Chances of Porsche in GT6

Paid Porsche DLC


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I wouldn't get too excited - EA already made a deal for Forza 4 - and nothing happened in GT5. Now MS shelled out another bag of money and we have this "$agreement$" :D

Just MS using their $ to sell more Xboxes. The sum is probably out of the realm of reasonable investment. The cash MS gave EA will not cover by a long stretch the extra copies of games sold.

But this is MS we're talking about and they can do that.

Sony don't need to and can't afford such frivolous spendings.

The list is ok-ish but would you rather have these two:

View attachment 386178 View attachment 386179


Or these two:

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But maybe they had to include certain cars specified by Porsche ? That would explain the Macan and 914 instead of a several better, more iconic and more recognizable or unique Porsche models like

550

356

993 turbo

928/928 GTS

935/78-81 "Moby Dick"

or the 911 GT1 of Mark Webber.

Any of those instead of Macan and 914 - just a personal opinion. ;)
or the 959 right?
 
I would pay the DLC... and I will pay on my Xbox One for the FH2 version... but if PD uses the RUF license properly it won't be needed. Also the BTR is one of my favourite cars to drive, a real blast :D which probably explains my bias towards it.
 
but if PD uses the RUF license properly it won't be needed.

RUF don't have any of these!

monterey-historics3.jpg
 
Because it's them who own the license and they keep it to themselves. And not only that, they try to tell gamers that they don't have anything to do with what cars are available in other games and that it's a matter between the other studios and Porsche, although it's obvious to everyone that EA have been sitting on an exclusive license for a decade and a half.
I'd argue that even that much isn't obvious. Even before Porsche was thought to have been locked up by EA, they were still very uncommon in games compared to Ferraris and the like. And even after when the Porsche licence is assumed to be locked up by EA (circa Sports Car GT/High Stakes), there were still a handful of games up to 2006 that couldn't have possibly afforded any sort of massive licencing fees that Microsoft might have been paying at the same time (like the SimBin titles, or Test Drive Le Mans). It seems to me that Porsche has to have (or at least, had to have up to 2006) some sort of hand in it, rather than it just being solely up to EA what to do with it.
 
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I wonder why Porsche allowed EA to wreck 911 Carrera 4S with a pressing machine and to blow Cayenne up in Need For Speed The Run. Perhaps they might not take the marketing through games seriously and keep renewing the deal just so that they can earn a static amount of money every year?
 
I wonder why Porsche allowed EA to wreck 911 Carrera 4S with a pressing machine and to blow Cayenne up in Need For Speed The Run. Perhaps they might not take the marketing through games seriously and keep renewing the deal just so that they can earn a static amount of money every year?

A pet peeve of mine, but in my opinion I think a lot of people make assumptions of how vehicle licensing works for video games. With regards to vehicle damage, this is an example of this: a lot of people say manufacturers don't like to see vehicles damaged. While I think this is true to some extent, I think there have been very few cases of a manufacturer explicitly stating they didn't like the way their vehicles were portrayed in a certain game.

What I do think has happened is people have made inferences or educated guesses on what vehicle manufacturers don't want to see based on how video games portray them or a particular manufacturer's absence from a game. To give some examples:

1) Prior to Need For Speed: High Stakes (Road Challenge for those in Europe), video games with licensed vehicles and visual external damage was almost unheard of (Games like Test Drive I through III either featured cracked windshields at best in first-person view or very crude rudimentary damage through polygon only graphics that was barely noticeable), I recall some gamers saying "because manufacturers won't allow it" without really quoting any sources, I feel they got the inference from seeing so many games go without it. Heck, before High Stakes some people felt we would never see real-life cars get smashed up in video games.

2) Honda has generally be absent in video games that feature police chases, although I don't think Honda has officially stated anything about the issue it is almost a safe bet for most people (and likely accurate) that Honda doesn't want to take part in games where their vehicles are involved in illegal police chases.

3) I remember some people saying early Forza games didn't allow cars to roll-over because once again, "manufacturers wouldn't allow it". I kind of doubt every manufacturer in the game came to such a unanimous decision, and again there was no examples of any representative from a car maker stating this was the case - what most likely happened was T10 either didn't want to model roll overs or couldn't get a satisfactory physics model with regards to that.

On a similar note, I find that The Getaway is the only game I've seen so far where licensed vehicles are allowed to catch fire and burn to a hollow shell, whether this is a licensing thing or this was the only franchise to attempt it so far I don't know.

Either way, assuming 1) in my list is right, I would say manufacturers have become more "open" to their products getting trashed in some form, so the damage and destruction seen to vehicles in NFS: The Run might not have been an issue. I know it is a little bit different with film and TV, but vehicles in that medium are constantly destroyed to the point not seen in video games, this is true even in cases where a manufacturer has explicit cooperation or product placement with a project (The Fast and Furious films haven't always treated the featured sponsored Dodges with respect at times).

Ferrari is the only real brand I have seen vocal about how they don't want their vehicles portrayed, and so far the examples have been non-video games ones such as requesting the guy who made the 360 Modena limo to remove the Ferrari badges or expressing distaste at Deadmau5's Nyan cat themed "Purrari" 458 Italia.
 
I'd argue that even that much isn't obvious. Even before Porsche was thought to have been locked up by EA, they were still very uncommon in games compared to Ferraris and the like. And even after when the Porsche licence is assumed to be locked up by EA (circa Sports Car GT/High Stakes), there were still a handful of games up to 2006 that couldn't have possibly afforded any sort of massive licencing fees that Microsoft might have been paying at the same time (like the SimBin titles, or Test Drive Le Mans). It seems to me that Porsche has to have (or at least, had to have up to 2006) some sort of hand in it, rather than it just being solely up to EA what to do with it.

I'm guessing that's why Porsche were not added to the Steam version of GTR2, GTL & not added at all to Race07
 
A pet peeve of mine, but in my opinion I think a lot of people make assumptions of how vehicle licensing works for video games. With regards to vehicle damage, this is an example of this: a lot of people say manufacturers don't like to see vehicles damaged. While I think this is true to some extent, I think there have been very few cases of a manufacturer explicitly stating they didn't like the way their vehicles were portrayed in a certain game.
Stefano from Kunos (Assetto Corsa) said explicitly in an interview that in AC at least, no manufacturer put limits on them regarding vehicle damage beyond not showing blood and human injury. Maybe it's different on consoles, but in that one limited example, straight from the horse's mouth, no limitations.

 
I would personally reccomend the INFINITI or BMW for a car-ish experience (if you have driven the Q60 Eau Rouge Concept in FM5 then the INFINITI is broadly similar to that), the 2X for lunacy and the Alpines for fun.
 
I drift in and out of Gt as well, Forza and Horizon get most of my time, I am trying to adjust to both Project Cars and a new wheel along with how it handicaps me in photo mode.
 
Stefano from Kunos (Assetto Corsa) said explicitly in an interview that in AC at least, no manufacturer put limits on them regarding vehicle damage beyond not showing blood and human injury. Maybe it's different on consoles, but in that one limited example, straight from the horse's mouth, no limitations.



>posting that AC interview again

As I recall, FOM imposed restrictions about car damage in Codemasters' annual F1 games, so that comment somewhat invalid. 💡

Also, regarding this:

Rufs are actually better performing versions of Porsche's anyway
>implying for every Porsche, there's a Ruf version in
>implying people don't want Porsche race cars (inb4 Ruf CTR3 Touring Car)


:rolleyes:
 
>posting that AC interview again

As I recall, FOM imposed restrictions about car damage in Codemasters' annual F1 games, so that comment somewhat invalid. 💡
I specifically said, "but in that one limited example, straight from the horse's mouth, no limitations"...so yeah, perfectly valid.

Also, regarding this:
>implying for every Porsche, there's a Ruf version in
>implying people don't want Porsche race cars (inb4 Ruf CTR3 Touring Car)
No and no.
 
We need Porsche. Just tried the 918 and nearly cried. It is so inherently powerful. It is easy to drive. When you oversteer at 250 km/h it recovers, unlike the P1 and LaFerrari which cause a major accident instead. It feels lighter than any of the other '14 hypercars. It is pretty (although it looks like someone went overkill with the radioactive green on the inside and that green only fits the silver well) and feels incredible. There isn't a word in any language that describes how sad I am it isn't in GT6. It made my dad go wat when the Tomahawk X didn't. It does 0-100 in 2.3 seconds. We NEED PORSCHE IN GT7!!
(Yeah I did just reverse my opinion in around two seconds, the 918 is really that good)
 
At least I get to drive 10 Porsche cars in Forza Horizon 2. It would be nice to see them in GT. The closest was that hidden Porsche in GT3.
 
At least I get to drive 10 Porsche cars in Forza Horizon 2. It would be nice to see them in GT. The closest was that hidden Porsche in GT3.

Didn't know about the hidden Porsche, wish there was one in every series.

At least include the modern RUFs, that'd be a great way to combat the lack of the brand.

RE: FH2 though, do you think this means Porsche are open about coming to 'other' series now? Or is this the case of Turn 10 fronting the money to EA, while PD go 'meh'?

Surely EA wouldn't ask PD for more money than they do to to Turn 10, would they?

100% agree. Would love to see all these added. I have never understood the indifference of so many against Porsche. Especially since it is arguably the most successful sportscar racing marquee.

I didn't think it was an argument, I thought it was a fact ;)
 
I am guessing they paid off EA for those Porsche cars in FH2. That is the second time Turn 10 have done that, as one of the earlier Forza games had a Porsche Expansion.

I am guessing PD are spending enough on other manufacturer licenses without paying off EA.

Having said that, I wonder when EA's exclusive license expires. I would have thought Porsche would prefer their cars to appear in games from popular companies!
 
Well given the news that it expires in roughly 6 months (or as late as 18 months if your pessimistic) I think this thread deserves to be moved up a tad.

https://www.gtplanet.net/porsches-exclusive-contract-with-ea-reportedly-set-to-expire-in-2016/

So, I think we should start a petition, to Porsche, not to EA, to say 'Porsche - please keep your car licenses open'.

My questions to this group are, would that be the right question, and, is 6 months a more likely estimate (31/12/2015) or do people interpret that article as more like 18 months (31/12/2016).
 
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