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15 minutes reading in english should be mandatory in my life, so today I acomplished the mission"Sorry for the long post"
15 minutes reading in english should be mandatory in my life, so today I acomplished the mission"Sorry for the long post"
Ferrari 275 at a distance, the rear of the car is distorted.View attachment 1422333
AC WSC Legends 60s Pack by Team WSC Legends v1.2.1
Mod (version 1.2 full install) Part 1: Part 2: Hotfix 1.2.1 Manual copy the files to your \assettocorsa\content\cars location. Overwrite all files when asked! Changelog v1.2 (Detailed Changelog can…thracing.deAC Legends GTC 60s by team AC Legends v1.2.1
We raced the mod in a championship and Evgeny was so kind to create a stunning cinematic from our race scenes: Mod (version 1.2 full install) Part 1: Part 2: Hotfix 1.2.1 Manual copy the files to y…thracing.de
I agree with thisSeen some people complain about Gumroad so as a modder who uses it (https://opperslang.gumroad.com/) I figured I give my reasoning.
My biggest reason is that I just wanted a single place where I could upload my work with some pics and details and have it neatly sorted. While I could use Patreon for this I think Gumroad does it a lot better and more clear. The thing is that Gumroad offers a lot of extra stuff that I can appreciate as a modder and a nerd as well. Not only does Gumroad keep track of all downloads, it also tracks where users are from (country) and where they were coming from (link source). While those things may seem useless to you as user, to me as a modder they can provide a lot of motivation. I purely make mods because I want to drive these cars and if other people can enjoy those too that is awesome. My back-end tells me there are quite a few people who download my mods which in turn makes me want to release more.
Some other things for me are simply the fact that I only need to upload my mods to a single place. When I update my mod I only need to update a single file which greatly reduces the chance for errors. The other things I like is the possibility of reviews, as someone who always reads reviews I think they are important.
Finally about emails and money. Like others have said, most mods in Gumroad are free, you can just input $0 everywhere. Sometimes a mod page input box can say "$1+" this DOES NOT MEAN you need to pay 1 or more, it is simply a suggestion put in by the mod author. The email address can be literally anything you want. You could just input test@test.com and it should be fine.
While as a UX Designer I agree that the extra steps are annoying, for me as a modder the easy access of payment is a real blessing. Of course I do this for fun and because I want to, that doesn't change the fact that I've spent hundreds maybe even thousands of hours doing this so if someone wants do donate me a beer I'd gladly accept it and it is very motivating!
I know there are a lot of greedy modders out there so it's always a bit hard to talk about monetization without coming across like one. I just hope people can understand that all my mods are free but a small donation means a lot. So if a Gumroad page motivates people to donate it only makes sense to make one, not because I do it for the money but it's nice to know people WANT to thank you. Just know that there still are a lot of modders that would never-ever lock anything behind a paywall even if they use Gumroad!
Sorry for the long post but I'd love to hear your guys opinion. Should modders all have a discord (requires account), a patreon (requires account), a facebook page (requires account)? Or should they be posted on sites like GTplanet or Overtake where copyright issues are bound to happen?
Haha, don't worry😄. I've seen so many trends and at some point, you will settle to a user interface you just think is perfect for you as well at some point.yeah y'all grandpa, discord is the futur
But discord is just a bunch of forum where we chat, different purpose than forums, we log in, go to a channel and we chat.
Whereas here you post something, change tab scroll somewhere, then come back when an answer is there
Took a quick stab at it. Nothing drastic. Just made some shader adjustments and added grass_fx. More to your liking?Anyone recalling this track?
It was one of my favorites to race low powered rides. What is really needed is only to lowering the over bright lighting and getting rid of the disgusting 2d grass...Matsugadake - Assetto Corsa Club
Track Matsugadake for Assetto Corsa. Lenght 1.1 kmassettocorsa.club
Something like this:Do you have a list of items that don't have a screen please? Very few KN5s are updated in the patch, so I'm curious. A screenshot of one would be useful too.
250 SWB LoDB missing glass is a known issue for a future patch (this interim patch is mainly focused on the THR 6 Hours cars).
Abarth-Simca has a new windscreen texture; with the old one, some combo of reflectionsFX settings made it flicker for some.
Well this solved it. Should I delete theHi. Mine wouldn’t work. So I deleted the original gadu boys cars then re downloaded them of there website. They have integrated there cars withe the WSC one. So both cars work fine. Standard and indurance.
ac_legends_gtc_alfa_romeo_tz2
from the original pack?Reddit is quite nice once debloated with Redlib.GTplanet and this thread are survivors of the old net era, we're lucky to have this place alive and doing well. It's not the case for my weird other centers of interrest.
Sadly the closest you get from this old style forum is reddit, and there's a sub for basically every single niche. I use it a lot and find it extremely reliable for answering oddly specific questions, to the point where i strictly aim at reddit posts in my google searches. I would avoid at all costs the "popular section".
Discord i don't get it either, it's so messy, confusing, it bips, who's talking, where am i? i hate it with all my soul😆
I see that you didnt take the "gum" road...Little blast from the past...
The old Alpine GTA V6 Europa Cup by Shokeus ACT80's was not casting proper shadows.
View attachment 1422698
This simple extension fixes it.
View attachment 1422699
-CAR LINK-
-LOVELY SKINS - by Alguecool
plus unpack and drop this in car's folder.
Alpine GTA V6 Europa Cup shadow fix (alpine_gta_europa_cup)
from this: to this: Just unpack the archive, place the "extension" folder into the car folder ("alpine_gta_europa_cup") and you're done.www.gtplanet.net
(Thanks to TuranRabat for a previous post with precious infos)
That's already more than what I've asked for, thanks a lot!Took a quick stab at it. Nothing drastic. Just made some shader adjustments and added grass_fx. More to your liking?
Before:
View attachment 1422665
After:
View attachment 1422675
Thank you very much for this. I wish I had had it about 15 days ago 😁Good evening.
For those who like it like me, even though we still don't officially have the Ferrari 330P3, P3 Spider (and some 412p skins), a specific folder for the cars from last year (I made small adjustments in the last few days).
So I decided to make one for the 330P3 (with the respective adapted skins) along with other things I downloaded.Just like in the 412p.
This way the 1966/1967 WSC grids are more complete.For those who happen to have the cars (the folders are independent), if by chance they are not to everyone's liking, just discard them after testing.Here are some prints of the car skins.
lm65.69.330P3.P3Spider.412P
Something like this:
View attachment 1422672
Could just be an extra super mega clean windshield ...
Well this solved it. Should I delete theac_legends_gtc_alfa_romeo_tz2
from the original pack?
I see that you didnt take the "gum" road...
So rather than exporting the kn5 file, why didn't you go back to the original Blender file and edit what you needed to there, then re-export, run through kseditor again (which will be quick because you have everything set already, if you have saved them), and then export the kn5 again? That's much easier than trying to reverse engineer the whole thing again.Hi guys, i'm in the process of creating a car mod (i'm quite noob).
Managed to bring the car into the game from Blender, and materials done on ksEditor. Everything was fine. Now I wanted to bring back the car into Blender to do some last 3D tweaks, and here, the problem i'm facing now (and i've never seen this) is that when I try and Unpack KN5 LOD from CM Showroom, the FBX file generated has one part missing.
Not invisible or missplaced, it's just gone. The mesh is not there, neither the material that was atteched to it (the mesh in question is the undercarriage of the car, which was just a black shaded texture). The car itself in the game and showrooms it's fine, the undercarriage is there, but as soon as the FBX is unpacked, it's not there anymore, neither ksEditor or Blender.
I would gladly appreciante some help with this because it's driving me crazy, I never thought something like this could happen.
Thanks in advance sirs!
Yeah man I had been going in circles just to find that out a few minutes ago! My lack of experience let me down on this one. But thanks mate!So rather than exporting the kn5 file, why didn't you go back to the original Blender file and edit what you needed to there, then re-export, run through kseditor again (which will be quick because you have everything set already, if you have saved them), and then export the kn5 again? That's much easier than trying to reverse engineer the whole thing again.
You live and learn! 🤣 Welcome to the modding club!Yeah man I had been going in circles just to find that out a few minutes ago! My lack of experience let me down on this one. But thanks mate!
that's nice, now when your English teacher would ask you the secrete recipe to have a good English level, instead of saying "I watch Netflix movies with English subtitles" you say "I watch my daily GTPlanet rant post"15 minutes reading in english should be mandatory in my life, so today I accomplished the mission
Hi. I ended up with 3 cars. I tested each one then deleted the one which didn’t load to track. I had already deleted the gadu ones so I guess it was the original WSC one to be deleted. Hope this helps.Something like this:
View attachment 1422672
Could just be an extra super mega clean windshield ...
Well this solved it. Should I delete theac_legends_gtc_alfa_romeo_tz2
from the original pack?