Car Damage

  • Thread starter Yes
  • 71 comments
  • 6,995 views
For sure. But at least we'd find out who the really good drivers out there are. As was posted eariler in the thread, there are people out there wall running to gain an advantage on the league tables on just the "demo". So imagine what people would do to top the table on the finished game.

I quite agree, at the present moment the GT:HD league tables are pointless for the time trial. Not just for the wall riding, but also the open tyre allowance. I know its off topic, but separate tables for tyre type would be nice, I just don't want to use a road car with any R tyres, let alone R3's.

Regards

Scaff
 
Source - PS3 Fanboy

We say confirmed with a question mark because the debate is still up in the air, but apparently there was a little scuffle between a group of message board visitors and a Gran Turismo development staff member regaring the issue of damage to the licensed cars. The staff member worked on Gran Turismo HD and is hard at work on Gran Turismo 5, which is awesome. But here are a few quotes from the guy worth scratching our chins over:
  • "...We're not ready to implement damage until they can be shown in a truly authentic way (which is extremely hard work if you think about it)."
  • Damage in Gran Turismo would make the franchise unstoppable, don't you think? He responds: "No I mean, really, really, really hard work... to the extent of creating another game, almost. From our standards, what other games are doing is "simplified damage". You know how [anal] we are when making our games... we would want to simulate every single dent differently."
Not sure why they bleeped out anal -- it's a perfectly appropriate word, because Polyphony Digital really does get down to the most painstaking detail when crafting these games. So what's this sound like to you? The staff member who said this checks out. He's completely legit (but we can't reveal the obvious). We're saying there won't be damage this time. Maybe for GT5 A-Spec or something. I dunno. I won't mind. Besides, you're not supposed to crash in the driving sim games.
[Thanks, derrickgott007!]

Rather interesting, but that is only one staff member. Who knows what could happen in the next year and a bit...
 
I thought they were going to implement damage on race cars but not road cars :odd:

Anyway, I remember playing a Colin Mcrae game a while ago and the damage on that was pretty awesome. I think it was 4. Now unless they plan to implement engine fluid leaks I don't see how much more real they want to make this.
 
I've merged the info from (possibly) PD into the main GT5 and damage thread, as a large amount of this is already in discussion and one thread on the subject is more than enough.

Regards

Scaff
 
ExigeExcel - From reading inbetween the lines, I think PD are planning on modelling most of the car in 3D including the bits you can't see behind the bodywork. So if you have accident on the rear corner, the body work deforms from the impact, which then hits against the suspension, which snaps, which allows the wheel to travel up into the rear arch bursting the tyre etc etc.

If my guess (and it's only a guess folks) is correct, then PD will end up creating something truely amazing. But that's only if they can pull it off. I some how doubt they'll be able to do it in a sensible time frame, and the cost will be truely massive to the project, and I suspect Sony's patience would run out well before then.
 
But in CM4 (I'm sur eit was 4) a good crash would screw your suspension up a treat so you'd drive like a crab, you could get punctures and even lose the wheel altogether.

I really don't know where they are heading with this. Unless of course doing it with 'x' amount of cars is also a problem.
 
I like the idea of damage a lot. I also want to see better AI. If im in their way the just hit me like im not there...whats up with that?

:cheers:
 
But in CM4 (I'm sur eit was 4) a good crash would screw your suspension up a treat so you'd drive like a crab, you could get punctures and even lose the wheel altogether.

I really don't know where they are heading with this. Unless of course doing it with 'x' amount of cars is also a problem.

The damage model certainly improved as it went on in the CMR series, but it was still principally cosmetic in nature. A DNF from accident damage had almost no chance of occurring, with even a major roll often just leading to a lot of bits hanging off the car and maybe some minor suspension damage. It was the same with wheel loss, it could occur, but the level of abuse you had to submit the car to was incredibly (and unrealistically) high.

RBR and Race Driver 3 both did damage far better than the McRae series.

I understand some of what appears to be coming from PD (however I still take this unconfirmed source with a pinch of salt), however body damage does not need to be modelled for each and every car separately. The method Codemasters used in Race Driver is a more basic version of that used by the motor industry to model panel deformation. It allows the path of impact forces to follow natural patterns in the rough shape of the panel.

However modelling accurately (if that's what they are aiming to do) the effect of a crash on the suspension, drivetrain and safety cell of a car is far more involved and would require a good deal of work.

The claim that they do not include a feature unless it can be done with 100% accuracy does not hold water either, if it was true then I would expect that we would at least be able to pull a few handbrake turns and donuts in the GT series; and that's been pretty much imposable since GT3


Regards

Scaff
 
G.T
Source - PS3 Fanboy



Rather interesting, but that is only one staff member. Who knows what could happen in the next year and a bit...

Yeah, it's not an official announcement, yet (hehe). GT suckd in some dept's IMO. And I think they should be concentrating on that "some" aspects first. They should feature damage in the next GT, at least acceptable/descent "damage". Feature damage(physics) now and PERFECT it later. But until Kazunori-san says that there will be no damage in GT5 I'd still be in hopes that damage will make it's long awaited apperance in GT5. There are plenty of interviews regarding damage in GT5, straight from Kaz himself.
 
G.T
Source - PS3 Fanboy



Rather interesting, but that is only one staff member. Who knows what could happen in the next year and a bit...

Oh man. That brings my hope down a lot, though it is true that they do work their butts off to bring us these games showing high details. It may be hard to implement damage, even different damage every time, but hey, that's what they're paid for. Probably even if they do that, they'll get even more buyers. Can't argue with them though, it's their choices. Every single series of GT lots of people hopes for car damage, but still none. And might never be any.
 
Yes
Oh man. That brings my hope down a lot, though it is true that they do work their butts off to bring us these games showing high details. It may be hard to implement damage, even different damage every time, but hey, that's what they're paid for. Probably even if they do that, they'll get even more buyers. Can't argue with them though, it's their choices. Every single series of GT lots of people hopes for car damage, but still none. And might never be any.

Like I've said its not even official. Worrying bout "no damage in GT5" this early would just bring your hopes down.
 
Yes
Every single series of GT lots of people hopes for car damage, but still none. And might never be any.

To be 100% accurate GT2 did feature damage, but it was none visual and rubbish. I think that is what started a lot of expectations for damage in future GT releases, and to be fair to PD they have always maintained that damage would not be implemented until they were able to do it well (but they also said the same about including the 'ring and we got that in the end).

Regards

Scaff
 
you know what, how bout they skip the damage for GT5 and perfect everything else, that way we still get a good game in a shorter amount of time. then the damage can be put in GT6, which will be made while we are all enjoying GT5. if you want damage so badly, go out and smash up your car, that's the most realistic damage you can get!:crazy:
 
you know what, how bout they skip the damage for GT5 and perfect everything else, that way we still get a good game in a shorter amount of time. then the damage can be put in GT6, which will be made while we are all enjoying GT5. if you want damage so badly, go out and smash up your car, that's the most realistic damage you can get!:crazy:

rofl...one way of looking at it.
 
Why do they?
Realism you say?
Then why not have faulty wiring too? Or bulbs not working? How about cracked windshield? And every other crap that keeps happening in real life?
I tell you why, because it's freaking annoying that's why!
It's bad enough we have to deal with oil change, washing a car, and tire going to waste, that you want to waste credits fixing that stuff when you can spend it on buying cars and upgrades? (soon they'll probably start charging in this game for wasted tires too)
How about actually wanting to do the more important things, like putting body kits, and different tints and lightning, custom paint and all the other things that all the other racing games nowadays have that this bastards at PD won't put. What's their excuse, licensing? Well, those companies that don't want a custom look, then let it be that you won't be able to do it, (which I'm sure they're Europeans) But Japanese and Americans, they have it in other games, so put it on this one too!
I rather have my car look nice and different from other racers, than having a feature which trashes it.
So talk less about damage and more about looks in a car. Hopefully they'll pass by this website and read all these comments and do something about it.
 
Why do they?
Realism you say?
Then why not have faulty wiring too? Or bulbs not working? How about cracked windshield? And every other crap that keeps happening in real life?
I tell you why, because it's freaking annoying that's why!
It's bad enough we have to deal with oil change, washing a car, and tire going to waste, that you want to waste credits fixing that stuff when you can spend it on buying cars and upgrades? (soon they'll probably start charging in this game for wasted tires too)
How about actually wanting to do the more important things, like putting body kits, and different tints and lightning, custom paint and all the other things that all the other racing games nowadays have that this bastards at PD won't put. What's their excuse, licensing? Well, those companies that don't want a custom look, then let it be that you won't be able to do it, (which I'm sure they're Europeans) But Japanese and Americans, they have it in other games, so put it on this one too!
I rather have my car look nice and different from other racers, than having a feature which trashes it.
So talk less about damage and more about looks in a car. Hopefully they'll pass by this website and read all these comments and do something about it.

Well, damage is essential because many people ride walls and things like that, and get better times than people who race fair. On previous gen consoles, it wasn't as big of a deal, but now with online play, it sucks that someone can get a 1 min 7 second run and be in first place on GTHD rankings without even racing fair. Not only that, the GT series is supposed to be "The Real Driving Simulator". How would a simulator simulate driving without consequences for driving into walls or smashing into other cars or riding walls to cheat.
 
In some of the rally games, (The PSone version of Colin McRae comes to mind) damage is "real", but instead of money, it takes time to repair. For example, you have 60min to outfit your car for the next stage.
If you spend x-amount of time fixing damage, you have less time to make changes to tires, tranny, etc, for the stage. No money spent, but a "penalty" is added for more "realism" interjected into the game.
Also, with this bit of realism, if online series races incorporate the time factor, it would encourage cleaner driving, throughout the series.
Then, after the series, you can use money, instead of time to fix the stuff you broke in the course of racing.
 
I hope you can turn on/off the damage feature. That would be nice.

Also, I hope the consequences of the damages are realistic. If I slammed into the wall at 150mph, I should be out of the race.
 
that wold be great, u know what else would be great, better a freakin i. i hate it when i brake early and instead of them going around, what do they do??? they slam me from behind!!!! i want ai that ll avoid me and that they dont have a set path to follow and set speeds. and car customization would be great, i would like my ferrari to look like a tunr instead of other ferrari look alikes. but most of all BETTER AI!!!!
 
Real Driving Simulator.................

It's a sim, not real life. Which means it won't be perfect.....that's impossible.
However, the goal is to become as close as time, hardware, and reality will allow.

When it gets too boring for you, you can go play NFSU
 
Why do they?
Realism you say?
Then why not have faulty wiring too? Or bulbs not working? How about cracked windshield? And every other crap that keeps happening in real life?
I tell you why, because it's freaking annoying that's why!
It's bad enough we have to deal with oil change, washing a car, and tire going to waste, that you want to waste credits fixing that stuff when you can spend it on buying cars and upgrades? (soon they'll probably start charging in this game for wasted tires too)
How about actually wanting to do the more important things, like putting body kits, and different tints and lightning, custom paint and all the other things that all the other racing games nowadays have that this bastards at PD won't put. What's their excuse, licensing? Well, those companies that don't want a custom look, then let it be that you won't be able to do it, (which I'm sure they're Europeans) But Japanese and Americans, they have it in other games, so put it on this one too!
I rather have my car look nice and different from other racers, than having a feature which trashes it.
So talk less about damage and more about looks in a car. Hopefully they'll pass by this website and read all these comments and do something about it.

TruSake

I've merged your thread with the existing GT5 & Damage thread, as two threads on a single subject is simple not required, and had you read that particular thread a number of your questions would have been answered.

Please try a quick search in future before starting a new thread, however in this case even a search would have not been required as GT5 and Damage thread was only a short way down the thread list.


Regards

Scaff
 
Originally Posted by TruSake
Why do they?
Realism you say?
Then why not have faulty wiring too? Or bulbs not working? How about cracked windshield? And every other crap that keeps happening in real life?
I tell you why, because it's freaking annoying that's why!
It's bad enough we have to deal with oil change, washing a car, and tire going to waste, that you want to waste credits fixing that stuff when you can spend it on buying cars and upgrades? (soon they'll probably start charging in this game for wasted tires too)
How about actually wanting to do the more important things, like putting body kits, and different tints and lightning, custom paint and all the other things that all the other racing games nowadays have that this bastards at PD won't put. What's their excuse, licensing? Well, those companies that don't want a custom look, then let it be that you won't be able to do it, (which I'm sure they're Europeans) But Japanese and Americans, they have it in other games, so put it on this one too!
I rather have my car look nice and different from other racers, than having a feature which trashes it.
So talk less about damage and more about looks in a car. Hopefully they'll pass by this website and read all these comments and do something about it.

:eek: Someone has some real anger issues that need to be worked out. Did your dad hit you as a child? j/p But seriously, why are you getting so worked up about a topic that may not even be implemented in GT5? There are people that enjoy damage and people that don't like it. Obviously you are one that doesn't like it. We all know that there should be more customiztion options (not so many Need-for-speedish ones though), but damage would also be fun because you could see that nice body kit that you painstakingly just put on, get ripped off after hitting a stack of tires! Obviously if they put in damage, there would be a feature to turn it off, so you wouldnt have to worry about it. The actual problem they have with visual customization is the fact that they have 700+ cars that they would need to design with and without the options on them which can be quite extensive. Thats why its so easy in games like NFS, because they only have around 90-100 cars (if that) that they need to work with. If you really want the in depth visual customization like that, and you need it now, go play some more NFS.
 
i think there should be damage just so i can see my audi r8 race car or my nissan r89 c race car get ripped to shreads:lol: if any of u guys seen le mans 2006, what was that car that its whole backside got ripped apart?? like everyone is saying, damage would be more realistic....
say goodbye to my 4.5 million cr audi r8....

if u crash into the wall going 150 km or faster, the driver should get killed making u have to start all over:lol::lol::lol::lol:
 
i think there should be damage just so i can see my audi r8 race car or my nissan r89 c race car get ripped to shreads:lol: if any of u guys seen le mans 2006, what was that car that its whole backside got ripped apart?? like everyone is saying, damage would be more realistic....
say goodbye to my 4.5 million cr audi r8....

if u crash into the wall going 150 km or faster, the driver should get killed making u have to start all over:lol::lol::lol::lol:


Nope. I crashed (I'll admit at an angle) into a wall at 190 km/h 6 years ago. I flipped 13 times and was little more than a frame with a drivers seat once I came to a stop.

Not a single problem wrong with me.
I crawled out once the dust settled, put my hand on the pavement and then stood up.

Of course, 35 seconds later the cornerworkers got to me and told me to lie down. I was in so much shock I ignored them. The ambulance got to me about 45 seconds after than and once of the emt's told me to lie down or he'd inject me with a sedative. (he was lying......he could inject me if he wanted to, they would have been too afraid it'd put my lights out and I'd never come back).

shortly after that they pulled my pant's leg up and saw blue...........THEN he told me he'd hit me.
I laid down and didn't get back up for 4 months. Broken back.......
 
IMO damage isn't that important. I mean, GT has always been about being a realistic as possible. The type of damage we have seen in every racing/car game so far, is very far from being realistic. If you're a fan of motorsports you know what I'm talking about. There is no way any company can reproduce the type of things that happen in a real race. Anything short of that is unrealistic.

If the damage in GT5 is just superficial then there's nothing that will stop people from bumping their way through the game. Damage no matter how small, damage always has some effect on a car. Sometimes you can still keep going, and sometimes it will end your race. Things also just break down, how is PD gonna reproduce that? If anything I hope the type of damage in GT5 has the possibly of ending your race. Unlike other games would have you believe, crashing into a wall at 200 MPH should completely destroy your car and the wall. I hope that happens in GT5.

At the very least the damage GT5 should have should accomplish two things. One it should force to drive like real race car drivers. So no bumper cars, no riding the rail, and no backing into a car under braking. And two it has to put the fear in people that their race could end at any moment.

WOW!!! You have my exact views!!!👍 :D
 
I have the exact same opinion. Damage should be severe to prevent wallriding and sloppy driving.
 
Back