DiRT Rally 2.0 General Discussion

  • Thread starter PJTierney
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Finally got my first Tier 1 daily yesterday. The skill level seems higher this time around compared to DR but Im assuming engine upgrades etc are also playing a part in that.
 
I usually just want very little guidance from the wheel, just enough to let me know what is happening. Many people crank the FFB up way too for it to be even remotely realistic. Even older cars without power steering are really light through the wheel unless you're standing still or are on a parking lot.

Yeah my buddy has an 80s Pontiac Fiero, tuned up engine and a few mods done to it. I've driven it a few times, the steering is a lot lighter than my Audi once you're going, and really quite sensitive around the mid point at speed (a little bit wobbly if you know what I mean, that rear end likes to sail around), you have to be quite careful with driving it at speed but it's a bit of a lump at lower speeds, not the most confidence inspiring car with the suspension as it is.

I've never liked heavy force feedback anyway as I drive with a delicate touch, that's probably why my nearly 10 year old G27 is still alive. I do like detailed Force Feedback though, it is more than you feel in a real car but it can definitely help you with consistency when it is there, the FFB in DR2 doesn't help with consistency though so I have it down lower than usual. DR1 FFB was adequate.
 
The New England stages really inspire me to finally attend the annual New England Forest Rally (in Maine and New Hampshire). Though, the real event is held in Summer, rather than the beautiful Autumn we see in the game.

In other news, I somehow managed a perfect run and placed #53 globally in a daily community event! But I suspect I placed that time early in the day and was later bumped down, but for a brief moment I felt good. Nothing better than finding that grove and going into a trance for a perfect stage.
 
Set foot on the ground in Argentina the home country of our beloved Queen.
It's scary. Actually very scary*





* Later this week I'll ask my son to film me while sitting in my bumpy shaking rig. Then you will understand what I mean with scary.
 
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The New England stages really inspire me to finally attend the annual New England Forest Rally (in Maine and New Hampshire). Though, the real event is held in Summer, rather than the beautiful Autumn we see in the game.

In other news, I somehow managed a perfect run and placed #53 globally in a daily community event! But I suspect I placed that time early in the day and was later bumped down, but for a brief moment I felt good. Nothing better than finding that grove and going into a trance for a perfect stage.

Been thinking the same. A bit of a Dirt Rally Tour. Raglan coast in NZ is probably first, then Aus. Anyone know which road or stage the Australia stage is based on? The area of Mt Kaye and Chandlers creek is on the Vic/NSW border, near the Monaro Valley, but if it's like others the road could be either in Coffs Harbour or WA.
 
I'm trying hard to like this game. One of the things that sours me the most is that, while handling is galaxies beyond DR1 and probably best I have ever seen in a rally game (this is DR2 actual accomplishment imo), rallies like Australia and New Zealand that always were top favorite of mine in all rally games I have liked now feel like made with the my stage thingy. They make for some really really tiresome stages on DR2, and that is something that is killing this game to me.

I'm most impressed with the handling on wet gravel. Go sideways in this game truly makes you feel like a champ anytime you negotiate just about every corner with the handbrake first and foremost followed by pure throttle and steering skills. This game is really good at that with most cars, but the repetitiveness of that couple of rallies which should be, simply put, the most amazing and entertaining stages wise of the roster as they have always been before makes for the biggest con to me, which is a pretty huge one.

The Tarmac handling in the end isn't that unrealistic as everyone is implying (depending on the car you're using this time). It can actually feel like the actual thing with most 4x4 cars, specially if you manage to set both front and rear accel. diffs the pro way.

And Rallycross.., well, what a waste of space as usual for more truly awesome rally content specially considering the new handling.
 
Aha didn't even notice that :) . My focus is totally not on leaderboards. Well, that is, I do look and then I see myself placed in the 2000 - 4000 range and think Ok get on with it :)
Know that feeling well. I used to aim for top 100 on DR1, now I'm lucky to get in the top 1000 and loving it. I'm blaming greater numbers on the boards, still upgrading the cars, learning the handling and lack of talent. Mainly the latter I fear. Anyone who wants to add a a mediocre Kiwi/Aus rally fan to compare times with, I'm kembro45 on PS. Mainly only have times to do the Daily events and occasionally the weekly.
 
Installing DR 2.0 as we speak. But there was a catch and I had to find a solution for it. Trying to find this solution I accidentally found a DR 2.0 hack.

The bastards. :mad:

Steam is downloading right now and I hope I will be able to play DR 2.0 later today. To make things clear, the official game I bought yesterday.
 
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Just jumped into Dirt 2.0, played Dirt to death on Ps4 (with controller) earning the Platinum along the way

Still on PS4 and a controller and these are my thoughts after 8-9 hours play;

What I like;
- Good choice of cars with the promise of more to come
- The front end looks and works better, more informed and interesting menus
- Daily and weekly challenge layout much improved
- The new physics overall seem to be an improvement in terms of car feel, most cars feel a tad sharper imo
- Dust, dirt & water effects have been vastly improved
- Level of graphical detail in the environment is improved
- General lighting is much better and more dynamic than the original
- Servicing area and options between stages is improved


What I don't like;
- Overall I prefer the look of Dirt, it was simple yes but cleaner, I'd like more detail but not at the cost of this fudged look. Running on a PS4 Pro the game sporadically looks blurry, textures blur, the track is far less detailed than before on gravel and at night these issues are multiplied making night stages a real pain in the ass, particularly in the rain as the raindrops look like spears of ice.
- The RWD drive cars just feel off, I tried the Porsche, Escort, Escort, Alpine, Datsun and Alfa and all are crazily tail happy and I don't recall this been the case in Dirt, yes you could easily spin such cars but you had to be pushing it, just lifting and then applying throttle at speed is enough to see them start to spin- just doesn't feel right to me.
- In car views are often too dark, particularly at night, and the view generally feels more narrow and claustrophobic than in Dirt
- Racenet been intertwined into everything is frustrating, why is it connected to the career mode?!?!
- Disappointing to see they have used many of the same assets from the 1st game such as marshals and other character models- this isn't a budget game and while they ain't Polyphony Digital I'd expect a little more in the way of upgrades across the board.
- Is the livery customisation there in the game? I may have missed it?

Overall it's a good game and I'm looking forward to playing more but I won't be buying any DLC until after a few patches and improvements
 
I'm trying hard to like this game. One of the things that sours me the most is that, while handling is galaxies beyond DR1 and probably best I have ever seen in a rally game (this is DR2 actual accomplishment imo), rallies like Australia and New Zealand that always were top favorite of mine in all rally games I have liked now feel like made with the my stage thingy. They make for some really really tiresome stages on DR2, and that is something that is killing this game to me.

I'm most impressed with the handling on wet gravel. Go sideways in this game truly makes you feel like a champ anytime you negotiate just about every corner with the handbrake first and foremost followed by pure throttle and steering skills. This game is really good at that with most cars, but the repetitiveness of that couple of rallies which should be, simply put, the most amazing and entertaining stages wise of the roster as they have always been before makes for the biggest con to me, which is a pretty huge one.

The Tarmac handling in the end isn't that unrealistic as everyone is implying (depending on the car you're using this time). It can actually feel like the actual thing with most 4x4 cars, specially if you manage to set both front and rear accel. diffs the pro way.

And Rallycross.., well, what a waste of space as usual for more truly awesome rally content specially considering the new handling.

New Zealand is particularly generic in my view, there's just no identity to it, feels very samey after a short while.
 
^I can't help but believe the two long courses of each of these two rallies have been made with the my stage tool. In NZ in particular, there isn't even fast sectors in any of the two long courses, when it is known to be one of the fastest and smoothest in the roster. It's just corner to the right and to the left in a persistent pattern with elevation changes, and heck those open hairpins (in Australia too) look like cloned one after another.

Lazy lazy work on which should have been among the most appealing rallies, as they have always been.

Also, PC version here.., does anyone besides me believe the optimization is a bit poor in comparison to past tittles? (I74790k/970G1/16Gb ram)
 
I spent a bit of time with the MK2 Escort in DR2, you have to stiffen up the front end and increase the length of the gears quite a bit to get it behaving a bit better (not to mention default gears are short enough that you can top it out before the end of a fair few straights). Then on driving compared to DR1 you just need to be more progressive with the throttle. The MK2 in DR1 was incredible fun and probably my favourite car, but it kinda lets you get away with driving it like a yob, it breaks away quite gradually in terms of laterial grip so you can get away with a heavy right foot and you can catch the oversteer a bit more reactively.

In DR2 you have to just take a step back, less aggression on the throttle and being a bit more pro-active with the weight transfer because it's more sudden to bite you when that time comes, it especially seems to have a more sudden transition from traction to wheelspin on corner exit that can catch you out. I don't really know which version of the Mk2 I prefer, I'd say it's more fun in DR1 but the car in DR1 packs a lot more performance than is realistic.
 
I spent a bit of time with the MK2 Escort in DR2, you have to stiffen up the front end and increase the length of the gears quite a bit to get it behaving a bit better (not to mention default gears are short enough that you can top it out before the end of a fair few straights). Then on driving compared to DR1 you just need to be more progressive with the throttle. The MK2 in DR1 was incredible fun and probably my favourite car, but it kinda lets you get away with driving it like a yob, it breaks away quite gradually in terms of laterial grip so you can get away with a heavy right foot and you can catch the oversteer a bit more reactively.

In DR2 you have to just take a step back, less aggression on the throttle and being a bit more pro-active with the weight transfer because it's more sudden to bite you when that time comes, it especially seems to have a more sudden transition from traction to wheelspin on corner exit that can catch you out. I don't really know which version of the Mk2 I prefer, I'd say it's more fun in DR1 but the car in DR1 packs a lot more performance than is realistic.

I definitely prefer DR1 when it comes to RWD rally cars, the way they handle in DR2 feels so wrong :yuck:
 
^I can't help but believe the two long courses of each of these two rallies have been made with the my stage tool.

Same for Michigan. There are even some exact same sections like the one of Your Stage in D4 and when putting replay next to eachother you even get the exact same shot. Remember where that DS21 was followed by a helicopter and made a sharp hairpin to the left? Well that section is 100% identical to D4!
 
^I can't help but believe the two long courses of each of these two rallies have been made with the my stage tool. In NZ in particular, there isn't even fast sectors in any of the two long courses, when it is known to be one of the fastest and smoothest in the roster. It's just corner to the right and to the left in a persistent pattern with elevation changes, and heck those open hairpins (in Australia too) look like cloned one after another.

Lazy lazy work on which should have been among the most appealing rallies, as they have always been.

Also, PC version here.., does anyone besides me believe the optimization is a bit poor in comparison to past tittles? (I74790k/970G1/16Gb ram)

I can't really speak for the NZ stages since I don't know, but Codemasters claimed all of the stages were sections out of real routes just like in DR1, while some of the scenery might differ the routes in DR1 were able to be put side by side against real footage. Maybe they didn't choose the best examples in NZ but unless they are lying they should be the real deal.

I definitely prefer DR1 when it comes to RWD rally cars, the way they handle in DR2 feels so wrong :yuck:

How much of that is just the sub-bar FFB combined with a familiarity with DR1 though? I love how they drive in DR1 but in terms of realism the DR1 cars were a lot faster than they should have been, and more forgiving, especially the older cars. In DR2 they are slower and they feel heavier, it might make them feel less exciting to drive but would also be more realistic.

I don't really think so much that the handling feels wrong, I spent a good couple hours just driving the MK2 last night, pacenotes turned off, just driving along getting a feel for it and I got into a real flow, you can steer it on the throttle just like you would expect, though the default setup is worse than in DR1 and of course you have to drive it with more care.
 
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^I can't help but believe the two long courses of each of these two rallies have been made with the my stage tool. In NZ in particular, there isn't even fast sectors in any of the two long courses, when it is known to be one of the fastest and smoothest in the roster. It's just corner to the right and to the left in a persistent pattern with elevation changes, and heck those open hairpins (in Australia too) look like cloned one after another.

Lazy lazy work on which should have been among the most appealing rallies, as they have always been.

Also, PC version here.., does anyone besides me believe the optimization is a bit poor in comparison to past tittles? (I74790k/970G1/16Gb ram)

Same for Michigan. There are even some exact same sections like the one of Your Stage in D4 and when putting replay next to eachother you even get the exact same shot. Remember where that DS21 was followed by a helicopter and made a sharp hairpin to the left? Well that section is 100% identical to D4!

The stages are all handbuilt. Any similarity is going to be coincidence.
 
I'm in need of proper sim racing hardware. I tried one RX championship with my keyboard and I was all over the place. A standard G27 and standard pedals won't cut it with this game.
 
I definitely prefer DR1 when it comes to RWD rally cars, the way they handle in DR2 feels so wrong :yuck:
I see it the other way around to be honest.

Same for Michigan. There are even some exact same sections like the one of Your Stage in D4 and when putting replay next to eachother you even get the exact same shot. Remember where that DS21 was followed by a helicopter and made a sharp hairpin to the left? Well that section is 100% identical to D4!
yeah, Michigan in the end too. Too bad the handling has been improved soo much on DR2 across al categories, but the stages/rallies haven't been up to the task with the exception of Poland and Argentina.

The stages are all handbuilt. Any similarity is going to be coincidence.
I know that's what they claim, but in the end and after some fair hours of playing NZ, Australia and to an extent Mchigan too, that story becomes quite hard to believe. They really feel like been made with the editor, specially those of NZ and Australia (the long courses).
 
I was challenged on social media to complete a stage in Argentina with the Aston Martin without swearing. Admit: I failed not once but multiple times.
At the end performed a reasonable stint with a 2:31:254 . Lost at least two liters of moisture (aka sweat...). And then realizing you're still 3,5 seconds behind #1 on the leaderboard :dopey:

Dirt Rally 2 Screenshot 2019.03.06 - 16.41.31.42.png Dirt Rally 2 Screenshot 2019.03.06 - 16.58.59.94.png Dirt Rally 2 Screenshot 2019.03.06 - 16.59.19.38.png Dirt Rally 2 Screenshot 2019.03.06 - 17.00.55.52.png Dirt Rally 2 Screenshot 2019.03.06 - 17.02.06.90.png Dirt Rally 2 Screenshot 2019.03.06 - 17.02.53.35.png Dirt Rally 2 Screenshot 2019.03.06 - 17.03.34.39.png Dirt Rally 2 Screenshot 2019.03.06 - 17.04.22.15.png

The lap itself:
 
I'm in need of proper sim racing hardware. I tried one RX championship with my keyboard and I was all over the place. A standard G27 and standard pedals won't cut it with this game.

G27 is fine, you don't need expensive equipment to sim-race, just something decent that works. There have been guys winning iRacing world championship events with Logitech DFGT wheels, a G27 is more than enough (it's effectively the same thing as a G29, give or take very minor differences). Don't get me wrong though it's always nice to have higher end hardware and maybe it can improve your consistency somewhat (especially a nice brake pedal), but if you're fast you're fast.
 
I'm in need of proper sim racing hardware. I tried one RX championship with my keyboard and I was all over the place. A standard G27 and standard pedals won't cut it with this game.

My vintage g25 works really well in the game.
 
Now that we had quite the reference in handling with DR2, all we would be needing for the ultimate winner is a proper 100% full rally feature game with properly made handmade stages, that can feel like those old CMR games, but with this car behaviour.

RWD car handling left me impressed too. I find myself using then the most actually, but the clone repetitive stages in Aus and NZ end up killing my enjoyment eventually. Too bad.

Codemasters please proper old good rally game without rallycross, now that we have the handling at long last. Make it real
 
G27 is fine, you don't need expensive equipment to sim-race, just something decent that works. There have been guys winning iRacing world championship events with Logitech DFGT wheels, a G27 is more than enough (it's effectively the same thing as a G29, give or take very minor differences). Don't get me wrong though it's always nice to have higher end hardware and maybe it can improve your consistency somewhat (especially a nice brake pedal), but if you're fast you're fast.
Those guys are aliens. I'm only a casual earthling. :D

I need the advantage of better equipment. The G27 wheel is probably more than enough but I definitely need a load cell brake pedal. A hydraulic brake pedal is IMHO overkill. A load cell brake pedal is more than enough.
 
Why are the Australia and New Zealand stages being blamed for feeling auto-generated when they exist in the real world? Surely that would suggest they have been hand-made in the game, no?

I have never played Dirt 4 and I cannot see what's wrong with the two locations.
 
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