Another thing; do the AI ever make mistakes in this game? I've not seen a single mistake from an AI driver yet and I'm on level 8 or so.
Mine seem to go outbraking themselves all the time. Infact an AI online managed to roll an MC12 GT1 at Nurburgring GP Turn 1
I've seen several spectacular AI driving fails.. it's part of the reason I think they feel more human.
I often find if I get enough overlap, they make room for me, and sometimes adjusting their line whilst clearly on the limit can make them lose control.
Mine seem to go outbraking themselves all the time. Infact an AI online managed to roll an MC12 GT1 at Nurburgring GP Turn 1
I've not seen any of mine make a single mistake yet! They just follow a really strict line and bash you out of the way if you try and enter a corner at their side. It feels like GT4
Watch my video posted above ^
I like that, it looks like the AI fell asleep at the wheel! I've yet to experience that sort of thing, I've not even seen a car spin out or hit the grass yet, but then I am at a relatively low level. It's good to see that they do make mistakes though 👍
Watch my video posted above ^
Why wouldn't?
The curb there is actually a jump if you hit it hard and good luck having any control afterwards.
Yes, and worse. See TOP GEAR Tanner Challenge with LFA and Forza 4
better vid
Just so you know, that's the very definition of "rubberbanding". Whether or not the AI" cheats" while doing so is another matter.The AI is dynamic, if you are slow, it does slow down, if you are leading, they push harder.
Um, the human didn't? Video games you can as many times as you want. I didnt see Tanner do that?
You didn't specify would a human do this in a video game. You just said "Would a human do this" and they would/do/did and if you go online , will.
... fine. either way, you wouldn't do that in real life.
... fine. either way, you wouldn't do that in real life.
Just so you know, that's the very definition of "rubberbanding". Whether or not the AI" cheats" while doing so is another matter.
However, i'm now stuck in the Semi-Pro season (on race 5 of 12, Tsukuba) and have only made it that far through the last few races by knocking the lead cars into the grass/walls etc so they wouldn't fly past me (in my higher specced car... - which the game modified for me to make me 'competitive') to never be seen again. Or by blocking them so excessively that i would have a huge collection of bad sportsmanship flags by now.
Just wait till you get to the S-Class Championship, you'll really be having fun then
One thing that seems to be fairly consistent is the AI doesn't know how to late break, so you should take full advantage in the corners. You should try to use this to get into 1rst as soon as possible (like on the first few turns) and just stay there (not making any mistakes), then you should be fine. Trying to work your way through heavy traffic in a straight is a ram fest.
As far as bad sportsmanship, I wouldn't feel too guilty about blocking, as half the time the AI will try to ram you out of the way anyway (and often with great success).
Rubberbanding is simply the AI slows down when you are behind them and speed up when you are ahead like there is an invisible rubberband attach to your car and the AI. Dynamic AI could refer to the AI adjust it's speed according to your past lap time at that track but doesn't slow down or speed up during the race. A good example of Dynamic AI would be NR2003. (it also had the rubberband option)Maybe this is why there is so much confusion, rubber banding from my experience is when the cars behind get an artificial 'boost' that exceeds the performance of the lead car..
Dynamic AI that is bound by the same performance limits as the lead car isn't rubber banding to me.
But each to their own...
LOL, great pic!I have a stock R8, and this happened...
http://www.youtube.com/watch?v=yP9pTYV5wJI
Close Finish by shintastic48, on Flickr
i'm a bit confused really, how do I out power a 908...