DeadNutsEven - Where anyone can win!!

  • Thread starter Johnnypenso
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...snip.....

My experience was the exact opposite of yours. I had probably the slowest car in a straightline as I often do. I could keep up in the big sweeper and through all the corners I had a slight advantage, but everyone that I recall, was faster than me as the track straightened out up the hill and into the chicane and on the front straight. That's normal and I expect that and have figured out how to deal with it, huge part of the challenge for me that I really enjoy.

Difference this week was, I could keep up or barely so, in the draft. The difference between me and the fastest cars was only a few km/h. Cornering speeds were near identical as far as I could tell, whether it was a Standard or Premium, FWD/MR or FF, SH or CS tires, in front of or behind me, which for me, made it easier for me to concentrate on my own race and not have to figure out if someone in front of me was going to brake way earlier or go much slower through a corner.

I made a ton of passes, more passes than I've made ever in Parity or DeadNuts. I started at the back most of the time and other than the second race I think it was, where a mental error dropped me back, I was never behind anyone and thinking to myself, "I will never get by" I always felt I had a chance, even a slim one and that's not always the case. I also got passed several times, always cleanly and without contact to my recollection.

From my viewpoint, the two compounds was an unqualified success. This was a very technical track that many of us, including me, weren't very familiar with so you have to factor that in too. I did notice a lot of apprehension entering the chicane for example, couple cars missing the braking point here and there. Next week it's on to GVE, a completely different animal. Basically two straightaways connected by a hairpin at one end and a technical double left at the other, with a couple of relatively easy corners after that. With the two compounds and the speed limit, it should be a draft battle from start to finish.
 
Last night was my first time ever racing on that track. By the end of the night I was quite pleased with the raciness of the track and the car combos. The race I won, I started in the back. I thought I had no chance of getting up that far, but making moves was possible.

In terms of the contact, I think the majority of the contact from what I saw was door to door. I know I had a couple incidents in the first right hander and into the chicane. I haven't watched any replays, so I don't want to make too much of an assumption, but my memory of the racing was that both myself and the other car were trying to hold lines and little moves from both lead to some contact. Nothing intentional, and nothing damaging. I know a couple of times in the chicane I was on the far left, was out braked enough to be side by side for the first part of the chicane. I would let off enough to keep the left side of the track lane (leaving room on the right side). Contact would still be made because of the squeeze coming out of the chicane. Overall, seemed pretty respectful most of the night.
 
Just so we're all on the same page fellas, I updated the lead posts with the following format for entering cars:

PSN ID/Car/Premium or Standard/PP Level/Tuning level/Tires/ABS on or off/Top speed at end of longest straight

Example:

Babaganoush/Honda S2000 06'/Premium/415PP/Spec/Sports Hard or SH/No ABS/212km/h

List your tuning level as follows:

Spec - Nothing changed on the car except for brake balance and/or engine limiter
Bolt On - Added parts that cannot be adjusted like filters, weight reduction, flywheel etc.
Tuned - Added any parts that can be and were tuned like transmission, suspension, LSD etc.


Note also the target for next week was corrected to say, "Grand Valley East Reverse"
 
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Hi, JP, just for the record purpose, my Supra SZ-R '97 comfort soft entry was down to 377PP and top speed 119 mph / 191 kmh. I ran the car for a few laps just before the race on Monday hitting 1:02.998, low 19 seconds 1st sector and mid 39 seconds 2nd sector, flat out at the long sweeper, hitting 100 mph at the s bend entry before that, and reaching just over 100 mph at main straight.

The Supra tune will be posted soon so others can use it for the future races.
I will also provide update to the tune for Grand Valley East Reverse. I am sure the car would be very competitive on the straight ( draft battle ) and still very quick on the tight corners, even with comfort soft at Cape Ring Inside, the rear rarely loses traction when pushed hard. There will be 2 version, CS and SH tires tune.

I will keep on tuning from time to time in the Deadnuts lounge :D

The Supra will be on share for anyone to try, and if anyone want the car let me know, I can also dupe it.
 
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....Anyway, I think this system promotes a lot of close driving, but as for racing, it favors cars that are faster down the straight (and cars that are faster in the corners shouldn't do what I did and stick to the fastest line, they should stick to the inside). I think that will be more evident next week with Grand Valley's long front straight.

2 of the 4 184/185km/h entries, Track and I, had 2 Wins and 2 - 2nd place finishes and a 3rd between us. Cote 3-5-5-7. Flex finished 4-5-5-8 an average finish of 5th place. All the rest of the cars were 189-191 km/h and they also had 2-1st's and 2-2nds.

Just going by the stats it appears, unless I'm missing something, top speed was pretty much a non-factor.
 
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Toyota Supra JZA80 MkIV SZ-R '97
Tuned for Cape Ring Inside on Comfort Soft tires, 1:03

8428357759_8edbe46483_z_d.jpg



Specs

Horsepower: 238 hp at 6400 RPM
Torque: 259 ft-lb at 4800 RPM
Power Limiter at : 81.8%
Weight: 1380 kg
Ballast : 172 kg
Ballast Position : -6
Weight Distribution : 60/40 as stock
Distance Traveled : 1688.x miles
Performance Points: 377

GT AUTO
Engine Overhaul
Chassis Overhaul
Wheels : Advan RGII in Carneolrot Mettalic - hot red
Car Paint : Derwent Green - sexy green


8428356217_6710aaf152_z_d.jpg

Tuning Parts Installed :

Weight Reduction Stage 3
Window Weight Reduction
Engine Tuning Stage 3
Clutch Twin Plate
Flywheel Semi Racing
Carbon Drive Shaft
Full Customizable Transmission
Suspension Fully Customizable Kit
Adjustable LSD


LSD
Initial Torque : 7
Acceleration Sensitivity: 15
Braking Sensitivity: 5


Suspension :
Front, Rear

Ride Height: 25 30
Spring Rate: 12.0 8.0
Dampers (Extension): 5 9
Dampers (Compression): 3 6
Anti-Roll Bars: 4 6
Camber Angle: 3.0 2.0
Toe Angle: 0.08 -0.27

Brake Balance :
10/6 or for wheel user : 6/1 - if good at trail braking ( no ABS ), for ABS 1 : 9/6


Transmission :
Set Final to max, then set top speed to 112 mph ( left most ), adjust gear accordingly like below, then move final to 4.011.

1st : 2.875
2nd : 2.075
3rd : 1.575
4th : 1.275
5th : 1.075
6th : 0.915
Final : 4.011

Top Speed shown next to the top graph : 148 mph


Notes :

The NA Supra can be treated rough and won't bite back as hard as it's twin turbo big brother, brake late, exit early, this car can do it :D

Brake late into 1st turn at just over 105mph, take outside line for a better entry and exit to the left for the next right, SZ-R should hit 100mph just before the esses leading to the left sweeper ( 1st sector low to mid 19s ). Flat out at the sweeper, go from outside then clip the apex, keep the steering to the left, the car should hover around 100 to 105 mph, shift to 6th upon exit and reach 119 mph before braking late into the chicane ( 2nd sector mid to high 39s).
Stay in 3rd gear for better traction, lift off in the middle of the continuous left hander and full throttle to the finish line, exit speed should be just over 80 mph and hitting the finish line at 100mph.

* Peak HP and torque rpm may varies due to mileage, please adjust to get peak HP at least 6000rpm or above.

8429449374_757b770469_z_d.jpg


Supra Mk IV has one of the best inline 6 engine in the world, great chassis balance, neutral handling with lots of grip from the wide rear tires even on comfort soft, Enjoy !!​

UPDATE TUNE : Grand Valley East Reverse 1:14 on Sports Hard Tires

Simple changes :

Set power limiter to 100% and install Sports Exhaust to reach 301HP - 403PP ( increase more by adding parts or lower if too fast )
Change final gear ratio to 3.650
Lower ride height : F/R = -5/0 ( optional if you don't like the car slower chassis response )
The rest are the same, if the car understeer to much to your style, move ballast to position 50 for 53/47 weight distribution, this will increase PP by 1 and the car will have less understeer or increase rear toe to -0.32 / -0.40
Top speed around 140 mph/225 kmh .
LSD : 7/15/10
Last sector should be low/mid 50 seconds.
 
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2 of the 4 184/185km/h entries, Track and I, had 2 Wins and 2 - 2nd place finishes and a 3rd between us. Cote 3-5-5-7. Flex finished 4-5-5-8 an average finish of 5th place. All the rest of the cars were 189-191 km/h and they also had 2-1st's and 2-2nds.

Just going by the stats it appears, unless I'm missing something, top speed was pretty much a non-factor.

Well, that is a small sample size, so statistically it doesn't help much. But since my post, I've been playing around, and I think torque and acceleration may be more important than top speed. Still, my point remains, cornering speed doesn't matter as much.

At least not for non-alien drivers like me. In the Alfa I was one of the slowest in the corners, and people only passed me when I made a mistake. In the Mazda, I could be faster than the car infront of me through the corners, but it didn't matter. The one time I tried to make a pass, I lost four places.

And yes, in the race I finished second, I probably could've finished first if I didn't take the fastest line, but just protected the inside of the corner. But that just re-enforces my point: cornering speed isn't as important.
 
2 of the 4 184/185km/h entries, Track and I, had 2 Wins and 2 - 2nd place finishes and a 3rd between us. Cote 3-5-5-7. Flex finished 4-5-5-8 an average finish of 5th place. All the rest of the cars were 189-191 km/h and they also had 2-1st's and 2-2nds.

Just going by the stats it appears, unless I'm missing something, top speed was pretty much a non-factor.

I think, no back up evidence, that the main factor in finishing reasults at this point, and even before we improved the evennes, was driving error, self indulge or pushed by other.
Results and how it feels when we race are to different animals.
There is no doubt that having similar cornering and straight line speed will make for a more close racing but that the passing opportunity will necessitate more patience and craft.
All good in my book, if you want to learn and be a better racer.
 
I think, no back up evidence, that the main factor in finishing reasults at this point, and even before we improved the evennes, was driving error, self indulge or pushed by other.
Results and how it feels when we race are to different animals.
There is no doubt that having similar cornering and straight line speed will make for a more close racing but that the passing opportunity will necessitate more patience and craft.
All good in my book, if you want to learn and be a better racer.

Speaking for myself, I can definitely say that my consistency and race craft have definitely improved since I started racing here...

Before, I never would have been able to run an entire race with the likes of JP or Sag breathing down my back bumper without making some kind of mistake. Now, I can put together a race worth of laps within a tenth or two of each other and handle that kind of pressure without cocking up.
 
Speaking for myself, I can definitely say that my consistency and race craft have definitely improved since I started racing here...

Before, I never would have been able to run an entire race with the likes of JP or Sag breathing down my back bumper without making some kind of mistake. Now, I can put together a race worth of laps within a tenth or two of each other and handle that kind of pressure without cocking up.

Same here, I am a much better me thanks to the DNE, I will add you to the 2 others as the main factor for my improved ability to race.
Plus in my case, the ability to do all this, using my favorite way of playing/driving in GT5, and still driving among aliens. For eveything else, there's is Mastercard. LOL


Monday, Feb 4th Grand Valley East Reverse

Cote Dazur/cotedazur06/Toyota Ft-86 G Sports Concept '10/Premium/450PP/Spec/SM/no ABS/223km/h
 
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I have edited my post for the Supra tune for Grand Valley East Reverse, SH tires 1:14. Gearing have been set with draft in mind.
There will be more updates on the post when I can get the Grand Valley tune finalized, in the mean time, feel free to try it, I will also share/dupe the car if anyone requested.
 
I have to work this coming Monday so I won't be racing... Might still throw a car together for the heck of it.
 
I have edited my post for the Supra tune for Grand Valley East Reverse, SH tires 1:14. Gearing have been set with draft in mind.
There will be more updates on the post when I can get the Grand Valley tune finalized, in the mean time, feel free to try it, I will also share/dupe the car if anyone requested.

When you update the tune, just make a note of it in a new post but leave the whole updated tune where the original tune is now, so I don't have to add new links or mess with the old one please.

I'm confused here...

221km/h is 137mph. Assuming you use km/h, I think the mph figure is wrong.

My mistake...don't know how I missed that:grumpy: Corrected now..thanks:tup:👍
 
When you update the tune, just make a note of it in a new post but leave the whole updated tune where the original tune is now, so I don't have to add new links or mess with the old one please.

So, is the tune post okay ? or should I make a new post with only the changes made to the old tune ? I am confused:ouch:
 
Ferraridude308 / Acura HSC '03 / Standard / 441PP / Tuned / SH / No ABS / 134mph (215km/h)

It seems like PD's nerfed all of my favorite cars in Spec 2.10. All of the MR, Japanese cars have a much higher PP than their FR counterparts. The NSX's are the worst offenders too. :(
 
Ferraridude308
Ferraridude308 / Acura HSC '03 / Standard / 441PP / Tuned / SH / No ABS / 134mph (215km/h)


It seems like PD's nerfed all of my favorite cars in Spec 2.10. All of the MR, Japanese cars have a much higher PP than their FR counterparts. The NSX's are the worst offenders too. :(

Then we are so lucky DNE is PP proofed. :)
 
So, is the tune post okay ? or should I make a new post with only the changes made to the old tune ? I am confused:ouch:

Post the tune once and only once. If you tweak it or update it, do it in the original post. Don't make another new post for an updated tune. Later on, if you want to draw attention to the tune just use a link this:

Hi guys, I updated my [post=8065545]Supra Tune[/post] with some changes to...blah blah blah...

Now if it's the same car but a completely different tune for a completely different purpose then post a whole new tune but that should be pretty rare around here given we stick to a fairly limited range of tire and PP and any tune should be easily adaptable within the general settings we us.
 
Post the tune once and only once. If you change it or update it, do it in the original post. Don't make another new post for an updated tune. Later on, if you want to draw attention to the tune just use a link this:

Hi guys, I updated my [post=8065545]Supra Tune[/post] with some changes to...blah blah blah...

Now if it's the same car but a completely different tune for a completely different purpose then post a whole new tune but that should be pretty rare around here given we stick to a fairly limited range of tire and PP and any tune should be easily adaptable within the general settings we us.

I see, my Supra tune was posted only once, I edited it to add an update for another track. I did not make or plan to make new post for an updated tune , but I did this like you have quoted earlier :

I have edited my post for the Supra tune for Grand Valley East Reverse, SH tires 1:14. Gearing have been set with draft in mind.
There will be more updates on the post when I can get the Grand Valley tune finalized, in the mean time, feel free to try it, I will also share/dupe the car if anyone requested.

Sorry if forgot to put a link in that post:nervous: I hope there's no misunderstanding here.
 
Same here, I am a much better me thanks to the DNE, I will add you to the 2 others as the main factor for my improved ability to race.
Plus in my case, the ability to do all this, using my favorite way of playing/driving in GT5, and still driving among aliens. For eveything else, there's is Mastercard. LOL


Monday, Feb 4th Grand Valley East Reverse

Cote Dazur/cotedazur06/Toyota Ft-86 G Sports Concept '10/Premium/466PP/Spec/SM/no ABS/226km/h

Just checked the link...:bowdown::lol:
 
Looks to me like 221kph = 137mph. So 228kph = 141mph.

I ran my Silvia for a bit last night and was at 138ish on SH. I was making good times in the turns. If the top speed for SH is 137 I would think most would be on SM.

Cote, great link ;)
 
Looks to me like 221kph = 137mph. So 228kph = 141mph.

I ran my Silvia for a bit last night and was at 138ish on SH. I was making good times in the turns. If the top speed for SH is 137 I would think most would be on SM.

Cote, great link ;)

It's 138 and 142 mph respectively. I did post the conversion on the OP for the race next week, but only after my mistake was pointed out...lol.

I have been using .625 as my conversion factor, and that's off slightly, so I'm going to use an online converter from now on...just in case.
 
Heading into the Lounge for a bit of testing/tuning at GVER 💡
 
Good drives by Sag & Johnny tonight. The HSC's a little slow though. :(
ctG2jqT.jpg
 
Johnnypenso/Jaguar XK Luxury Coupe 07'/Premium/414PP/Tuned/SH/No ABS/219km/h

Tried the Camaro with stock suspension and it was a little slow in the corners but I think I hit 226km/h in the straight...didn't like how it felt though...needs a tune for sure for me to drive it. May have a crack at it later on as it wasn't bad....
 
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