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- Indianapolis
- BrandonW77
One thing I enjoyed about tuning in pCARS was the no adding of parts to change classes etc. Got tired of all that in Forza games and didn't miss it one bit.
You'll be happy with AC then.
One thing I enjoyed about tuning in pCARS was the no adding of parts to change classes etc. Got tired of all that in Forza games and didn't miss it one bit.
I don't remember the exact reasoning for the numbers, but they're tuned variants. For example, the Stage 3 F40 is basically an LM, sans the extra brutality.
Really, @AlvaroF? How did we literally think of the same example?!
The main ones are a "gain" slider which is the strength of the FFB, a minimum force slider which lets you adjust the minimum force your wheel can output, and then three sliders to amplify road feel, slip feel, and curb feel (the curb feel is a "canned" effect that makes flat curbs vibrate, the road and slip feel amplify the existing FFB signal for those two elements). Then each car has it's own FFB strength adjustment which you can adjust on the fly while driving, so you basically set your main "gain" to a happy medium but then you can tweak each car individually if it's a little light/heavy. So, yeah, it's pretty basic and straightforward but works well.
Brandon, are you sure that the slider for the curb is a canned effect?
The way I understand it, is that they are all amplifier, not canned effect, just so driver with less powerful wheel also have a chance to feel the various feedback better.
They caused me some serious hurt in PCars. I eventually became pretty comfortable with them but they are always on the brink of destroying you.I have just re-read the car list again to just make sure that AC didn't, at the last minute, introduce Go-Karts :-)
Geeeeeez I **HATE** those things.
So can I safely say I can expect *NO* Karts?
They caused me some serious hurt in PCars. I eventually became pretty comfortable with them but they are always on the brink of destroying you.
I have just re-read the car list again to just make sure that AC didn't, at the last minute, introduce Go-Karts :-)
Geeeeeez I **HATE** those things.
So can I safely say I can expect *NO* Karts?
No need for Kunos to bother with this around the corner :No karts at this point, but I'd guess once you tried karts in a proper sim you might change your mind. They can be hella fun and are a very pure form of racing. I race karts occasionally in real life and they are seriously immense fun. I, for one, hope that AC does add them at some point, but you can rest assured that if they do get added nobody will force you to drive them.
No need for Kunos to bother with this around the corner :
................, but you can rest assured that if they do get added nobody will force you to drive them.
Not entirely true. I like getting my platinum trophies in these games and they *always* include some ridiculous add on like carts, moon buggies etc. So for someone like me that likes their trophies I am forced to race these things :-(
But if AC does not launch with carts then I should be safe ;-)
I should add, this also applies to COD games where you are forced to play Zombies :-(
Even if there were karts in AC you're not forced to drive them, don't like them then just ignore them like you can do with any other car or track you don't like.I have just re-read the car list again to just make sure that AC didn't, at the last minute, introduce Go-Karts :-)
Geeeeeez I **HATE** those things.
So can I safely say I can expect *NO* Karts?
Personally I didn't like kart1 in PCars but I really liked superkarts, they're like mini F1 cars, very grippy & very fast.
Does anyone know if the option to remove the animated steering wheel and FOV setting will be in the counsle version?
Sorry if this already been asked and I missed it.
I have a more specific question. I have already read the differences between tire compounds in GT3, GT2, etc. However, has it been shown that the compounds are balanced among each other in the handful of available conditions track? I.e. is there always a go to compound that you can always win with or do you need utilize different compounds? My main gripe with Pcars above anything else is how soft tires (only in GT3, P1, etc) tend to dominate races even in hot, high degradation tracks.
Even if there were karts in AC you're not forced to drive them, don't like them then just ignore them like you can do with any other car or track you don't like.
Great thread let's keep it going.
Oh and also:
3) Can you nominate your own race race number? Again PBugs asked you for your race number and then never applied it to anything >:-( Also a PITA when watching replays because you are never sure which car was yours also due to the random nature the game allotted cars.