Station plaza looking nice
@eran0004 , I had to ditch the one I posted recently in my city because, surprise surprise, traffic AI was being silly trying to en masse cut through past to get to the residential area on the other side. One of these days I'll remember they take the shortest route possible by distance and speed, and don't take into account size of roads or how busy they are, that they'll be clogging up even more.
Anyway I was determined not to lose interest in another European city at the city centre area again so I dug into the wiki and looked up all the building types, what they all look like for different zone shapes, of all three types. Two primary targets, avoiding any ugly illogical parking lots on the back of the blocks and make them a bit more cohesive looking. Far from finished but It turned out pretty well so far I think. I'm not hating the area yet, anyway. Think I might regret the tramway between two one way roads when traffic ramps up though, but I liked the pedestrianised effect.
Knowing the spawn types/colours makes it far easier to achieve something like that although I have found the slight annoying thing where you know for example a 2x4 plot will always spawn a building with a red roof, but when it upgrades it has the chance to change into a 2x2 brown building with a 2x2 parking lot attached to the back. So you have to make them all historical to avoid that.
Also found an interesting quirk with the corners. There are brown 2x3 corners and red 3x2 corners, where the first number is the roadside value and the second one is the depth. But since on a corner both edges are roadside, how does the game decide which is the true roadside value? Well I haven't figured that out, but once you do find which way around it goes the other corners always alternate.
So take this block:
The left one is zoned two on the top road, three on the left. The right one is the opposite, and they will come out as 3x2 red buildings 100% of the time. No matter how many times you force a rebuild, it'll never build as a 2x3 brown building. However switch them round, two blocks on the right top road, three on the left top, they'll always be brown. Therefore if you zone them both the same way, two on the top both sides, they'll always come out different colours.
As I say I can't really work out what the game is doing. It's treating the top road as the roadside against the left road but against the right road, the right road "wins". Dunno, but it's pretty simple to build one corner, see what colour it is, and plan accordingly.
Yes, as you can tell, I spent WAY too much time on this.
