'Cheating' AI in World Tour mode...

Meh, have AI on pro difficulty and they can't catch me. If they are going faster down straights make sure you are using manual w/clutch
 
What a total non-event IMO.


The AI is dynamic, if you are slow, it does slow down, if you are leading, they push harder.. that's not a bad thing, they 100% are bound by the same physics rules/car rules/everything else that you are, that they try harder if you are leading doesn't mean anything, it's certainly not 'cheating' by breaking the same laws of physics you are bound by..

The insinuation they are cheating is wrong, the insinuation that rubber banding (exceeding the performance of the car) also appears to be wrong..

And, absolutely, definitely, your car is not changed in anyway between races..

AI is never going to be as fast as a good human in these games, that is if you are in identical cars, they are bound by more rigid rules for starters..
I liked the idea that the AI would auto-upgade their cars if you keep winning, however, since all the gift cars are pre-upgraded close to the top of the class anyway, a good driver will often struggle to get a really hard challenge, unless you purposefully just use stock tuned cars..
 
Another thing; do the AI ever make mistakes in this game? I've not seen a single mistake from an AI driver yet and I'm on level 8 or so.

Mine seem to go outbraking themselves all the time. Infact an AI online managed to roll an MC12 GT1 at Nurburgring GP Turn 1 :lol:
 
Even if the Ai does slow down a lot to let u catch up in lower difficulty (may people post what season they are in world tour? ) they dont get extra performance if you are ahead.
 
Mine seem to go outbraking themselves all the time. Infact an AI online managed to roll an MC12 GT1 at Nurburgring GP Turn 1 :lol:

I've seen several spectacular AI driving fails.. it's part of the reason I think they feel more human.

I often find if I get enough overlap, they make room for me, and sometimes adjusting their line whilst clearly on the limit can make them lose control.
 
Mine seem to go outbraking themselves all the time. Infact an AI online managed to roll an MC12 GT1 at Nurburgring GP Turn 1 :lol:

I've not seen any of mine make a single mistake yet! They just follow a really strict line and bash you out of the way if you try and enter a corner at their side. It feels like GT4 :(
 
Watch my video posted above ^

:lol: I like that, it looks like the AI fell asleep at the wheel! I've yet to experience that sort of thing, I've not even seen a car spin out or hit the grass yet, but then I am at a relatively low level. It's good to see that they do make mistakes though 👍
 
:lol: I like that, it looks like the AI fell asleep at the wheel! I've yet to experience that sort of thing, I've not even seen a car spin out or hit the grass yet, but then I am at a relatively low level. It's good to see that they do make mistakes though 👍

I laughed so hard when that happened. Almost like something on the car broke lol. I'm on season 8? I think now, and it's gotten easier imo. weird, maybe i'm just better with R cars.
 
Why wouldn't?

The curb there is actually a jump if you hit it hard and good luck having any control afterwards.

The beginning of the curb, where he hit, is not very bumpy. And if you look at it. No drama when he hit it. Just didn't slow enough and decided to slam into the wall.
 
The AI is dynamic, if you are slow, it does slow down, if you are leading, they push harder.
Just so you know, that's the very definition of "rubberbanding". Whether or not the AI" cheats" while doing so is another matter.
 
There is nothing like the rubberbanding in GT5 that makes your car perform worse and others better. I can tell by the huge leads I maintain in FM4. I'm in the pro leagues now and can still build a good lead and keep it.
 
Um, the human didn't? Video games you can as many times as you want. I didnt see Tanner do that?

You didn't specify would a human do this in a video game. You just said "Would a human do this" and they would/do/did and if you go online , will.
 
Unfortunately, during the quest for next gen lighting, graphics and physics realism, the AI and race structure has remained an archaic arcade arrangement.

Its past time for this universal start in the back of field crap on every race, to be mothballed.

Talk about unrealistic!

There is no racing on earth that one guy is doomed to the rear every race.

Thats why there's "qualifying". Oh wow, what a innovative concept, its only been around over a hundred years.

If you want a few races where you start in the back of the field, leave a few, but not all the races.

Archaic rubber-banding AI needs to be scrapped as well.

(end of rant)
 
HBK
Just so you know, that's the very definition of "rubberbanding". Whether or not the AI" cheats" while doing so is another matter.

Maybe this is why there is so much confusion, rubber banding from my experience is when the cars behind get an artificial 'boost' that exceeds the performance of the lead car..

Dynamic AI that is bound by the same performance limits as the lead car isn't rubber banding to me.

But each to their own...

:)
 
However, i'm now stuck in the Semi-Pro season (on race 5 of 12, Tsukuba) and have only made it that far through the last few races by knocking the lead cars into the grass/walls etc so they wouldn't fly past me (in my higher specced car... - which the game modified for me to make me 'competitive') to never be seen again. Or by blocking them so excessively that i would have a huge collection of bad sportsmanship flags by now.

Just wait till you get to the S-Class Championship, you'll really be having fun then ;)

One thing that seems to be fairly consistent is the AI doesn't know how to late break, so you should take full advantage in the corners. You should try to use this to get into 1rst as soon as possible (like on the first few turns) and just stay there (not making any mistakes), then you should be fine. Trying to work your way through heavy traffic in a straight is a ram fest.

As far as bad sportsmanship, I wouldn't feel too guilty about blocking, as half the time the AI will try to ram you out of the way anyway (and often with great success). :)
 
Just wait till you get to the S-Class Championship, you'll really be having fun then ;)

One thing that seems to be fairly consistent is the AI doesn't know how to late break, so you should take full advantage in the corners. You should try to use this to get into 1rst as soon as possible (like on the first few turns) and just stay there (not making any mistakes), then you should be fine. Trying to work your way through heavy traffic in a straight is a ram fest.

As far as bad sportsmanship, I wouldn't feel too guilty about blocking, as half the time the AI will try to ram you out of the way anyway (and often with great success). :)

S class? Meh, start 8th, in first by the first turn with no contact. Solo hot lapping for the rest of the race.

The only time I'm having somewhat competitive races is in R class cars and even than it's only because I start so far down the pack. Usually have the last lap all to myself.
 
Maybe this is why there is so much confusion, rubber banding from my experience is when the cars behind get an artificial 'boost' that exceeds the performance of the lead car..

Dynamic AI that is bound by the same performance limits as the lead car isn't rubber banding to me.

But each to their own...

:)
Rubberbanding is simply the AI slows down when you are behind them and speed up when you are ahead like there is an invisible rubberband attach to your car and the AI. Dynamic AI could refer to the AI adjust it's speed according to your past lap time at that track but doesn't slow down or speed up during the race. A good example of Dynamic AI would be NR2003. (it also had the rubberband option)
I like NR2003 dymamic AI but hated it's rubberband AI option.

P.S Always with rubberband AI the first few laps doesn't matter that much only the last few do. Even in Master season(7) in World Tour I can let the AI get a head start before I chase them down a lot like Gt5 seasonal events.
 
Here's a trick I found using rubberband AI to my advantage. First let the AI get a head start. Then time your approach so you are about to catch the leading cars at the end of a straightaway. The AI will speed up as you approach then overshoot the corner. My last race I watch the 1ST & 2nd place (I was right behind them) overshoot the corner and mow some grass while I turn the corner.
 
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