Bad decisions by PD

  • Thread starter StogyBear
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I honestly think they weren't finished with the game and sony basically forced them to release the game. It is a great game, but it just doesn't feel like a complete game to me. Multiple things are missing, I don't really know what is making me feel this way but I do feel like the game is incomplete and could benefit greatly from a few improvements.

For one, there are less races than GT4. There are no dealership races, and alot of the "Championship races" only have one race in it! And the number of laps is basically the same for all races until you get to some of the extreme and endurance events. The endurance races seem to be the same. I was really hoping that you didn't have to race a LMP car for the 24 hours at the ring. We'll see. I'm sure a GT car won't hold up.

Also, the prize cars are mostly crap, not to mention standards. I don't hink I have a use for more than half of them. At least in GT4, most prize cars were able to be used somewhere, either in normal events or dealership evnets. There are barely any "race" cars for prizes. Even for the Formula event, the car is a joke.

And the thing that really chaps my a$$, is the gear ratio. Only top speed? Who cares about that on a track like the Nurb or Cote d Azur?

I'm having fun with it, but it just seems that they rushed it like you said. Looks like I'll be using Arcade mode alot to make my own endurance events once I complete the rest of the game.
 
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PD should have scrapped the standard cars. Not only do they lower the quality of the game but seriously are they all going to appear again in GT6? When a GT game is made for the PS4 they can't recycle them again, those cars served their purpose in the past but it's time to move on. A game with over double the cars from prologue all with cockpits all with rim changes, brake upgrades and adjustable gears on lots of tracks with lots of events would have been a great game.

Online is disappointing. If you don't earn money of level up there is no incentive to do it apart from racing your friends and none of mine own GT5.

PD seem to have looked at past games and decided to take bits out. Why remove brake upgrades and adjusting the gears, i just dont see any logic in some of the decisions made.

I really thought the whole game was done and bits were being finalised and 3D improved but if the game has been sat there for months maybe years like it is and is called totally finished then something is up
 
Some questionable things:

-Painting your cars, you can only use the paint chip once. We should get to use it unlimited amount of times once we aquire it. Painting your wheels also takes a seperate color chip as well. I would like to choose any color from a color pallet, not just specific colors from cars we aquire. And the option to view the car with the selected color before we paint it would be nice.

-Online invites. We need to ability to send an invite to friends so they can easily click "join" after we send them. (A standard feature in most online games). Maybe even show the status of what friends are doing (Ex: Online race, A-spec race: Sunday cup, Photomode, etc.)

-No Cr. earned online. Online racing is extremely fun, and I can play for hours, but those hours spent go without earning any money or level increase. You should be able to get some sort of benefit from doing well in online races against better (or worse) competition than AI.

-Lighten the cockpit shadows. What is the point in modeling great looking interiors when the shadows are so dark you can't even see the gauges in a lot of cars. (Ex: My C5 Z06 gauges are completely blacked out).

-Mechanical damage. Much more important in automotive racing than visual damage. Even if it is somehow in the game (I have yet to hear about it), we shouldn't have to get to an insanely high level to have it apply. Hitting a wall at 80mph and driving away like nothing happened in a racing sim is silly.

-Lack of tracks. We have standard cars, and some tracks that look like they are upscaled from GT4 so why the small amount of tracks? To me track variety is more important than car variety. Why can't we get all of GT4 tracks ported to GT5?

-Still no hood cam (for those that miss cockpit view on standards) :/

-Online leaderboards should of been in the game from day 1. Not sure why after 5 years something like this needs to be patched in.

-The game supports 16 grid races, yet A-spec mode has mostly 8-12 car races, even on some large tracks that should support 16.

-No option to disable all or part of the HUD.

-Lack of G25/G27 button customization.

-Very restrictive features for the track maker. Point to point races are missing, as well as restrictions on day/night transitions and weather for all tracks. (Apparently a pain to share tracks with others online as pointed out by Dev)

-When you go to settings and select MPH, the car info still displays the weight as kg and milage as km, instead of lbs and miles.

Just some things that made me wonder. I'm still enjoying the game, the driving physics are great, photomode is awesome and online mode is a blast.
 
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I don't get it. I thought Kaz's view on implementing something in the game (like damage) was that if it was not perfect it wasn't worth putting in the game. Which was what most people said about GT4's lack of damage. But isn't that the same with the rims, damage and interiors in GT5? That if you cannot have all cars in the game with all these, then they wouldn't be worth putting in? I'd have been happy with 350-500 premium cars. Seriously. Most of the 800 standard cars aren't worth racing anyway.

The number of cars don't mean anything to people who will buy the game if the car that got left out wasn't going to be used. Me and my friends have played GT since the first game and all of us only have 20-30 cars we really remember using and looking forward to use in the next series.
 
Guess what when Tune 10 announces FORZA 4, I'm BUYING A 360 ..Just for Paint job ...and customizations.period.

I know that the 360 hardware can not make the game look as good as PS3 system can... but GT5 is a let down for me...like everyone is saying ..Kaz made some stupid restrictive decisions in GT5.

I don't even own a 360 and I still feel compelled to tell you that you are flat out wrong. The 360 hardware is in most ways better than PS3, not by much, but none the less it is technically better. Most multiplatform games look and/or run better on the 360.

What Sony have are good devs who are not only technically capable but very artistically capable. That's the same reason PS2 games still could be said to have "nice" graphics - all down to the devs and their artwork and technical workarounds.

Forza 3 doesn't look as good because Turn 10 aren't as talented artist as Polyphony. On the technical side though, GT5 falls flat, with ugly shadows, trees, and weird alpha effects.
 
Most multiplatform games look and/or run better on the 360.
This is due to lazy developers mostly developing for 360 because it's easier for them, then porting to PS3. Name some 360 games that look as good as KZ2 or Uncharted 2.
 
Anyone found the "big surprise" that was one of the few things Yamauchi was able to comment on in the (long) tun up to launch??

I guess many might feel that the huge surprise is that GT5 is not finished / not as complete as GT4.

In fact, I'd even question whether GT5 is as "complete" as GT5P - as in a rounded game, rather than amount of content
 
From what I've been reading, why didn't they just release GT5 as a paid spec update to GT5P and be done with it? They could have avoided the standards and just worked on GT6 proper.
 
1031 cars.

You think wow that's a lot. But how many of them will you actually drive? By now I have 15 cars, most of them I've won, and most of them I will never drive. And then there's the hundreds and hundreds of cars I'll just scroll through in the used car dealership which I'm not at all interested in buying.

If huge numbers of cars were important, they should have made the number 10,000 or even 100,000 so I could race with my VW Passat 1.6l Estate '04 or my Toyota Corolla 1.6l '97.

The 50 or so Skylines, well i can sort of understand it. But 15 Yarises/Vitzes? You got to be joking.

Even sambabus and schwimmwagen owners have it better than me. Bloody Schwimmwagen, now there's a month of 3D design work wasted.
 
1031 cars.

You think wow that's a lot. But how many of them will you actually drive? By now I have 15 cars, most of them I've won, and most of them I will never drive. And then there's the hundreds and hundreds of cars I'll just scroll through in the used car dealership which I'm not at all interested in buying.

If huge numbers of cars were important, they should have made the number 10,000 or even 100,000 so I could race with my VW Passat 1.6l Estate '04 or my Toyota Corolla 1.6l '97.

The 50 or so Skylines, well i can sort of understand it. But 15 Yarises/Vitzes? You got to be joking.

Even sambabus and schwimmwagen owners have it better than me. Bloody Schwimmwagen, now there's a month of 3D design work wasted.

dont forget the kuebelwagen
Gran-Turismo-5-Reveals-New-Cars-Courses-Modes-and-More.jpg
 
From what I've been reading, why didn't they just release GT5 as a paid spec update to GT5P and be done with it? They could have avoided the standards and just worked on GT6 proper.

Or at least remove the standard gift cars and remove them from the grid during the A & B Spec races. In that sense, Prologue was a better game. There I was racing 15 other premium cars. Now it seems, half of the often 12 cars in total seem to be standard.

Used car dealership is fine for people who really want to race that obscure s2000gt or skyline, but as said - it's a thing of the past, it's time to move on.
 
That kubelwagen has just prompted some rather inappropriate thoughts (in a GT5 context...)

Can we upgrade it?

ie, with a mounted MG42?

...might actually be useful then...
 
This is due to lazy developers mostly developing for 360 because it's easier for them, then porting to PS3. Name some 360 games that look as good as KZ2 or Uncharted 2.

As I said that's mostly down to art direction. I agree that when PS3 is used as the sole or main platform (ala FF13) the games will always look better, but the reason the 360 doesn't have a game to match uncharted 2 is all down to developer talent in both technical and art. I'm not going to get into an off topic technical discussion but the PS3 GPU is proven to be weaker than the 360's GPU, CPU is another story but doesn't matter as much.
 
I'd like to quote some heroes of mine:

All thru' the day I me mine, I me mine, I me mine.
All thru' the night I me mine, I me mine, I me mine.
Now they're frightened of leaving it
Ev'ryone's weaving it,
Coming on strong all the time,
All thru' the day I me mine.

I-I-me-me mine,
I-I-me-me mine,
I-I-me-me mine,
I-I-me-me mine.

All I can hear I me mine, I me mine, I me mine.
Even those tears I me mine, I me mine, I me mine.
No-one's frightened of playing it
Ev'ryone's saying it,
Flowing more freely than wine,
All thru' Your life, I me mine.

I-I-me-me mine,
I-I-me-me mine,
I-I-me-me mine,
I-I-me-me mine.

All I can hear I me mine, I me mine, I me mine.
Even those tears I me mine, I me mine, I me mine.
No-one's frightened of playing it
Ev'ryone's saying it,
Flowing more freely than wine,
All thru' your life I me mine.
 
I'm no expert, but with all these pages of complaints, I can see it only being a matter of time before a giant fix is released..
I guarantee thats not going to happen. Its the 5th game in the series, and this game has been in development 5-6 years. Anyone thinking the list of problems will be patched, is living in a fantasy world. Especially with only 20% of the cars being finished.
 
I have to say that I never changed the rims in any racing game and I probably never will. I'm just not interested in it.
But because so many people are complaining about it, I'm asking myself, if it could be true that you simply play the wrong game. GT5 has superb physics, they are one million lightyears ahead of Forza 3 which is just an arcade game. It is also much better than the GTR games and rfactor on the PC. I would say that it is also a little better than Life for Speed and on par with Iracing, which is an overwhelming achievement if you consider that Iracing has 23 cars and GT5 has 1000.

The game is very much fun and the driving is simply perfect. Even more so, Yamauchi will release many updates from now on and the game will get better and better.

People complaining about colors and rims are not the right audience for this masterpiece of a game. I would say that this is because of their lack of experience of real PC racing simulations and that is why they do not really know what they are talking about. I was also disappointed by some graphical issues, the damage system and a few other things. But as soon as you are on the race track, there are no other games who would beat GT5 in the physics department.
 
I have to say that I never changed the rims in any racing game and I probably never will. I'm just not interested in it.
But because so many people are complaining about it, I'm asking myself, if it could be true that you simply play the wrong game. GT5 has superb physics, they are one million lightyears ahead of Forza 3 which is just an arcade game. It is also much better than the GTR games and rfactor on the PC. I would say that it is also a little better than Life for Speed and on par with Iracing, which is an overwhelming achievement if you consider that Iracing has 23 cars and GT5 has 1000.

The game is very much fun and the driving is simply perfect. Even more so, Yamauchi will release many updates from now on and the game will get better and better.

People complaining about colors and rims are not the right audience for this masterpiece of a game. I would say that this is because of their lack of experience of real PC racing simulations and that is why you do not really know what you are talking about. I was also disappointed by the some graphical issues, the damage system and a few other things. But as soon as you are on the race track, there are no other games who would beat GT5 in the physics department.


I think it's interesting you fanboys always use the same argument fighting Forza (which you don't have to) is that it's an arcade game, like you've already given up. This franchise is a dying breed no matter how good the physics are and how much you've played GT2.
 
I have to say that I never changed the rims in any racing game and I probably never will. I'm just not interested in it.
But because so many people are complaining about it, I'm asking myself, if it could be true that you simply play the wrong game. GT5 has superb physics, they are one million lightyears ahead of Forza 3 which is just an arcade game. It is also much better than the GTR games and rfactor on the PC. I would say that it is also a little better than Life for Speed and on par with Iracing, which is an overwhelming achievement if you consider that Iracing has 23 cars and GT5 has 1000.

The game is very much fun and the driving is simply perfect. Even more so, Yamauchi will release many updates from now on and the game will get better and better.

People complaining about colors and rims are not the right audience for this masterpiece of a game. I would say that this is because of their lack of experience of real PC racing simulations and that is why they do not really know what they are talking about. I was also disappointed by some graphical issues, the damage system and a few other things. But as soon as you are on the race track, there are no other games who would beat GT5 in the physics department.

I agree with you 👍
 
I have to say that I never changed the rims in any racing game and I probably never will. I'm just not interested in it.
But because so many people are complaining about it, I'm asking myself, if it could be true that you simply play the wrong game. GT5 has superb physics, they are one million lightyears ahead of Forza 3 which is just an arcade game. It is also much better than the GTR games and rfactor on the PC. I would say that it is also a little better than Life for Speed and on par with Iracing, which is an overwhelming achievement if you consider that Iracing has 23 cars and GT5 has 1000.

The game is very much fun and the driving is simply perfect. Even more so, Yamauchi will release many updates from now on and the game will get better and better.

People complaining about colors and rims are not the right audience for this masterpiece of a game. I would say that this is because of their lack of experience of real PC racing simulations and that is why they do not really know what they are talking about. I was also disappointed by some graphical issues, the damage system and a few other things. But as soon as you are on the race track, there are no other games who would beat GT5 in the physics department.

Don't be ridiculous. The cars in iRacing have parts individually modelled and their mass introduced in to the model so as to affect the physics. Does GT5 do this? No.

On the Williams FW31 you can adjust the heave springs and have different settings for the diff entry, mid and exit of a corner. Does GT5 do this? No.

Does GT5 model anything over Forza 3? No. Or GTR/rFactor? No.

Ultimately these 'physics' arguments on here will never be resolved as the vast-vast-vast majority of the people commenting on them don't actually have the educational background to talk about physics of a dynamic system as complex as a car. You're all talking about how a car feels, ultimately.

The only way we can know which game is more realistic is to have each model perform a specific set of dynamic tests and we can then compare the response to the real-world car. Of course, we'll probably never see that.
 
I think it's interesting you fanboys always use the same argument fighting Forza (which you don't have to) is that it's an arcade game, like you've already given up. This franchise is a dying breed no matter how good the physics are and how much you've played GT2.

What you do not know is, that I never played any GT game besides GT5 Prologue. I have always mainly been a PC gamer and I know most racing games out there.
Forza 3 is not a real simulation and I cannot understand the gaming magazines that there is no one who is able to see the difference between GT5, Iracing, Life for Speed, Rfactor, GT Legends, Netkar Pro, GTR Evolution and the other Simbin titles on the one side and on the other side arcade racers like Forza 3.
 
What you do not know is, that I never played any GT game besides GT5 Prologue. I have always mainly been a PC gamer and I know most racing games out there. .

Not GT1-GT4 then?

Forza 3 is not a real simulation and I cannot understand the gaming magazines that there is no one who is able to see the difference between GT5, Iracing, Life for Speed, Rfactor, GT Legends, Netkar Pro, GTR Evolution and the other Simbin titles on the one side and on the other side arcade racers like Forza 3.


is GT5 not an arcade racer then?
 
What you do not know is, that I never played any GT game besides GT5 Prologue. I have always mainly been a PC gamer and I know most racing games out there.
Forza 3 is not a real simulation and I cannot understand the gaming magazines that there is no one who is able to see the difference between GT5, Iracing, Life for Speed, Rfactor, GT Legends, Netkar Pro, GTR Evolution and the other Simbin titles on the one side and on the other side arcade racers like Forza 3.

Arcade racer? That's going a bit too far. But to say it's physics have been toned down in the simulation aspect to cater for newer and casual players would be more appropriate. But the same sort of happened with GT5 too.

BTW, just ignore Daddybird, he's throwing out flamebait.
 
I think it's interesting you fanboys always use the same argument fighting Forza (which you don't have to) is that it's an arcade game, like you've already given up. This franchise is a dying breed no matter how good the physics are and how much you've played GT2.

Dying breed? maybe you should see the massive sales and look in the mirror, as that is a ignorant and wrong statement if i ever heard one. 1.8 million in 2 days, on pace to sell 10 _ million in its lifetime like all GT games.
 
One poor game (who am I kidding) in the series does not mean the entire series will go to waste. Let's just hope PD learns from their mistakes here (chances are they won't though) and make GT6 a complete overhaul in terms of game design for the series.
 
I have to say that I never changed the rims in any racing game and I probably never will. I'm just not interested in it.
But because so many people are complaining about it, I'm asking myself, if it could be true that you simply play the wrong game.
Or is it simply upseting people mainly because a beloved feature was let go in favor of another Skyline or Yaris put into the game?
 
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