this in config_ext.ini:

[MESH_ADJUSTMENT_...]
MESHES= mesh1, mesh2
MOVE_TO = COCKPIT_HR

OR you can make the part (mesh) or material none-reflective by adding :

[SHADER_REPLACEMENT_...]
ACTIVE= 1 ;0 to temp disable to compare
MESHES= mesh1, mesh2
;MATERIALS = material1, material2
PROP_... = ksAmbient, 0.50
PROP_... = ksDiffuse, 0.35
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 150
PROP_... = fresnelMaxLevel, 0.0 ; this stops it from reflecting anything, increase eg to 0.01 to have some reflection
PROP_... = fresnelEXP, 1
PROP_... = fresnelC, 0.0 ; this stops it from reflecting anything, increase eg to 0.01 to have some reflection
PROP_... = useDetail, 1
PROP_... = detailUVMultiplier, 600
PROP_... = detailNormalBlend, .05
DOUBLE_FACE_SHADOW_BIASED = 1


Names of meshes or materials that have the unreal reflection you can find via CM Showroom.
 
I'm getting no smoke in AC. I tried everything including particle fx in CM settings but nothing. I went back to older CSP still nothing. I tried all the stuff I could find on Reddit posts but nothing cured it. I even did a fresh clean install of windows 11 and installed AC still the same case. I'm ussing Pure, no Sol, tried the lates CSP still no smoke/dust. I went back to older CSP 0.2.4. I'm still not getting any smoke in the game. Can someone please help?
I lost my spark effects last year in a similar scenario. It’s maddening.
 
Happy new year all! :cheers:

Do consider this: even with the most expensive NAS , if your house burns down, you will probably loose your data!
(unless you foresee a 2nd NAS in an alternate location and setup mirroring - but then it becomes twice as expensive and cumbersome)
Of course man, i didn't want to go extremely deep with all the possible pro and cons of every situation making a post like a computer lesson, but, if you have a NAS (personally i would go only for Synology ones) the cost are quite high (the NAS itself + all the disks required for the RAID 5 or RAID 6 which are the only ones who give you the possibility to lose one or two disks without losing any data).

The only 100% safe solution would be have triple copy of everything like a NAS + Cloud + external HDDs which should be stored in a complete different location than the one where you have the NAS and (of course) different than the one where you have the cloud one too.
 
I'm getting no smoke in AC. I tried everything...
I lost my spark effects last year in a similar scenario. It’s maddening.
I don't know if my comment will be of any use, but a while ago something similar happened to me after installing a mod that was supposed to produce more sparks when racing with old F1s (don't ask me what mod it was because I don't remember), which in addition to not achieving the objective, altered (for the worse) the appearance of the exhaust flames...

As I didn't know how to return to the previous state safely without ruining anything else, I had to settle for staying in that situation... until recently when I played again with my luck by installing a more recent preview version of CSP and uninstalled Sol to try Pure.

In the end I decided to uninstall Pure and reinstall Sol, and I was pleasantly surprised that the correct appearance of the exhaust flames and the sparks when the cars touch the ground returned, and as an added bonus, the illumination of flags panels on the circuits, which were not represented correctly before, were also fixed. I assumed (but not sure) that by deleting and reinstalling Sol or updating CSP, some corrupted or incorrect files were removed and that is why those problems were solved...

These are those mysteries of Assetto Corsa that entertain us so much...
 
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When there are parts inside that give unreal disturbing reflection (eg from curbs)
you can try adding this in config_ext.ini:

[MESH_ADJUSTMENT_...]
MESHES= mesh1, mesh2
MOVE_TO = COCKPIT_HR

OR you can make the part (mesh) or material none-reflective by adding :

[SHADER_REPLACEMENT_...]
ACTIVE= 1 ;0 to temp disable to compare
MESHES= mesh1, mesh2
;MATERIALS = material1, material2
PROP_... = ksAmbient, 0.50
PROP_... = ksDiffuse, 0.35
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 150
PROP_... = fresnelMaxLevel, 0.0 ; this stops it from reflecting anything, increase eg to 0.01 to have some reflection
PROP_... = fresnelEXP, 1
PROP_... = fresnelC, 0.0 ; this stops it from reflecting anything, increase eg to 0.01 to have some reflection
PROP_... = useDetail, 1
PROP_... = detailUVMultiplier, 600
PROP_... = detailNormalBlend, .05
DOUBLE_FACE_SHADOW_BIASED = 1


Names of meshes or materials that have the unreal reflection you can find via CM Showroom.
Also...enable Reflections FX and enable Local reflections in Extra FX.
Jaco,do you have any other tricks for this? The mesh adjustment didnt help. I still see the road reflected in gauge dials.
 
My bugatti 1923 tank, always did show nice carburetor backfire flames and this stopped after a while. As being an clear weather driver I’m not on Pure/Sol as being not useful, do not use FPS eaters like PPfilters and my apps are the same. The only thing that could be the cause is the CM/CSP updates, guess another correcting one problem and will create 4 new logic from Ilya.
 
My bugatti 1923 tank, always did show nice carburetor backfire flames and this stopped after a while. As being an clear weather driver I’m not on Pure/Sol as being not useful, do not use FPS eaters like PPfilters and my apps are the same. The only thing that could be the cause is the CM/CSP updates, guess another correcting one problem and will create 4 new logic from Ilya.
Probably not helping, but just FYI mine still backfires (latest CSP, PURE, PURE linear PP filter)...:P
 
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