'Cheating' AI in World Tour mode...

I love Forza 4, but I really hate the World Tour Mode so far. The AI is really brain dead at times, it seems to go out of its way to brake suddenly in acceleration zones. It also seems to drive you off the road way too many times. I love the community aspect of the game and the fact that you can do the races from the Event List.
 
Keep in mind people, that you actually improve your ability as you progress. This could Be a reason why it gets easier.

It's a process of the harder it gets, the better you get. It's called muscle memory.

In regards to the crazy AI, you have to wait till you get used to their braking habits. There are plenty of moments to pass on certain corners. It's actually part of the game I'm really enjoying. It makes for tough competition.
 
All cars within a given class are not created equal.

Much like FM3 there are certain cars which are much better than others and some better at certain tracks.
Having to start in the back, accel is always important and critical in some races.

My most difficult races so far have been in World Tour R3, trying to run the Ford GT Mk7 against the Ferrari 430.
At Hockingheim winning was tough but doable.
At Silverstone it was practically impossible. Had to resort to turning Sim damage off and rewind on.
It wasn't pretty but I managed to win it.
The 430 race car is way to superior within this class.
Maybe that was a prerequisite for Ferrari to be in the game.

No but i'm in the second to last season in world tour. And i'm literally running cars of one lower class and still putting the AI in there place.
 
Ok, the very last race in season ten is on the full Ring. Did it last night and started trying it in R1 in the back of the pack of AI cars. The pack would brake at TERRIBLE times in areas that they shouldn't brake in while the two cars in front could be seen in the mini map pulling away from me and the numbskulls I am stuck behind. After rage quitting 3 times I went down to S class and won the race by a long shot in my ZR1.

Also has anyone noticed P Muller racing in a grey Ferrari 599 GTO and he is always right behind you. Also on the Lemans straight M Rossi brake checked me while I was drafting his Reventon and caused me to lose it and run off the track, SO I ended up using the rewind to try the scenario a lil different by slowly creeping up the side of me and the psycho side swiped me! Needless to say after the side swiped I got into Burnout paradise mode and pushed him clean off the track and watched im hit the grass and spin out.

At times the AI in this game makes the replays worth while!
 
I'm currently doing a Class S Euro race and the AI are definitely cheating. I'm driving a Ferrari 599 GTO and every single other car out there is faster through both the corners and on the straights, even the other 599GTO is outrunning me at a ridiculous pace. Who the **** thought this would make the game fun?
 
I'm currently doing a Class S Euro race and the AI are definitely cheating. I'm driving a Ferrari 599 GTO and every single other car out there is faster through both the corners and on the straights, even the other 599GTO is outrunning me at a ridiculous pace. Who the **** thought this would make the game fun?

I've still not encountered any cheating AI..

If you have gold XBL, could you save a replay and upload to your storefront? That way we can all see the 'cheating' and just check it's not something normal?

I've tried my Level 45 account and the kids Level 3 account, neither exhibit cheating AI..

But I'd like to spin through a replay, as you have access to the AI cars and their telemetry, it should be obvious if/why they are quicker (Even if it is cheating, or just driving a better line, or has a quicker car)..
 
I've finished the race now, I'll see if I can replicate the original later. I managed to win eventually by simply ramming other cars. Once I was in the lead, my car was miles faster on the straights and I was able to win by a huge distance. While behind the AI, my car couldn't even keep up with them on the straights and they were long gone. It's totally bizarre behaviour.
 
I've finished the race now, I'll see if I can replicate the original later. I managed to win eventually by simply ramming other cars. Once I was in the lead, my car was miles faster on the straights and I was able to win by a huge distance. While behind the AI, my car couldn't even keep up with them on the straights and they were long gone. It's totally bizarre behaviour.

Cool, I'll look forward to seeing a replay next time it happens, if it's clear as day that it's not just a high power car getting traction out the corners kind of thing (The AI has remarkable throttle control), then it'll be good ammo to throw at T10!
 
Exact same situation for me Moglet!

I've pretty much given up on the game now, sorta regretting my purchase. :(
They still have too many samey events and it gets a bit monotonous sometimes. I may come back to it in a few months maybe, who knows.
 
I'm currently doing a Class S Euro race and the AI are definitely cheating. I'm driving a Ferrari 599 GTO and every single other car out there is faster through both the corners and on the straights, even the other 599GTO is outrunning me at a ridiculous pace. Who the **** thought this would make the game fun?

Is your GTO upgraded?
 
Alright, I'm awful late to this party, and there's no way I'm bothering with over a hundred replies, but....

Forza doesn't have rubber band A.I.

This.

I'm sick of people pretending the game uses rubberband AI just because the AI keeps up with them or catches up to them. They don't catch up because the game magically boosts their cars, but rather by fault of the player, whether it be that the player is making mistakes, that the player's car is poorly setup (low top speed on a track that favors high speed, poor handling on a track that demands great handling, or whatever), or both. I've seen it proposed that the AI always catches up, and you never get to pull away, but I've actually pulled away from them in this game, and I'm not terribly awesome at the game.

In fact, probably not even an hour ago I was doing a race at Sunset Peninsula, on the full road course, and I was steadily building up a gap between myself and Rossi in second place, gaining at least a few seconds per lap. Within a few laps I never even saw second place in my rear view mirror, and this was with AI on the hardest setting. (I can't set the difficulty of AI in World Tour, but I know they're at maximum because I've driven against them on various difficulty settings from the event list.) So, it's definitely doable to pull away from the AI if we drive well enough, and remembering that this is coming from a player that's good but not great. If we had rubberbanding, I'd never have been able to build that gap.
 
Alright, I'm awful late to this party, and there's no way I'm bothering with over a hundred replies, but....



This.
.....
If we had rubberbanding, I'd never have been able to build that gap.
Like you wrote you haven't read the post stating in fact Forza 4 has rubberband AI except for the highest difficulty.(same with FM3) In World Tour I have given the AI a half lap start and still beat them as they will wait for me to catch up.

Your last statement is false as there are many games uses rubberband AI that you can pull away from including GT5 (rubberband is removed in seasonal and endurance races). Both GT5 and Fm4 (and Nascar games) doesn't give the AI no where near the amount of boost that an arcade racing games does (Like NFS series) yet the AI still speeds up if you are ahead of around them (or near them) and slow down if you are behind them.

Since most of the experience players will likely be ahead of the AI within a half of lap in both Fm4 and GT5 they are less likely to notice the rubberbanding effect.
 
Forza 4 has rubberband AI except for the highest difficulty.

So, all it takes to solve this issue is... Being a somewhat half-decent driver? Because, unless your car sucks royally, it's fairly easy to beat the game on the highest difficulty. I mean, let's be honest here for a second, the AI is usually terribly slow, even on the highest difficulty.

Dunno, but that's just one more incentive to become a better driver, I think.
 
In 100% even cars (V8 Supercars) I am several seconds faster than the A.I

Even without super long tracks either (4 seconds faster on Laguna Seca and 7 seconds faster on Hockenheim full) and I'm not even an extremely fast driver.
 
^ Exactly. About the only times I struggle against the AI is if my car is set up entirely wrong on a given track. I brought, for example, an S2000 to Sebring, and all of the additional PI went into making it lighter and improve the handling. Needless to say, I had to fight a bit to keep my first place around a power track, such as Sebring.

If the car is even remotely balanced, most people should be able to walk all over the AI, I guess.
 
I did an S Class race around Sedona full with a max power tuned, no suspension upgrading, max tyres and no aero M5 F10 (i.e a very bad set up for the track) and still didn't have an issue.
 
I did an R2 race around Catalunya with a car of the same PI as the rest of the field and just couldn't get 1st (I'm on OK driver! Honestly), so could have easily construed that as cheating, but then realised my car had better handling then speed, where most of the AI was speed over handling, so I changed car (and might have put on TCS ;)) and voila, in identical cars, they certainly where adhering to the same phsyics laws as me and I was able to comfortably outpace them.

I am sure that most people's bad experiences will be down to the chosen car (PI is only an overall indicator, it does not mean much when you are on a specific track), and driving ability is the other factor.. high power cars are a handful, getting maximum traction is quite difficult, it's not just about using TCS, you need the right line/corner entry speed etc..
 

So, all it takes to solve this issue is... Being a somewhat half-decent driver? Because, unless your car sucks royally, it's fairly easy to beat the game on the highest difficulty. I mean, let's be honest here for a second, the AI is usually terribly slow, even on the highest difficulty.

Dunno, but that's just one more incentive to become a better driver, I think.

Agreed. Like GT5 I have to drive with a inferior car to get a challenge. Of course this doesn't solve the problem AI braking more than they should in a lot of corners.

P.S I think the World Tour AI is totally broken. Even on the last season they are extremely slow and make too many mistakes as if it's on easy. The fact the later seasons have more laps makes them even easier than the beginning of the World Tour.
 
P.S I think the World Tour AI is totally broken. Even on the last season they are extremely slow and make too many mistakes as if it's on easy. The fact the later seasons have more laps makes them even easier than the beginning of the World Tour.

I haven't noticed a speck of difference between the AI in World Tour and the Event List. On the same track, with the same cars, they're posting pretty much similar lap times. My experience, at least.
 

I haven't noticed a speck of difference between the AI in World Tour and the Event List. On the same track, with the same cars, they're posting pretty much similar lap times. My experience, at least.

They got noticeably slower in my final season. Never once had to restart a race.
 
THe AI is particularly slow with upgrades, because instead of running their own pace they bunch up together and holding each other back, it's painful to see how slow they are in corners, I go faster in my warmup laps!

It's not rare to see the AI being 7 seconds down a lap, I entered a stock Sagaris in the S class world championship and almost won it.
 
They got noticeably slower in my final season. Never once had to restart a race.

I was still running the same C, B and A-class events in my final season I've started out with, and I never noticed a difference between different seasons...

That said, I did restart a lot of races very often. Because I always got bloody annoyed by the AI scratching my car up in the first corner :lol:
 
I'm sick of people pretending the game uses rubberband AI just because the AI keeps up with them or catches up to them. They don't catch up because the game magically boosts their cars, but rather by fault of the player, whether it be that the player is making mistakes, that the player's car is poorly setup (low top speed on a track that favors high speed, poor handling on a track that demands great handling, or whatever), or both. I've seen it proposed that the AI always catches up, and you never get to pull away, but I've actually pulled away from them in this game, and I'm not terribly awesome at the game.
There is definitely rubberbanding at lower difficulty levels. Rubberbanding does not mean that the AI "cheats". It simply means the AI waits for you when you're behind them and try to catch you when you're in front of them. Yes, Some games do "help" the AI when they're behind. Forza does not.

Contrary to many video games, all AI in Forza are bound to the same physical rules as the player (and such can be easily checked by viewing telemetry in replays).
 
Just choose a different class car, lower if you need. And also check the leader boards and see what cars people are using for that event. I have done a bunch of the lower class races first, waiting to run the tracks many times before moving to faster cars.
 

I was still running the same C, B and A-class events in my final season I've started out with, and I never noticed a difference between different seasons...

That said, I did restart a lot of races very often. Because I always got bloody annoyed by the AI scratching my car up in the first corner :lol:

LOL. Did you see any real races this year? Indy at St. Pete. FIA GT1, American Le Mans, etc.. The first turn for just about every race for much of the season in those series wass like bumper cars to demolition derby.
 
LOL. Did you see any real races this year? Indy at St. Pete. FIA GT1, American Le Mans, etc.. The first turn for just about every race for much of the season in those series wass like bumper cars to demolition derby.

Not that it isn't true, but it doesn't mean it's bothering me any less :D
 
I realize the AI is a lot better in cars that doesn't use too high a slip angle, they are programmed not to slide - at all, hence they are really slow in the road cars, in Gt2 or above they get more competitive.
 
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