Dakar 18 - PS4 Update
We are releasing an update, leveling all platforms content-wise.
In addition, we have included several improvements and fixes specifically for the PS4 version.
We also inform that the update leveling the XBOX version is being reviewed and should be deployed soon.
Here's a list of the major changes:
## Steering wheel improvements:
- Fanatec CSL Elite steering wheels is now supported
- Logitech G29 steering wheel Force Feedback is now supported
## General improvements: #
- Improved steering linearity and dead zone on some steering wheels
- Improved storm Visual Fx (lightning bolt, rain and sparks particle effects)
- Adjusted clouds and horizon color intensity
- Improved the audio engine
- Improved the UI scale adjustments
- Several improvements and art fixes in the game world
- Disabled race ground flags collision
- Metal street sign on Tutorial level is now destructible
- Improved overall vehicle damage model
- Improved AI driving
- Improved AI behavior according to the difficulty mode
- Truck tires' damage adjusted
- Better UI display when picking up a treasure in Treasure Hunt mode
- Peugeot 205 T16 engine and gear box improved (it now reaches a top speed of 170km/h)
- Improved the wheel particle system management on a world shift
- Server list now shows server state ('Lobby' or 'In Progress')
- Smoothed vehicle behavior in multiplayer
- Optimized vehicle network traffic for multiplayer
- Improved the sensitivity and inverted camera options for vehicles and characters
- Improved the cockpit / hood camera inertia
- Improved the real time ranking during race now shows the number of validated waypoints
- Improved the front camera on trucks now at windshield height, not bumper height
- Improved vehicle handlings
- Improved frame-rate issues on later stages
## General Bugs fixed:
- Fixed: Steering limited by speed when using a steering wheel device
- Fixed: Handbrake input issues
- Fixed: Blown tires sometimes caused vehicle to become impossible to drive
- Fixed: AI had trouble at a CP when tires had too much damage
- Fixed: In Multiplayer when leaving a CP, clients could end up with wrong gear
- Fixed: Sometimes state of game became corrupted after finishing a stage
- Fixed: Sometimes game freezed when crossing the finish line
- Fixed: When on a treasure hunt, driven kilometers were not counted
- Fixed: Having a disqualify right after a checkpoint save game, sometimes entered an endless loop when loading last waypoint
- Fixed: Characters could damage vehicles by hitting them
- Fixed: In split screen when changing game settings, only the first player was notified
- Fixed: Inconsistent career overall rankings
- Fixed: At the Bivouac, the Road Book part "B" wasn't visible
- Fixed: The total number of waypoints on the progression bar is now correct
- Fixed: Cyril Despres Peugeot 3008 texture error
- Fixed: After leaving control points in auto pilot mode, the vehicle current gear is now properly maintained even if it changes from automatic to manual gear box
- Fixed: Profile bar not showing the correct number of DPs on main menu
- Fixed: Issues with multiple hooks in Multiplayer
- Fixed: Road Book on Stage12A Note 52 wrong CAP
- Fixed: Road Book on Stage13B Note 82 wrong Kilometers
- Fixed: Road Book of Stage 14
- Fixed: Road Book of Stage 6B and subtitles
- Fixed: Road Book of Stage 12
- Fixed: NPC vehicles disappeared during world shift
- Fixed: Some assets had glitches and could end up with different visuals during world shift
- Fixed: Issue with landscape lowest LOD showing for a few frames after a world shift
- Fixed: Some bushes were seen inside the cockpit
- Fixed: Characters in "T-Pose" when skipping the intro
- Fixed: Issues with manual gear setting in multiplayer for remote vehicles
- Fixed: In multiplayer, spectating a player using manual gearbox would cause the vehicle to look like being stuck in neutral gear
- Fixed: If a driverless player vehicle would enter a CP (pushed by another player), the owner of the vehicle would be stuck in character without input
- Fixed: Clients in multiplayer could not change truck high / low gear (or even see the state in the UI)
- Fixed: Vehicle damage adjustments according to difficulty (including suspension)
- Fixed: Force feedback / vibration is now only sent to the device in-use (gamepad or steering wheel)