01GTP
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- East Canaan, CT
- GTP_01GTP
Has anyone else noticed in the cockpit view that it now shakes around a little.
2. Has anyone rolled there car yet?
If thats makes it in it wont be showcased in this demo... This is purely for GT Academy and to show the masses the new physics engine...
Yes, but the new physics engine included rollover. didn't it??
fair enough. do you know if they're gonna throw in another car and track too ? or not?
i like this new demo. the physics seem to be a lot lighter in terms of handling, and the car is more responsive, specially with the throttle response, compared to gt5 prologue. now you can actually induce oversteer a lot easier in my view. and as some has mentioned,
the in view demonstrates the shaking of the dashboard at some parts of the track, sort of giving you an idea of how stiff the suspension is. in comparison, the gt5 prologue's handling and acceleration physics seem more linear compared to this one. i spent a lot of time with the tuned version of the car, and it seems a lot more twitchy. but to me the biggest improvement is the throttle response and how the car responses to that in relation with the handling. that's all i can say for now. are they gonna put more cars into this demo with an update ? new tracks perhaps? or will that be it?
Sam: No and No. i'll try and see if that's possible. but i tried to thrash the car a few times and didn't see damage...maybe they'll update it with a new patch..
After a few laps with my G25, I'm disappointed that the FFB is still fairly weak. I don't know if this is the same on all other wheels. However the physics engine itself seems excellent and a marked improved over Prologue in my opinion, it's just I have to disagree with KY in that the car can lose control very suddenly and without much warning. I have more of a sense for the limits of the car's grip in Supercar Challenge. But every physics engine is different and each have their pros and cons, and overall this demo was fun to drive. I just hope the actual racing has improved when GT5 finally arrives.
You should go to the options menu and adjust the FFB.
I actually feel it's much better than in GT5p
It is really hard using the dualshock, but the physics are awesome There's a guy in the top 10 overall though using a controller so ive been using his ghost laps im a respectable 293rd overall with combined time of 3'35.836 lol anyone in the top 100??
I really loved the Force Feedback in Ferrari Challenge and I sill have to pick up Super Car Challenge, I dont know how realistic it is, but it definately helped me to keep the car under control, because I allways knew what it was about to do. The guys at InsideSimRacing gave Ferrari Challenge bad scores for physics, calling it arcady and said the Force Feedback was very unrealistic, but since they are no real racecar drivers I will never know. Hey they didn't even recognize the steering aid, which can nor be fully deactivated in Forza 3, so I guess I will just ignore them.
I liked the Force Feedback in GT5 Prologue, but it was a bit to weak and the preaure to the wheel was very inconsitent (G25), especialy in fast turns, where I regulally lost any feel for the car, because the Force Feedback felt awkeward somehow.
In slow Turns and on slower cars in general the Force Feedback seemed to be ok, so I hope they improve the Force Feedback for faster cars and harder suspensions. I don't think they need to go for something like Ferrari Challenge, but there is still room for improvement.
I have not played the demo with my G25 yet, so I will have to wait for my final judgement on the new physics engine in the demo.
After a few laps with my G25, I'm disappointed that the FFB is still fairly weak. I don't know if this is the same on all other wheels.
What is wrong with you? Have you driven a real car? Does it have strong FFB? ONLY old cars have strong FFB because of lack of any steering amplification.
I turned it up to 10, but it still feels really light. Now i'm not disputing the realism of this, I understand that steering in a real car isn't heavy like a brick and shaky as it is in many games, but without a hydraulic racing rig, there's no other way to transmit the sense of grip and cornering forces than FFB through the wheel. In the stock car I was surprised at how the car could lose the back end without any real warning that it was about to happen. I came to know the limits by repetition rather than feel. It's hard to feel the load of the car settling, you almost have to think it through and just have an informed guess. I'm not saying there's no feeling of it at all, just not as much as I would expect.
Please read the post I made following that one before you brand me with any more insults:
it's just I have to disagree with KY in that the car can lose control very suddenly and without much warning. I have more of a sense for the limits of the car's grip in Supercar Challenge.
It is really hard using the dualshock, but the physics are awesome There's a guy in the top 10 overall though using a controller so ive been using his ghost laps im a respectable 293rd overall with combined time of 3'35.836 lol anyone in the top 100??
Im 156'th with the ds3 right now
Yes, because this one was made first.I made thread but it"s closed...