CREDIT GRIND - WTC 600 Tokyo Express - Glitches are Dead.

  • Thread starter Grimm6Jack
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Yes, but it's so hard to get an engine for swaps, and getting a specific one, is next to impossible.
This engine was around when the engine ticket glitch was found, so it's fair to assume a lot of people have it. The ultra-high RPM turbo is a much bigger problem, but as I say in the video the time loss from using low-RPM instead is minimal. Anyway there's good alternatives if you don't have the engine, the A220 etc aren't far off at all :)
 
So I really like the '17 Honda NSX and every now and then I mess around with the tune to see if I can improve it. I Was at it again this morning trying to make a good tune that starts on IM tyres. Suddenly the pp numbers started to act weird. I Kept messing around and finally got to a stage where it has very respectable HP and weight but some reason it allows you to fit any race tyres when pitting. It's not that big a deal but I did a race at Tokyo doing 6 laps on IM and 6 laps on RS. It's pretty fast for me so I'm sure the quick guys here will be able to some magic with it.

EDIT.
It has wide body installed. Wheels are 20'' front 21'' rear. Aero parts are front B, side B and low wing.
This is a glitch tune, yes, but it is an incredible one. I wasn't as fast as you, did an 26:44 RT with 7 Laps IM and 5 Laps RM. But it was really nice to drive and fast through the S parts.
This engine was around when the engine ticket glitch was found, so it's fair to assume a lot of people have it. The ultra-high RPM turbo is a much bigger problem, but as I say in the video the time loss from using low-RPM instead is minimal. Anyway there's good alternatives if you don't have the engine, the A220 etc aren't far off at all :)
I know, i'm using all those alternatives, still it really sucks that so many tunes require an engine swap and it is SO hard to get ANY engine. I got a few from all those menus during the "campaign" but since then, nothing. I have no idea how PD imagines to get those things. 365 Tickets a year and like 3 Engines?
 
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Guys, just want to note, since I do see some people around saying it... The Rotorccino is not a glitch or exploit. :lol: Which pretty much means that it won't be killed any time soon unless PD drastically, and idiotically, changes the PP. This car with IM and RH is like 560-570PP, which is considerably below the 600 for the race. 30pp is a considerable difference in performance.
 
Got my almost perfect grind run on Tokyo 600 today. 23:29.339.
Suzuki Cappuccino with RX7 Engine and Ultra High RPM Turbo. :D
I used the wall ride in corner one and 5 laps IM + 7 laps RH strategie.

Cappuccino Tokyo.jpg
 
I've started trying to win this race with as many cars as possible (on Hard difficulty) to try keep things interesting whilst grinding credits. After a few hours of stubborn trial and error, I managed to drag the Abarth 500 kicking and screaming to a win. I wouldn't recommend this unless you like suffering. :lol: All my prior attempts fell about 10s short in P3 at best (~27:55) until I finally hit on a setup that really helped me keep up the pace.

Abarth Tokyo Challenge.png


If anyone's interested and wants to try this I can post the setup I used (assuming nobody else has posted this before!), but be warned that this was a brutal no-stop on Racing Hards that also required some fuel saving.

The first couple of laps are rough sliding around on slicks, and getting out of the hairpin on lap 1 is not nice. I got taken out by the AI so many times there. Once it starts drying out it gets a lot better, but it requires constant vigilance due to pit manoeuvres from the AI and the fact that they must be aggressively passed over and over through the twisty half of the lap really doesn't help. If you end up stuck in a back-and-forth with an AI who keeps slowing down at awkward points when you're trying to make up time, it'll screw you. Oh, and the front tyres are also completely dead for laps 11 and 12. :mischievous:
 
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Guys, just want to note, since I do see some people around saying it... The Rotorccino is not a glitch or exploit. :lol: Which pretty much means that it won't be killed any time soon unless PD drastically, and idiotically, changes the PP. This car with IM and RH is like 560-570PP, which is considerably below the 600 for the race. 30pp is a considerable difference in performance.
I dont know,by all accounts it was recently dominating on daily race A so maybe pd will hobble it.i dont consider it a glitch or exploit,its using whats available to its best.Have you tried the Honda beat with engine swap?Thats bonkers too.lol
 
If anyone's interested and wants to try this I can post the setup I used (assuming nobody else has posted this before!), but be warned that this was a brutal no-stop on Racing Hards that also required some fuel saving.
Please do,always interesting to see cars that seem unsuitable.Good one. 👍
 
Please do,always interesting to see cars that seem unsuitable.Good one. 👍
In that case:
1667578451970.png

1667578482144.png

1667578517763.png


Other stuff:
  • 15 inch rims, wide width, wide offset
  • Front - Type B
  • Side - Type A
  • Rear Wing - Type A
Fuel map 1 down the straight, shift to fuel map 2 when approaching turn 1 and stay in it for the twisty section before switching back up to fuel map 1 as you leave the hairpin. I revved it out a little bit, but not all the way up to the limiter.

Truth be told, it's probably an awful tune and I will not be surprised if anyone who knows what they're doing looks at that and facepalms hard. :lol: I'm still very much a beginner at this and trying to get to grips with what it all does.

I had previously tried stuff like making the rear springs much softer than the fronts under the impression it would help slow the tyre wear and buy an extra half lap or so before the fronts are completely bald. My thinking was that if the front springs are stiff and the rear springs are soft, the rear springs will be less resistant to the rearward weight transfer from acceleration and take a little bit of the load off the fronts. It made absolutely no difference and just made the car feel awful to drive, so I just tightened them both to max and slammed a rigid body kit on to go all out and see how that felt. That suddenly seemed to have a big impact on my lap times and gave me the boost in pace needed to score the win.
 
In that case:
View attachment 1205832
View attachment 1205833
View attachment 1205835

Other stuff:
  • 15 inch rims, wide width, wide offset
  • Front - Type B
  • Side - Type A
  • Rear Wing - Type A
Fuel map 1 down the straight, shift to fuel map 2 when approaching turn 1 and stay in it for the twisty section before switching back up to fuel map 1 as you leave the hairpin. I revved it out a little bit, but not all the way up to the limiter.

Truth be told, it's probably an awful tune and I will not be surprised if anyone who knows what they're doing looks at that and facepalms hard. :lol: I'm still very much a beginner at this and trying to get to grips with what it all does.

I had previously tried stuff like making the rear springs much softer than the fronts under the impression it would help slow the tyre wear and buy an extra half lap or so before the fronts are completely bald. My thinking was that if the front springs are stiff and the rear springs are soft, the rear springs will be less resistant to the rearward weight transfer from acceleration and take a little bit of the load off the fronts. It made absolutely no difference and just made the car feel awful to drive, so I just tightened them both to max and slammed a rigid body kit on to go all out and see how that felt. That suddenly seemed to have a big impact on my lap times and gave me the boost in pace needed to score the win.
Im going to give this a try tomorrow,let battle commence. Due to its low weight,i wonder if some extra ballast in favour of more power would make it better,though looking at the specs doesnt look like theres much more hp to gain.:lol:
 
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I've started trying to win this race with as many cars as possible (on Hard difficulty) to try keep things interesting whilst grinding credits. After a few hours of stubborn trial and error, I managed to drag the Abarth 500 kicking and screaming to a win. I wouldn't recommend this unless you like suffering. :lol: All my prior attempts fell about 10s short in P3 at best (~27:55) until I finally hit on a setup that really helped me keep up the pace.

View attachment 1205620

If anyone's interested and wants to try this I can post the setup I used (assuming nobody else has posted this before!), but be warned that this was a brutal no-stop on Racing Hards that also required some fuel saving.

The first couple of laps are rough sliding around on slicks, and getting out of the hairpin on lap 1 is not nice. I got taken out by the AI so many times there. Once it starts drying out it gets a lot better, but it requires constant vigilance due to pit manoeuvres from the AI and the fact that they must be aggressively passed over and over through the twisty half of the lap really doesn't help. If you end up stuck in a back-and-forth with an AI who keeps slowing down at awkward points when you're trying to make up time, it'll screw you. Oh, and the front tyres are also completely dead for laps 11 and 12. :mischievous:
OMG that's awesome. We were both tuning the same car at the same time!! And my struggle with the AI was identical to yours. I'll post my tune in the "without exploits" thread.
 
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This is what I've been using to get sub 24 min runs without wallriding


Great time! Good to see a fast clean run. I'm really close to my limit with a 24 04. Same strategy but losing the most time to you at the start on inters.

Anyone looking to spice up their Cappuccino runs a racing medium 2 stopper has some potential. I've done a 24 07 going 2IM/6RM/4RM, (best average lap times/tyre wear for me), taking on fuel to finish during 2nd stop. Not quite as easy because you have to push harder to make up the pit loss. Traffic is worse too, I've only done it a few times but I had to re-pass a few of them and met others in bad places
 
This is what I've been using to get sub 24 min runs without wallriding
Great ! Which car setting you used for the race, it runs to 350 in the first lap ! Would you share the configuration sheet ? I would like to try it.

Edit: Ohh . Got it in your video . Thanks !
 
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Wall riding is the new meta now for this. I can get a 23:40 with it, and if I try a bit more with different pit and tyre strategies I think it can go even lower. The first lap with slicks is really hard to wall ride the first corner, the car really wants to spin with them, but I think this also has a way to be avoidable. Best laps of 1:52s
 
I enjoy trying different cars in this race but the tune below doesn’t require engine swapping or any other permanent commitment

I did NOT come up with this but I’ll pass along in the event others haven’t seen it…
Aston Martin’s DP-100 VGT can make an easy run on the Tokyo 600. Screenshot of settings below; very simple. The torque curve peaks early and is very flat. Short shift the very second the bar begins to fill with any color and will be able to finish the race with ZERO Pit Stops even on fuel map 1 (can finish in the 25:3’s with good runs). Riding the wall after the straightaway will propel into first place 30 seconds in the first lap (~2.25). I’ve got subsequent laps into the 2:04’s but I’m sure another second can be shaved off. Fun to drive and even with mistakes can finish in decent time.

Hope this helps someone
 

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Wall riding is the new meta now for this. I can get a 23:40 with it, and if I try a bit more with different pit and tyre strategies I think it can go even lower. The first lap with slicks is really hard to wall ride the first corner, the car really wants to spin with them, but I think this also has a way to be avoidable. Best laps of 1:52s
Depending on the car, i found it easier to just do the hairpin the normal way without wall riding. First corner after straight though, its a huge advantage.
 
Depending on the car, i found it easier to just do the hairpin the normal way without wall riding. First corner after straight though, its a huge advantage.

With the Capuccino.

The hairpin you do it the normal way, but half of the other corners its faster with wallriding.
 
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Tried the first couple laps in the Taycan and the AI hate it. Non-stop ramming into T1. It’s like the AI behaviour ramped up to 11.
Quit that race and now trying the Porsche VGT.
4881DA03-4355-4C6F-BA05-564F9851660D.jpeg
 
EVs for tokyo? Hard to get 12 laps out of them :D
;)

I pit every two laps. Tried my hand at the wall riding thing. That is the sorriest thing to ever do in a game.
Anyway, it was giving me a 10 second buffer per lap. By Lap 6, it was over. Didn’t wall ride the last lap to see if I could save a bit of juice. Did change my set up to use the SS for more traction.
Edit: No TCS or the other supports, only ABS. Acceleration traction was fine. Brake early. Cornering was nil.

9160B1F3-5E04-49CB-9D1B-E93224D14374.jpeg
6E5FD425-6762-41B1-BBF6-0945F0B923AE.jpeg
 
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EVs for tokyo? Hard to get 12 laps out of them :D
The Audi e-tron can just make the distance for a tight win.
On Tokyo the problem for most EVs is the lack of tuning options and inability to change the gearing

Tried the first couple laps in the Taycan and the AI hate it. Non-stop ramming into T1. It’s like the AI behaviour ramped up to 11.

Interesting you should say this. One day I had a pleasant experience with the AI, and I thought it had been fixed. A few other people shared a similar experience but most people saw no improvement. I experimented further and I think the overall evaluation is that the AI decision making is just slow or poor, or slow AND poor. Clearly there is code to ensure that the AI makes mistakes, but how often? Also the AI behaviour seems also to vary depending on the car that YOU are in. I think this is because they are "expecting" you to have similar car characteristics as they do, and can't predict a different driving style for you, for example in the case of an EV, Tomahawk or the Rottuccino, which all drive very different to the AI cars
 
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It's weird your 2:05 doesn't count as fastest lap because of the pitstop, lol. I just made some math with 2:10 laps and 5 stops 24s each, which would be 28 mins. Because i thought if Gallo made fast lap, you'd have to be slower than him, but it just doesn't count lol.

Interessting, but man, pitstop every 2 laps, you must be so patient. :D
Also the AI behaviour seems also to vary depending on the car that YOU are in
I think so too, because they really bahave differently, sometimes burning 2:08 laps sometimes 2:12 being their best. Since they drive on rails, 4 seconds is a lot.
 
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That's odd, i was sure it doesn't help to pit, maybe it's new? Or maybe i was wrong.
EVs do "refuel" in the pits. After tyres it just sits there for a while. It doesn't register on the Fuel gauge until after you exit the pit (bug maybe), and you can't chose how much to "fill".
 
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