create ghost replay from your real life gps data? *edit* Its actually coming! wow

  • Thread starter Brainhulk
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Brainhulk
Now that gt6 has 2 tracks near me, it would be really cool to see how slow I go when my life is on the line...

Or maybe even use it as a tool to see where you can improve your lap times

I thought i read about this plan a while ago, any plans to activate it for gt6?

*EDIT*
Wow this tweet by Jordan answers this with a resounding yes

https://www.gtplanet.net/gps/

awesome
 
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Well we know we can create tracks from our GPS routes but I'm not sure if a feature like that will be in GT6, I don't remember it being mentioned.
 
You will eventually be able to do something like this, if you own a compatible Toyota.

"GPS Visualiser
In a future update, we will add the GPS Visualiser. This is a feature that allows you to import Controller Area Network (CAN), used to regulate automobile systems, and GPS coordinate data from a real life car into Gran Turismo 6, and visualise the data as a replay in the game. The feature is planned to be compatible with the Toyota Motor Corporation’s CAN-Gateway ECU."
 
You will eventually be able to do something like this, if you own a compatible Toyota.

"GPS Visualiser
In a future update, we will add the GPS Visualiser. This is a feature that allows you to import Controller Area Network (CAN), used to regulate automobile systems, and GPS coordinate data from a real life car into Gran Turismo 6, and visualise the data as a replay in the game. The feature is planned to be compatible with the Toyota Motor Corporation’s CAN-Gateway ECU."
@BrandonW77 I know you're into the autocross scene. How cool would it be to gather your lap time data along with GPS and recreate the course somewhere in GT6 so you can practice? Better yet, if there's a TT/Hillclimb set up for online racing in GT6, an ORCA event based around that? :cheers:
 
The only problem is that AutoCross courses exist only once, so I could record the data but would never encounter that track again. There is one location my local region goes to where they use the same setup every time so it could be helpful for that. I'm hoping to be able to do that type of thing at GT Arena using cones. :) I've often had thoughts about doing some kind of autocross afternoon with GTP friends, it's looking like that might be (somewhat) possible in GT6. 👍
 
My data was imported and processed in a few minutes. I expected the replay to start when I actually pulled on the track surface itself, but no – it started in the parking lot! My entire drive onto and off the track was recorded. After having been confined to track boundaries in Gran Turismo games for years, it was a bit of a surprise to see the car driving through the surrounding barriers and gates.

Watching your real-world lap in GT6 is a startling reminder of how slow you really are, offering a rare and uncanny perspective of just how much we tend to over-drive virtual cars. It’s something that every sim-racing enthusiast should experience.
When this hits GPS equipped smartphones and other devices, we'll have reached a milestone which came sooner than most would have dreamed possible. Kaz and Polyphony are simply amazing.
 
It will be very rough if it's through a phone app. Phone GPS is at 1-2 hertz (one to two updates per second), which is way too slow to accurately record a competitive lap. I think GPS nav devices are at 2-5 hertz, but I'm not sure.

It would be nice if they allow compatibility with the V-Box and other affordable GPS data recorders.
 
I should note that the Data Visualizer doesn't work on GPS location alone - it generates the replay from a wide range of data collected directly from the car's CAN-Gateway ECU.
 
It will be very rough if it's through a phone app. Phone GPS is at 1-2 hertz (one to two updates per second), which is way too slow to accurately record a competitive lap. I think GPS nav devices are at 2-5 hertz, but I'm not sure.

It would be nice if they allow compatibility with the V-Box and other affordable GPS data recorders.
So if I was to walk/run around a course, it would be much more accurate than driving? (using a phone's GPS)
 
So if I was to walk/run around a course, it would be much more accurate than driving? (using a phone's GPS)

I was thinking, if we do 2-3 laps it might recognize the pattern and combine them into 1 single, more accurate track.

edit: I wonder if it knows wheel spin or slide, and if the game makes smoke. XD
 
I should note that the Data Visualizer doesn't work on GPS location alone - it generates the replay from a wide range of data collected directly from the car's CAN-Gateway ECU.

There are smartphone compatible devices that can access the port... whether they can pull all the data is another thing. It would be fascinating, though.

So if I was to walk/run around a course, it would be much more accurate than driving? (using a phone's GPS)

Drive very, very slowly. :D

I think you should have the option to do several rounds, then the track-creator program should automatically ignore any readings which are anomalous.
 
Drive very, very slowly. :D

I think you should have the option to do several rounds, then the track-creator program should automatically ignore any readings which are anomalous.

Thats what i just said. :P
 
Actually it is a pity this feature is limited to the CAN Gateway ECU hardware available for a limited number of users and cars / models. My app, Harry's LapTimer, collects all data needed (GPS, acceleration, On Board Diagnostics) for a feature like this and would fit all cars and typical gamer's budgets too... But to support it, I'd require the data format expected by GT6 (the files transferred by USB in the article linked). In case anyone reading this can help, I'd integrate such an export within a few days. Thanks for any feedback here or to Harry@gps-laptimer.de

- Harry
 
There are smartphone compatible devices that can access the port... whether they can pull all the data is another thing. It would be fascinating, though.



Drive very, very slowly. :D

I think you should have the option to do several rounds, then the track-creator program should automatically ignore any readings which are anomalous.
Maybe someone will develop some kind of 'Torque' plugin...
 
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