Assetto Corsa PC Mods General DiscussionPC 

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View attachment 1422333

Ferrari 275 at a distance, the rear of the car is distorted.
 

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Seen some people complain about Gumroad so as a modder who uses it (https://opperslang.gumroad.com/) I figured I give my reasoning.

My biggest reason is that I just wanted a single place where I could upload my work with some pics and details and have it neatly sorted. While I could use Patreon for this I think Gumroad does it a lot better and more clear. The thing is that Gumroad offers a lot of extra stuff that I can appreciate as a modder and a nerd as well. Not only does Gumroad keep track of all downloads, it also tracks where users are from (country) and where they were coming from (link source). While those things may seem useless to you as user, to me as a modder they can provide a lot of motivation. I purely make mods because I want to drive these cars and if other people can enjoy those too that is awesome. My back-end tells me there are quite a few people who download my mods which in turn makes me want to release more.

Some other things for me are simply the fact that I only need to upload my mods to a single place. When I update my mod I only need to update a single file which greatly reduces the chance for errors. The other things I like is the possibility of reviews, as someone who always reads reviews I think they are important.

Finally about emails and money. Like others have said, most mods in Gumroad are free, you can just input $0 everywhere. Sometimes a mod page input box can say "$1+" this DOES NOT MEAN you need to pay 1 or more, it is simply a suggestion put in by the mod author. The email address can be literally anything you want. You could just input test@test.com and it should be fine.

While as a UX Designer I agree that the extra steps are annoying, for me as a modder the easy access of payment is a real blessing. Of course I do this for fun and because I want to, that doesn't change the fact that I've spent hundreds maybe even thousands of hours doing this so if someone wants do donate me a beer I'd gladly accept it and it is very motivating!

I know there are a lot of greedy modders out there so it's always a bit hard to talk about monetization without coming across like one. I just hope people can understand that all my mods are free but a small donation means a lot. So if a Gumroad page motivates people to donate it only makes sense to make one, not because I do it for the money but it's nice to know people WANT to thank you. Just know that there still are a lot of modders that would never-ever lock anything behind a paywall even if they use Gumroad!

Sorry for the long post but I'd love to hear your guys opinion. Should modders all have a discord (requires account), a patreon (requires account), a facebook page (requires account)? Or should they be posted on sites like GTplanet or Overtake where copyright issues are bound to happen?
I agree with this
 
yeah y'all grandpa, discord is the futur

But discord is just a bunch of forum where we chat, different purpose than forums, we log in, go to a channel and we chat.

Whereas here you post something, change tab scroll somewhere, then come back when an answer is there
Haha, don't worry😄. I've seen so many trends and at some point, you will settle to a user interface you just think is perfect for you as well at some point.
 
Is it me or the Alfa DTM 95 has chromed stuff that should be black? Diffuser, stuff behind the wheels, etc?
You can see it everywhere, specially with all non-white skins, all sort of stuff that makes the car body "shine" compared to the Calibra and the Merc.

Screenshot_f302_alfa_romeo_dtm_95_ks_nurburgring_21-0-125-20-33-20.jpg

Screenshot_f302_alfa_romeo_dtm_95_ks_nurburgring_21-0-125-20-33-37.jpg

alfone1.jpg

alfone2.jpg



@JK1977 (sorry if it has been mentioned)
 
Here is Edmonton City Centre Airport Circuit 2011-2012 version

Download Link: https://www.gtplanet.net/forum/downloads/edmonton-city-centre-airport.7044/

This was Converted by FerrariFanatic9 from Rfactor to Assetto Corsa. The original Track is from SRW.

Screenshot_panoz_dp01_edmontoncitycentreairport_21-0-125-18-0-12.jpg


If you have issues with AI trying holding shift as you load in.

Screenshot_panoz_dp01_edmontoncitycentreairport_21-0-125-17-59-54.jpg


The 2.256-mile, 13-turn circuit that incorporates a section of airport runway again will challenge drivers and provide lots of action for spectators. The 90-degree first turn is augmented by a pair of hairpins at the north and south ends of the course. There also are two long straights for drag racing. The layout was new for the July 2011 race. Edmonton City Centre Airport has played host to an Indy car race since 2005, with Scott Dixon, Will Power and Sebastien Bourdais winning twice.

Screenshot_panoz_dp01_edmontoncitycentreairport_21-0-125-18-1-4.jpg


It should be noted this has the skin for the League i run called Jimdycar. If you wish to have the normal advertisements then simply unclick the Jimdycar Skin.

Screenshot_panoz_dp01_edmontoncitycentreairport_21-0-125-18-1-56.jpg




Screenshot_panoz_dp01_edmontoncitycentreairport_21-0-125-18-0-39.jpg




Screenshot_panoz_dp01_edmontoncitycentreairport_21-0-125-18-1-20.jpg




Screenshot_panoz_dp01_edmontoncitycentreairport_21-7-124-17-43-36.jpg
 
Lam
Anyone recalling this track?
It was one of my favorites to race low powered rides. What is really needed is only to lowering the over bright lighting and getting rid of the disgusting 2d grass...
Took a quick stab at it. Nothing drastic. Just made some shader adjustments and added grass_fx. More to your liking?

Before:
mats_before.jpg


After:
mats_after.jpg
 
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Do you have a list of items that don't have a screen please? Very few KN5s are updated in the patch, so I'm curious. A screenshot of one would be useful too.

250 SWB LoDB missing glass is a known issue for a future patch (this interim patch is mainly focused on the THR 6 Hours cars).

Abarth-Simca has a new windscreen texture; with the old one, some combo of reflectionsFX settings made it flicker for some.
Something like this:

1737504299046.png


Could just be an extra super mega clean windshield ...

Hi. Mine wouldn’t work. So I deleted the original gadu boys cars then re downloaded them of there website. They have integrated there cars withe the WSC one. So both cars work fine. Standard and indurance.
Well this solved it. Should I delete the ac_legends_gtc_alfa_romeo_tz2 from the original pack?
 
Little blast from the past...

The old Alpine GTA V6 Europa Cup by Shokeus ACT80's was not casting proper shadows.

Screenshot_alpine_gta_europa_cup_ks_vallelunga_22-0-125-1-12-23.jpg


This simple extension fixes it.
Screenshot_alpine_gta_europa_cup_ks_vallelunga_22-0-125-1-25-46.jpg


-CAR LINK-
-LOVELY SKINS - by Alguecool

plus unpack and drop this in car's folder.



(Thanks to TuranRabat for a previous post with precious infos)
 
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GTplanet and this thread are survivors of the old net era, we're lucky to have this place alive and doing well. It's not the case for my weird other centers of interrest.

Sadly the closest you get from this old style forum is reddit, and there's a sub for basically every single niche. I use it a lot and find it extremely reliable for answering oddly specific questions, to the point where i strictly aim at reddit posts in my google searches. I would avoid at all costs the "popular section".

Discord i don't get it either, it's so messy, confusing, it bips, who's talking, where am i? i hate it with all my soul😆
Reddit is quite nice once debloated with Redlib.
 
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Little blast from the past...

The old Alpine GTA V6 Europa Cup by Shokeus ACT80's was not casting proper shadows.

View attachment 1422698

This simple extension fixes it.
View attachment 1422699

-CAR LINK-
-LOVELY SKINS - by Alguecool

plus unpack and drop this in car's folder.



(Thanks to TuranRabat for a previous post with precious infos)
I see that you didnt take the "gum" road...

Meme Screaming Cowboy GIF by Jason Clarke
 
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Good evening.

For those who like it like me, even though we still don't officially have the Ferrari 330P3, P3 Spider (and some 412p skins), a specific folder for the cars from last year (I made small adjustments in the last few days).

So I decided to make one for the 330P3 (with the respective adapted skins) along with other things I downloaded.Just like in the 412p.

This way the 1966/1967 WSC grids are more complete.For those who happen to have the cars (the folders are independent), if by chance they are not to everyone's liking, just discard them after testing.Here are some prints of the car skins.

lm65.69.330P3.P3Spider.412P
Thank you very much for this. I wish I had had it about 15 days ago 😁
 
Something like this:

View attachment 1422672

Could just be an extra super mega clean windshield ...


Well this solved it. Should I delete the ac_legends_gtc_alfa_romeo_tz2 from the original pack?

Thanks for that, I think it's just some inconsistencies in glass textures and material values, they definitely have ext glass.

Yes you can delete that extra folder, the Gadu update replaces it.
 
Hi guys, i'm in the process of creating a car mod (i'm quite noob).

Managed to bring the car into the game from Blender, and materials done on ksEditor. Everything was fine. Now I wanted to bring back the car into Blender to do some last 3D tweaks, and here, the problem i'm facing now (and i've never seen this) is that when I try and Unpack KN5 LOD from CM Showroom, the FBX file generated has one part missing.

Not invisible or missplaced, it's just gone. The mesh is not there, neither the material that was atteched to it (the mesh in question is the undercarriage of the car, which was just a black shaded texture). The car itself in the game and showrooms it's fine, the undercarriage is there, but as soon as the FBX is unpacked, it's not there anymore, neither ksEditor or Blender.

I would gladly appreciante some help with this because it's driving me crazy, I never thought something like this could happen.

Thanks in advance sirs!
 
Hi guys, i'm in the process of creating a car mod (i'm quite noob).

Managed to bring the car into the game from Blender, and materials done on ksEditor. Everything was fine. Now I wanted to bring back the car into Blender to do some last 3D tweaks, and here, the problem i'm facing now (and i've never seen this) is that when I try and Unpack KN5 LOD from CM Showroom, the FBX file generated has one part missing.

Not invisible or missplaced, it's just gone. The mesh is not there, neither the material that was atteched to it (the mesh in question is the undercarriage of the car, which was just a black shaded texture). The car itself in the game and showrooms it's fine, the undercarriage is there, but as soon as the FBX is unpacked, it's not there anymore, neither ksEditor or Blender.

I would gladly appreciante some help with this because it's driving me crazy, I never thought something like this could happen.

Thanks in advance sirs!
So rather than exporting the kn5 file, why didn't you go back to the original Blender file and edit what you needed to there, then re-export, run through kseditor again (which will be quick because you have everything set already, if you have saved them), and then export the kn5 again? That's much easier than trying to reverse engineer the whole thing again.
 
So rather than exporting the kn5 file, why didn't you go back to the original Blender file and edit what you needed to there, then re-export, run through kseditor again (which will be quick because you have everything set already, if you have saved them), and then export the kn5 again? That's much easier than trying to reverse engineer the whole thing again.
Yeah man I had been going in circles just to find that out a few minutes ago! :lol: My lack of experience let me down on this one. But thanks mate!
 
Something like this:

View attachment 1422672

Could just be an extra super mega clean windshield ...


Well this solved it. Should I delete the ac_legends_gtc_alfa_romeo_tz2 from the original pack?
Hi. I ended up with 3 cars. I tested each one then deleted the one which didn’t load to track. I had already deleted the gadu ones so I guess it was the original WSC one to be deleted. Hope this helps.
 
Anybody knows what causes the upper screen to display 45, 45, 45 when other cars display the position / lap time / prev lap time correctly ?

No double parents, no empty parents either - all infos are in the digital_inst. ini. Bugs me lol

Screenshot_sf_vanwall_vandervell_680_showroom_22-0-125-12-36-13.jpg



edit : should've started a war between members, maybe I would've gotten an answer lmao

Always the same.
 
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Lam
That's already more than what I've asked for, thanks a lot!

Though I believe that no one would mind more cooking of yours, sir ;D
Ok, i'll get you a copy, but I want t try and resolve a couple of issues first if they are not too much trouble. There's a couple of buildings that are completely black on one side. I'd like to fix that that as long as it doesn't require having to edit the tracks .kn5 file. Same goes for the haybales. The bottom half of the objects are shadowed in a weird way.
 
Hello,
Hope you all are doing finest and (by the looks of it) have great fun driving and further enhancing AC1!
Recently I have upgraded my PC (bought new set) and now fully enjoying AC1 in 4K (Jeez, what a difference!)
All my most enjoyable mods installed. But I have a question now; how to change driver in certain cars (For instance, driving a street car with driver with helmet no longer is to my liking). I have a good driver ('Jason') which I'd like to see in my AMG Hammer (to name one), how to do this? In which (ini?) file is this embedded? Would grateful receiving a solution for this. I'm no modder (needless saying perhaps). Thanks much in advance for your kind assistance.
 
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