DeadNutsEven - Where anyone can win!!

  • Thread starter Johnnypenso
  • 2,278 comments
  • 116,485 views
GTP_Gravitron / DeLorean S2 '01 / Standard / 434pp / Tuned / SH / ABS=1 / 137mph

Hope I wake up in time.

EDIT: Added tires, according to Captain Kirk's wishes. :bowdown:
And I'm awake. :dunce:
 
Last edited:
Good luck with the race today fellas.

Small reminder about including tires in posting your car for the week.


PSN ID/Car/Premium or Standard/PP Level/Tuning level/Tires/ABS on or off/Top speed at end of longest straight

Example:

Johnnypenso/Honda S2000 06'/Premium/415PP/Spec/CS/No ABS/212km/h
 
Lets do the damn thing!!! I'm ready to race after spending the last two days at work!
 
Too bad I got DC'd after the 1st heat race ( I won yay ), still laggy to NC :( I just fiddle with my MTU, bit more stable, raced Niko, no issues, I think it's down to certain player to player that often have lag or glitch issues, like JP that can't see Iain in the room or me appear to be often more laggy on certain player .... I will try to fine tune my modem settings further, oh by the way my entry for Saturday race at GVER, 1:14.

Ridox2JZGTE / NISMO GT-R LM Road Going Version '95 / 415PP / Light Tuned / SH / no ABS / 219kmh

My best time during 1st heat race was 1:14.1xxx.

I am not going back into lounge, have a great races guys !!!
 
Last edited:
My car for Monday:

iainoflo85 // Chevrolet Corvette Convertible (C3) '69 // Premium // 400PP // Tuned // SH // ABS // 131mph

Painted in FRASH GREEN! Love that colour on classic muscle! Thanks Orido!
 
Last edited:
The Frash Green can be obtained from Lexus LFA - a bit pricey for a paint chip but well worth it, credits are easy with seasonals, there are other solid colors from LFA that are as good.
 
The Frash Green can be obtained from Lexus LFA - a bit pricey for a paint chip but well worth it, credits are easy with seasonals, there are other solid colors from LFA that are as good.

Yeah I bought 2 and painted the wheels. :lol:
 
Good racing this morning! It was a bit rocky, as Gravitron and Iain couldn't see each other, but we managed, and had a good time! Even though I was a little drowsy. :lol:

But overall, GT was really glitchy today. Tim "won" by -.8 seconds, I black-screened a few times when Cote, Iain, NC, and I were testing muscles, Cote couldn't shift, and of course Iain and Gravitron couldn't even see each other. Congrats on Orido for winning his first race with us in a long time, even though his connection couldn't hold out. :( I even won a race today! :dopey: Good way to start off the weekend. 👍
 
Euro friendly races was a real success I'd say.. at least for meee :D I did much less mistakes this time and finished 2nd and 3rd in the first two races. Couldn't do the last one though.

Best times: With draft 1:13.5xx. Without draft 1:14.01x :)
 
Good to hear you guys had a good time. Who was the "host" (top of the driers list)??
 
Good racing this morning! It was a bit rocky, as Gravitron and Iain couldn't see each other, but we managed, and had a good time! Even though I was a little drowsy. :lol:

But overall, GT was really glitchy today. Tim "won" by -.8 seconds, I black-screened a few times when Cote, Iain, NC, and I were testing muscles, Cote couldn't shift, and of course Iain and Gravitron couldn't even see each other. Congrats on Orido for winning his first race with us in a long time, even though his connection couldn't hold out. :( I even won a race today! :dopey: Good way to start off the weekend. 👍

Yeah, PD's server was a mess today, I got server connection error in GT life before joining the lounge, then I got static GT logo when restarting the game after I got DC'd earlier, the PD server did not respond when the game is still loading :(. Thanks, Ferrari, I seldom won a race, my starting position helped me a lot :)


Euro friendly races was a real success I'd say.. at least for meee :D I did much less mistakes this time and finished 2nd and 3rd in the first two races. Couldn't do the last one though.

Best times: With draft 1:13.5xx. Without draft 1:14.01x :)

You had a great pace, able to keep up on corners against my car and beat me on the straight line speed too :D I saw you hit the wall on tunnel entry during the 1st heat race and I think NC got tangled into the crash. I am still curious about appearing laggy to NC, did I appear laggy to anyone else on the 1st heat race ? if it was, was it bad enough to cause a crash/damage to others ?
 
I am still curious about appearing laggy to NC, did I appear laggy to anyone else on the 1st heat race ? if it was, was it bad enough to cause a crash/damage to others ?

I can't always tell the signs of lag, but you seemed to be moving as normal, no weird rockets up my backside again.
 
Have we ever tried fixed host connection type for online race ? A host with fast connection and low ping could provide less issues ( lag, glitch and incompatibility ) compared to peer to peer ( very dependent on everyone's ping/speed + NAT type - type 3 on any one of the room member could cause issues ), but fixed is also risky if the host DC'd, everyone does as well.

I often joined Japanese room with fixed host, almost no lag even with 10 drivers in the room :crazy:, I guess they have really good internet.

@ Iain : By moving normal, my car didn't jerk around ( usually when the tires making smoke ), twisting, or skipping back/forth ?
 
"no weird rockets up my backside again."​
-iainoflo85​

That's a signature-level quote right there! :lol:
 
I am still curious about appearing laggy to NC, did I appear laggy to anyone else on the 1st heat race ? if it was, was it bad enough to cause a crash/damage to others ?

You are not just appearing laggy to NC, you were lagy, as always, easy to see when looking at you car trought the binocullars in the lobby.
As you know we are all interdependent on each other connection and like in a chain, the weakest link is impacting everyone. As we have discussed it before, it needs to be addressed.


Great racing this morning, particular recognition to Gravitron and Ferrari for getting up so early on a Saturday morning, Everyone did a fantastic job at racing clean and be competitive. a warm welcome to Tim for his first time, please let us know if the week end should be regular and what time would work best for all interesteded.
 
Last edited:
Have we ever tried fixed host connection type for online race ? A host with fast connection and low ping could provide less issues ( lag, glitch and incompatibility ) compared to peer to peer ( very dependent on everyone's ping/speed + NAT type - type 3 on any one of the room member could cause issues ), but fixed is also risky if the host DC'd, everyone does as well.

I often joined Japanese room with fixed host, almost no lag even with 10 drivers in the room :crazy:, I guess they have really good internet.

@ Iain : By moving normal, my car didn't jerk around ( usually when the tires making smoke ), twisting, or skipping back/forth ?

No, from what I saw of your race (right at the beginning mostly) it seeemed fine. But then the rest of race, well I couldn't see much at all.

"no weird rockets up my backside again."​
-iainoflo85​

That's a signature-level quote right there! :lol:

Thanks, I knew it would split sides when I said it, it did mine.
 
You are not just appearing laggy to NC, you were lagy, as always, easy to see when looking at you car trought the binocullars in the lobby.
As you know we are all interdependent on each other connection and like in a chain, the weakest link is impacting everyone. As we have discussed it before, it needs to be addressed.

How about he fixed host type I asked in previous post ? Has it ever been done before ? Maybe during the week, someone with decent connection can host the lounge with fixed type, and I join in, see if it helps with my lag ... with peer to peer, each player will have to make simultaneous connection to everyone in the room, maybe my connection is not good enough to handle many drivers ( I am the weakest link :( ) Fixed host with good ping and bandwidth would less likely to have lag in the room as each member will only have to send/receive ping to the host.
 
How about he fixed host type I asked in previous post ? Has it ever been done before ? Maybe during the week, someone with decent connection can host the lounge with fixed type, and I join in, see if it helps with my lag ... with peer to peer, each player will have to make simultaneous connection to everyone in the room, maybe my connection is not good enough to handle many drivers ( I am the weakest link :( ) Fixed host with good ping and bandwidth would less likely to have lag in the room as each member will only have to send/receive ping to the host.

Orido, I am not familiar with fixed host type, so I cannot comment, I am not sure either what simultaneous connection means exactly, but it does not sound very practical
We should explore and try, as the situation cannot stay as it is right now.
 
Orido, I am not familiar with fixed host type, so I cannot comment, I am not sure either what simultaneous connection means exactly, but it does not sound very practical
We should explore and try, as the situation cannot stay as it is right now.

Peer to peer is when the host leaves, the room relegates the host to the player below the previous host. When creating a room or setting the lounge, there is an option of room type :

Fixed host : all room member connects to the host ( send/receive ), needs a stable, low ping and good bandwidth host, less prone to lag or issues. The draw back is when the host DC's or leaves, the room is closed. Fixed host do not allow NAT 3 to join the room AFAIK or is it the other way around ?

Peer to peer : what we have now in the lounge, every member including host interconnects with each other ( send/receive ), the connection stability heavily depend on each member, one NAT 3 member could cause issues, one member with higher ping ( like me ) can cause lag. The only advantage is when host is DC'd or leaves, the room stays intact as long as there's someone that can be relegated as host ( the member listed below the host )
Peer to peer allows NAT 3 player to join in the room ( I've asked someone in the room I hosted before when he was jumping around :lol: ), mics when enabled could hamper stability as well enabled visible damage setting - more bandwidth/lower ping needed to cope with the extra load.
 
Last edited:
My PS3 is on a wireless connection, and this is what I get:
2497597454.png
I don't think I'm bringing anyone down, am I?​
 
Peer to peer is when the host leaves, the room relegates the host to the player below the previous host. When creating a room or setting the lounge, there is an option of room type :

Fixed host : all room member connects to the host ( send/receive ), needs a stable, low ping and good bandwidth host, less prone to lag or issues. The draw back is when the host DC's or leaves, the room is closed. Fixed host do not allow NAT 3 to join the room AFAIK.

Peer to peer : what we have now in the lounge, every member including host interconnects with each other ( send/receive ), the connection stability heavily depend on each member, one NAT 3 member could cause issues, one member with higher ping ( like me ) can cause lag. The only advantage is when host is DC'd or leaves, the room stays intact as long as there's someone that can be relegated as host ( the member listed below the host )
Peer to peer allows NAT 3 player to join in the room, mics when enabled could hamper stability as well enabled visible damage setting - more bandwidth/lower ping needed to cope with the extra load.

I don't know what NAT 3 is. I understood the rest though.
 
I don't know what NAT 3 is. I understood the rest though.

Type 1 - Connected directly to the internet (no router/firewall). Should have no issues.
Type 2 - Connected through a router properly. Should have no issues.
Type 3 - Connected through a router without open ports or DMZ setup for PS3. Everything should function properly, but you may have connection, voice chat or other issues.
While most everything will function properly regardless of what your NAT setting is, your best bet is to set up your PS3 so that you can obtain a Type 1 or Type 2 NAT. Since most of us have routers at home for connecting multiple computers or devices to the internet, chances are the best we will get will be Type 2.

Type 3 should stay away from lounge, specialy, DNE lounge, LOL
 
My PS3 is on a wireless connection, and this is what I get:
2497597454.png
I don't think I'm bringing anyone down, am I?​

I've checked my modem log, GT5 does not need huge bandwidth at all, with 12-16 drivers in the room ( mics on ) racing, upload usually hover around 128 to 256kbps, download at 256kbps to 384kbps ( peer to peer ) - ping is more crucial. With fixed host, I think the host is the only one that needs higher upload and download speed + low ping to cater all room member send/receive when racing.

Ferrari, maybe I can FR you, you can set up a room with fixed host and I can join in, see if I lag that way :D

I don't know what NAT 3 is. I understood the rest though.

NAT type is shown under Network status in XMB, NAT 1 means direct connection, NAT 2 means PS3 connecting through a router, NAT 3 means PS3 has limited connectivity features due to blocked ports or router limitation or ISP intervening.

NAT 3 usually disable voice chat and more prone to DCs. I have NAT 2.
 
^ Ferrari would need access to DNE account + saves, access the GT life options for lounge settings and change the room type. I am not sure if some one else enter the DNE lounge, would it be fixed or not or if lounge is only possible with peer to peer, could someone check the lounge room settings ? I am not on my PS3 now.

EDIT : Just checked a thread about this ...

Private Lobby (My lounge)

In private loby, you don't have the possibility to choose fixed room ownership, so you can only run a Mesh Type ( peer to peer ) network.

So, the lounge will stay that way. The only way to run fixed host is public lobby :(

Running a public room is something that may be worth a try, limiting room size to the DNE entrants, make it fixed host, hosted by member with low ping & high bandwidth, it may just cure the lag issues. Maybe we can arrange it during the week, Ferrari can post the room number here, and anyone on DNE can join in for some casual races.

As I said before, I often joined Japanese room with fixed host, I never got any complaint of lag or being kicked due to lag. Just a thought.
 
Last edited:
I'm Type 2 it seems.

Most people are Type nat2, I have no heard of anyone beeing Type1 although I am sure they exist.
Even wifi from a hotel connection is type nat2.
The nap type of connection, except for type nat3, is not the issue for lagging.
 
Great racing today by all! There were a couple of instances where there may have been a bit too much contact between a couple of drivers, but overall it was nice to have a larger turnout.

Had a great third race with Sag, we were bumper to bumper for 11 of 12 laps and ended with a photo finish. Hoping for more of the same Monday!
 
Back