Assetto Corsa PC Mods General DiscussionPC 

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Is it me or the Alfa DTM 95 has chromed stuff that should be black? Diffuser, stuff behind the wheels, etc?
You can see it everywhere, specially with all non-white skins, all sort of stuff that makes the car body "shine" compared to the Calibra and the Merc.

Screenshot_f302_alfa_romeo_dtm_95_ks_nurburgring_21-0-125-20-33-20.jpg

Screenshot_f302_alfa_romeo_dtm_95_ks_nurburgring_21-0-125-20-33-37.jpg

alfone1.jpg

alfone2.jpg



@JK1977 (sorry if it has been mentioned)
 
Here is Edmonton City Centre Airport Circuit 2011-2012 version

Download Link: https://www.gtplanet.net/forum/downloads/edmonton-city-centre-airport.7044/

This was Converted by FerrariFanatic9 from Rfactor to Assetto Corsa. The original Track is from SRW.

Screenshot_panoz_dp01_edmontoncitycentreairport_21-0-125-18-0-12.jpg


If you have issues with AI trying holding shift as you load in.

Screenshot_panoz_dp01_edmontoncitycentreairport_21-0-125-17-59-54.jpg


The 2.256-mile, 13-turn circuit that incorporates a section of airport runway again will challenge drivers and provide lots of action for spectators. The 90-degree first turn is augmented by a pair of hairpins at the north and south ends of the course. There also are two long straights for drag racing. The layout was new for the July 2011 race. Edmonton City Centre Airport has played host to an Indy car race since 2005, with Scott Dixon, Will Power and Sebastien Bourdais winning twice.

Screenshot_panoz_dp01_edmontoncitycentreairport_21-0-125-18-1-4.jpg


It should be noted this has the skin for the League i run called Jimdycar. If you wish to have the normal advertisements then simply unclick the Jimdycar Skin.

Screenshot_panoz_dp01_edmontoncitycentreairport_21-0-125-18-1-56.jpg




Screenshot_panoz_dp01_edmontoncitycentreairport_21-0-125-18-0-39.jpg




Screenshot_panoz_dp01_edmontoncitycentreairport_21-0-125-18-1-20.jpg




Screenshot_panoz_dp01_edmontoncitycentreairport_21-7-124-17-43-36.jpg
 
Lam
Anyone recalling this track?
It was one of my favorites to race low powered rides. What is really needed is only to lowering the over bright lighting and getting rid of the disgusting 2d grass...
Took a quick stab at it. Nothing drastic. Just made some shader adjustments and added grass_fx. More to your liking?

Before:
mats_before.jpg


After:
mats_after.jpg
 
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Do you have a list of items that don't have a screen please? Very few KN5s are updated in the patch, so I'm curious. A screenshot of one would be useful too.

250 SWB LoDB missing glass is a known issue for a future patch (this interim patch is mainly focused on the THR 6 Hours cars).

Abarth-Simca has a new windscreen texture; with the old one, some combo of reflectionsFX settings made it flicker for some.
Something like this:

1737504299046.png


Could just be an extra super mega clean windshield ...

Hi. Mine wouldn’t work. So I deleted the original gadu boys cars then re downloaded them of there website. They have integrated there cars withe the WSC one. So both cars work fine. Standard and indurance.
Well this solved it. Should I delete the ac_legends_gtc_alfa_romeo_tz2 from the original pack?
 
Little blast from the past...

The old Alpine GTA V6 Europa Cup by Shokeus ACT80's was not casting proper shadows.

Screenshot_alpine_gta_europa_cup_ks_vallelunga_22-0-125-1-12-23.jpg


This simple extension fixes it.
Screenshot_alpine_gta_europa_cup_ks_vallelunga_22-0-125-1-25-46.jpg


-CAR LINK-
-LOVELY SKINS - by Alguecool

plus unpack and drop this in car's folder.



(Thanks to TuranRabat for a previous post with precious infos)
 
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GTplanet and this thread are survivors of the old net era, we're lucky to have this place alive and doing well. It's not the case for my weird other centers of interrest.

Sadly the closest you get from this old style forum is reddit, and there's a sub for basically every single niche. I use it a lot and find it extremely reliable for answering oddly specific questions, to the point where i strictly aim at reddit posts in my google searches. I would avoid at all costs the "popular section".

Discord i don't get it either, it's so messy, confusing, it bips, who's talking, where am i? i hate it with all my soul😆
Reddit is quite nice once debloated with Redlib.
 
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Little blast from the past...

The old Alpine GTA V6 Europa Cup by Shokeus ACT80's was not casting proper shadows.

View attachment 1422698

This simple extension fixes it.
View attachment 1422699

-CAR LINK-
-LOVELY SKINS - by Alguecool

plus unpack and drop this in car's folder.



(Thanks to TuranRabat for a previous post with precious infos)
I see that you didnt take the "gum" road...

Meme Screaming Cowboy GIF by Jason Clarke
 
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Good evening.

For those who like it like me, even though we still don't officially have the Ferrari 330P3, P3 Spider (and some 412p skins), a specific folder for the cars from last year (I made small adjustments in the last few days).

So I decided to make one for the 330P3 (with the respective adapted skins) along with other things I downloaded.Just like in the 412p.

This way the 1966/1967 WSC grids are more complete.For those who happen to have the cars (the folders are independent), if by chance they are not to everyone's liking, just discard them after testing.Here are some prints of the car skins.

lm65.69.330P3.P3Spider.412P
Thank you very much for this. I wish I had had it about 15 days ago 😁
 
Something like this:

View attachment 1422672

Could just be an extra super mega clean windshield ...


Well this solved it. Should I delete the ac_legends_gtc_alfa_romeo_tz2 from the original pack?

Thanks for that, I think it's just some inconsistencies in glass textures and material values, they definitely have ext glass.

Yes you can delete that extra folder, the Gadu update replaces it.
 
Hi guys, i'm in the process of creating a car mod (i'm quite noob).

Managed to bring the car into the game from Blender, and materials done on ksEditor. Everything was fine. Now I wanted to bring back the car into Blender to do some last 3D tweaks, and here, the problem i'm facing now (and i've never seen this) is that when I try and Unpack KN5 LOD from CM Showroom, the FBX file generated has one part missing.

Not invisible or missplaced, it's just gone. The mesh is not there, neither the material that was atteched to it (the mesh in question is the undercarriage of the car, which was just a black shaded texture). The car itself in the game and showrooms it's fine, the undercarriage is there, but as soon as the FBX is unpacked, it's not there anymore, neither ksEditor or Blender.

I would gladly appreciante some help with this because it's driving me crazy, I never thought something like this could happen.

Thanks in advance sirs!
 
Hi guys, i'm in the process of creating a car mod (i'm quite noob).

Managed to bring the car into the game from Blender, and materials done on ksEditor. Everything was fine. Now I wanted to bring back the car into Blender to do some last 3D tweaks, and here, the problem i'm facing now (and i've never seen this) is that when I try and Unpack KN5 LOD from CM Showroom, the FBX file generated has one part missing.

Not invisible or missplaced, it's just gone. The mesh is not there, neither the material that was atteched to it (the mesh in question is the undercarriage of the car, which was just a black shaded texture). The car itself in the game and showrooms it's fine, the undercarriage is there, but as soon as the FBX is unpacked, it's not there anymore, neither ksEditor or Blender.

I would gladly appreciante some help with this because it's driving me crazy, I never thought something like this could happen.

Thanks in advance sirs!
So rather than exporting the kn5 file, why didn't you go back to the original Blender file and edit what you needed to there, then re-export, run through kseditor again (which will be quick because you have everything set already, if you have saved them), and then export the kn5 again? That's much easier than trying to reverse engineer the whole thing again.
 
So rather than exporting the kn5 file, why didn't you go back to the original Blender file and edit what you needed to there, then re-export, run through kseditor again (which will be quick because you have everything set already, if you have saved them), and then export the kn5 again? That's much easier than trying to reverse engineer the whole thing again.
Yeah man I had been going in circles just to find that out a few minutes ago! :lol: My lack of experience let me down on this one. But thanks mate!
 
Something like this:

View attachment 1422672

Could just be an extra super mega clean windshield ...


Well this solved it. Should I delete the ac_legends_gtc_alfa_romeo_tz2 from the original pack?
Hi. I ended up with 3 cars. I tested each one then deleted the one which didn’t load to track. I had already deleted the gadu ones so I guess it was the original WSC one to be deleted. Hope this helps.
 
Anybody knows what causes the upper screen to display 45, 45, 45 when other cars display the position / lap time / prev lap time correctly ?

No double parents, no empty parents either - all infos are in the digital_inst. ini. Bugs me lol

Screenshot_sf_vanwall_vandervell_680_showroom_22-0-125-12-36-13.jpg



edit : should've started a war between members, maybe I would've gotten an answer lmao

Always the same.
 
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Lam
That's already more than what I've asked for, thanks a lot!

Though I believe that no one would mind more cooking of yours, sir ;D
Ok, i'll get you a copy, but I want t try and resolve a couple of issues first if they are not too much trouble. There's a couple of buildings that are completely black on one side. I'd like to fix that that as long as it doesn't require having to edit the tracks .kn5 file. Same goes for the haybales. The bottom half of the objects are shadowed in a weird way.
 
Hello,
Hope you all are doing finest and (by the looks of it) have great fun driving and further enhancing AC1!
Recently I have upgraded my PC (bought new set) and now fully enjoying AC1 in 4K (Jeez, what a difference!)
All my most enjoyable mods installed. But I have a question now; how to change driver in certain cars (For instance, driving a street car with driver with helmet no longer is to my liking). I have a good driver ('Jason') which I'd like to see in my AMG Hammer (to name one), how to do this? In which (ini?) file is this embedded? Would grateful receiving a solution for this. I'm no modder (needless saying perhaps). Thanks much in advance for your kind assistance.
 
Hello,
Hope you all are doing finest and (by the looks of it) have great fun driving and further enhancing AC1!
Recently I have upgraded my PC (bought new set) and now fully enjoying AC1 in 4K (Jeez, what a difference!)
All my most enjoyable mods installed. But I have a question now; how to change driver in certain cars (For instance, driving a street car with driver with helmet no longer is to my liking). I have a good driver ('Jason') which I'd like to see in my AMG Hammer (to name one), how to do this? In which (ini?) file is this embedded? Would grateful receiving a solution for this. I'm no modder (needless saying perhaps). Thanks much in advance for your kind assistance.
The file is driver3d.ini in the data.acd. You can unpack and access the data.acd file with Content Manager. Also check the individual livery folder for skin.ini file, which can dictate the suit, gloves, and helmet that the driver wears.
 
Hello,
Hope you all are doing finest and (by the looks of it) have great fun driving and further enhancing AC1!
Recently I have upgraded my PC (bought new set) and now fully enjoying AC1 in 4K (Jeez, what a difference!)
All my most enjoyable mods installed. But I have a question now; how to change driver in certain cars (For instance, driving a street car with driver with helmet no longer is to my liking). I have a good driver ('Jason') which I'd like to see in my AMG Hammer (to name one), how to do this? In which (ini?) file is this embedded? Would grateful receiving a solution for this. I'm no modder (needless saying perhaps). Thanks much in advance for your kind assistance.
  • unpack the data (if needed) and change it in driver3d.ini.
  • repack the data, delete the data folder, then analyse the car to solve any resulting driver parameter issues.
example:
Code:
[MODEL]
NAME=driver_no_HANS
POSITION=0, 0, 0
it's NAME=XXX you want to change to the name of your preferred driver.
 
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Hello,
Hope you all are doing finest and (by the looks of it) have great fun driving and further enhancing AC1!
Recently I have upgraded my PC (bought new set) and now fully enjoying AC1 in 4K (Jeez, what a difference!)
All my most enjoyable mods installed. But I have a question now; how to change driver in certain cars (For instance, driving a street car with driver with helmet no longer is to my liking). I have a good driver ('Jason') which I'd like to see in my AMG Hammer (to name one), how to do this? In which (ini?) file is this embedded? Would grateful receiving a solution for this. I'm no modder (needless saying perhaps). Thanks much in advance for your kind assistance.
Check content manager, content, drivers, copy the exact "Jason" driver name

In content manager, go to content, Cars, select your AMG hammer

Next to "replace sound", click unpack data if available.

Click "folder", go to the "data" folder, the ini file is the Driver3d.ini.

Replace whatever xxdriverxx with the exact Jason name

Back to CM, pack data

Edit : lol still 3rd place.
 
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