CodeRedR51
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- United States
^^^ Video doesn't work for me.
it just snaps back way too quickly whenever I try to drift with a DFGT wheel. And if you try and counter steer back to prevent the snap back spin, there is way too much resistance...
In LFS if you oversteer, the wheel auto "counter steer" for you and it makes sense, since the front wheels stay in place, while the rear pivots around, you just then have to steer back to prevent the snap back, but you don't get a brickwall type resistance like in the TT
I like the new physics very much but only until oversteer situation occur. Then it's completely wrong. Slicks are more friendly than road tyres over the limit and both are almost undriftable. Even G25 FFB is not talking with the player when to countersteer or snapback. It is most surprising with the red road car.
Yes, we FR drivers know about it from the day one but the fanboys liking the oversteer physics that is five times tougher than in real life are convincing us we are just moaners. They will probably start to moan too when they'll have to drive any Ferrari or Lotus Elise or RUF in full game. But they got new toy and are oversatisfied now even when that little Nissan born for fun and slides is acting like '85 Porsche Turbo on wet surface when taken little over the limit. Sad story.
I like the new physics very much but only until oversteer situation occur. Then it's completely wrong. Slicks are more friendly than road tyres over the limit and both are almost undriftable. Even G25 FFB is not talking with the player when to countersteer or snapback. It is most surprising with the red road car.
Yes, we FR drivers know about it from the day one but the fanboys liking the oversteer physics that is five times tougher than in real life are convincing us we are just moaners. They will probably start to moan too when they'll have to drive any Ferrari or Lotus Elise or RUF in full game. But they got new toy and are oversatisfied now even when that little Nissan born for fun and slides is acting like '85 Porsche Turbo on wet surface when taken little over the limit. Sad story.
I think you and a few others on this forum forget that a realistic sim will always be harder then real life because lack of g forces and sense of speed.
There is a diference between 'harder' and 'ten times harder'...
If gt5 demo is ten times harder then real life then I must be one hell of a race driver lol.. I think N3's is easyer now then prolouge.
Yes you are.
Yes N3's are easier now than prologue. Prologue on N tires was driving on ice.
Demo on N3's is just driving on wet.
- Best person to compare would be one with great experience in both simulators and real life. But it's not always working, because if a person has found his/her favourite simulator, then he/she might use it as a benchmark for a way in which simulation should be done. So the person should also be fairly open minded.
And one more thing. When something feels weird in simulation and people start to search for realistic explanation of that weirdness just to defend game physics engine, then I think it's fair to say that something might in fact be wrong. All simulators have an aspect which gets questioned by community: In live for speed one weirdness is tire heating/cooling, in gt series it always has been low speed physics, in rfactor it often has been unrealistic oversteer, in forza 3 too unforgiving oversteer physics etc.
I'm sure not everyone will agree with me, but in the days just before the demo was released, I spent a little time driving the stock 350Z in prologue on N3s around Daytona Road, and to be honest, the demo is not vastly easier, in fact I find it harder. I struggled desperately with the demo in the first 2 weeks, I am still finding it a great challenge, I just know it a bit better now.
All the best
Maz
Note that the normal car is not said to be in the stock form.
That is also wrong though physics-wise ,as the suspension on the 370 in real life is ten times stiffer than the one on the red car.
. I sometimes get the feeling I am driving a car with a closed diff. It is hard to get it to turn in; it understeers and when you lose the rear you lose both tires at the same time.
The new demo just seems more arcadey to me (you can saw back and forth at the wheel and maintain control whereas in GT5P you'd be off in a second).