Took a quick stab at it. Nothing drastic. Just made some shader adjustments and added grass_fx. More to your liking?Anyone recalling this track?
It was one of my favorites to race low powered rides. What is really needed is only to lowering the over bright lighting and getting rid of the disgusting 2d grass...Matsugadake - Assetto Corsa Club
Track Matsugadake for Assetto Corsa. Lenght 1.1 kmassettocorsa.club
Something like this:Do you have a list of items that don't have a screen please? Very few KN5s are updated in the patch, so I'm curious. A screenshot of one would be useful too.
250 SWB LoDB missing glass is a known issue for a future patch (this interim patch is mainly focused on the THR 6 Hours cars).
Abarth-Simca has a new windscreen texture; with the old one, some combo of reflectionsFX settings made it flicker for some.
Well this solved it. Should I delete theHi. Mine wouldn’t work. So I deleted the original gadu boys cars then re downloaded them of there website. They have integrated there cars withe the WSC one. So both cars work fine. Standard and indurance.
ac_legends_gtc_alfa_romeo_tz2
from the original pack?Reddit is quite nice once debloated with Redlib.GTplanet and this thread are survivors of the old net era, we're lucky to have this place alive and doing well. It's not the case for my weird other centers of interrest.
Sadly the closest you get from this old style forum is reddit, and there's a sub for basically every single niche. I use it a lot and find it extremely reliable for answering oddly specific questions, to the point where i strictly aim at reddit posts in my google searches. I would avoid at all costs the "popular section".
Discord i don't get it either, it's so messy, confusing, it bips, who's talking, where am i? i hate it with all my soul😆
I see that you didnt take the "gum" road...Little blast from the past...
The old Alpine GTA V6 Europa Cup by Shokeus ACT80's was not casting proper shadows.
View attachment 1422698
This simple extension fixes it.
View attachment 1422699
-CAR LINK-
-LOVELY SKINS - by Alguecool
plus unpack and drop this in car's folder.
Alpine GTA V6 Europa Cup shadow fix (alpine_gta_europa_cup)
from this: to this: Just unpack the archive, place the "extension" folder into the car folder ("alpine_gta_europa_cup") and you're done.www.gtplanet.net
(Thanks to TuranRabat for a previous post with precious infos)
That's already more than what I've asked for, thanks a lot!Took a quick stab at it. Nothing drastic. Just made some shader adjustments and added grass_fx. More to your liking?
Before:
View attachment 1422665
After:
View attachment 1422675
Thank you very much for this. I wish I had had it about 15 days ago 😁Good evening.
For those who like it like me, even though we still don't officially have the Ferrari 330P3, P3 Spider (and some 412p skins), a specific folder for the cars from last year (I made small adjustments in the last few days).
So I decided to make one for the 330P3 (with the respective adapted skins) along with other things I downloaded.Just like in the 412p.
This way the 1966/1967 WSC grids are more complete.For those who happen to have the cars (the folders are independent), if by chance they are not to everyone's liking, just discard them after testing.Here are some prints of the car skins.
lm65.69.330P3.P3Spider.412P
Something like this:
View attachment 1422672
Could just be an extra super mega clean windshield ...
Well this solved it. Should I delete theac_legends_gtc_alfa_romeo_tz2
from the original pack?
I see that you didnt take the "gum" road...
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So rather than exporting the kn5 file, why didn't you go back to the original Blender file and edit what you needed to there, then re-export, run through kseditor again (which will be quick because you have everything set already, if you have saved them), and then export the kn5 again? That's much easier than trying to reverse engineer the whole thing again.Hi guys, i'm in the process of creating a car mod (i'm quite noob).
Managed to bring the car into the game from Blender, and materials done on ksEditor. Everything was fine. Now I wanted to bring back the car into Blender to do some last 3D tweaks, and here, the problem i'm facing now (and i've never seen this) is that when I try and Unpack KN5 LOD from CM Showroom, the FBX file generated has one part missing.
Not invisible or missplaced, it's just gone. The mesh is not there, neither the material that was atteched to it (the mesh in question is the undercarriage of the car, which was just a black shaded texture). The car itself in the game and showrooms it's fine, the undercarriage is there, but as soon as the FBX is unpacked, it's not there anymore, neither ksEditor or Blender.
I would gladly appreciante some help with this because it's driving me crazy, I never thought something like this could happen.
Thanks in advance sirs!
Yeah man I had been going in circles just to find that out a few minutes ago!So rather than exporting the kn5 file, why didn't you go back to the original Blender file and edit what you needed to there, then re-export, run through kseditor again (which will be quick because you have everything set already, if you have saved them), and then export the kn5 again? That's much easier than trying to reverse engineer the whole thing again.
You live and learn! 🤣 Welcome to the modding club!Yeah man I had been going in circles just to find that out a few minutes ago!My lack of experience let me down on this one. But thanks mate!
that's nice, now when your English teacher would ask you the secrete recipe to have a good English level, instead of saying "I watch Netflix movies with English subtitles" you say "I watch my daily GTPlanet rant post"15 minutes reading in english should be mandatory in my life, so today I accomplished the mission
Hi. I ended up with 3 cars. I tested each one then deleted the one which didn’t load to track. I had already deleted the gadu ones so I guess it was the original WSC one to be deleted. Hope this helps.Something like this:
View attachment 1422672
Could just be an extra super mega clean windshield ...
Well this solved it. Should I delete theac_legends_gtc_alfa_romeo_tz2
from the original pack?
What's his name, What's his name??Hi guys, i'm in the process of creating a car mod (i'm quite noob).
Managed to bring the car into the game
Ok, i'll get you a copy, but I want t try and resolve a couple of issues first if they are not too much trouble. There's a couple of buildings that are completely black on one side. I'd like to fix that that as long as it doesn't require having to edit the tracks .kn5 file. Same goes for the haybales. The bottom half of the objects are shadowed in a weird way.That's already more than what I've asked for, thanks a lot!
Though I believe that no one would mind more cooking of yours, sir ;D
I already knew that @racinjoe013 wasn't going to settle for a "quick stab"... 🤣... I want t try and resolve a couple of issues first if they are not too much trouble...
THankyou, i will give it a try, the sdd and trr i just tried and felt the same, not great.I tried 4 or 5 versions from different modders (including SDD, TRR) and the one I kept is this one (stepped upon by ACTK, author unknown): https://modsfire.com/download/t614n7gQ87PJTk2/ae040
haven´t tried the FSR Pack yet, maybe it´s an alternativeTHankyou, i will give it a try, the sdd and trr i just tried and felt the same, not great.
The file is driver3d.ini in the data.acd. You can unpack and access the data.acd file with Content Manager. Also check the individual livery folder for skin.ini file, which can dictate the suit, gloves, and helmet that the driver wears.Hello,
Hope you all are doing finest and (by the looks of it) have great fun driving and further enhancing AC1!
Recently I have upgraded my PC (bought new set) and now fully enjoying AC1 in 4K (Jeez, what a difference!)
All my most enjoyable mods installed. But I have a question now; how to change driver in certain cars (For instance, driving a street car with driver with helmet no longer is to my liking). I have a good driver ('Jason') which I'd like to see in my AMG Hammer (to name one), how to do this? In which (ini?) file is this embedded? Would grateful receiving a solution for this. I'm no modder (needless saying perhaps). Thanks much in advance for your kind assistance.
Hello,
Hope you all are doing finest and (by the looks of it) have great fun driving and further enhancing AC1!
Recently I have upgraded my PC (bought new set) and now fully enjoying AC1 in 4K (Jeez, what a difference!)
All my most enjoyable mods installed. But I have a question now; how to change driver in certain cars (For instance, driving a street car with driver with helmet no longer is to my liking). I have a good driver ('Jason') which I'd like to see in my AMG Hammer (to name one), how to do this? In which (ini?) file is this embedded? Would grateful receiving a solution for this. I'm no modder (needless saying perhaps). Thanks much in advance for your kind assistance.
[MODEL]
NAME=driver_no_HANS
POSITION=0, 0, 0
Check content manager, content, drivers, copy the exact "Jason" driver nameHello,
Hope you all are doing finest and (by the looks of it) have great fun driving and further enhancing AC1!
Recently I have upgraded my PC (bought new set) and now fully enjoying AC1 in 4K (Jeez, what a difference!)
All my most enjoyable mods installed. But I have a question now; how to change driver in certain cars (For instance, driving a street car with driver with helmet no longer is to my liking). I have a good driver ('Jason') which I'd like to see in my AMG Hammer (to name one), how to do this? In which (ini?) file is this embedded? Would grateful receiving a solution for this. I'm no modder (needless saying perhaps). Thanks much in advance for your kind assistance.
LOL, amazing how fast we can help new comers some time, I was going to reply only to realize I have been ninjad by many.lol still 3rd place.
That's already more than what I've asked for, thanks a lot!
Though I believe that no one would mind more cooking of yours, sir ;D
Ok, i'll get you a copy, but I want t try and resolve a couple of issues first if they are not too much trouble. There's a couple of buildings that are completely black on one side. I'd like to fix that that as long as it doesn't require having to edit the tracks .kn5 file. Same goes for the haybales. The bottom half of the objects are shadowed in a weird way.