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- Noob Saibot 007
A sherpa is someone who will help you with an activity. They're generally high level players or clans who have already ran through the activity, and are willing to help other people.
Exactly.A sherpa is someone who will help you with an activity. They're generally high level players or clans who have already ran through the activity, and are willing to help other people.
That would be from exotics coming with +5 mods which means they are actually 5 less power than what they say when it comes to infusion.Anyone having issues with Infusing a Legendary with an Exotic? Two times where the exotic was about 10 points higher resulted in my other item only moving up about 2 power levels.
It's a DPS beast for sure and people are already calling it the Gjallarhorn of D2. I'm pretty sure that some LFG posts are going to include "MUST HAVE 300+ MERCILESS" very soonI think Merciless is a great exotic to have; especially when fighting Ultras and Bosses as you can unload a lot of damage in a short amount of time with said Fusion rifle.
Level 20 at last. It's only taken three days. Now the real game starts.
Real grind starts when you reach the 265 soft cap (all the legendary engrams drop at that level). Wish I waited before completing the exotic quests so the road to 280+ would have been a bit easier.Welcome to the grind, son.
Is anybody here in a clan? I've been meaning to join one for a while now (mainly for the bonuses) but I can't find any decent ones, and I'd rather join a clan containing people I'm familiar with. I thought about making my own but I can't think of a good enough name, or the names I do think of are too cliché...
strikes have been majorly neglected by bungie so far in destiny 2. no strike specific loot, no heroic versions, no weekly milestones. There is no reason to run strikes considering the reward/time spent ratio on themOn a side note, I hope Bungie adds heroic strikes soon. Or, at least, strike-specific loot as in D1.
strikes have been majorly neglected by bungie so far in destiny 2. no strike specific loot, no heroic versions, no weekly milestones. There is no reason to run strikes considering the reward/time spent ratio on them
Bring back the strike scoring system and allow us to get weekly legendary shards bonus like they did with legendary marks in D1
I never liked their shaders, but this time around they seem to look the best. I stuck with Future War Cult, and while their shaders where also very...odd, I did prefer the color schemes they had on their weapons and items.Choices, choices, choices. In Destiny 1, I was New Monarchy the whole time, on my main character.
Couldn't agree more about that. I did it anyway because, without the raid, that's the 2nd powerful engram I can get weekly, but It's way harder than the last two nightfalls:I really don't like this week's nightfall
Couldn't agree more about that. I did it anyway because, without the raid, that's the 2nd powerful engram I can get weekly, but It's way harder than the last two nightfalls:
1. No burns = no advantage (seriously Bungie, NFs are fun with prism or a specific burn: don't drop them)
2. Fallen pikes at the beginning can easily destroy you if spotted.
3. Servitors can take off a huge chunk of time if the team isn't able to deal with them immediately.
4. Explosive shanks + electrified floor = I still have nightmares
5. Boss can go invisible and AFK for 30+ seconds each time. It's a race against the clock so It can get super annoying!
6. Attrition modifier: that's probably worse than anything else.