This is pretty cool. I’m still waiting for my Laguna Seca time trial approval🫠.View attachment 1238416
Michelin Pilot Challenge
presented by SNAIL
Season 1 on GT7,
PS5 Users ONLY
Races will run monthly on
Friday nights 9:00pm EST
********************************
Event #2
at Road Atlanta
on Friday, May 19, 2023
Room Opens at 9pm EST
Conditions:
Late Morning, SO5
Misty, Cloudless, and Sunny
********************************
Driver Sign Ups
are OPEN and continously
being Accepted
Welcome to Snail's Monthly Gr4 Friday Night racing, the Michelin Pilot Challenge presented by Snail. This is a full "road car to GT4 spec race car" parity series for those who want to build and race their own car. All available cars are currently being used or will be used in the real world Michelin Pilot Endurance Challenge and the VP Racing Sports Car Challenge Series. All eligible cars will be rear wheel drive and will be spec'd closely to their real world counterparts.
All vehicles will have a real world base weight requirement that will not be adjustable, along with front and rear downforce maximum regulations for each car to stay close to the lower downforce of the real world GS/GT4 race cars. Other than these restrictions, all other modifications and tuning are open as long as the final Performance Point (PP) Value is less than or equal to 640pp.
A list of required tuning modifications and livery requirements have been made available and can be found in Section 3 of this post.
Race Events will be once a month on Friday nights, 9pm est.
Start building and testing some cars, and if interested in joining, please post here in the thread.
To Sign Up,
Due to the inconsistent and unstable nature of open lobbies with cross platform use, this series will be exclusively for PS5 users only. Furthermore, drivers who sign up outside of the North American region will have their connection stability assessed among the remainder of the attending roster during test and practice sessions leading up to the season's start. If room stability is compromised, that driver will be asked to leave the event, or possibly the series if it cannot be resolved. I am determined to pilot a stable and smooth running series on this GT7 title. All cooperation will be appreciated. Please have a glance through the first post, and if interested sign up as follows:
Please Copy/Paste the template below and post in this thread with your information:
PSN ID:
GTPlanet ID:
Car Number:
PS5 Platform: answer "yes" or "no"
Car: answer with selected car or reply "TBD"
Vehicle choice is OPEN. The Vehicle List is in Section 3 of the 1st Post. Feel free to select your car upon sign up, or feel free to sign up and select a car later. Car Selection must be done before the first event date (not yet set).
Series Format:
-1 Race Night/Month over a 8 month season cycle. (April 21st, 2023 to November 10th, 2023)
[8 race nights total (1 drop event)]
-15 minute Warm up/Entry session
-15 minute Qualifying Session
-(2) 30 min races (Laps to = 30 minutes)
-Light Damage
-1x Tire wear/1x Fuel Consumption
-Penalties OFF (Steward and Peer Governed)
-GS/GT4 Class Rear wheel drive (road car built to GT4 spec Race Cars)
-ABS is only aid permitted
-Unlimited Roster with grid priority on a first come, first to confirm attending basis for each event
-Vehicle base Regulations using a predetermined "640 PP" value maximum, regulated weights, and regulated downforce maximums to start the season.
-Success Performance Penalties and Awards will be issued after each event for podium finishers and drivers finishing outside the Top 10 Overall for each event to bring the pace of field closer to parity.
-Driver Scoring will be kept.
Series Details and Information
1.) Race Schedule, Race Night Format, Lobby Settings, Qualifying Procedure, and Party Chat Rules Hub
ALL USA Based IMSA Tracks
Event #1: Watkins Glen (Apr. 21st)
Event #2: Road Atlanta (May 19th)
Event #3: Laguna Seca (June 16th)
Event #4: Daytona Road Course (July 21st)
Event #5: Trial Mountain (Aug 18th)
Event #6: Mount Panorama (Sept. 15th)
Event #7: Blue Moon Bay Infd A (Oct. 13th)
Event #8: TBD (Nov. 10th) Finale
(In the event PD gives us an additional real world North American circuit before October, it will be used for the Season Finale.)Race Night schedule and format to be announced
The schedule below is a guide to stay within a 1.5 hour time window, but may vary depending on issues throughout the night
9:00pm est - Room is opened for warmup and "scrutineering/spec verifications"
9:15pm est - Qualifying (15 minutes)
9:30pm est - Start Race 1 (30 minutes)
10:00pm est - Scoring/Replays/ Break (10 minute)
10:10pm est - Race 2 (30 minutes)
10:40pm est - Post Race Scoring/Replays/Chat
10:45pm est - Room is closedSeries Lobby Settings
(Lobby Settings to be edited as additional GT7 lobby features become available)
Basic Settings
Room Mode: Practice/Qualifying/Race
Room Privacy: Friends Only * (we are accepting PS5 entries only)
Room Settings
Room Name: Snail-MPC, Event #1-6 (Date)- Members only
Race Type: Race for Real
Fixed Room Ownership: No **
Max no of participants: 16
Required Sportsmanship Rating --
Required Sportsmanship Rating --
Track Settings
Track: As per Race Date
Select Condition: See Event Details
Laps: laps to =30 minutes
Race Settings
Start Type: Grid Start
Grid Order: R1, Fastest First/R2, Reverse Grid from previous results.(Set by Host)
Grid Boost: None
Slip Stream Strength: Real
Visible Damage: On
Mechanical Damage: Light
Tire Wear: 1x
Fuel Consumption: 1x
Initial Fuel: Default
Grip Red. On Wet Track / Track Edge: Real
Race Finish Delay: 180 sec
Overtaking System Usage Time Multiplier: Default
Qualifier Settings Time Limit: 15
Qualifying Continuation Time: 120 sec
Tire Wear during Qualifying: same as race
Fuel Consumption Qualifying: same as race
Regulation Settings
Filter by Category: Open
Balance of Performance: Off
Power Limit: none
Weight: none
PP Max: set to highest PP value noted on Driver Regultion Chart (started at 640.00pp)
Maximum Tire Rating: Racing Hard (RH) Minimum Tire Rating: Racing Hard (RH)
Livery Restrictions: No Limit
Type of Racing Number: No Limit
Assign Car Number Automatically: None
Tuning: No Limit
Kart Usage: Off
Ghosting During Race: None
Shortcut Penalty: None
Wall Collision Penalty: None
Wall Collision Detection: Default
Side Contact Penalty: Off
Correct Vehicle Course After Wall Collission: Off
Replace Car at Course Out: Off
Flag Rules: Off
Limit Driving Options
Countersteering Assist: Prohibited
Active Stability Management (ASM): Prohibited
Driving Line Assist: Prohibited
Traction Control: Prohibited
ABS: No Limit
Auto-Drive: Prohibited-9:00pm est: RACE ROOM IS OPEN (or Reset) for ENTRIES ONLY- Warm up laps permitted (Verify your Driver Specific BOP/PP regulations before making your entry.)
-9:15pm est: All previously confirmed driver entries must be in by this time. (Standby drivers will be notified via a posted invite in the thread if grid openings are available)
The Host or Series Director will instruct all Drivers to begin Open Qualifying. Run as many laps as you choose to set a time. Do not return to lobby for tuning or cancel your entry at any time during this Open Qualifying session. Park your car in a safe area on track or return to pits (do not cancel entry) if finished lapping early.
(Drivers entering the race room late, after 9:15pm est, may still make their entry and set laps using the remaining time available up to the start of Race 1 if a vacant spot is still available)
At approximately 9:30pm est, the Series Director or Host will message the finish of qualifying, and qualifying times will be Recorded.
After a short 2-3 minute break, we will start Race 1.RACE NIGHT ANNOUNCEMENT
16 player Party Chat Policy
The Party Chat feature will opened after the Race Room with the following Rules:
1.) It is required that drivers enter the Open party chat to help in the flow of communication to start the night and communicate Caution requests/issuing and directives during the Caution.
2.) Open Conversation is allowed at the opening of the Race Room to the official start of Qualifying, approximately 9:15pm est. ALL MICs MUST BE MUTED AT THIS TIME, thru Qualifying, and Race (Host will remind all drivers to please mute mics before the call to start qualifying)
3.) During the race, Drivers may only come on the mic to verbally request a Caution/Yellow Flag, and for the Caution to be issued by the Race Director and directives related to the Caution.
4.) Once the race finish countdown is complete, drivers may resume un-muted conversation up to the call to mute mics before the next race.
Be reminded that no discussions regarding on track incidents are to be discussed, except obviously, if it is simply an apology and no more. Please review the penalty guidelines for more detail on this policy.
And Lastly,
Please don't be that guy who has their mic on the whole race (If your headphones do not have a mute feature, simply leave the party chat before the Qualifying Session begins**
Hopefully this will add to the overall quality of these Events.
2.) Driver Related Information Hub
Points Structure
The points below will be awarded for each race.
1st = 35 points
2nd = 30 points
3rd = 27 points
4th = 24 points
5th = 22 points
6th = 20 points
7th = 19 points
8th = 18 points
9th = 17 points
10th = 16 points
11th = 13 points
12th = 10 points
13th = 7 points
14th = 5 points
15th = 3 points
16th = 1 points
*No bonus points for pole or fast laps
**70 Points Available for an Event Sweep.-All drivers will start the season at a pre-determined "640 PP" value maximum
-All cars must adhere to their weight regulation and specified downforce range for the given car.
-Changes to driver PP regulations will be adjusted after each event based on each driver's Preliminary Overall finishing placement prior to any penalty points issued and will be noted at the bottom of the Drivers List Post.
-"PP" value adjustments will be issued after each event for podium finishers and drivers finishing outside the Top 10 Overall to dial in the parity of the field as the season progresses.
See below:
1st Place Overall: -7 PP from existing PP Regulation
2nd Place Overall: -5 PP from existing PP Regulation
3rd Place Overall: -3 PP from existing PP Regualtion
4th-10th Overall: No Change
11th&12th Overall: +2 PP added to existing PP Regulation
13th-16th Overall: + 3PP added to existing PP Regulation*Grid priority is on a first come, first serve based upon each driver's confirmation to attend each event.
*First 16 Drivers to confirm for an event guarantee their entry and grid spot for that event
*Any Drivers that confirm outside the first 16 will be on a Reserve wait list based on when they confirmed as well.Race Night CONFIRMATION, ABSENTEE REPORTING, and PARTICIPATION POLICY
Driver "Race Night" confirmation policy
-A Confirmation Reminder Post with ALL drivers tagged will be posted in the main thread as well as a PSN conversation by the Friday of the week before a scheduled Race night
All Drivers, may "Early" confirm their attendance or availability at any time after the most recent Event to establish their priority and grid spot fo the next event.
-All drivers tagged are asked to confirm that they "will" or "will not" be racing by 5pm est Thursday (day before race night) to guarantee the scheduled race.
-A minimum of 10 drivers confirmed to attend will be required to guarantee the race night.
(if minimum is not reached, event will be postponed 1 week. If minimum is still not established for the make up date, the event will be cancelled and we will move onto the next venue)
Race Night Participation Policy
Any drivers that confirm their attendance for Race night are holding a grid spot and committing to a full night of racing. For this series format to function the way it was intended, participation to the end of race night is extremely important. Therefore, any driver who leaves prior to the conclusion of race night will receive -5 Points for the Race Event.
-If unable to attend due to a change of circumstances or plans, please notify me as soon as reasonably possible if you are unable to make the event.
*The latest acceptable notice without any recourse is 9:10pm est. *
Any drivers who are confirmed to attend, and fail to appear, will automatically default to a Reserve for their next confirmed event.
Exceptions:
(If you disconnect during a race, please return to the room and wait out the remainder of that race. This will satisfy the above participation policy.)
[Life does dish out Emergency situations. If this occurs, please exit the race and post the message: "Emergency Exit Needed" before leaving the room.]
Please remember that a grid spot was held for you to race when you confirmed attendance which placed other drivers on the waiting list. Let's be sure that the grid spots we are holding are being used up for the night.
Thanks Fellas.ALL Drivers attending a race night event will be required to submit their performance spec sheet (via screenshot) to the series PSN group chat between the time that the room is opened (9pm est) to the start of Qualifying (9:15pm est)
-If Race 1 is missed, and the driver is attending Race, he must submit before the start of Race 2.
-These will be reviewed post event.
-Failure to meet your specific regulations or submit spec sheets will result in a 10 point penalty assessed against your total score for the event.
It should look like the attached picture, and must be done prior to every event. (Disregard the 650.00pp regulation in picture, just an example)
View attachment 1244687
Spec sheet must show:
-Weight (as noted in chart below)
-PP Spec 640.00pp for all drivers at start of season - do not exceed
(driver specific after Event #1)
-front and rear aero (not to exceed max's shown in chart below)
-tires
Again, these will be reviewed after each event. Please dont forget.
View attachment 1246829
3.) Vehicle Information and Regulations Hub
Eligible Vehicles:
Aston Martin V8 Vantage S '15
BMW M4 '14
Camaro ZL1 1LE '18
McLaren 650S '14
Mercedes AMG GT-S '15
Mustang GT350R '16
Nissan Z Perfomance '23
Porsche Cayman GT4 '16
Toyota Supra RZ '20
Weight Spec and Downforce Maximums (Front/Rear)
View attachment 1246829
Vehicle Build Sheet
-ALL CARS MUST BE SPEC'D TO SPECIFIED BASE WEIGHT FOR EACH CAR AND WILL NOT BE ADJUSTED
-All other adjustments/tuning/hp specs are allowed to reach the base 640pp base regulation for the season opener.
-Success Handicap/concessions will issued as a "PP" required regulation and the vehicle must be adjusted thru aero, hp, or other means to reach new pp regulation after each event.
Required Parts List (All parts below must be installed as noted/if available)
-Weight Reduction: apply enough to get under the required base weight, and add ballast as necessary to meet specified vehicle weight
-Power Restrictor
-Ballast
-Fully Customizable LSD
-Increased Body Rigidity
-Racing Brake Kit (Slotted ONLY)
-Racing Brake Pads
-Brake Balance Controller
-Full Customizable Suspension
-Fully Adjustable Racing Transmission (Sequential Type)
-Racing Clutch Kit
-Racing Hard Tire Compound
-Racing Exhaust System (may apply Sports or Semi-Racing for desired sound)
-Addtional power adders may be added, but be sure to not add too much to the point there is no room for removal for BoP handicapping purposes.
-Wide Body Upgrade is prohibited on ALL cars
-Allowed Aero: Front, Side, and rear deck spoilers ONLY (Any height). NO "lower" rear spoilers/diffusers allowed
(Max front/rear downforce figures should not exceed specified range for chosen car- noted in "Eligible Car List")
-Roll Cage must be installed if available.
-Wheels must be standard size (most are 19") for chosen car and must retain the stock width and offset.
-Hood Pin Option 1 (gray pullbtab style)
-Headlight: highest available headlight beam
-liveries must be rendered to series requirements
(See example pictures and requirements list)GS Class Livery Requirements
Creative freedom on graphics or design. No inappropriate graphics. After main design is complete, all of the following decals must be present and sized close to example livery shown above. When finished, be sure to take side, front, rear, and top profile pictures over white background and post in the thread or pm for approval.
Sides
-Michelin Pilot Challenge Numberplate and driver's number in white using GT7 default font
Michelin Pilot Challenge Numberplate
-Digital display board next to Numberplate
Digital Display Board
-GS Class decal above or next to Numberplate
GS Class Tag
-Motec decal behind front fender arches
Motec Decal
-Snail decal in front of rear quarter arches
White
SNAIL Decal - White
Black
SNAIL Decal - Black
-"Snailracing.org" decal on A-pillar (if able) or on C Pillar.
snailracing.org decal
-Michelin decal in front of front fender arches or front bumper corners
Michelin Decal
-Motul decal in front of front fender arches
Select from default sponsors
-Michelin man decal behind rear quarter arches
Michelin Man Decal
-VP Racing Fuels decal behind rear quarter arches
VP Racing Fuels Decal
-Main Sponsor on doors or main body of quarter panels (Driver to source/create)
-Secondary and additonal sponsors, place on sides at will (Driver to source/create)
Front
-Michelin Pilot Challenge decal right front
Michelin Pilot Challenge Emblem Decal
-IMSA decal left front
Red
IMSA Decal - Red
White
IMSA Decal - White
-"Tow " decal pointing to tow hook
Select "Racing Decals" in editor
Rear
-Michelin decal in license plate box
Michelin Decal
-GS Class decal on left face of rear bumper
(Same as sides)
-IMSA decal on left face of rear bumper
(Same as front)
-Michelin Pilot Challenge decal on right face of rear bumper (Same as front)
-driver number in white on right face of rear bumper
(If white car, overlay on a blue round corner box)
-"Tow " decal pointing to tow hook
Hood
-Primary sponsors largest
-additional sponsors added at will (small decals)
-Electric Cutoff decal -place on hood, drivers side near windshield.
(source from "Racing Decals" in editor)
-"E". extinguisher decal -place on hood, driver side near windshield next to Electric Cutoff decal
(source from "Racing Decals" in editor)
Windshield banner
-Blue background (same color as number plate blue)
-Michelin Pilot Challenge decal, centered
Michelin Pilot Challenge Banner Decal
-Car manufacturer emblem on driver side corner of banner
(Driver to source decal)
-Driver Number in white lettering on the passenger side corner of the banner
Spoiler (paint black)
Bottom
-Main Sponsor name/decal
Top:
-black overlay to cover spoiler bottom decal.
-Michelin Pilot Challenge Banner Decal in white lettering (Same as windshield banner)
Spoiler Winglets
-Driver's home country flag
(Driver must source home country flag decal),
(must cover entire winglet), (go to -10 Depth to remove any overrun onto spoiler top/inside of winglet)
ALL DRIVERS ARE REQUIRED TO SUBMIT THEIR FINAL RENDERED LIVERY FOR SERIES APPROVAL
View attachment 1238570
View attachment 1240030View attachment 1240031View attachment 1233611Baseline Tunes used for Testing:
Used Priano tuning as a base with the parts shown and required for the series. Reminder, no "Widebody" modifications are permitted in the series. If installed, buil a new car (cheaper than putting back to normal). Racing Transmission ratios were left as they were (not Priano's tuned ratios), and aero adjusted to my liking and to achieve the 640pp spec. (Changed from 650pp to 640pp after update 1.31)
Weight, Power, and PP for each car during Testing at Road Atlanta
View attachment 1239833
Porsche GT4
View attachment 1238534View attachment 1238533
Camaro GT4R
View attachment 1238535View attachment 1238536
BMW GT4
View attachment 1238537
View attachment 1238837
Mercedes AMG GT4
View attachment 1238539
View attachment 1238540
Mustang GT4
View attachment 1238541View attachment 1238542
Aston Martin GT4
View attachment 1239351View attachment 1239352
Toyota Supra
View attachment 1239827View attachment 1239828
Nissan Z Performance
View attachment 1239829View attachment 1239830
McLaren 650S
View attachment 1239831View attachment 12398321.) Each Driver may request 1 change of car to another eligible car within the series per season.
2.) Drivers must pm me formally of their request with their new car choice.
3.) A new livery must be rendered, submitted for approval, and a new driver side profile picture must be provided to update the driver profile page and spotters guide.
4.) Drivers who have earned any concessionary PP, will default back to the starting 640.00pp regardless of how many were accrued.
5.) Drivers with any handicap points are not eligible to change cars until they return to the 640.00pp starting regulation or have moved into concessionary PP regulations.
6.) No car change requests will be accepted after Event #4 (past mid season)
4.) Caution Procedures
Yellow Flag/Cautions Process
Since this series will be a (2) 30 minute race format, we will be instituting a "Called Caution/Yellow Flag" feature to regroup the field in the event of an incident. (1 Caution available for each Race)
The following processes and rules will apply:
1.) ALL Drivers must enter and remain in the 16 driver party chat whether they have a Mic or not. (Chat audio will come through your monitor/tv for those without a headset.)
2.) Mics must be muted at all times, Except:
a.) When a driver verbally requests a caution/yellow flag, or
b.) When the Host/Race Director grants and calls the "Full Course Caution", or directions during Caution (Green this lap, etc)
NO OTHER VERBAL CONVERSATION IS ALLOWED DURING THE RACE
3.) Drivers should continue racing until the Host/Race Director verbally calls out:
"Full Course Caution"
4.) Single Car accidents or "off-tracks" are not permitted to request a Caution at any time. (This can be cause for distraction and will be met with a penalty assessed post race)
5.) At least (2) Drivers of any size incident must request a Caution for it to be issued.
6.) ALL drivers must slow to 65-70 mph, single file, and avoid any contact with other cars.
7.) A maximum of (1) Cautions/Yellow Flags per Race will be afforded. (If there are incidents after a caution was granted, we will stay Green Flag.)
8.) NO PIT STOP. This is a regrouping caution only.
9.) The Caution period will be the remainder of the lap if the incident occurs early in the lap and the field can be quickly re-grouped, or one additional lap if necessary. Race Director will decide and instruct when the field is to return to Green, or whether an additional lap is necessary.
10.) NO Cautions will be granted for any incidents that occur in the final 2 laps of any race.
11.) Cautions called and Granted in the Opening 2 laps will be issued, leaving none left for the remainder of the race. In this situation, the incident will automatically initiate a review with penalties being issued to the driver(s) that created the incident.
PLEASE TAKE CAUTION IN THE OPENING LAPS AND AVOID INCIDENT IN ANY WAY POSSIBLE
How to Call for a Caution:
(At least (2) Drivers of any size incident must request a Caution for it to be issued.)
1.) Verbally over Mic, say: "Caution Requested, by (your name)"
OR:
if No Mic, text in the chat box: "cr" or "Caution"
(If no response from the Host/Race Director within 10 seconds, request again)
2.) Host/Race Director will respond:
"Full Course Caution" when acknowledged.
(Drivers should continue to race until the Caution is acknowledged and issued)
Play by Play Process during a "Full Course Caution"
Once "Full Course Caution" is called:
1.) The Overall race leader becomes our pace car and is to gently slow to 65-70 mph, with all drivers catching up and slowing to the 65-70 mph pace speed, single file and in the position they were in when the Caution was issued
2.) Overall Race Leader is to pace the field for the remainder of the lap when the Caution was issued and/or 1 complete lap if necessary.
3.) All drivers are expected to be grouped up before the final corner. If not grouped prior to final corner, the Race Director will instruct an additional Caution Lap.
4.) Once the field is grouped up and the Race Director is satisfied, he will announce "Track going green on my Call"
5.) All drivers are to maintain position and pace speed until the Race Director calls " Green flag, go, go, go"
6.) The Race Director will call the start at any point from the exit of the final corner up to the finish line for long straight away start/finish lines, or on the longest straight following the start/finish line.
7.) Drivers are not to try and jump the start. Any Driver that causes contact or overlaps the car in front of them in any way prior to the green flag being called will recieve a 5 point penalty assessed to their overall point total for the night. Wait for the Green flag call.
8.) Drivers may begin racing as soon as "Green Flag" is stated by the Race Director.
5.) Penalty Reporting and Information Hub
Drivers may file incidents after the last race on Friday race night to Monday at 11:59pm est of the same weekend.
Penalty filing instructions
-Submit your incident(s) by filing via pm to the Chief Steward
NOVA-0479 (Chief Steward)
Incident filing PM's must include the following in this order for each incident to be accepted:
*Conversation Title: "Your PSN ID": IR filed against "PSN ID of driver you are filing on"
*Include the following information in the report:
-PSN name of the driver being filed against
-Your PSN name
-Race Number the incident occurred (Race 1,2)
-the lap number that the incident occurred
-the time the incident occurred (Use time posted in the middle of the screen)
-description of the incident being filed
(Multiple offenses filed on the same driver may be included in the same group PM)
The Chief Steward will select 3 peer drivers to judge the incident(s) in question and will review all incidents filed and submit a ruling in the respective incident group pm by 6pm Friday of the next race event.
UNDER NO CIRCUMSTANCES SHOULD AN INCIDENT BE FILED OR DISCUSSED IN THE MAIN THREAD, IN RACE, OR THE INGAME LOBBY. IF THIS OCCURS, A MANDATORY UNSPORTSMANLIKE CONDUCT PENALTY OF UP TO 50 POINTS WILL BE DEDUCTED FROM THE SEASON'S TOTAL, AND POSSIBLY A 2 EVENT SUSPENSION FROM THE SERIES AT THE STEWARD's DECISION AND DISCRETION
The Stewards will be utilizing the penalty guidelines set up and used within the Snail Spec Racing Series. Follow the link below for:
Penalty judging Guidlines
All Stewards are to review a replay of an incident in question and reply to the PM with their opinion as to what "Level" the incident falls under, and a recommended point value within selected level to deduct.SNAIL OLR, Policies and Guidelines
Table of Contents Sunday night racing starts at 9:30 PM Eastern Time / 6:30 PM Pacific Time The SNAIL OLR Rules of racing in SNAIL Qualifying Rules Track Boundaries Where you can go and where you can't SNAIL Incident Report & Review How to report when you feel you have been wronged SNAIL...www.gtplanet.net
*The Chief Steward will make a final review of all incidents filed, taking into account any rebuttals and the other Steward's grading of the incidents and will make a final ruling for issuing penalty points.
*Please Note: If the Chief Steward deems, in any way, the lead driver lost control, and the chase driver attempts to brake or evade, but still makes contact, no penalty may be issued at the Chief Steward's discretion. *
Penalty points will be shown in the Overall Season Standings Scoresheet and will be deducted from the event score it was recieved.This series will be adhering to the following linked OLR and good racecraft guidelines when deciding fault for any reported incidents.
https://www.gtplanet.net/forum/threads/snail-olr-policies-and-guidelines.332619/#post-12630786. **
Note: Disregard Snail OLR, Section 14: "Incident Reporting Instructions". This Series will have it's own Reporting policy and Instructions in the tabs below
The time trial is for placement in the Sunday league racing. This is a seperate series under the SNAIL umbrella that runs on Fridays. Feel free to join and pick an eligible car. From there follow the build instructions and render a livery. Is a great series, and very competitive.This is pretty cool. I’m still waiting for my Laguna Seca time trial approval🫠.
Thank you for the clarification! I will move forward then!The time trial is for placement in the Sunday league racing. This is a seperate series under the SNAIL umbrella that runs on Fridays. Feel free to join and pick an eligible car. From there follow the build instructions and render a livery. Is a great series, and very competitive.
I will have a practice lobby open later today for about an hour or so. Intention is to be done by 8:30est so as not to conflict with Sunday night driver schedule. Targeting lobby open about 7p est.
A little under 6min super cut compilation from 4 6-lap practice sessions last week.
Why not just post the actual tune? I really wish people didn't treat these like nuclear codes. It gives the impression that the magic is in the tune. I'd like to see a video of someone throwing a lap like that down and immediately going to the settings screen and showing the tune.Slap a team chevy sticker on your car. Welcome to the team. You’ll have to turn some laps and grind tho. Give me feedback and we’ll see if we can have some success. I’ll teach you how to set up these race cars. We ran a similar package in my GT1 days. Low DF, but a lot more HP. An aero package similar to this I’d have a package set up for 650 hp. I was the car chief for that series for a long time. Now, I’m a little behind on GT7. I’ve been away for 8 years. But I promise we’ll get caught up. It’s just going to take some time.
I’d like to see these Chevy’s up front for the remainder of the season. That would mean a lot to me. There wasn’t a day that went by over the past 8 years I didn’t think about sim racing. It is a true passion of mine. I just love the grind, the preparation, the community. I am here to prove to myself that I can still do this at an elite level or give it one heck of a shot.
Let’s run some preliminary races tonight. Starting around 9 to 9:30 pm eastern time. 10 lap shootouts. Just to get things oiled up.
Practice lobbies pop up randomly over the course of the month, and get more abundant as race night gets closer. We run 1 point event per month on Friday nights. Next race is this Friday, 5/19 at Road Atlanta. We have a full grid, but reserves are welcome in the event of last minute drop outs.How often you guys open this lobbies?
Why not just post the actual tune? I really wish people didn't treat these like nuclear codes. It gives the impression that the magic is in the tune. I'd like to see a video of someone throwing a lap like that down and immediately going to the settings screen and showing the tune.
Lots post things like "here's a base tune to work from" but it's probably pretty far off the actual tune. Would be nice for someone putting down laps like that to display their full tune. I'm not even driving the Camaro but it would be nice to see how much difference the "real authentic tune" makes to lap times...not the "base tune". This is a handicap league for fun, not some high stakes million dollar online league.
Well, I mean that’s just racing in general, right? If we weren’t competing within our tune, we should all just go back to the non-tuning, one make division of SNAIL. I don’t like just giving people tunes because it takes away from them putting in the grind and learning what it takes to get what you need from the car. Now, I don’t care to help you learn if you want to put in the work. A Champion can do it all. You don’t want to win a Championship and then look back and say. Well, it would’ve been nice had I done that myself, but Chris gave me the most important ingredient in this division of racing. I know I wouldn’t. You grinding and racking your brain may be a pain now, but it’s going to make you a more complete competitor in the end. And you’ll be thankful for that. On a side note. There isn’t a magic tune. I adjust to what I’m feeling I need at that particular time. You can ask the guys I’ve practiced with, that I’ll make an adjustment from race to race. A tune constantly changes and you have to build that adjustability into it. You just go to where you need to go and adjust. What you’re referring to is like being a race of people on a planet, taking a hundred years to build the perfect utopia, and then an alien race coming there and saying, “hey, I love this place”. Then you saying, “okay, you can just have it.”lolWhy not just post the actual tune? I really wish people didn't treat these like nuclear codes. It gives the impression that the magic is in the tune. I'd like to see a video of someone throwing a lap like that down and immediately going to the settings screen and showing the tune.
Lots post things like "here's a base tune to work from" but it's probably pretty far off the actual tune. Would be nice for someone putting down laps like that to display their full tune. I'm not even driving the Camaro but it would be nice to see how much difference the "real authentic tune" makes to lap times...not the "base tune". This is a handicap league for fun, not some high stakes million dollar online league.
I get your angle, and each driver is completely entitled to share or hold back their tune as they chose. I have no reason not to share the tune. It's not too far off from the published tune from Priano in the tuning section of these forums with a few subtle tweaks. Rarely have I experienced a tune afford any more than a second of achievable time over stock....maybe I suck as a tuner as well. The point that alot of guys miss, is that with this series, the tuning really will not eventually matter. If you optimize and max out your tune for this event and inihilate the field, you will receive the -7pp handicap going into the next event. If you happen to find a way to tune yourself to the front again, you get handicapped again....and, the concession points for outside the top ten come back to you much slower than the handicapped being placed on you. Tuning the car and setting up for consistency is more important in this series than outright pace. If someone is faster with the same car from utilizing my tune, more power to him...he'll eventually pay for it. I play the long game. Finding a 4th or 5th place overall finish for each event across the entire season could yield better finishing standings than one or two wins with handicaps that strapped you for more races. I set up and race for the battles and hope to get into that 4th-5th place overall. But, it does make it interesting. This is why tuned or not tuned doesn't really matter as the season progresses. Consistency on track and consistent finishing placement is key.Well, I mean that’s just racing in general, right? If we weren’t competing within our tune, we should all just go back to the non-tuning, one make division of SNAIL. I don’t like just giving people tunes because it takes away from them putting in the grind and learning what it takes to get what you need from the car. Now, I don’t care to help you learn if want to put in the work. A Champion can do it all. You don’t want to win a Championship and then look back and say. Well, it would’ve been nice had I done that myself, but Chris gave me the most important ingredient in this division of racing. I know I wouldn’t. You grinding and racking your brain may be a pain now, but it’s going to make you a more complete competitor in the end. And you’ll be thankful for that. On a side note. There isn’t a magic tune. I adjust to what I’m feeling I need at that particular time. You can ask the guys I’ve practiced with, that I’ll make an adjustment from race to race. A tune constantly changes and you have to build that adjustability into it. You just go to where you need to go and adjust.
Lots of rhetoric….
Parts limitations in regard to what? Each car maintains a static weight the entire season, and aero must be in the acceptable range for each car that must be sent to me for scrutineering when the room opens. Any out of spec or failure to submit results in penalty. Also, if any car is caught with an added lower diffuser installed, that will also result in a penalty as it specifically state that it should not be installed. This can be noticed thru a simple replay review. Otherwise, drivers can tune any aspect of the car as long as they achieve their pp regulation for the event.Ok, so it’s the magic tune. That’s all you had to say bro. No sharing
What I was trying to say, and probably no one else will, is yes, this is a tuning series, but there are parts limitations that are somewhat unverifiable because the room can’t be set to non-tuning. Make sure you aren’t using some “extra” parts by mistake
Okay, so let me get this straight. You think the reason that I’m half a second faster is because of some magic tune or illegal part? And for all we know someone could be faster than I am and they’re just not reporting times. That’s kind of abrasive, dude. What have I done to cause you to act this way?Ok, so it’s the magic tune. That’s all you had to say bro. No sharing
What I was trying to say, and probably no one else will, is yes, this is a tuning series, but there are parts limitations that are somewhat unverifiable because the room can’t be set to non-tuning. Make sure you aren’t using some “extra” parts by mistake
No, those are the specific parts that I required to be installed on all cars. All other available parts/upgrades are allowed to be added as long as the driver's pp regulation is met, and its not noted as prohibited.There is a specific list of approved tuning parts for each car on the first page right? Not just aero. Just saying it’s not Willy nilly on the parts upgrades.
I am historically somewhat abrasive
I am fully aware...but it has a list of parts the MUST be installed. So you aren't allowed to use the alternate versions of these parts. Different brakes, transmissions etc.No, those are the specific parts that I required to be installed on all cars. All other available parts/upgrades are allowed to be added as long as the driver's pp regulation is met, and its not noted as prohibited.
Please re-review tab 3.1 (Vehicle Build Sheet), line 2 and line 17 specifically
Correct, though those would not benefit in any way. The slotted, cross drilled, and carbon brakes have no variable effect on braking...and to use the other adjustable transmission would likely be at a detriment. Also, the spec sheet submission could verify these as well which if challenged or questioned by an opponent and found to be different would result in a post event penalty.I am fully aware...but it has a list of parts the MUST be installed. So you aren't allowed to use the alternate versions of these parts. Different brakes, transmissions etc.
Got your entry sir. Number 7 is chosen. See the 3rd post in this thread for all drivers and numbers being used. Welcome to the series. Let me know when you ha e chosen a car.PSN ID: Dioready
GTPlanet ID: AColon
Car Number: 7( if available )
PS5 Platform: answer "yes"
Car: "TBD"
PSN ID: DioreadyGot your entry sir. Number 7 is chosen. See the 3rd post in this thread for all drivers and numbers being used. Welcome to the series. Let me know when you ha e chosen a car.