Why bother having a massive area to put tracks in if it's just going to be random corners?
As a fan of Course Maker 1, I completely disagree. Initially, when I saw what the CM was, I wasn't sure it would be as good as a bad of chips, and my first halfhearted experiment was rather bland. But I grew frustrated when I couldn't race on the Eiger course except in Practice or some online event, and I really like that track. So at the end of March when I managed to get some free time, I opened it up and decided to see what it could do. Ignored the suggestion to begin small and simple, and made the longest Eiger track possible with as much variety as I could randomize up, tweaked it and...
It became my favorite track in the game next to the Nordschleife. I made another 89 tracks, faved 50 of them, and have spent so much time on the first one, Excalibur, that I've barely touched the others. Now to be sure, the environs matter a lot, and the most useful seem to be Eiger, Toscana and Charmonix - I think, it's been a while. Mt Aiso in particular produces variations on one theme.
Those who are hoping for something akin to ModNation Racer's Track Builder with courses you make on the fly by hand, or who want to populate a city setting with traffic, are sure to be let down. Giving us the MNR Track Builder in HD with all the trackside assets to make our own Hockenheim would require not only some crazy coding, but likely a bunch more ram than PS3 has.
If you guys don't like CM1, I'm not sure CM2 will change your mind. But if you can keep from expecting the Moon on a plate, you might be pleasantly surprised. In my case, I can hardly wait. Your hardly may vary.
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