- 142
- The Moon
I love the change from day to night!
I'm going to stick my head out here and brace one's self for the chop!
I think dynamic day/night transitions will only be used on rally stages and circuits...not on city tracks. There has been no evidence, so far, that shows the transition taking place in city streets, however, night racing will be pre-baked for city tracks.
There, I said it. I reckon that, technically, it'll be hard for them to push a dynamic transition as well as using dynamic lighting to light up the track when it gets dark. The only way I can imagine it working is if they pre-bake the lighting that becomes more visible as it gets darker...essentially that means street circuits will always be in 'night' mode.
Now I'm not a programmer etc... but I've seen nothing to suggest otherwise. If anyone can point me to evidence or help explain how it could be done please do.
Thank you Vincent for being the first one to say it... and I also want to be on the same chopping board, because i have always had a 'gut' feeling that this would be the case. When November comes, it would not surprise me if the day/night transition feature would NOT be available on every track... but will only be available for certain specific track like Toscana.
Of course, at this point we one have seen one scene, and the transition is rather fast...
Assumption 1:
If Toscana is a close circuit, then we can only assume that the transition will only happening once, but when will it be during a race or a time trial?!
Let's say you start your race... it's day light, and you drive for 5 or x number of laps straight none stop. whenever the day/night transition, then it becomes night, so you continue driving y-number of laps in the dark, then what?? what would happen after those laps:
- night/day transition?
- you stay in dark/night mode until you exit the race?
Assumption 2 (independent of 1):
If Toscana circuit is a point to point open end circuit, then the day night transition would make sense and would only occur specifically at a location when the car drives by... and it will always happen at that location every time you restart your race...
Anyways, anyhow...
whatever it is... we have no saying in it...
Just grasp yourself for the worst...
... and some of you might want to know everything now...
I actually dont want Kaz to reveal too much before the game releases, because then it will not be a surprise anymore... i hope it will be the greatest 'driving' game. Period. If other games like GTA or Assassin's Creed 2 are able to feature 24h transition, why wouldn't Kaz be. (well the quality and resolution are not the same, so it would certainly be a bigger challenge for PD to implement that)
Thank you Vincent for being the first one to say it... and I also want to be on the same chopping board, because i have always had a 'gut' feeling that this would be the case. When November comes, it would not surprise me if the day/night transition feature would NOT be available on every track... but will only be available for certain specific track like Toscana.
Of course, at this point we one have seen one scene, and the transition is rather fast...
Assumption 1:
If Toscana is a close circuit, then we can only assume that the transition will only happening once, but when will it be during a race or a time trial?!
Let's say you start your race... it's day light, and you drive for 5 or x number of laps straight none stop. whenever the day/night transition, then it becomes night, so you continue driving y-number of laps in the dark, then what?? what would happen after those laps:
- night/day transition?
- you stay in dark/night mode until you exit the race?
Assumption 2 (independent of 1):
If Toscana circuit is a point to point open end circuit, then the day night transition would make sense and would only occur specifically at a location when the car drives by... and it will always happen at that location every time you restart your race...
Anyways, anyhow...
whatever it is... we have no saying in it...
Just grasp yourself for the worst...
... and some of you might want to know everything now...
I actually dont want Kaz to reveal too much before the game releases, because then it will not be a surprise anymore... i hope it will be the greatest 'driving' game. Period. If other games like GTA or Assassin's Creed 2 are able to feature 24h transition, why wouldn't Kaz be. (well the quality and resolution are not the same, so it would certainly be a bigger challenge for PD to implement that)
Sorry...I edited my post for clarification. I do actually just mean for city tracks.^I agree. Why would they bother if you only do like 5-10 laps on most tracks most of the time? i mean. would it really be necessary on say.. Apricot Hill? I reckon there will be a day and night setting for each track. also, imagine the work that would go into a city track day/night transition, building lighting,street lighting and so on. I do believe however, that they will be there for certain tracks though such as the Nurburgring or Circuit de la Sarthe, i.e 24hour tracks.
I really, really don't think it's technically possible to implement a transition on a street track. In that sense I think all street tracks will be 'the exception'.Impossible to say, but my gut says that if they invested all that effort to get the dynamic effects working on some tracks, they probably had the foresight to do it for all. If some cannot support it would likely be the exception rather than the rule.
It's not about the global lighting...that can be done on all circuit quite easily...nor the amount of polygons. My concern is that as you go from light to dark the whole environment will need to begin processing numerous additional light sources and, considering the amount of detail GT5 is already pushing, I don't think day/night transitions will be an option on street circuits.Why is it harder to do a real-time transition of global lighting for a city circuit than for a rally circuit, given that neither one is technically exclusive of the other?
If you are referring to the number of objects, then it doesn't matter - it's polygons (well, vertices, really) that matter the most (along with pixels / passes), and, if the art teams are doing their job (looks good to me!), then these numbers oughtn't vary too much from track to track.
Yeah...I'd like to see that tightened up as well.What's worrying me is the fact that the headlight "projections" (or however they're implemented; they look like light-maps to me) don't affect all objects equally. If they are lightmaps, then this is probably just a bug; if they are true projections, then something is "wrong" with the lighting engine, and indicates that there might be less flexibility after all - meaning, not all tracks will get proper day / night transitions, as seen in Toscana. (standard vs. premium?)![]()
I think the global lighting system is properly implemented i.e. you could race on a circuit for days and encounter real-time transitions. To that end I think the system is based on time rather than points of a circuit.Thank you Vincent for being the first one to say it... and I also want to be on the same chopping board, because i have always had a 'gut' feeling that this would be the case. When November comes, it would not surprise me if the day/night transition feature would NOT be available on every track... but will only be available for certain specific track like Toscana.
Of course, at this point we one have seen one scene, and the transition is rather fast...
Assumption 1:
If Toscana is a close circuit, then we can only assume that the transition will only happening once, but when will it be during a race or a time trial?!
Let's say you start your race... it's day light, and you drive for 5 or x number of laps straight none stop. whenever the day/night transition, then it becomes night, so you continue driving y-number of laps in the dark, then what?? what would happen after those laps:
- night/day transition?
- you stay in dark/night mode until you exit the race?
Assumption 2 (independent of 1):
If Toscana circuit is a point to point open end circuit, then the day night transition would make sense and would only occur specifically at a location when the car drives by... and it will always happen at that location every time you restart your race...
...
It's not about the global lighting...that can be done on all circuit quite easily...nor the amount of polygons. My concern is that as you go from light to dark the whole environment will need to begin processing numerous additional light sources and, considering the amount of detail GT5 is already pushing, I don't think day/night transitions will be an option on street circuits.
Rally stages and purpose built circuits seldom have a cluster of street lamps illuminating the environment.
...
Also, Citta di Aria is amazing. In GT4 I have a ~600 bhp R33 (purple, obviously) which I slap slicks on to wring its neck around that little village. It's just as fun in smaller, lesser powered, less sticky cars. It's the lightning-fast driver responses it asks for that is the attraction, not to mention it's chuffing hard - yes, like a rally stage. Anybody who got any good at the original Unreal Tournament knows what I mean!
..(rocca maggiore), which is just visible in GT4, but fully explorable in real life.
I think it will be a fun challenge driving at night![]()
This has probably been posted elsewhere. But anyways here he says rain and snow scenery
This has probably been posted elsewhere. But anyways here he says rain and snow scenery
what track on 1:06 & 1:09? 👍
and he says 20 diffrent scenery. is its the 20 location thingy. Maybe i am wrong about thinking it was 20 country's. When playing prologue and go to arcade race. you see the 6 tracks. on Eiger Norwand is called "Nature", "London" is "City". Fiji, Suzuka & High Speed Ring is called "Circuit".
Maybe there are 20 types like.
"Circuit"(Fiji, highspeedring)
"Oval" (daytona, Indiana)
"City"(London,Madrid)
"Dirt"(Toscana)
"Street"(Monaco)
"Snow"(Chamonix)
"Mountain"(El capitan, Eiger)
"Dessert"(Bahrain)
"Forest"(Deep Forest)
"Airport"(top gear, Silverstone)
"Beach" (Daytona/?)
"indoor" (indoor Kart circuit)
"Stadium" (rally event/dirt oval)
"Plains"(salt plains, for high speed testing)
"Gymkhana" (test park, beginner course, motorland)
"Highway" (SSR8/11, TokyoRoute)
"manufacturers" (Fiorano)
"Parking Lot" (Karts/Ceasars Pallace)
"Sea" (Abu Dhabi F1 circuit)
That's not in game footage 1:06 - 1:09, but looks like the Mercedes Benz test track.
Anyone here still got fears of weather, not going in GT5 ?.
I see, yes... I only thought about that afterwards. If the global lighting model relies on a collection of point sources for light bounces, then the extra load won't be an issue for street circuits, given that some sort of specialised architecture will be in use to handle high numbers of lights; similarly if the headlights are true projections, not "maps", or other texture-based methods.
Deferred lighting is a method I'm often going on about, but it is one method that can allow relative ambivalence to incredibly large numbers of (real) point light sources; it is often used for "radiosity", or global illumination and simulating light bounces (like radiosity...). The terminology is all mixed up, so I apologise - though it might just reflect the state of the industry!
Anyway, DiRT2 uses deferred lighting; think of the Battersea Rally-cross circuit with its huuuge number of light sources at night:
If this is what GT5 does, there'll be no problem - aside from the textures used on "imported" tracks, which will have pre-baked lighting. Proper real-time global illumination does this itself, of course (a bit like Ambient Occlusion and a radiosity pass in pre-baked stuff).