- 1,454

- Fiji
What's going with vao-patches making the lighting flicker on a car body (or even interior!) ? It's been happening since... Last year, I think ? And it's absolutely those because once I get rid of it the flickering disappears.
Yup. Thank-you. You'd think I would have spotted that, but it was way too close to the top, and way too obviousmaybe there is a problem here?
Perhaps there is another invisible collidable wall meshes. Which is the track you are modding?Very interesting, thank you!
And what values should be in surface.ini for an invisible collidable wall?
I just tried it, the car doesn't bump as much anymore, but the invisible obstacle is still there.
But this is progress for me anyway, thank you.
Track Release: 1937 Tripoli v.90
by Historic Sim Studios & Sergio Loro
View attachment 1426739
I have not tested it yet. Hopefully it's good!
Well, it doesn't need much to be better than the originalTrack Release: 1937 Tripoli v.90
by Historic Sim Studios & Sergio Loro
View attachment 1426739
I have not tested it yet. Hopefully it's good!
Was Tours released to the public? I don't recall seeing it. Or is it still in early access/patreon purgatory?Hope it looks better than their other tracks, especially Tours and its rfactor looking ass scenery...
I was thinking about waiting for the Super Power Ninja Turbo Neo Ultra Hyper Mega Multi Alpha Meta Extra Uber Prefix Combo Edition.Okay it's getting to much to keep track of at this point, Can someone lmk when the F302 Audi A4 Super Touring Definitive Edition remasterd remake volume 5 is completed?
Perhaps there is another invisible collidable wall meshes. Which is the track you are modding?
... Can someone lmk when the F302 Audi A4 Super Touring Definitive Edition remasterd remake volume 5 is completed?
Please can you let me know how to make the caster and KPI adjustable? My CM is 0.2.6Hi gents,
About the STC Audi A4 here is what i do after downloaded her at ACTK (dont know if its the last version)
In CMshowroom adjust these settings:
caster: 6.6~
KPI: 13.xx~ (was at 0, not good)
in car.ini: test those values, they are good enough imo
[CONTROLS]
FFMULT=1.614
STEER_ASSIST=1.000
STEER_LOCK=480
STEER_RATIO=16
LINEAR_STEER_ROD_RATIO=0.0033
In Game, adjust front TOE to -10~ and rear TOE to +10~, drive like a charm except the gear ratio too close in 2/3/4
for the gearbox, have a look there:
![]()
Audi 01E 6 Speed Dog Kits
Upgrade your Audi 01E gearbox with a 6 speed kit suited for circuit and rally racing. A variety of gear ratios are available to better suit your needs. This kit utilizes the OEM final drive. The installation of this kit requires modification to the transmission and the input shaft is a 26 spline...drivesport.myshopify.com
PS: this car have also a problem with the 'rod_length' parameter (both front and rear) which also conditions the TOE and camber parameters
Yeah, seems like people are getting annoyed and impatient because a few of us are trying to make a really nice car even better. Not sure what to call that, but it's a really baffling attitude to have in a modding thread.So rather than trying to help, you can just throw it in the trash.☹️
I just saw ACTK released v1.0.4 with following changes implemented. Is this the 'last' version we will see?Okay it's getting to much to keep track of at this point, Can someone lmk when the F302 Audi A4 Super Touring Definitive Edition remasterd remake volume 5 is completed?
ACTK must not have seen your message because he has just published a new version announced on his telegram.
Waste of money going by their other mods. Sergio Loro's work updated, so why charge?Track Release: 1937 Tripoli v.90
by Historic Sim Studios & Sergio Loro
View attachment 1426739
I have not tested it yet. Hopefully it's good!
Are you on dial-up internet or something?I just saw ACTK released v1.0.4 with following changes implemented. Is this the 'last' version we will see?
View attachment 1426888
ACTK must not have seen your message because he has just published a new version announced on his telegram.![]()
I've just tried the original mod, there's the same problem and nobody's seen it.Sometimes when I follow mod updates, many things surprise me.For example, these👉View attachment 1426892
it's obvious, isn't it, or am I wrong?I have been observing these "protrusions" of the insides since the very first release.I see the same thing with the extension file.👉
Just gave it a run. Not 'perfect' but WAAAY better than the old version. Worth installing.Waste of money going by their other mods. Sergio Loro's work updated, so why charge?
#edit, this one is free# so worth a try
That is as true as none of us can escape death or taxes...... Is any mod ever 'final'..?
Nurburgring 1984 - 1985 v1.1
View attachment 1425271
Old layout of Nurburgring, Germany.
Conversion from F1 Challenge.
-CSP recommended
-2 layouts (Yearly billboards and building variations)
-36 pit/start
-AI, cam
Credits & Thanks;
F1 Challenge Track by dmarques
(VB and CMT's version with ugrades and optimizations to buildings and surroundings)
Terms Of Use (F1C);
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file
AC converted by @shi (shin956)
logo.png by @Fanapryde
Crowds texture by @Kniker97
background and some textures by kunos
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed a problem with the lights on the home straight.
v1.02 changelog;
Fixed missing physical grassy areas and walls. (Thanks StoffelWaffle for the report.)
v1.1 changelog;
Fixed window transparency.
Fixed grass mapping in ext_config.
Imported tree textures from 1995.
Fixed objects flickering.
Some minor fixes.
- Thanks Mascot and M1GHTYM4VS for the report.