"Daily" Race Discussion [Archive]

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That's insane! :bowdown: And next week's races have good track limits as well, how far are you going to take this :cheers:

But can you go through the bus stop a thousand times without clipping a wall. You probably can :lol:
If this lasts into next week it is definitely ending with worn tyres in the T1 runoff at Suzuka :cheers:

Hopefully I have enough pace to not be celebrating 10th places there :lol:
 
I managed to sneak in another Race B last night between changing nappies and letting the wife get some sleep, and was really happy with the overall result.

I started Q13 - same Q time got me Q3 in the last race - and the time spread across the entire 16 car field was 1.2s, so I knew it would be some fierce racing. On the first lap I managed to keep out of trouble and snuck through some of the messy stuff and found myself in P11, right behind a group of 6 cars. These 6 all decided to get feisty through the twisty stuff in the first sector, and I swung through the middle of the fighting and found myself in 8th by the second sector. A guy driving an AMG SLS thought he was clever and was constantly brake checking me the whole way down the main straight, but I was literally right on his tail so he just ended up slowing us both down and got himself a 0.5s penalty cutting the first corner.

Finding myself in 6th at the start of lap 3, I hung in there for a close battle with two RCZ's but let them fight each other off the track and ended up taking 5th in the end, and gaining over 800 DR and a clean race bonus to boot!

Really hope I get another chance at this race. Its my favourite PD original track at the moment and I'm loving the F-Type here...
 
Well I eventually lost my temper in race A after going from 1st to last 3 races in a row due ramming.

I eventually hunted the main rammer down and kept punting him off til he quit - I still got a CRB!! He never came back, and the next two races were clean near the front.

Edit \ ridiculous I got a CRB, my DR has even gone up and SR still at 99. Bonkers.

I noticed one of the dirty drivers has dropped to an SR of C - how can he manage that??!!
 
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And the length of the radius doesn't necessarily relate to the tightness of the corner or the speed. You could have a shallow 90m radius corner and a tight 90m corner and both would be called 90R (geometry nerd alert!!!). All they have in common is that they are 90 metres long.
Actually, the radius of the corner EXACTLY relates to the tightness of the corner, if you discount track width. What it doesn't relate to (necessarily) is the speed of the corner. If the track is wide, and the corner is short (say 30 degrees) then even if the centerline radius is 50 meters, the racing line radius might be 100 or more. Narrow track and long corner (180 degrees) and that 50 would be slower, but the arc of that 50 meter radius is the same.

On another subject, I see I miseed round (xx?) of the great TCS debate. Sorry I missed it! I was getting ready to comment on something that @Winnie847 said about using the X button for throttle, that it was a switch, either 0 or 100%. I've been on a wheel since GT2, and used a controller on MotoGP on PS2, and I knew that was wrong...then. I checked it out just now, and even though it is 0 or 100, it ramps up slow(maybe a second?) To get to 100%, which is exactly how you need to use the throttle without TCS. If you lean into it slowly, like the controller does, it tranfers weight and you get traction. Now, the PS2 controller was pressure sensitive, and you could hold half throttle, or 3/4 throttle with the button, if you were used to it. Is that not so with the DS4, or is it the game that doesn't allow it?
 
On another subject, I see I miseed round (xx?) of the great TCS debate.
Not a debate. Just that some prefer to leave it on. It's pretty standard both in Motorsport and sim for higher skilled drivers to have it off when going full out.

TSC by definition slows the wheel spin to stabilize acceleration.
 
On another subject, I see I miseed round (xx?) of the great TCS debate. Sorry I missed it! I was getting ready to comment on something that @Winnie847 said about using the X button for throttle, that it was a switch, either 0 or 100%. I've been on a wheel since GT2, and used a controller on MotoGP on PS2, and I knew that was wrong...then. I checked it out just now, and even though it is 0 or 100, it ramps up slow(maybe a second?) To get to 100%, which is exactly how you need to use the throttle without TCS. If you lean into it slowly, like the controller does, it tranfers weight and you get traction. Now, the PS2 controller was pressure sensitive, and you could hold half throttle, or 3/4 throttle with the button, if you were used to it. Is that not so with the DS4, or is it the game that doesn't allow it?

Fairly sure the DS4 is pressure sensitive but its difficult to apply pressure gradually to the buttons accurately, so most resort to the triggers or the sticks for more control over the amount of brake or throttle. Hence, for most, the X button is an On/Off throttle switch.

Actually the X/Square/Circle/Triangle as well as the D-pad, are NOT pressure sensitive on the DS4. In other words, they are digital. I didn't do any gaming for nearly 15 years, so I was surprised too when I returned and found out the DS4 had gone digital, but it's the truth, no matter how backwards it seems. The older PS controllers were analog, meaning they were pressure sensitive, so it makes sense to assume they still are. Seems like the tech has moved backwards in that regard.

edit: if the throttle and/or brake does increase incrementally even though you've mashed that button, it has to be something accomplished by GTS software internally rather than a function of the controller itself. Digital is digital, and there's no changing that part of the hardware.
 
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I was using x and [] for throttle and brake with the ps4 controller.
You can do trail braking and half throttle/gradually going full throttle with them. It is done by pulsation of the buttons. The frequency determines the level.
 
Actually the X/Square/Circle/Triangle as well as the D-pad, are NOT pressure sensitive on the DS4. In other words, they are digital. I didn't do any gaming for nearly 15 years, so I was surprised too when I returned and found out the DS4 had gone digital, but it's the truth, no matter how backwards it seems. The older PS controllers were analog, meaning they were pressure sensitive, so it makes sense to assume they still are. Seems like the tech has moved backwards in that regard.
Wow, that's quite surprising! Explains why it's an on/off switch! I'll keep using the stick for go/stop....
 
Not to be silly, but using the stick for acceleration/deceleration is like using it in an electric car(well, these ARE "electric" cars :sly:), train, boat, airplane.

I would have to spend lots of time to adjust to that sensation.
Haha, yes it was a steep learning curve when I made the switch but now I'm fully used to it I love it.
 
Actually, the radius of the corner EXACTLY relates to the tightness of the corner, if you discount track width. What it doesn't relate to (necessarily) is the speed of the corner. If the track is wide, and the corner is short (say 30 degrees) then even if the centerline radius is 50 meters, the racing line radius might be 100 or more. Narrow track and long corner (180 degrees) and that 50 would be slower, but the arc of that 50 meter radius is the same

And because I was confusing radius for circumference I got this completely wrong!!:dunce::dunce::banghead::dunce::banghead:
 
Haha, yes it was a steep learning curve when I made the switch but now I'm fully used to it I love it.
The benefit of using trigger over stick is that you can overlap throttle and brake. When I'm driving MR I am often on the gas before I release the brake fully. Coming down the mountain on Bathurst I am also modulating both gas and brake, it stabilise the car
 
The benefit of using trigger over stick is that you can overlap throttle and brake. When I'm driving MR I am often on the gas before I release the brake fully. Coming down the mountain on Bathurst I am also modulating both gas and brake, it stabilise the car
I did try with the triggers but I found it really confusing. Since GT2 I've used the triggers for gears, so I found it really hard to re-programme the gear shifts somewhere else. I know the overlap isn't possible but I make do.
 
I did try with the triggers but I found it really confusing. Since GT2 I've used the triggers for gears, so I found it really hard to re-programme the gear shifts somewhere else. I know the overlap isn't possible but I make do.
Not to be silly, but using the stick for acceleration/deceleration is like using it in an electric car(well, these ARE "electric" cars :sly:), train, boat, airplane.

I would have to spend lots of time to adjust to that sensation.
Haha, yes it was a steep learning curve when I made the switch but now I'm fully used to it I love it.


The comments suggest that Sony does not have the right controller for driving games.

I think the motion sensing for steering is awesome. I am surprised at how few use it. The downside is the lack of fine control of say an elongated stick or a wheel.

Ditto for the analog triggers for throttle and brakes - I think they are great.

By that point though, there are no convenient buttons for shifting gears. R1 and L1 are not optimal as user will primarily use their index fingers for the throttle and brakes. I considered the middle finger for the throttle and index finger for R1/L1 but thought it too busy. Ideally they could add buttons on the inside of the left and right stalk/grip accessible by the middle or third finger (call them L4/R4).

X/[] or X/O requires too much thumb travel.

As it is, my less-than-optimal solution is to use the X and the DPAD down arrow. There is no thumb travel as you use both thumbs and they are somewhat symmetric. As a further, bug counter-intuitive change, I use shift-up on the opposite side (down arrow). That allows me to balance activity between my two hands. One is operating the throttle and while one is shifting up and the opposite is true for braking and downshifting. There is an unanticipated downside - don't get an itch 'cause you never have a free hand. :eek:
 
X/[] or X/O requires too much thumb travel
I don't see this as a problem for gears while you are using L2/R2 for brake/accel. Your right thumb is not doing anything else, and you never need gear up/down at the same time. I use the right stick to look around, which is fine. The only multitasking I struggle with is the MFD on the D-pad - I can only use it while I don't have any steeering input.
 
I have to say I am looking forward to the rollover of the races, but still not that much. I struggle in Gr3 at Suzuka so just not find of trying it again this week. I hate the Nurb GP circuit, but could give it a go.
Mainly looking to see what is the choice for race A. There are a few passing options at Autopolis when in N class cars so liking the idea. Not sure if I want the combos I expect them to choose, but who knows, had some fun options in the past.
Let's hope they swing for a good choice and surprise us with a new one.
 
I did a couple race A's today... 1st race I Q10th and finished 1st, on the 2nd race I Q8th and finished 3rd all the while my arthritis was locking up my left hand. I stopped short of the finish line to let 2nd place take the rightful place.
 
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The comments suggest that Sony does not have the right controller for driving games.

I think the motion sensing for steering is awesome. I am surprised at how few use it. The downside is the lack of fine control of say an elongated stick or a wheel.

Ditto for the analog triggers for throttle and brakes - I think they are great.

By that point though, there are no convenient buttons for shifting gears. R1 and L1 are not optimal as user will primarily use their index fingers for the throttle and brakes. I considered the middle finger for the throttle and index finger for R1/L1 but thought it too busy. Ideally they could add buttons on the inside of the left and right stalk/grip accessible by the middle or third finger (call them L4/R4).

X/[] or X/O requires too much thumb travel.

As it is, my less-than-optimal solution is to use the X and the DPAD down arrow. There is no thumb travel as you use both thumbs and they are somewhat symmetric. As a further, bug counter-intuitive change, I use shift-up on the opposite side (down arrow). That allows me to balance activity between my two hands. One is operating the throttle and while one is shifting up and the opposite is true for braking and downshifting. There is an unanticipated downside - don't get an itch 'cause you never have a free hand. :eek:
If you use the point of your thumb on [] and your other part on X you don't need to move it.

There is also a back-,button that can be attached to give you buttons underneath
 
The comments suggest that Sony does not have the right controller for driving games.

I think the motion sensing for steering is awesome. I am surprised at how few use it. The downside is the lack of fine control of say an elongated stick or a wheel.

Ditto for the analog triggers for throttle and brakes - I think they are great.

By that point though, there are no convenient buttons for shifting gears. R1 and L1 are not optimal as user will primarily use their index fingers for the throttle and brakes. I considered the middle finger for the throttle and index finger for R1/L1 but thought it too busy. Ideally they could add buttons on the inside of the left and right stalk/grip accessible by the middle or third finger (call them L4/R4).

X/[] or X/O requires too much thumb travel.

As it is, my less-than-optimal solution is to use the X and the DPAD down arrow. There is no thumb travel as you use both thumbs and they are somewhat symmetric. As a further, bug counter-intuitive change, I use shift-up on the opposite side (down arrow). That allows me to balance activity between my two hands. One is operating the throttle and while one is shifting up and the opposite is true for braking and downshifting. There is an unanticipated downside - don't get an itch 'cause you never have a free hand. :eek:
I find my layout allows me to have thumb control for the steering (left) and throttle/brake (right), with my index fingers there for changing gears and view. All the primary controls at the ready in a comfortable layout...
 
So I finally encountered the argey-bargey-army last night. I had two attempts at Race B, Q13 both times, in my F-Type.

First race I had to put up with a Supra and a Beetle both barging their way through, taking me out on a couple of corners, finally recovering to 12th after running 15th at one stage. Lost about 500DR in the process.

Second race was more of the same, but I managed to put my car in better places throughout the race and kept clear of an Aston Martin who clearly thought it was his right to be ahead of you by any means necessary, including running you out to the side of the track on the long straight. Very frustrating, but I managed to hold on and finished 7th.

Despite all the elbows-out racing I got two more CRB races and ended up clearing second stage of Clean Race achievement.

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I think the F-Type will probably do a good job at Suzuka too...
 
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