Course Maker in GT6?

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hazzy
If the possibility to edit elevation freely is there, I would make a "mash-up" of all the greatest corners and straights, making the ultimate racetrack. Imagine going through the corkscrew, past the monza straight, and then dive into karusell, giving you the leap to go into stowe corner. It would be truly epic..

That track is known as the Ascari Race Resort ;-)
 
-> If only someone can even create this:

Special Stage City
SpecialStageCity1.png


-> I don't care about the rest... :sly:
 
The real question is going to be how much control we have over the individual sectors, corners, straights etc. If it's like the last system where you got random curves and little control over the course layout, that'll suck no matter how good the scenery is. But if we have micro control over curbs, corner radii, corner camber, straight length etc.. and where to specifically place it on the map, with the option of incorporating GPS data... it'll be absolutely epic

For me this is THE big question for GT6, for most of us GT6 will not be totatly new as most of it will be polished GT5, but if they get the track editor right then no one will give a damn, im not getting my hopes up because i just dont see it happening how we all want it to happen ( like you have outlined above ), but if it is like this then its the kind of feature that will give GT6 huge replayability.

I have always thought game devs always miss a trick, its simple, give a community a creative outlet to your game and just sit back and watch it go nuts, if you were able to dress the track as well as edit it along with custom liveries and things like this then the online community sharing their creations would be massive.
 
Yeah, if they get this right it would take GT to the next level for me... but I doubt they will get it that right, and GT6, I fear, will just be another collection of partially finished badly implemented features....

Course creator... I'm counting on you!
 
My support fully depends on how this turns out as far as me buying any future GT games.

If you can truly create your own track in that space (which is what it clearly has sounded like from what Kaz has said) then it will be a groundbreaking new feature and will elevate GT.

If it turns out that you can only generate courses again, choose from preselected roads, or make very small tracks in select areas, it will show to me that PD still don't realize that they need to be clear with us as far as features go and that they still make silly ignorant mistakes out of ideas that could and should have been much better.

If we can't freely use all the area then they should tell us that now so everybody won't be disappointed when they open the game up. That's what I'm looking at now. They'd better not screw this up or GT7 won't get my $60 and Sony wont get my $300+ or whatever the cost of a PS4 will be at that time.
 
My support fully depends on how this turns out as far as me buying any future GT games.

If you can truly create your own track in that space (which is what it clearly has sounded like from what Kaz has said) then it will be a groundbreaking new feature and will elevate GT.

If it turns out that you can only generate courses again, choose from preselected roads, or make very small tracks in select areas, it will show to me that PD still don't realize that they need to be clear with us as far as features go and that they still make silly ignorant mistakes out of ideas that could and should have been much better.

If we can't freely use all the area then they should tell us that now so everybody won't be disappointed when they open the game up. That's what I'm looking at now. They'd better not screw this up or GT7 won't get my $60 and Sony wont get my $300+ or whatever the cost of a PS4 will be at that time.

It's down to us, the public, to temper our own expectations... based on the information we have. We have very little info and as such people are letting their imaginations run away, that's not down to PD, that's down to us hearing what we want to hear. I want a full feature course creator as much as anyone, but beyond expecting it to be 'fundamentally different' to GT5 and expecting it to cover either a 50km or 100km square, anything else is merely an expectation made up by hopes and dreams! If it's not 'fundamentally different' or doesn't cover the quoted area, then you can feel hard done by.
 
It's down to us, the public, to temper our own expectations... based on the information we have. We have very little info and as such people are letting their imaginations run away, that's not down to PD, that's down to us hearing what we want to hear. I want a full feature course creator as much as anyone, but beyond expecting it to be 'fundamentally different' to GT5 and expecting it to cover either a 50km or 100km square, anything else is merely an expectation made up by hopes and dreams! If it's not 'fundamentally different' or doesn't cover the quoted area, then you can feel hard done by.

Its all been clearly stated so far that we will have at least 50 x 50 km and as much as 100 x100 km to work with around Ronda and that we'll also have full freedom to create courses or words to that effect ( I can get the exact quote later if needed ). Why would we need to temper our ecpectations after clear and direct statements?
 
Its all been clearly stated so far that we will have at least 50 x 50 km and as much as 100 x100 km to work with around Ronda and that we'll also have full freedom to create courses or words to that effect ( I can get the exact quote later if needed ). Why would we need to temper our ecpectations after clear and direct statements?

Because we still don't know how much freedom we specfically have. Some people here think "layout their tracks freely" translates to being able to create cities, put in traffic, etc. These people are going to be the most disappointed IMO. Honestly, the most I expect right now is the ability to "draw" your tracks over a selected enviorment instead of having them randomly generated and then being able to manipulate whatever the game gives you. That still falls under being "fundamentally different" and "laying out tracks freely".
 
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Its all been clearly stated so far that we will have at least 50 x 50 km and as much as 100 x100 km to work with around Ronda and that we'll also have full freedom to create courses or words to that effect ( I can get the exact quote later if needed ). Why would we need to temper our ecpectations after clear and direct statements?
And I still think that someone wrongly translated "an area of 100 squared kilometers" to "a squared area of 100 kilometers", or something like that.

See how is presented in the sheet:
033d6lh4.jpg


https://www.gtplanet.net/forum/showthread.php?p=8797439#post8797439
 
Bthe most I expect right now is the ability to "draw" your tracks over a selected enviorment.

Yeah this is something I have in mind as well. That's how I'm seeing it right and honestly, I wouldn't mind that at all over the freedom type.
 
Make the longest track possible, and see if I have the patience to do the entire thing at legal highway speed (70 mph most of the time, 80 mph in middle of nowhere).
 
Its all been clearly stated so far that we will have at least 50 x 50 km and as much as 100 x100 km to work with around Ronda and that we'll also have full freedom to create courses or words to that effect ( I can get the exact quote later if needed ). Why would we need to temper our ecpectations after clear and direct statements?

I'll be happy to be wrong, I have high hopes.. But as far as I recall there no mention of being able to control elevation, camber, scenery style, or building placement... Therefore anybody who is expecting to 'recreate' anything that's in the real world, or create city courses, has already made up expectations based on nothing....

Not saying that's its not possible, or won't happen, but kaz has not lead us to expect these things with direct and clear statements.

Like I say, I've got high hopes... But my expectations are much, much lower.
 
Its all been clearly stated so far that we will have at least 50 x 50 km and as much as 100 x100 km to work with around Ronda and that we'll also have full freedom to create courses or words to that effect ( I can get the exact quote later if needed ). Why would we need to temper our ecpectations after clear and direct statements?

Now, I don't think Ronda was mentioned in that mensuration. The numbers seem legit', but the course maker fom GT5 hasn't gone anywhere ("improved algorithm"), remember.

Ronda is likely not a course "maker" location in the same sense; instead, you're picking a route through the existing (real) network. I expect that, since it's a real location with lots of roads inter-connected, the maximum size the team could create would be much smaller.

A procedurally generated terrain and single route through that terrain is very different - a generated network is also possible (although not expected by me), but the "quality" of that will hinge on the tuning of the procedures controlling the generation steps. What's important is that such things can be arbitrarily large, within reason.

I'd love to be wrong, but I would honestly be blown away if "Ronda" (Andalucía) turns out that large.
 
I would create something similar to Brooklands and old Hockenheimring.

BUT

I highly doubt about total control of what the track will look like. Nor bumps on the road or elevation changes.
Its Kazunori Yamauchi's game, you must know!
 
liampage123
Anyone think it would be cool if you could draw the track using play station move controllers?

For the 5 people that still have it, yes.
 
TIf anyone is a fan of intial d.I'll create a mtn track to end all mtn tracks.my gt5 tracks are crazy.ask the 100 plus ppl who have attempted drifting the 5.10mi 54 turn monster.or my hades 104 track.a toscana track with 104 turns in it.or my carroll shelby tracks and hit the infamous cliffhanger.then you would know my gt6 tracks will be for the brave and the skilled.also those who want to get that way
 
TIf anyone is a fan of intial d.I'll create a mtn track to end all mtn tracks.my gt5 tracks are crazy.ask the 100 plus ppl who have attempted drifting the 5.10mi 54 turn monster.or my hades 104 track.a toscana track with 104 turns in it.or my carroll shelby tracks and hit the infamous cliffhanger.then you would know my gt6 tracks will be for the brave and the skilled.also those who want to get that way
Please go back and read the AUP you agreed to follow.

Textspeak is not allowed here at GTP. Decent grammar and proper English at all times please 👍
 
I had a horrible dream tonight about the course maker. It was just like the old one, except that for each corner you could chose between two different premade shapes (like, one long corner, or a little bit of straight and then a slightly smaller corner).
 
I had a horrible dream tonight about the course maker. It was just like the old one, except that for each corner you could chose between two different premade shapes (like, one long corner, or a little bit of straight and then a slightly smaller corner).

Chilling. Very chilling. See someone about that.
 
TIf anyone is a fan of intial d.I'll create a mtn track to end all mtn tracks.my gt5 tracks are crazy.ask the 100 plus ppl who have attempted drifting the 5.10mi 54 turn monster.or my hades 104 track.a toscana track with 104 turns in it.or my carroll shelby tracks and hit the infamous cliffhanger.then you would know my gt6 tracks will be for the brave and the skilled.also those who want to get that way

I think I know what Samuel L. Jackson would ask you... :dopey:
 
Chilling. Very chilling. See someone about that.

There is this trailer insurance where, if something goes horribly wrong and as a result you need to see a psychologist, you get up to ten 10 sessions covered by the insurance. Not sure if that would apply in this case though (although technically speaking, those GT6 videos are also called "trailers").
 
033d6lh4.jpg



Its the "Algorithm" part that makes me think we will not have total control again, if we were able to lay individual track parts down then why would we need a new algorithm?
 
Its the "Algorithm" part that makes me think we will not have total control again, if we were able to lay individual track parts down then why would we need a new algorithm?

I hadn't thought of that. Ugh, that's depressing.

Why bother having a massive area to put tracks in if it's just going to be random corners? Even if I somehow get a good track out of it, it's going to be because I got lucky, not because I have any skill as a track designer.

Have a "Generate Random" button for those who just want to make something fast, if you must, but leave at least some control for those who actually want to design a track. Choosing which of several dozen routes to take between waypoints would be an acceptable compromise.
 
Why bother having a massive area to put tracks in if it's just going to be random corners?
As a fan of Course Maker 1, I completely disagree. Initially, when I saw what the CM was, I wasn't sure it would be as good as a bad of chips, and my first halfhearted experiment was rather bland. But I grew frustrated when I couldn't race on the Eiger course except in Practice or some online event, and I really like that track. So at the end of March when I managed to get some free time, I opened it up and decided to see what it could do. Ignored the suggestion to begin small and simple, and made the longest Eiger track possible with as much variety as I could randomize up, tweaked it and...

It became my favorite track in the game next to the Nordschleife. I made another 89 tracks, faved 50 of them, and have spent so much time on the first one, Excalibur, that I've barely touched the others. Now to be sure, the environs matter a lot, and the most useful seem to be Eiger, Toscana and Charmonix - I think, it's been a while. Mt Aiso in particular produces variations on one theme.

Those who are hoping for something akin to ModNation Racer's Track Builder with courses you make on the fly by hand, or who want to populate a city setting with traffic, are sure to be let down. Giving us the MNR Track Builder in HD with all the trackside assets to make our own Hockenheim would require not only some crazy coding, but likely a bunch more ram than PS3 has.

If you guys don't like CM1, I'm not sure CM2 will change your mind. But if you can keep from expecting the Moon on a plate, you might be pleasantly surprised. In my case, I can hardly wait. Your hardly may vary. ;)
 
I hadn't thought of that. Ugh, that's depressing.

Why bother having a massive area to put tracks in if it's just going to be random corners? Even if I somehow get a good track out of it, it's going to be because I got lucky, not because I have any skill as a track designer.

Have a "Generate Random" button for those who just want to make something fast, if you must, but leave at least some control for those who actually want to design a track. Choosing which of several dozen routes to take between waypoints would be an acceptable compromise.

The presence of a generative algorithm does not in itself preclude a full editor - indeed, they are complementary. It's not necessarily "random" either, rather a set of input parameters could always give the same layout with the same values given (which is sometimes the only way to "retrieve" end-results after having "saved" them somewhere). If those inputs are more intuitive, then the extra control offered, however small, might be interesting. There is every chance that we could place "nodes" and have the algorithm add a generated road between those points, fit over the terrain - that should be easy to achieve (it seems to be how it already works, except with "random" node placement and no real, sophisticated consideration for the terrain). Controlling the resulting splines on a corner-by-corner basis is another matter, and would probably need a different way of representing the courses.

I would personally make extensive use of the procedural generator if it can produce interesting roads that branch continually and go to interesting "places" (for navigation, mostly, but also that sense of "progress"; theme changes?) - especially if it does so without my intervention, or having to go to a menu to get more roads, i.e. continual on-the-fly generation.

I've already said this, but a fully-controllable editor seems to be the end goal, but I personally doubt we will get that in GT6. If locations like Ronda offer enough variety in the kinds of courses that can be chosen, and if the GPS feature turns out to be an "import-trace" type deal for the generator themes, then I think that's a significant enough step this time around, even before considering any improvements to the old generator itself.
 
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