The Frash Green can be obtained from Lexus LFA - a bit pricey for a paint chip but well worth it, credits are easy with seasonals, there are other solid colors from LFA that are as good.
Good racing this morning! It was a bit rocky, as Gravitron and Iain couldn't see each other, but we managed, and had a good time! Even though I was a little drowsy.
But overall, GT was really glitchy today. Tim "won" by -.8 seconds, I black-screened a few times when Cote, Iain, NC, and I were testing muscles, Cote couldn't shift, and of course Iain and Gravitron couldn't even see each other. Congrats on Orido for winning his first race with us in a long time, even though his connection couldn't hold out. I even won a race today! Good way to start off the weekend. 👍
Euro friendly races was a real success I'd say.. at least for meee I did much less mistakes this time and finished 2nd and 3rd in the first two races. Couldn't do the last one though.
Best times: With draft 1:13.5xx. Without draft 1:14.01x
I am still curious about appearing laggy to NC, did I appear laggy to anyone else on the 1st heat race ? if it was, was it bad enough to cause a crash/damage to others ?
I am still curious about appearing laggy to NC, did I appear laggy to anyone else on the 1st heat race ? if it was, was it bad enough to cause a crash/damage to others ?
Have we ever tried fixed host connection type for online race ? A host with fast connection and low ping could provide less issues ( lag, glitch and incompatibility ) compared to peer to peer ( very dependent on everyone's ping/speed + NAT type - type 3 on any one of the room member could cause issues ), but fixed is also risky if the host DC'd, everyone does as well.
I often joined Japanese room with fixed host, almost no lag even with 10 drivers in the room , I guess they have really good internet.
@ Iain : By moving normal, my car didn't jerk around ( usually when the tires making smoke ), twisting, or skipping back/forth ?
"no weird rockets up my backside again."-iainoflo85
That's a signature-level quote right there!
You are not just appearing laggy to NC, you were lagy, as always, easy to see when looking at you car trought the binocullars in the lobby.
As you know we are all interdependent on each other connection and like in a chain, the weakest link is impacting everyone. As we have discussed it before, it needs to be addressed.
How about he fixed host type I asked in previous post ? Has it ever been done before ? Maybe during the week, someone with decent connection can host the lounge with fixed type, and I join in, see if it helps with my lag ... with peer to peer, each player will have to make simultaneous connection to everyone in the room, maybe my connection is not good enough to handle many drivers ( I am the weakest link ) Fixed host with good ping and bandwidth would less likely to have lag in the room as each member will only have to send/receive ping to the host.
Orido, I am not familiar with fixed host type, so I cannot comment, I am not sure either what simultaneous connection means exactly, but it does not sound very practical
We should explore and try, as the situation cannot stay as it is right now.
Peer to peer is when the host leaves, the room relegates the host to the player below the previous host. When creating a room or setting the lounge, there is an option of room type :
Fixed host : all room member connects to the host ( send/receive ), needs a stable, low ping and good bandwidth host, less prone to lag or issues. The draw back is when the host DC's or leaves, the room is closed. Fixed host do not allow NAT 3 to join the room AFAIK.
Peer to peer : what we have now in the lounge, every member including host interconnects with each other ( send/receive ), the connection stability heavily depend on each member, one NAT 3 member could cause issues, one member with higher ping ( like me ) can cause lag. The only advantage is when host is DC'd or leaves, the room stays intact as long as there's someone that can be relegated as host ( the member listed below the host )
Peer to peer allows NAT 3 player to join in the room, mics when enabled could hamper stability as well enabled visible damage setting - more bandwidth/lower ping needed to cope with the extra load.
I don't know what NAT 3 is. I understood the rest though.
My PS3 is on a wireless connection, and this is what I get:
I don't think I'm bringing anyone down, am I?
I don't know what NAT 3 is. I understood the rest though.
Ferrari, maybe I can FR you, you can set up a room with fixed host and I can join in, see if I lag that way
Private Lobby (My lounge)
In private loby, you don't have the possibility to choose fixed room ownership, so you can only run a Mesh Type ( peer to peer ) network.
I'm Type 2 it seems.