Battlefield 4- Out on October 29th (current gen)

  • Thread starter Darren.
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I dont see the point in making the maps larger when 64 players really isnt enough as it is. Its hard to get into long firefights and battles over flags, most of the time people are just running from flag to flag. I'd much rather they make it more difficult to take a flag over by increasing the number of players on a map to 80 or more, so each flag has a good number of defenders and attackers. Bigger maps wasnt needed.

I also didnt like how they made enemy bases off limits. I guess this satisfied crybabies who didnt like getting killed in their base, but it destroyed the special forces aspect of BF2 where you had to sneak deep behind enemy lines to destroy key targets with C4. I also miss sneaking onto the enemy battleship on Wake Island, now that it was deemed off limits to satisfy crybabies

DLC will not doubt be a joke with this title. They're already planning it. They will probably have most if not all of it finished by launch, but will sell it to you little by little in the 18 months following launch to make you think they were actually working on it the whole time. I imagine unlocks will take even longer now to encourage microtransactions,

I wonder if they'll get rid of the dumbed down jets in BF3 and return to the more realistic ones in BF2.

And please let sanity prevail so we have a practice mode for helicopters, jets and weapons in general.


I completely disagree.

I mainly play on PS3 but I tipped my toes in PC version also. They are completely different games and not everything (minus of course obvious stuff like resolution and level of graphics overall) on PC is better, which was quite surprising. Some maps and game modes don't work very well with 64 players (Close Quarters, CTF, most of Rush maps,Metro , Seine Crossing are better on PS3). So increasing player count even more is not exactly the most important thing to do from my point of view.

Making enemy bases off limits was a good move, I remember at the beginning of BF3 when you could take enemies stationary AA gun and the game was basically over. It was awful, it didn't have anything to do with playing the objective and was just typical case of trolling. Or take for example Bad Company 2, where in conquest you could just steamroll into enemy base, take their vehicles and sit there farming frags. It was impossible to break a spawn trap. Where is fun in that? At least now, with little bit of good thinking/flanking/"spawn beaconing" you can break the trap and turn the tides of the battle, which is really cool thing to do.

Micro-transactions system is a concern, but if it is going to be the same as BF3 model, I don't see any problems. Premium was very good and the content they gave players was high quality and very diversified (maps, game modes, vehicles, aesthetic upgrades) which is always a plus. In fact, I think BF3 is one of the better uses of DLC formula in the gaming industry up to this day.

What I want from BF4? Higher player count on PS4, more destruction, maybe little bit different color palette in urban environments. The rest? I let them surprise me. Considering DICE said that they didn't even crack 50% of Frostbite 2.0 engine because of current consoles and they are releasing quality products from way back Pinball Dreams/Fantasies days, I think we can see many many great things in BF4.
 
I prefer maps didn't have buildings with the exact same layouts through the vanilla AND DLC maps.
 
Really looking forward to getting more info. I hope the Neogaf leak is accurate since that's exactly what I expected BF3 to be in the first place.

Should be a great one.

And I for one, can't wait to beach an aircraft carrier again, for old time's sake xD

But who am I kidding? The carriers will probably only be destroyable but not controllable, or have very limited control. Think C-130.
 
I prefer maps didn't have buildings with the exact same layouts through the vanilla AND DLC maps.

I don't mind that too much seeing as how most of the maps are set in Iran or thereabouts (not sure about CQ's maps, though). I will have to check that now that I've said it but I know Alborz, Bandar, Kiasar, Nehbandan, Kharg island, Sharqi, Damavand, Noshahr, Sabalan, Tehran (no, really!) and Tala are all real life locations (thanks to Google, not because I'm half Iranian of course (I've never even been there (because I'd have to do military service (I only do the virtual kind)))) so it would kind of make a little (not much, a little) sense that the architecture would be similar. But I'm sure all of it is laziness or limited RAM rather than geographical accuracy.

As for the 'more game modes than BF3' thing, I'm guessing that means all of the game modes from BF3's DLC will be in the vanilla game, or at least one of them will be, hence 'more'. If that leak is true, anyway.

One thing I'd quite like is for most of the BF3 maps to return, just because then we could have a bigger base game to extend with DLC. That's very wishful thinking of course, we'll probably get a four-map 'Back to Iran' DLC or something.
 
Making enemy bases off limits was a good move.

They can do more on this; I hate having some douche enemy chopper pilot blowing up tanks and planes on the tarmac at places like Caspian. They should make airspace above spawn off limits and the distance to spawn exit long enough that would be tank thieves cant make it.

I also agree that a WWII theme would be have been awesome - I am quite over modern day settings.
 
I'd actually like some stuff that's neither current warfare nor WW II. Both has been done a lot and, even though it's not as recent, I'd still like to see something else before going back to WW II. I'd love to see how a WW I Battlefield would play out, for one.
 
It wouldn't. Standing in a trench or running into machine gun fire. Sounds like fun. Other than that it would be WW2 with less/worse weaponary.

There was a BF1942 WW1 mod, it was interesting to see how things were implemented but gameplay was boring.

Other than WW2, i'd like to see cold war gone hot, maybe 1970s-1980s era or a little earlier. I realise that BF mostly focuses on real conflicts, but I think it would be great.
 
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I just want more creative weapon counters other than all the mirror weapon sets we have now. Rather than just having a Cobra vs. Havoc, it could be something like Apache vs. Blackshark. Two-man vs. one-man machines, both with different strengths and weaknesses. A good pilot in the Blackshark could rule the battlefield but two above-average crew in the Apache could beat him.

It would be cool to emphasize coordination for one team and sheer man power for the other.

That's how Company of Heroes balanced out two very different sides in Nazi Germany vs. the U.S. Army. In order to win as the U.S. you had to constantly build infantry to support the line while you had to rely much more on tactics and position playing on the German side, as you had very strong and specialized units, but they were expensive and short in numbers.

So maybe a bit of a throwback to BF2 would be in order. Russia vs. a Western coalition vs. China.

Depending on how they write out BF3's war "winner" the loadouts should be a lot different than BF3 proper. Think as one side having weapons and improvised systems along the lines of Aftermath DLC. But as China, your team would have to be good about not just running out all at once capturing flags. Occupying every vehicle would be extremely important. This is one reason that no one plays Armoured Warfare maps correctly. Since people would rather just grab an ATV and rush the objectives for points, then run a merry go round for the whole match, which sucks. Of course, this could throw the balance off, but you could counter that by changing the weapons and evhicle combos depending on the size of the map easily.
 
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I don't mind that too much seeing as how most of the maps are set in Iran or thereabouts (not sure about CQ's maps, though). I will have to check that now that I've said it but I know Alborz, Bandar, Kiasar, Nehbandan, Kharg island, Sharqi, Damavand, Noshahr, Sabalan, Tehran (no, really!) and Tala are all real life locations (thanks to Google, not because I'm half Iranian of course (I've never even been there (because I'd have to do military service (I only do the virtual kind)))) so it would kind of make a little (not much, a little) sense that the architecture would be similar. But I'm sure all of it is laziness or limited RAM rather than geographical accuracy.

As for the 'more game modes than BF3' thing, I'm guessing that means all of the game modes from BF3's DLC will be in the vanilla game, or at least one of them will be, hence 'more'. If that leak is true, anyway.

One thing I'd quite like is for most of the BF3 maps to return, just because then we could have a bigger base game to extend with DLC. That's very wishful thinking of course, we'll probably get a four-map 'Back to Iran' DLC or something.

I see your points but to me at least it made new maps a bit stale right away seeing a lot of the same stuff that were in pervious maps and at least for me, that was a bit of a turn off.
 


Also, just wanted to point some information out for you guys.

You may already know that Shanghai will be a location, but here are 2 characters revealed from the campaign.

First up is an unknown U.S. character.

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The next character is known as Hanna.

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We don't know much about them or the majority of their roles in the campaign but we'll probably get more information when March 27 arrives.
 
Making enemy bases off limits was a good move, I remember at the beginning of BF3 when you could take enemies stationary AA gun and the game was basically over. It was awful, it didn't have anything to do with playing the objective and was just typical case of trolling. Or take for example Bad Company 2, where in conquest you could just steamroll into enemy base, take their vehicles and sit there farming frags. It was impossible to break a spawn trap. Where is fun in that? At least now, with little bit of good thinking/flanking/"spawn beaconing" you can break the trap and turn the tides of the battle, which is really cool thing to do.
Who needed enemies spawn killing you though, when you had teammates who would blow you out of the sky because you took an aircraft they wanted? :dunce:

I don't know if they've fixed that, but it was annoying in BF2 (impossible to get off the carriers in the sea), & I've seen YouTube vids of people still doing it with C4.
 
You know what would be cool....? 3 Faction free-for-all.. in other words, A LOT of players each in a faction. Now, each team fights againts the other. And maybe, there could be coordination, ie: Russia and U.S team up against China, China and U.S v. Russia.... China and Russia v. U.S. That would be one hell of a fight!
 
Getting sick of all these teasers.
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What's all this about BF3 using only 20% of the engine capabilities? Looks just the same as BF3 to me apart from new reflections. And birds.
 
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As if that was possible. It's not gonna look like that, not even on a tripple Titan SLI system (the first two shots, that is). Well, EA.
 
80% of the Frostbite two engine? It looks no different then BF3 beside the lack of amount of blue tint everywhere.
 
I don't see the resemblances. :confused: Went to the site and nothing until tomorrow, but I must say that wiping away the condensation is quite amusing.
 
Battlefield 4 getting brand new engine: Frostbite 3

Source

edit: Also, I noticed this on the initial cover art, but someone finally put it together to confirm it. The jet they featured is the Chinese Chengdu J-20, which is their new stealth fighter (like the F-22). And if we've got American, Chinese, and Russian forces, we should also get the F-22 and the PAK-FA.

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Patrick
Battlefield.

AJHG1000
It looks like it's the official Battlefield channel

Thanks guys.


There was nopt ONE part in that "gameplay" where I went "Woah!". It seemed too rushed. Yes you have a new engine where you can see individual particles
and what-not, but look at the game itself... they ditched the blue tint, and that's about it. Knife animations are the same, the campaign is too fixed, there was no animation for getting into tbe dune buggy, but, there was one for the Range Rover???

Honestly, this is another reason why I won't buy a PS4...
 
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Thanks guys.


There was nopt ONE part in that "gameplay" where I went "Woah!". It seemed too rushed. Yes you have a new engine where you can see individual particles
and what-not, but look at the game itself... they ditched the blue tint, and that's about it. Knife animations are the same, the campaign is too fixed, there was no animation for getting into tbe dune buggy, but, there was one for the Range Rover???

Honestly, this is another reason why I won't buy a PS4...
So you're trying to say that because one developer supposedly isn't doing the best they can with an INCOMPLETE game you won't buy the console which its being designed for, knowing fully well that said console hasn't even been released yet or developed on much so far. Mind = blown...
 

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