I was dreaming about a GT5 without Citta di Aria. It's a pain in the arse.
GRRRR streaming video is blocked at work. Can't see...
Has anyone seen any yellow headlights on "GT" cars at all?
I wouldn't be let down at all really if there aren't. Just curious. What's there already is absolutely fantastic.
Is Toscana Day/Night transition, GT3's version of SSR5 wet track? & will the Day/Night transition be so abrupt in the final game (hope not).
I would love to see this on other tracks such a Tokyo R246, but think it will be limited to a few select tracks only.![]()
Honestly, the lights don't come off too well for me. They do not illuminate the way real lights do. The come off as pointed down. Real lights cover a much broader area then what was shown in the GT5 video.
I don't see myself driving at night in this game all that much. Simply cause it looks hard. Visibility is very poor and unless I know the track very well, I see it being tremendously frustrating.
That's why I'm so exited about it. Imagine rain + night![]()
Citta di Aria is a beautiful track, but a terrible nightmare to race. I still remember the old GT4 Prologue video of the BMW McLaren F1 racing around that track. Always hated racing there with a passion (except in Tourist Trophy). Having this track at night would just be failure waiting to happen.
well I think , there is a Day & Night transition on every track
I wouldn't really call that 'night', though. The headlights were set to the on position at Le Mans, even though their circuit was clearly run in the middle of the day.
Does that pic really look like it's during the day?![]()
Imagine rain + night + AI![]()
No Imagine rain + night + damage + online + 24h race! Imagine.. your tired and driving your second 3 hour stint in a 24h team endurance race. It's night and has begun to rain, your behind the leaders by x amount of time. Do you try and push it knowing that the other car will have trouble in the rain or do you play it safe and try to keep the car in good shape for the day shift when hopefully things will dry out? That would be intense.
Does that pic really look like it's during the day?![]()
Have you not bothered watching any of he videos around?
Not only does plenty of dust get kicked up, but its also excellently done.
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Your point on "solid" plastic barriers is a valid one, but not exactly un-heard of in racing games, but we more certainly will be getting some very, very pretty dust.
Scaff
The dust in the videos I saw seemed to be very localized and died down quickly... sort of like if you were 50 feet behind the car ahead there would be no dust left in the air as you passed... Particle effects and lighting are good but it seems like it should be bigger and more billowy...
I've seen a lot more and a lot less dust be kicked up on rally stages and at rally cross events over the years (and I've been going since I was four). It's weird stuff, sometimes not much gets kicked up but it hangs around for ages, other times loads gets kicked up yet it settles quickly.
I do however suspect this is a mixture of system resource issues (dust and smoke effects being notoriously processor heavy); and practicality - anyone behind the car in front would simply give up if it was too heavy.
Scaff