Course Maker in GT6?

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Depending on how "freely" we are allowed to create tracks, I'd recreate Knockhill or the Toronto street circuit.
 
Depending on how "freely" we are allowed to create tracks, I'd recreate Knockhill or the Toronto street circuit.

Knockhill, and the ability to re-create it, is actually my benchmark for the course creator :):):) It's a great track, fairly simply, but getting those elevation changes would be critical to the feel of the track, especially from turn 1! :D
 
MatskiMonk
Knockhill, and the ability to re-create it, is actually my benchmark for the course creator :):):) It's a great track, fairly simply, but getting those elevation changes would be critical to the feel of the track, especially from turn 1! :D

Yes! We need the ability to recreate it along with the curbs that it has.

While not a difficult track, the shortness and elevation changes can lead to awesome racing and classic moments. Also, the length allows for several ways to be quick including copying 2-wheel Jordan's line :sly: .

Other tracks that I want to make include Road America, Croft, Caldwell Park and Mt. Taupo
 
Knockhill, and the ability to re-create it, is actually my benchmark for the course creator :):):) It's a great track, fairly simply, but getting those elevation changes would be critical to the feel of the track, especially from turn 1! :D

Knockhill is awesome.



We have the cars, now we need the track. :drool:
 
Think I'll make my local city, or as much of it as I can, starting with some of my favourite roads, build from there.
 
Think I'll make my local city, or as much of it as I can, starting with some of my favourite roads, build from there.

That's the beauty of it, We could potentially make all of our favorite local driving roads and link them together to make your own version of the Nordschliefe,


With more then 500kms of roads like this,
Latitude, 34°50'25.07"S
Longitiude, 138°48'11.10"E

There is limitless possibilities,
 
I think a lot of people really need to lower their expectations to avoid soul crushing disappointment.

I think PD really needs to be clear on their marketing. When someone says "we have a course creator with an area of over 2500sqkm", the natural assumption is that you can use that area to create a course.
 
I think PD really needs to be clear on their marketing. When someone says "we have a course creator with an area of over 2500sqkm", the natural assumption is that you can use that area to create a course.

Size is one thing, it's how much depth behind the word "create" there is.

Id use a 2500 km² of area with only random generation about the same as the current area the course generator offers with Random generation. Virtually never!
 
Patience is your friend. He doesn't need to reveal every detail. There's 3 months until release, plenty of time for information to come out on this and more.
 
I think a lot of people really need to lower their expectations to avoid soul crushing disappointment.

This. The sheer size of the canvas is confirmed, which is exciting indeed.
We don't know however which tools we'll get to draw on it. If it's just an updated version of the current track randomizer, many will be dissappointed.
 
Size is one thing, it's how much depth behind the word "create" there is.

Id use a 2500 km² of area with only random generation about the same as the current area the course generator offers with Random generation. Virtually never!

Fair point. That's the same problem the GT5 "creator" had. Even when it was shown that you couldn't make any track at all before release, I think most people assumed that there would be a lot more control than there actually turned out to be.

I'm assuming they've fixed that, because even within the limits of what GT5's creator was capable of it was possible to make the system more "creative" and less like playing the lottery.

If it's still just random tracks, PD can go **** themselves for all I care. That would be a colossal waste of a great feature.
 
Never seen it before but that looks like a fun track!

It is awesome! The first turn is like a drop down a cliff then it sharply curves left and uphill then you literally jump over the chicane at the top of the hill < this is just the first 100m from the first turn onwards!
 
Having that much space to create a course within is great news - however I fear that the ability to create will not be in depth enough to accurately re-create real world roads and tracks. (Not to say that you won't be able to create fun and interesting courses)

Just my 2 cents.
 
I've just thought. What if the new course generator can create road networks? That would be interesting. There would be zero control over where the roads themselves go, but you could still lay your course out over what roads are there.

Kaz is no doubt aiming for "full control" eventually (at least in the ModNation Racers sense), but we might have to make do with some kind of interim solution for now. If it will do longer roads that branch and loop, as well as point-to-point, all in more interesting environments and with less silly generation "habits" (corners on every crest etc.), then it'd probably be more usable in the general case. It's just got to cross that threshold and it'll really make sense.

Another vote for Knockhill here, and Cadwell Park obviously.
 
The thing I don't see anyone discussing is, how will the announced GPS interface work with Course Maker?
 
Doesn't that Toyota GT5 data logger thingy use Google Maps?

Course Maker could have an option to upload gpx files from usb or GPS device/smartphone, then Google Maps/Course Maker would do its business.
 
Nurburgring Sudschleife!!!
nurbugring-aclaracion.jpg
 
Having an area of 2500km² is a nice starting point but I am certain we will not be able to freely lay down a circuit or stage. I think some people are letting their imaginations get carried away and will be in for a serious disappointment.

My vision of what we will get, which should still be fantastic, is an area with a road network pre-made through which we can choose the route. Also, I think these roads will stay well away from the borders of the area as a decent distance will be kept for hills and so on.
 
If the possibility to edit elevation freely is there, I would make a "mash-up" of all the greatest corners and straights, making the ultimate racetrack. Imagine going through the corkscrew, past the monza straight, and then dive into karusell, giving you the leap to go into stowe corner. It would be truly epic..
 
If the possibility to edit elevation freely is there, I would make a "mash-up" of all the greatest corners and straights, making the ultimate racetrack. Imagine going through the corkscrew, past the monza straight, and then dive into karusell, giving you the leap to go into stowe corner. It would be truly epic..

How could you forget Schwedenkruez?! That turn separates the good from the bad! Lift off the throttle, or pedal through the floor!
 
My vision of what we will get, which should still be fantastic, is an area with a road network pre-made through which we can choose the route. Also, I think these roads will stay well away from the borders of the area as a decent distance will be kept for hills and so on.

This is my guess too.
 
How could you forget Schwedenkruez?! That turn separates the good from the bad! Lift off the throttle, or pedal through the floor!

Merely an example of what could be done. I'd go real in-depth, checking all famous tracks for their signature corners, and spend hours moulding them together to flow perfectly.

On a side note, I would also replicate Rudskogen, the most famous track in Norway (closely followed by Artic Circle Raceway). I just love that track, and I have driven on it, so I have real life reference :sly:
 
Having an area of 2500km² is a nice starting point but I am certain we will not be able to freely lay down a circuit or stage. I think some people are letting their imaginations get carried away and will be in for a serious disappointment.

My vision of what we will get, which should still be fantastic, is an area with a road network pre-made through which we can choose the route. Also, I think these roads will stay well away from the borders of the area as a decent distance will be kept for hills and so on.

On the surface it's sounds plausible, but then how does one tie in the GPS features already announced? If GPS isn't tied in to the Course Generator then it would have to be tied in somewhere else. Where would that be?

I have a feeling Kaz is keeping this one close to the vest and the GPS is going to be usable within the course generator and that you will be able to use the entire map and place roads where you like. In order to generate the terrain within the game you need elevation data, and so long as the data is there, generating a course anywhere in the 10,000 sq. km will be as easy as generating a course in the current system, just a bigger area.

The real question is going to be how much control we have over the individual sectors, corners, straights etc. If it's like the last system where you got random curves and little control over the course layout, that'll suck no matter how good the scenery is. But if we have micro control over curbs, corner radii, corner camber, straight length etc.. and where to specifically place it on the map, with the option of incorporating GPS data... it'll be absolutely epic
 
The only use of GPS-data that I've heard of so far in connection with GT, is to get a recorded lap from real life into a game (as a ghost). That's from a real-life circuit that's also in Gran Turismo. If they have the coordinates of the tracks, that's feasible.

But how does it make sense to tie in GPS-data from somewhere in the world with the course generator in GT6? You would have to have a scenery of the whole world for that to work.
 
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