Interesting. I find the arcade view gives me a feeling of motion sickness. Certainly feels abit faster due to the scenery passing quicker at the edges.
coming from a former Turbo Buick guy lol
after driving for 4 years the cockpit view as good as it gets for immersive feel. way i look at it, cant handle GT5's cockpit, wouldnt stand a chance as a real race driver.
You're absolutely right, but I find that the amount of blur just doesn't work for the size of my screen and the distance I sit from it. All that the cockpit view really accomplishes for me is reduce my field of vision by 25%. It's equivalent to getting in the RX-8 and blacking out about a quarter of the windshield (and the side windows).Focus on a spot at any distance. The human eye will focus on it but even just slightly to the side your vision will be out of focus.
Try it.
Cool, I'll need to look that up. I've never experienced "sim sickness" until I tried Forza on the 106" screen. Brief periods of vertigo and nausea. At the time, I pinpointed it to the red and white curbing flashing by me, and it felt like the curbing was at my feet, like the floor was moving under me.Hmm interesting, thats the first I've seen of the bumper view doing that mentioned in this thread. I brought it back from the dead a couple weeks ago to point out an article talking about how Michael Schumacher gets "sim sickness" which is what some of us get from the cockpit view.
after driving for 4 years the cockpit view as good as it gets for immersive feel. way i look at it, cant handle GT5's cockpit, wouldnt stand a chance as a real race driver.
What? Like Joey Logano?
http://www.youtube.com/watch?v=9k270m7ezQw&feature=player_embedded
Sebastian Vettel?
http://www.youtube.com/watch?v=xcJFDmkKmKg
Sebastian Loeb?
http://www.youtube.com/watch?v=UDhoeULYBLc
NO, NOT KAZ!
http://www.youtube.com/watch?v=8wqm_wx7tgw
And remember, these were all press events, so you'd expect them to be showing off cockpit view, no?
You were saying?
A real racing driver isn't strapped to the bumper or roof of his car or even levitating 20 foot up in the air behind his car is he ! A real racing driver sees all of the cockpit from inside the car & has his view of the track partially restriced by the car itself, we get to see some of the cockpit in GT5 & even more if you set 2 buttons to look left & right like most competent wheel users do.
Tell me another thing as well, does a real driver see 4 hands and 2 steering wheels when driving?
A real racing driver isn't strapped to the bumper or roof of his car or even levitating 20 foot up in the air behind his car is he !
A real racing driver isn't sitting in a car that has a TV screen size "view" either. Nor when he looks straight ahead can he see the A-Pillars.
I assume you use the clutch, wear a helmet, gloves etc while your playing Gran Turismo?
Does anyone find the interior view better if they narrow it, at least with the narrowest settings you get rid of the arms?
The funny thing is that when people try to persuade others bumper cam is the most realistic option they always seem to do so using logical arguments like field of view or that you need to regard your TV-monitor as the windscreen, etc.
Aside from the fact most windscreens don't start a few inches above the tarmac this issue isn't necessarily about logic in the first place.
Sure, part of it is eye-candy (nothing wrong with that by the way) but it's also a gameplay element as the game is experienced differently due to the viewpoint you're using.
Which viewpoint is the most realistic is therefore mostly irrelevant as it's the perception of realism you prefer (or using logical or illogical arguments to convince yourself it's realistic) since all views are basically nothing like sitting in a real car (although in my opinion cockpit view gets the closest).
Strange thing is that I used all viewpoints in the license test and found not one view is the overall winner regarding speed, in some tests I admittingly was much faster using bumper cam, in others interior view or even chase cam.
And most of all I need some visual stimulus as well, not just for achieving the best times I can muster but also because it provides me the most enjoyment, and that's the main reason I play any videogame (something a "glass" cockpit with a few dials just simply doesn't).
If you aren't yet convinced by the insanely detailed and often gorgeous interiors however (and convinced this viewpoint is correctly done), you will perhaps never be.
Don't even care if I'm a few fractions slower due to it though (if that's even the case) although races in the rain are a different matter I must admit.
The bigmouth that I am, I told I would only use interior view in the rain as well and when driving alone on a track or in first place I really do, I didn't however foresee spray......(which makes you essentially blind in some circumstances).
The most realistic view is the one provided by bumper cam. It is not realistic to see two wheels and two pairs of hands (your own and the game's recreation of them) and the game's hands don't even replicate your own moves.
I said this before and I say it again. The TV screen is my windshield, my wheel is THE car's wheel, and my hands are THE driver's hands. When I look to the TV screen I look OUTSIDE.
Everything in cockpit cam, at least the way it is implemented now (even in the most restricted FOV) is nothing but a graphical achievement. Nothing to do with reality.
Been saying that exact same thing for years. 👍
cockpit cams however are cool in PC sims like GTR where I can have 3 screens, delete the wheel, move the camera up close to the dash, and the camera turns with the wheel to look into the corners.
This is the truth
You guys are crazy
lol. Seriously, forget for one second that you dont sit anywhere near the middle of the car for a start. Then go sit in your real car with you hands on the wheel and stare into the middle distance. In your periphery you can see your hands, your wheel, the dash, the roof, everything! Unless you press your nose to the windscreen then bumper cam looks nothing like real life.
Whats more is when you're playing computer games you ARE staring into the middle distance. The screen is much farther away than your windscreen and so when you're in the moment and not thinking of field of view you see pretty much the same as you do in real life. You get shadows, you get shakey head, and you get the enclosed feel of being in a car.
Bumper cam is terrible It allows you to see more of the track than you would EVER be able to in real life. The angle is completely different. The lighting is completely different. The sense of speed is completely different. And the FEELING you get, is completely different.
All that said, it doesnt take a genius to know that every single one of us is completely different too. So while I think you guys are crazy I guess more of you think the same about me.
But I still maintain that while the cockpit view may not be 100% realistic, it is still the closest thing to reality in GT5.
PS: Perhaps we should get back on topic some time soon too
Bumper cam is in the middle of the car though. It's wrongly called bumper cam.
Cockpit cam has laggy steering animation and only rotates a little over 90 degrees left/right. I don't like the box within a box feel with most of the steering wheel shown as well as my steering wheel. Tripple screen on a PC where you can change the view properly works best.
Sorry... I meant in real life.
'Bumper' cam has a central viewpoint. I was refering to the fact that in real life, you dont sit anywhere near the middle of your car. (unless you have a mclaren f1 )
Should of been more clear 👍
With regard to the steering animations I really dont notice. My attention is on the road, just like in real life too. Its the periphery sense thats improtant. You see movement and thats all you need
Thats just an illusion. GT5 doesn't simulate driving down the road in a right hand car and bumper cam so called Mclaren F1 central position.
Regarding peripheral vision. When driving in real life my view is on the road, at best I see a fraction of the steering wheel or top of the dashboard, perhaps a slight view unfocussed view of the bonnet (hood). Using cockpit means drawing a silhouette around the screen and needing to pull your chair closer. Bumper cam feel less inhibited and a little bit more like a full windscreen feel. There's no point modelling a bit dashboard or bonnet, it'd be difficult to get it looking good.
What is the point of having most of steering wheel and dashboard in view then. You'd have to be really close to the screen so that when you look down and see the steering wheel and speedo etc so that it reflects just like what would happen in real life when you look down. GT5 speedo is so fuzzy and jagged though, getting closer doesn't help.
I'd only like cockpit shown if I could look down to another screen and its there in a clear resolution. A big wrap around screen or some 9 screen tuned so that its rendering the surroundings and not just stretching an image on some massive screen set up.
Bumper Cam is behind the windshield and not the front bumper and is the same height as cockpit.
Gahhh you sucked me in
To be honest I dont care that much.. Its just fun to debate. I just got finished writing whats down below and thought whatever man! We both prefer our respective viewpoints 👍
This isnt the place for camera discussion anyway
Thats just an illusion. GT5 doesn't simulate driving down the road in a right hand car and bumper cam so called Mclaren F1 central position.
Really? So if you were to hit the apex on a left OR right corner in 'bumper' cam, it wouldnt be the center of the car at the apex point? How about when you're overtaking? Because in cockpit view I know for sure, when I'm trying to pass somebody, I have less room from my POV if they are on the left of me than on the right of me.
Regarding peripheral vision. When driving in real life my view is on the road, at best I see a fraction of the steering wheel or top of the dashboard, perhaps a slight view unfocussed view of the bonnet.
Thats exactly what I said ..? Sit in your car and stare into the middle distance. You see ALL of those things in your periphery. Your focus is on the road.
What is the point of having most of steering wheel and dashboard in view then.
Just to be clear, I said before I use the 'Narrow' POV. Sometimes 'Narrower' depending on the car. I'm going for realism here incase you didnt get that. The pictures that you're referencing dont relate to me.
Just in case you believe that. Bumper Cam is behind the windshield and not the front bumper and is the same height as cockpit.
Just to go back a bit how do you know its not 'bumper' cam thats the illusion. The car underneath the view could be anywhere, its just coincedence that the HUD elements line up. If you sit still and change views the camera shifts.. You dont just get a cockpit pop into view around 'bumper' cam do you?
Ok double edit:
I got curious and decided to go and experiment. These were my findings and how i did it incase you want to replicate:
So I just picked a random track and found a control point. Autumn ring was my pick, and after starting I saw an apex with a white line and a sign reading Autumn Ring. I put it in 'bumper' cam first. My only point of reference was the guages on the screen, so I drove straight towards the sign directly over the white line at the farthest edge. I did the exact same thing in cockpit cam. Except I didnt use any interior reference points, I just drove a straight line passing the white line in the same place, imagining my face would hit the sign..
Ok so I dont explain it very well, but luckily there's a diagram.
I overlayed my findings like this:
When I took the photos I walked along the straight line I was driving to the sign and turned 180. I pointed my camera to where I imagined the farthest edge of the white line was and pressed the shutter.
The one closer in to the corner is 'bumper' cam. The one farthest out in cockpit.
Its as myself, Douqa and others suspected. For me its conclusive, but feel free to do your own tests.. I was just curious 👍
For that matter, why is this thread still open?