Bad decisions by PD

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I actually like the idea of collecting Paint to use.

it gives you a reason to buy special cars that you normally might not. It also prevents every single darn 16yr old kids car from being either black or white online. Which is what would happen.

Black/White would overrun every race, which in my honest opinion is lame.
 
It is also much better than the GTR games and rfactor on the PC. I would say that it is also a little better than Life for Speed and on par with Iracing

God damn they must be selling some good crack in germany! This doesnt come close to iracing!

as per your comment on "colors and rims"
You do ofcourse realise that attached to the rims are the tyres, the ONLY point of contact between your car and the road. And that changing the width of the rims can increase or decrease the surface area of the contact patch right? massively changing the cars handeling dynamics. Or that increasing or decreasing the size of the rims allows you to run more or less sidewall, which depending on which way you go, and how far you go can VASTLY improve or detract from the feel and performance of a car? Im assuming you also realise that changing the WEIGHT of any object that is mechanically connected to the back of your motor has a MASSIVE effect on the acceleration and deceleration of your car. Think about how much shaving just a lb or two off your flywheel can effect your car in these areas, great now consider that changing a set of rims can potentially remove up to 40lbs of rotating inertia from your driveline that is mechanically connected to your motor. NEVERMIND the fact that increasing or decreasing your overall rolling diameter has adverse effects on your cars gearing, and braking characteristics! wheels are the BIGGEST bang for buck modification you can make to any vehicle, hence the reason they are usually first on the mod list of any car, street or race.

My biggest concern is that you probably portray yourself as a car nut to your friends :scared:

Id go as far to say its people with as little an idea as you have that are the reason for our tuning options being so dumbed down now and so much depth having been removed from them...low, mid and high rpm turbocharger kits...hmph! this title has taken steps BACKWARDS from being a sim. Yes the physics engine is improved...and its even good...but thats to be expected after the dev time and the current offerings from other companies. but everything else has been dumbed down and made simpler. Taking depth and functionality AWAY from vehicle tuning tools does not a SIM make.
 
"Have some more american / euro cars after 20 skylines no one care's about skyline #36"

Question of taste.

I would not mind 100 Skylines, or Civics, or S2000`s.

I have no interest for Alfa Romeo, no interest for Saab, Volvo, Seat, Skoda, Lada.

But i bet there are a lot of Alfa Romeo fans that would like to see 100 Alfa`s..

Also people need to keep in mind that the game is made in Japan, hence the focus will be on Japanese cars (and i love JDM), and the Skyline is big car in the JDM market.. hence a lot of them (altho i dont care for Spec V Nur, and then a Spec V Nur II.. 1 is enough, but tuned ones?, Z-tune,S-Tune,R-tune etc etc? bring `m on)
 
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The name of this forum is "Bad Decisions By PD", how has it descended into an argument about physics modelling?
Not even the most die hard fan of the game can argue that some of the decisions made by PD are bone headed to say the least. I like for the most part the driving experience I get from the game, but there are loads of little things that annoy me that detract from the experience.
Bad decisions off the top of my head:
-> The menu system is dire (Want to install this part now? sure do i really need a screen and to tell me installation was complete? do I really need to press ok to confirm that the part is installed? there are loads and loads of examples you could give to point out the menu is poor)

-> the decision to have leveling up AND license test is poor ( surely it should be one or the other?) given that the series is in its 5th game there should have been a way to state if you had played the earlier games to avoid doing lowly the B License again?
Leveling up feels like a way of making the game artificially longer

-> Copy protecting saved games: A disaster waiting to happen

-> Going to the bother of getting the Top Gear track and then making us use vans on it? cant believe how tedious racing the vans was, should never made it out of whatever meeting PD had to decide this, and the person that suggested it should have been beaten.

-> Going to the bother of getting Jeff Gordon into the game and then using about 6 voice samples of his. Waste of his time and annoying for us if you have to hear them more than once.

There are many, many others that I could go into. Notice I didn't mention the physics or Forza 3 !
 
Hello people,

A game is like a book people. A perfect story. To be honest I'm not a car enthiousiast that much myself. I just enjoyed the experience of GT3 years ago.
And aim to find that again. Many of you wanting to go back to GT2. But there is no going back.

Instead, PD announces to be publishing a book. But no one cares about how many words are in the book, nobody cares about how accurately you know what the words mean. So why are you talking about it every single second of the day?
"Look we have a thousand cars, flawless physics and flawless looks".
And nobody really understands why you're bragging about all this stuff.

Untill you get it. Gran Turismo. This time, the 5th one.
And what is it? A perfect dictionary.
Every word described perfectly. But a story?? No. Make one yourself.

Well we have sentences build for you in wich you can enter whatever word you please. But it's not a story.

GT is no longer an experience.

It's a great drive, then if you add cars and want to race... it gets... boring.
And then if you look to have some kind of career like feel. Like you're a race driver experiencing a racing world. Boom, there goes your high hopes of a good story. There is none. No presentation, no imagination whatsoever.

It's all boring and lifeless.

Except, again for the drive. 1000 cars you can all drive individually.
But I want to buy a story, and instead of that I get a dictionary.

Again, I have been able to understand what the meaning of the dictionary is and how valuable a dictionary can be. Why PD choose for this. If you're ever curious about how PD described a car..
You begin to see it's flawless.

And that's what GT5 has become. Aiming to be flawless.
In it's... lifeless approach about cars.

And I haven't even bought it.
I just know it's either a bit less bad as I think it is.
Or worse. But that's probably not the case.
Anyway I already knew where this was heading towards with GT4.

Boring.

Just my humble opinion.
Or shouldn't I say humble.
 
I actually like the idea of collecting Paint to use.

it gives you a reason to buy special cars that you normally might not. It also prevents every single darn 16yr old kids car from being either black or white online. Which is what would happen.

Black/White would overrun every race, which in my honest opinion is lame.

I like the paint option also, I just put Ferrari paint on my S2000.
 
I didn't read through the entire thread, but if Sports Truck Challenge isn't posted here, it should be.

On the list of bad decisions made by PD, to me, the inclusion of a race that does such an amazing job of showcasing so many of the graphical flaws in the game, is A number 1.
 
Bad decisions

A few minor ones I've noticed..

- Only allowing the clutch if you have the H-Shifter..
- No global leaderboards
- Ditching the PP system
- Setting brake bias to 5/5 by default
- No standing start 1 lap Top Gear track mode
 
The one thing that is annoying me the most is the priorities when it comes to Premium cars.

VW bus -> It has played a role in shaping the automotive industry = Premium.

Fine, but:

Daihatsu OFC-1 Concept.

Honda Jazz.

Volvo C30.

etc, have not and will not help shape the automotive industry, history or the way we relate to cars. Ever.

And then you see cars like Bugatti Veyron, Ford RS200 and Audi Ur-quattro being half assed ps2 ports with bad oil in the used car lot. Or you don't see them at all.

I
 
I have to say that I never changed the rims in any racing game and I probably never will. I'm just not interested in it.
But because so many people are complaining about it, I'm asking myself, if it could be true that you simply play the wrong game.
So, let me get this straight: When other games have a feature, that feature is beneath the GT series. When other games in the series have a feature that GT5 lacks, that is also beneath the GT series. I mean, you're not anywhere near the first to express such a ridiculous argument, but I do have to say that I haven't seen it in quite as an amazingly condescending way as you put it.

GT5 has superb physics, they are one million lightyears ahead of Forza 3 which is just an arcade game.
So, logically, since the only thing people are allowed to care about in GT5 is the physics, PD should patch the game to use GT2 graphical assets so the game runs smoother.

I actually like the idea of collecting Paint to use.

it gives you a reason to buy special cars that you normally might not. It also prevents every single darn 16yr old kids car from being either black or white online. Which is what would happen.

Black/White would overrun every race, which in my honest opinion is lame.
So what you are saying is a competent system as seen in pretty much every other racing game ever made would be a bad thing because you don't want other people to have the ability to choose what they want.
 
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I'm a huge fan of this game but some things drive me crazy and most of them are in GT auto. I hate the fact that we don't have a color pallet. Honestly whoever thought it would be a good idea to use colors from previous cars should be fired. Also the rims. This is my biggest complaint. Why arent rims available for every premium car.

Example: Choose the BMW m3 and go in the rim selection, now choose a gtr and do the same. The gtr has twice as many rims available as the m3. Why is something as simple as these two things done so horribly. Then there's the car delivery system, the used car dealership, the limited number of body kits. Some of them you have to pay close attention to see what was changed. I like this game but these stupid decisions keep me from loving it.

PD is lacking some serious common sense.

it's money and time.....they obiviously had to cut some things out to work on other. if you ever even wrote a small program, you'd know how many bugs you get when you try to fix one thing and time just seems to pass by so quickly....too quickly.
 
The only thing that drives me crazy so far is when you use the C4 WRC car, the windshield visor tint is so low you can't even see out, unless the track is like perfectly flat....
 
God damn they must be selling some good crack in germany! This doesnt come close to iracing!

Is that so? I know that Iracing has a very nice FFB and that you can feel the street better through your wheel. It also has a more in depth setup but thats it. I drove a few rounds in the soltice and one other car, but what is so exceptional about that in your opinion? With the same car, track and setup as in real life, you can recreate the exact same lap times with GT5. How can this get any better?

I really want to know why do you think that Iracing is so much better. The driving physics are nearly the same in my opinion.
 
I don't like the paint thing either. Especially considering that most of the cars are in colors that I wouldn't want to paint another car anyway. Why oh why can't we just have a fantastic selection of colors to choose from, and see how they'll look before painting a car?

Also don't like having to push X several times to change cars. It's not like I'm reformatting my hard drive or something, just let me do it without asking if I'm really sure I want to. And hit O to exit a menu, then hit X to exit. Sigh... Would really be nice if I could change cars from the pre-race menu even if my current car qualifies for the race. But no, all the way back out to the main menu, go through the whole click on the car, then click on change the car, then tell it I'm sure, then exit that whole deal and go all the way back to whatever race I was on.
 
GT5:P was my first experience with the GT franchise, having done most of my motor-sports gaming on the PC over the years. GT5 is fun, but it is quickly growing very tedious. While there is a lot I really enjoy about GT5, there are so many odd and ill conceived aspects to GT5 both as a "console game" and as a self-described "driving simulator" that leave me scratching my head. It might not be such a big deal if they stuck to their guns when making decisions (or in what to ignore) between "game-play" and "realism", but the glaring contradictions between the two aspects just seem to go on forever...

The whole tuning thing is nuts (the lack of gear ratios and brake upgrades aside), so I can upgrade the "ECU" and "cat" on a '63 Alfa, but I can't install a supercharger on a e9x M3? I certainly didn't expect to be able to run a ZR-1 directly into a cement barrier at 200mph and still win the race (which I can of course), but AI cars are free to arbitrarily brake-check or spin me out on the last lap, ruining any chance of a decent finish?. The "draft" for an AI car is the length of a straight-away at Daytona, but drafting appears to be disabled on many (if not all) road courses? I couldn't care less about the Premium vs. Standard debate, I even like the novelty and run-of-the-mill cars (I even prefer hot-lapping "attainable" performance cars to the exotics), but why they spent so much time adding so many similar cars (e.g. Skylines) rather than a bit of variety (and accuracy in some notable cases, both with regards to handling and sound) just seems crazy (e.g. Aston, Bentley, Rolls, the list goes on, obviously some MFG's (like Porsche) are probably more about licen$ing issues though). Heck, they added pick-up trucks, why no performance oriented SUV's from BMW, Merc, Range Rover and Audi?

I'm new to GT and I haven't unlocked everything in GT5 yet. While I do enjoy the imaginary tracks and I understand how expensive and time consuming it is to model and implement a real-world track, I would like to see more circuits (both current and historic lay-outs). But even when they do add a new track, like the Top Gear Test Track, they don't allow you to do the single most desirable and logical thing on it, standing-start "Stig" laps, a monumental WTF?!? by any measure.

On one hand, I'm glad GT5 didn't become the PS3's Duke Nukem Forever, but then again, it's a heck of a lot harder to fix problems and deliver missing features after the initial release on a console than it is on a PC. Promising to make it all better in GT6 on a PS4 isn't going to make it all better, at least not for 5+ years, I don't expect much, but hopefully Sony and PD will at least try to address some of the glaring issues in the meantime.
 
For the record, I am getting my money's worth out of GT5. I did my homework and knew about its bad points before I bought it (except for not being able to upgrade brakes...WTF?!?). So I can't be really disappointed because I was well informed.

That being said, there's just so much missing from this series. I've already told my wife I want a new Xbox under the tree this year. I'll pick up Forza 3 for cheap, and Forza 4 will be out long before Sony even thinks about announcing a "target date" for GT6.
 
Each day im getting a bit more disappointed by this game... Its still a great game, but some things PD made are really bad.

Examples:

- prize cars; just make the Lupo cup. I won that cup with the stock Lupo against all those Lupo race cars. Honestly, what kind of reward car you would expect fromt hat event? A Lupo race car of course! But you only get a stock Lupo (It only costs 13k!!!!).
Or the Lambo event, you have to options: Paying 80-90k for an countach and about 50k for tuning to win that event or you can buy a gallardo/murcielago. Anyways, you only get a standard Countach as reward. I have nothing against this car, actually Im a huge fan of that car. But its no real reward. I expected a Miuara or Gallardo. I don`t think that ill ever be able to buy the Miuara, 15M is way to much for an old car with limited performance - I could buy the 330P4 for 20M. The Gallardo is necessary for the trofeo gallardo, so It would have made alot things easier (cheaper) if they gave us a Gallardo as a reward. I mean come on, on that Ferrari Event you get a California (F40 in B-Spec)!

- No damage. Damge is poor and horrible. Just crash around a little bit with the 512BB and you will see it. I wonder what PD was doing the last 5 years.

- Crazy AI. Those guys seem to ignore you while driving. In Le Mans im always scared to brake at the end of the last chicane if a AI car follows me - those guys are always crashing me and destroying my race. Also they change their lines and ramming you sometimes when your overtaking them on a straight.

- Wet weather driving is not bad, but not a that great addition. Why Im listing this as a negative decision by PD? Because you can`t race on wet tracks in splitt screen mode! This game mode got zero attention since GT1, eventhough its one of the things that can always make fun, no matter how bad the physics and graphics are.

Hm, I don`t think that Im going to play this game for months. I already got all the cars I love (512BB, F40, Enzo, Gallardo, R35 GT-R, 190 E and some others), so I will spend some hours hotlapping and photomode. Too scared to try the online mode, after trying GT5P online mode I said to my self "Im never going to do this again in a gran turismo game" :)
 
I need test drive before buying cars.

The problem is some cars have nothing to do with anything real. I bought NSX and it drives like ****, 80.000$ one of the best handling supercars drives much worse than cheap Silvia.

In real life the things are exactly opposite. Sold it in 10 minutes for 1/3 of price, just wasted a lot of money cause I can't try almost any car before buying
 
I find it odd that you can't completelly readjust upgrades for cars. Once you buy NA lvl 3, you can't adjust it back to lvl1 or 2. I understand in real life it may be impossible to do, but this is a game. Certain restrictions just don't make sense.

But that certain restriction makes perfect sense. You could argue that you should be able to PAY to return the engine to stock but you can't reverse NA tuning.

I think people need to look at this game more positively. We get a LOT for what we pay for with GT5. Whether you people can see that or not is another thing altogether. These components of the game alone, make it worth the retail price:

The 200 Premiums
Rally, Nascar, Karting, JGTC
Night Racing
Changeable Weather
Drift Mode
Photo Mode + Photo Travel Mode

Take one of the beautiful premiums around the Nurb, the GTR '07 for instance, and you will feel like you've spent your money well.

The game has lots of niggly little problems, we all know that, but the core is pure quality. I hope people start realising that soon. I think the problem may be that people have to experience some of the bad qualities first before they experience and realise the good ones.

I agree that this is still a great game. What it has failed to do is live up to the hype. I'm not 100% sure whether the hype was created by Sony, PD or these forums and other media but there was hype and the game doesn't live up to it.

Paint: I can live with the one-off use and the lack of a palette, but it's only fair to let me preview it surely?

B-Spec: I don't like it, I don't play it. Works for me.

Brakes: Not too fussed, would be nice to see it patched in.

Tracks: GT Series has always dropped & added tracks from game to game.

Online: Not tried it yet.

Standard Cars: Should have just left them out tbh.

Races: Doesn't seem to be many, although there may be another 25 in the extreme category, however I expect I'll be disappointed when I unlock it.

Damage: Biggest disappointment of all. Not on every car, not realistic (stretchy glass etc), not the mechanical, bending individual components, adding an edge to racing damage model that I was lead to believe I could expect.

However, all said ragging my Lambo round Cape Ring makes up for it all..
 
Is that so? I know that Iracing has a very nice FFB and that you can feel the street better through your wheel. It also has a more in depth setup but thats it. I drove a few rounds in the soltice and one other car, but what is so exceptional about that in your opinion? With the same car, track and setup as in real life, you can recreate the exact same lap times with GT5. How can this get any better?

I really want to know why do you think that Iracing is so much better. The driving physics are nearly the same in my opinion.



ok ill address this point by point.

1. GT5 DOES have a very nice physics engine. Its 2010, and praising a company that ONLY makes racing games and works with real life car companies designing and devoloping systems for cars would be like praising a train for being able to run on rails, or praising a fire for burning stuff, not only is it their job to make a decent physics engine, with so many other studios doing so well, it is expected. So lets move past that.

2. FFB, the ffb in gt5 is completely laughable. If im honest it feels like its little more than a strong centering spring, with a few canned effects. This is after playing with BOTH my gt25 and my fanatec 911 turbo s (FAR FAR SUPERIOR). Yes the physics engine is nice, but that is only half of the story, a poor ffb model cannot translate the physics engine into an excellent feel and detracts from the driving experience. Let me give an example. First I will lay down some back ground.
I am an absolute car nut. I build my own cars, my entire life is cars, and I spend as much time on a track as possible. This passion also means I spend alot of time on various sims searching for the "authentic" experience. So I pick up gt5 and first play with a control pad as it was 4am and I came home from work early to play it.
Initially I thought "this is great, this physics engine is fantastic (once again lets not get caught up in praising a dog for mastering the art of wagging its tail). The next morning I got my wheel set up, fired it up in 3d and got ready for the REAL GT5 experience. I notice the FFB feels a little flat and dull, "thats ok I can live with that" I tell myself. I come into corner in a fashion that could be described as a little over ambitious, As I instinctively counter I feel a strong force pushing the wheel back to the center point rather than allowing me to feel my way through the counter. "what the **** is this??" I say. So I start playing with the settings on my fanatec wheel to no avail. I then try my g25 thinking "well they have developed it closely with logitech, maybe it performs differently with a logitech wheel" with no improvement and an even worse feel. Only to come on here and find that most people (with a clue) are complaining about the ffb in the same fashion.

2. Track realism. In Iracing the tracks are laser scanned. This is a process roughly uses the following steps. Go to the track with your equipment, Laser scan it in segments and take lots of photos, even some arial photography, Go back to the studio and import the track surface data directly into your software, Stitch it together, Texture it, Scale it, compile and export.This process ensures every undulation in the tracks surface is 100% accurately replicated. It is also a process that is alot more streamlined and efficient for creating tracks than PD's method. Ie. Go to a track, take a million photos, spend thousands of hours painsteakingly modelling the track from scratch using the photos as references, texture it, compile it, export it, test it. Only to find out that one of the sections is scaled incorrectly. Or to be told by a tester that the bump in the middle of turn 3 is missing. So you go BACK to the track, take a new set of reference photos, even drive the track. Then go back to the studio and start the process again. Not only does PD's process start to show just where 80 million dollars and 5 years went. At the end of the day it produces inferior results.


In regards to your comment about same car, same track, same setup, same time. This was only said to be true in alpha stages of gt5. Stop and consider this. Many of the cars statistics are miles away from the real counterparts. The tracks cant be 100% accurately replicated using PD's method. So how with inaccurate car replication, and inaccurate track replication can GT ever claim to yeild true and accurate results like that. It cant. This is cemented by the fact that some people on here are smashing the stigs power lap records in the same cars by nearly 10 seconds a lap in some cases using a control pad!...NOT EVEN A WHEEL...A CONTROL PAD! Granted the stig isnt schumacher, or even webber. But he is/was a professional touring car driver. A driver that 99% of people on here could not hold a candle to on his worst day. Some of the cars even seem to have their weight distribution completely back to front. This seems to be the problem with some of the lambo's and even the lotus in the top gear special event. They feel so loose and light in the back end as if they have nothing but a few carbon fibre panels and some suspension there. But so heavy and direct in the front like they have a big motor there. when in fact the real life counterparts are quite the opposite. You will hear car reviewers talking about both of these cars having a tendancy to understeer IRL and even with the lambos to be so "clinical, cold, serious and so user friendly a dog could drive one quickly", but the in game versions are about as user friendly and controllable mad homicidal clown on cocain! This is also added to by some people complaining about a similar phenomenon with some of the "sports" trucks, they claim in GT they just grip and grip and wont slide as if they have alot of weight over the rear end while claiming that the real life counterparts they drive IRL every day will lose rear traction and enter a slide basically as soon as you breath on the accelerator.GT is about as accurate as forza in this respect.
In short, Your comment is incorrect. And is likely misinforming people.

GT has a great physics engine, but that gem of a physics engine so let down by literally everything else around it.
 
FFB, the ffb in gt5 is completely laughable.

FFB has nothing to do with it. To feel traction, limits and everything else you need tire and suspension physics calculated in game - in this case you would feel everything even with pad.

Now take a look at GT5 telemetry and think again, why don't you feel anything. Because the game doesn't really calculate anything except center of mass parameters maybe?

Bingo
 
BAAHAHAHAHA ROTFLMFAO!! I like you. Are you available for like parties and special occasions aswell, or do you just do stand up?

seriously dude, I wrote an in depth essay to address to a question somebody specifically asked me as to WHY i feel gt5 is not comparable to iRacing, and you decide to chime in, quoting 8 words out of the entire reply, take them out of context and intepret your own completely illogical meaning then call me out on a point that I not only did NOT make OR even hint towards, but is ACTUALLY somewhat contradictory to what I said? well done.

I never said the game doesnt calulate anything except center of mass, Infact I said the opposite. The physics engine is a GEM! but it IS let down by everything else (including the extremely poor ffb).

But to avoid the argument I will surrender and agree with you, FFB has absolutely nothing to do with how a phyisics engine translates to an authentic sim experience.

I would like to make a deal with you. If you promise not to say anymore stupid stuff like that and actually quote within context, I promise not to assume you have down syndrome OR just write you off as a fanboy with love goggles on.

deal?
 
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I dislike the paint thing for sure, I mean, its a paint shop... they can mix any paint you want. How else are we supposed to get paints? buy cars specifically for the paint? But thats lame. Otherwise, I'm happy.

It's stupid, i know. I shouldnt have to buy a passionate pink Lfa to get a pink Murcielago, which basically makes the Lfa a 375,000 credit paint chip!:grumpy:
 
It's stupid, i know. I shouldnt have to buy a passionate pink Lfa to get a pink Murcielago, which basically makes the Lfa a 375,000 credit paint chip!:grumpy:

Damn I thought I was crazy for buying a $70,000 ish TVR just to get that sweet blue/green paint chip.

Turns out that I could use it for the hatchback race which was sweet because no one could touch me and I didnt intend on using it really.
 
But to avoid the argument I will surrender and agree with you

Why? It's impossible to say without open code, so everybody could make a guess and post opinions.

So "understeer" feels for me more like circling on radius, it's not real understeer. Spins feels more like rotating, it doesn't feels like rear axe driving car from road, not at all. Spins while wheels locked happened exactly same way for every car in every situation, like it was simply preprogrammed.

GT5 cars do the right things, but all of this right things feels wrong (compare to other simulators). Combining with absence of anything worthy in telemetry, it fits very good into center of mass theory.

Why don't show tire load/traction and shocks dumping in telemetry? Telemetry is not just entertaining pictures, it's a primary instrument for correct tuning and setup.
 
Some of the decisions make me think they hit bugs with certain things, like changing tyres on standard cars and changing brakes. Maybe they had 1 car which reacted strange if they upgraded the brakes and so took the feature out all together.

This is what it feels like to me, that's why somethings work in certain gamemodes but not others, like instant restart in special events but not normal events or head tracking in arcade mode but not GT mode.

I feel like if they fulfil their promise of updating this game, it will evolve really nicely, it just depends how long it takes.
 
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