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That's insane!
But can you go through the bus stop a thousand times without clipping a wall. You probably can
If this lasts into next week it is definitely ending with worn tyres in the T1 runoff at SuzukaThat's insane!And next week's races have good track limits as well, how far are you going to take this
But can you go through the bus stop a thousand times without clipping a wall. You probably can![]()
Wow Grats! I can't even make 3.
Agreed, I'm also keen for this race. Unsure which car will be my weapon if choice yet. Maybe the Cayman, maybe the Megane...NurbGP should be fun. Don't care if it's a Scirocco or RCZ Cup. Just hope the ToD have headlights on.
Actually, the radius of the corner EXACTLY relates to the tightness of the corner, if you discount track width. What it doesn't relate to (necessarily) is the speed of the corner. If the track is wide, and the corner is short (say 30 degrees) then even if the centerline radius is 50 meters, the racing line radius might be 100 or more. Narrow track and long corner (180 degrees) and that 50 would be slower, but the arc of that 50 meter radius is the same.And the length of the radius doesn't necessarily relate to the tightness of the corner or the speed. You could have a shallow 90m radius corner and a tight 90m corner and both would be called 90R (geometry nerd alert!!!). All they have in common is that they are 90 metres long.
Not a debate. Just that some prefer to leave it on. It's pretty standard both in Motorsport and sim for higher skilled drivers to have it off when going full out.On another subject, I see I miseed round (xx?) of the great TCS debate.
Fairly sure the DS4 is pressure sensitive but its difficult to apply pressure gradually to the buttons accurately, so most resort to the triggers or the sticks for more control over the amount of brake or throttle. Hence, for most, the X button is an On/Off throttle switch.Is that not so with the DS4, or is it the game that doesn't allow it?
On another subject, I see I miseed round (xx?) of the great TCS debate. Sorry I missed it! I was getting ready to comment on something that @Winnie847 said about using the X button for throttle, that it was a switch, either 0 or 100%. I've been on a wheel since GT2, and used a controller on MotoGP on PS2, and I knew that was wrong...then. I checked it out just now, and even though it is 0 or 100, it ramps up slow(maybe a second?) To get to 100%, which is exactly how you need to use the throttle without TCS. If you lean into it slowly, like the controller does, it tranfers weight and you get traction. Now, the PS2 controller was pressure sensitive, and you could hold half throttle, or 3/4 throttle with the button, if you were used to it. Is that not so with the DS4, or is it the game that doesn't allow it?
Fairly sure the DS4 is pressure sensitive but its difficult to apply pressure gradually to the buttons accurately, so most resort to the triggers or the sticks for more control over the amount of brake or throttle. Hence, for most, the X button is an On/Off throttle switch.
Wow, that's quite surprising! Explains why it's an on/off switch! I'll keep using the stick for go/stop....Actually the X/Square/Circle/Triangle as well as the D-pad, are NOT pressure sensitive on the DS4. In other words, they are digital. I didn't do any gaming for nearly 15 years, so I was surprised too when I returned and found out the DS4 had gone digital, but it's the truth, no matter how backwards it seems. The older PS controllers were analog, meaning they were pressure sensitive, so it makes sense to assume they still are. Seems like the tech has moved backwards in that regard.
Haha, yes it was a steep learning curve when I made the switch but now I'm fully used to it I love it.Not to be silly, but using the stick for acceleration/deceleration is like using it in an electric car(well, these ARE "electric" cars), train, boat, airplane.
I would have to spend lots of time to adjust to that sensation.
Actually, the radius of the corner EXACTLY relates to the tightness of the corner, if you discount track width. What it doesn't relate to (necessarily) is the speed of the corner. If the track is wide, and the corner is short (say 30 degrees) then even if the centerline radius is 50 meters, the racing line radius might be 100 or more. Narrow track and long corner (180 degrees) and that 50 would be slower, but the arc of that 50 meter radius is the same
The benefit of using trigger over stick is that you can overlap throttle and brake. When I'm driving MR I am often on the gas before I release the brake fully. Coming down the mountain on Bathurst I am also modulating both gas and brake, it stabilise the carHaha, yes it was a steep learning curve when I made the switch but now I'm fully used to it I love it.
I did try with the triggers but I found it really confusing. Since GT2 I've used the triggers for gears, so I found it really hard to re-programme the gear shifts somewhere else. I know the overlap isn't possible but I make do.The benefit of using trigger over stick is that you can overlap throttle and brake. When I'm driving MR I am often on the gas before I release the brake fully. Coming down the mountain on Bathurst I am also modulating both gas and brake, it stabilise the car
I did try with the triggers but I found it really confusing. Since GT2 I've used the triggers for gears, so I found it really hard to re-programme the gear shifts somewhere else. I know the overlap isn't possible but I make do.
Not to be silly, but using the stick for acceleration/deceleration is like using it in an electric car(well, these ARE "electric" cars), train, boat, airplane.
I would have to spend lots of time to adjust to that sensation.
Haha, yes it was a steep learning curve when I made the switch but now I'm fully used to it I love it.
I don't see this as a problem for gears while you are using L2/R2 for brake/accel. Your right thumb is not doing anything else, and you never need gear up/down at the same time. I use the right stick to look around, which is fine. The only multitasking I struggle with is the MFD on the D-pad - I can only use it while I don't have any steeering input.X/[] or X/O requires too much thumb travel
If you use the point of your thumb on [] and your other part on X you don't need to move it.The comments suggest that Sony does not have the right controller for driving games.
I think the motion sensing for steering is awesome. I am surprised at how few use it. The downside is the lack of fine control of say an elongated stick or a wheel.
Ditto for the analog triggers for throttle and brakes - I think they are great.
By that point though, there are no convenient buttons for shifting gears. R1 and L1 are not optimal as user will primarily use their index fingers for the throttle and brakes. I considered the middle finger for the throttle and index finger for R1/L1 but thought it too busy. Ideally they could add buttons on the inside of the left and right stalk/grip accessible by the middle or third finger (call them L4/R4).
X/[] or X/O requires too much thumb travel.
As it is, my less-than-optimal solution is to use the X and the DPAD down arrow. There is no thumb travel as you use both thumbs and they are somewhat symmetric. As a further, bug counter-intuitive change, I use shift-up on the opposite side (down arrow). That allows me to balance activity between my two hands. One is operating the throttle and while one is shifting up and the opposite is true for braking and downshifting. There is an unanticipated downside - don't get an itch 'cause you never have a free hand.![]()
Thanks. I did not know about that attachment. Looks promising.If you use the point of your thumb on [] and your other part on X you don't need to move it.
There is also a back-,button that can be attached to give you buttons underneath
I find my layout allows me to have thumb control for the steering (left) and throttle/brake (right), with my index fingers there for changing gears and view. All the primary controls at the ready in a comfortable layout...The comments suggest that Sony does not have the right controller for driving games.
I think the motion sensing for steering is awesome. I am surprised at how few use it. The downside is the lack of fine control of say an elongated stick or a wheel.
Ditto for the analog triggers for throttle and brakes - I think they are great.
By that point though, there are no convenient buttons for shifting gears. R1 and L1 are not optimal as user will primarily use their index fingers for the throttle and brakes. I considered the middle finger for the throttle and index finger for R1/L1 but thought it too busy. Ideally they could add buttons on the inside of the left and right stalk/grip accessible by the middle or third finger (call them L4/R4).
X/[] or X/O requires too much thumb travel.
As it is, my less-than-optimal solution is to use the X and the DPAD down arrow. There is no thumb travel as you use both thumbs and they are somewhat symmetric. As a further, bug counter-intuitive change, I use shift-up on the opposite side (down arrow). That allows me to balance activity between my two hands. One is operating the throttle and while one is shifting up and the opposite is true for braking and downshifting. There is an unanticipated downside - don't get an itch 'cause you never have a free hand.![]()
The comments suggest that Sony does not have the right controller for driving games.