DiRT Rally 2.0 General Discussion

  • Thread starter PJTierney
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I love when you finish a stage and you've wrecked 3 times and are 5 minutes under the stage leader and he says "That felt fast but let's check the times". :D

'Yeah, that's cause you banged your head so hard, Phil, when we rolled 15 times that you can't remember the last three minutes of the stage!'

:lol:

Or when he asks you how the tires feel on the final stage of an event. Guess I’ll remember that next event if you remind me..:dunce:

Maybe he needs more ‘training’ who knows. Here’s 30,000 credits Phil, remind me earlier to check the car setup next time.
 
I think I've found the problem with the game being too dark sometimes. HDR. For some reason the HDR in this game is very overpowering on the contrast. Disabling it in the video menu on the Xbox is a dramatic improvement in the game.

Which one is HDR? There's no HDR setting, right? I turned off Bloom and it helped a little.
 
Which one is HDR? There's no HDR setting, right? I turned off Bloom and it helped a little.

If your monitor/TV has no HDR support you don't have to worry about it. If it does, you have to disable it in the console settings since, as you stated, DR2.0 has no in-game option to toggle HDR mode.
 
So have we just resorted to taking the piss out of our co-driver?:lol::lol::lol::lol:

On the other hand, driving through the fast stages of Poland is genuinely scary, even in a car that barely reaches 180KM/H. You know this game is good when your brain struggles to keep up with the action. I surprised even myself as I somehow avoided hitting any trees or having a massive rollover.
 
Finally finished the championship with the Fulvia so I decided to do the next one with the Stratos but it's so difficult. I don't remember these cars oversteering this much in the first Dirt Rally. Maybe I'm just out of practice
 
Hi all ,just finished 2 rounds of rallycross cups and now onto the third ,all ok so far but apart from wet tracks which do look good it never rains ,i know in rally it always seams to rain but not in rallycross ,maybe with all the action they were not able to implement this or maybe there saving it for harder rounds ,has anyone has a downpour in a race yet?. also in a wet race cars are filthy but windscreen is always clean no matter what, If you want rallycross, pcars 2 rallycross is way ahead of this game at the moment in enviroment/weather/ffb/ but this game has different tracks so heres hoping for some improvement.
 
Wheel/Tire friction requires Damper to be set to on in your wheels profiler. If it's at zero you will feel nothing.

When it comes to Soft Lock, did you calibrate the wheel with 900 degrees? For Soft Lock to work properly you need 900 in profiler and 900 calibrated in the game. Saturation shall be at 100 and Soft Lock set to ON.

This isn't really helpful.

1. Wheel is calibrated, at 900 degrees with soft lock on. It's not linear in game, some cars I can't even get any real movement before 90 degrees of steering while at speed, in a real car I pretty much never use that much steering angle at speed, let alone to just get minor movement. There is something very wonky going on that isn't consistent from car to car, setting saturation at 100 is a good recipe for needing to work unrealistically hard on the wheel to get around corners.

2. These settings worked in previous Dirt games without setting the profiler damper/spring above 0, the default for all sims is to set overall effects to desired setting and everything else to 0 and check "allow game to adjust settings". Even so I have tried messing with these settings and it makes no difference at all, the only effect the FFB has in DR2 is self aligning torque and collision jolts from the suspension.

3. The FFB is also providing a lot of "opposite" effects, where it tightens when it should go loose and loosens when it should be tight, this not only makes you fight the car much more but it also makes it difficult to judge grip. Good example would be making an oversteer correction, normally the wheels will want to correct by themselves as they follow the path of least resistance, but the game often makes you fight the wheel instead.. That is actually the opposite of what happens in a real car.

So far I find the fastest way in DR2 is to just turn the FFB off and use visual cues... Speaking of visual cues, there is no traditional dashcam view like DR1 and the FOV can't be set while in the provided dash cam, making it also difficult to get that right. Really DR2 is a great game that is incredibly difficult for me to enjoy because of some easy to fix issues that have not been addressed, interestingly many issues cropped up in DR1 early access and were fixed, only to return in DR2.
 
This isn't really helpful.

1. Wheel is calibrated, at 900 degrees with soft lock on. It's not linear in game, some cars I can't even get any real movement before 90 degrees of steering while at speed, in a real car I pretty much never use that much steering angle at speed, let alone to just get minor movement. There is something very wonky going on that isn't consistent from car to car, setting saturation at 100 is a good recipe for needing to work unrealistically hard on the wheel to get around corners.

2. These settings worked in previous Dirt games without setting the profiler damper/spring above 0, the default for all sims is to set overall effects to desired setting and everything else to 0 and check "allow game to adjust settings". Even so I have tried messing with these settings and it makes no difference at all, the only effect the FFB has in DR2 is self aligning torque and collision jolts from the suspension.

3. The FFB is also providing a lot of "opposite" effects, where it tightens when it should go loose and loosens when it should be tight, this not only makes you fight the car much more but it also makes it difficult to judge grip.

So far I find the fastest way in DR2 is to just turn the FFB off and use visual cues... Speaking of visual cues, there is no traditional dashcam view like DR1 and the FOV can't be set while in the provided dash cam, making it also difficult to get that right. Really DR2 is a great game that is incredibly difficult for me to enjoy because of some easy to fix issues that have not been addressed, interestingly many issues cropped up in DR1 early access and were fixed, only to return in DR2.

Re 1 Set soft lock to off and saturation to 60 (or 50 if you have a 1080 degrees wheel). I found that this gives every car 540 degrees and that feels pretty damn nice. Also it results in the steering-wheel on screen following your physical steering wheel.

Soft lock to on results in strange behaviour.
 
Memory lane. Back to Indian Summer period in New Hampshire. Ooh and no matter what I try I cannot get rid of the pencil locked to my dashboard.

Dirt Rally 2 Screenshot 2019.03.04 - 17.16.50.24.png Dirt Rally 2 Screenshot 2019.03.04 - 17.17.24.92.png Dirt Rally 2 Screenshot 2019.03.04 - 17.17.39.41.png Dirt Rally 2 Screenshot 2019.03.04 - 17.17.58.95.png Dirt Rally 2 Screenshot 2019.03.04 - 17.18.51.35.png Dirt Rally 2 Screenshot 2019.03.04 - 17.19.43.25.png Dirt Rally 2 Screenshot 2019.03.04 - 17.21.13.94.png Dirt Rally 2 Screenshot 2019.03.04 - 17.21.37.81.png Dirt Rally 2 Screenshot 2019.03.04 - 17.23.24.82.png Dirt Rally 2 Screenshot 2019.03.04 - 17.26.13.14.png Dirt Rally 2 Screenshot 2019.03.04 - 17.26.53.24.png Dirt Rally 2 Screenshot 2019.03.04 - 17.27.08.34.png Dirt Rally 2 Screenshot 2019.03.04 - 17.33.58.39.png Dirt Rally 2 Screenshot 2019.03.04 - 17.34.25.49.png Dirt Rally 2 Screenshot 2019.03.04 - 17.35.42.88.png Dirt Rally 2 Screenshot 2019.03.04 - 17.37.31.22.png Dirt Rally 2 Screenshot 2019.03.04 - 17.38.54.29.png


edit: oops somewhat too much/many screenshots shared. sorry
 
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This isn't really helpful.

1. Wheel is calibrated, at 900 degrees with soft lock on. It's not linear in game, some cars I can't even get any real movement before 90 degrees of steering while at speed, in a real car I pretty much never use that much steering angle at speed, let alone to just get minor movement. There is something very wonky going on that isn't consistent from car to car, setting saturation at 100 is a good recipe for needing to work unrealistically hard on the wheel to get around corners.

2. These settings worked in previous Dirt games without setting the profiler damper/spring above 0, the default for all sims is to set overall effects to desired setting and everything else to 0 and check "allow game to adjust settings". Even so I have tried messing with these settings and it makes no difference at all, the only effect the FFB has in DR2 is self aligning torque and collision jolts from the suspension.

3. The FFB is also providing a lot of "opposite" effects, where it tightens when it should go loose and loosens when it should be tight, this not only makes you fight the car much more but it also makes it difficult to judge grip. Good example would be making an oversteer correction, normally the wheels will want to correct by themselves as they follow the path of least resistance, but the game often makes you fight the wheel instead.. That is actually the opposite of what happens in a real car.

So far I find the fastest way in DR2 is to just turn the FFB off and use visual cues... Speaking of visual cues, there is no traditional dashcam view like DR1 and the FOV can't be set while in the provided dash cam, making it also difficult to get that right. Really DR2 is a great game that is incredibly difficult for me to enjoy because of some easy to fix issues that have not been addressed, interestingly many issues cropped up in DR1 early access and were fixed, only to return in DR2.

Well, I'm sorry that you didn't find it helpful.

Everything works on my end, but I can't speak for you.
There is also a very clear difference in wheel resistance when the 'wheel friction' setting is cranked up. But it requires Damper to be activated in your wheel software to work.

Btw, when you say it isn't linear in game, are you pointing at that not all cars have the same steering degrees? Because that is the whole point of the Soft Lock, to give each car the 'correct' steering rotation.
If you want every car to have the same rotation Soft Lock should be off and then you use the Steering Saturation setting to adjust. If your wheel is calibrated at 900 setting Steering Saturation to 60 will give all cars 540 degrees.
 
Well, I'm sorry that you didn't find it helpful.

Everything works on my end, but I can't speak for you.
There is also a very clear difference in wheel resistance when the 'wheel friction' setting is cranked up. But it requires Damper to be activated in your wheel software to work.

Btw, when you say it isn't linear in game, are you pointing at that not all cars have the same steering degrees? Because that is the whole point of the Soft Lock, to give each car the 'correct' steering rotation.
If you want every car to have the same rotation Soft Lock should be off and then you use the Steering Saturation setting to adjust. If your wheel is calibrated at 900 setting Steering Saturation to 60 will give all cars 540 degrees.

I'm pointing out not that all cars don't have the same steering degrees but that something is wonky, I shouldn't have to turn the wheel 90 degrees for a minor steering movement, then move to another car and have different results (one car undrivable, other car somewhat fine), it's like a difference of linearity on the steering rack, it's not matching up correctly.

You're talking points that are effectively beginner stuff too, I've been sim racing with this same wheel since I bought it in 2010, nearly every racing title on the market from GTR2, iRacing, Rfactor, Rfactor 2, Race 07 NetKar Pro, Assetto Corsa, Ferrari Virtual Academy, Project Cars Richard Burns Rally, Dirt 2, Dirt3, Dirt Rally, F1 2010, F1 2011, F1 2012, Forza Horizon 4, Test Drive Unlimited 1-2, and of course GT5/GT6 on the PS3.

I know how to setup my wheel and I know how to get good settings in a game, I also have owned many cars and raced karts while being a lifelong motorsport fan, I have books on driving technique and my father + family friends have competed in rally, which I've followed all my life as I live in South Wales, there are WRC championship rally stages within walking distance of my home, so I'm not a newbie coming into this.

I feel like I'm being addressed as a confused newbie. I'm not able to get co nsistent working settings for each car with the soft lock, I'm having to adjust on a per car basis because the cars are not reacting realisically. This isn't a problem I can't overcome and I've got by, it's just not working as it does in iRacing or Assetto Corsa for example (set and forget).. The biggest issue is the FFB providing forces incorrectly, hard to enjoy the game that way.. If it was just self aligning torque but applied correctly it would be ok, that's not too disimilar to what you feel in a real car.
 
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I'm pointing out not that all cars don't have the same steering degrees but that something is wonky, I shouldn't have to turn the wheel 90 degrees for a minor steering movement, then move to another car and have different results (one car undrivable, other car somewhat fine), it's like a difference of linearity on the steering rack, it's not matching up correctly.

You're talking points that are effectively beginner stuff too, I've been sim racing with this same wheel since I bought it in 2010, nearly every racing title on the market from GTR2, iRacing, Rfactor, Rfactor 2, Race 07 NetKar Pro, Assetto Corsa, Ferrari Virtual Academy, Project Cars Richard Burns Rally, Dirt 2, Dirt3, Dirt Rally, F1 2010, F1 2011, F1 2012, Forza Horizon 4, Test Drive Unlimited 1-2, and of course GT5/GT6 on the PS3.

I know how to setup my wheel and I know how to get good settings in a game, I also have owned many cars and raced karts while being a lifelong motorsport fan, I have books on driving technique and my father + family friends have competed in rally, which I've followed all my life as I live in South Wales, there are WRC championship rally stages within walking distance of my home, so I'm not a newbie coming into this.

I feel like I'm being addressed as a confused newbie. I'm not able to get co nsistent working settings for each car with the soft lock, I'm having to adjust on a per car basis because the cars are not reacting realisically. This isn't a problem I can't overcome and I've got by, it's just not working as it does in iRacing or Assetto Corsa for example (set and forget).. The biggest issue is the FFB providing forces incorrectly, hard to enjoy the game that way.. If it was just self aligning torque but applied correctly it would be ok, that's not too disimilar to what you feel in a real car.

Well, seeing how you get all defensive straight away and somehow feel the need to explain your experience of this and that you are clearly not going to take anything I say onboard anyway.

I don't have the issues you are experiencing on my end, that is all I can say then really.
 
Well, seeing how you get all defensive straight away and somehow feel the need to explain your experience of this and that you are clearly not going to take anything I say onboard anyway.

I don't have the issues you are experiencing on my end, that is all I can say then really.

I'm getting defensive because I wasn't asking for advice I was providing my feedback in a thread discussing the game, then you addressed my feedback by insinuating that I was doing something wrong, then I clarified further and you did the same again by assuming I was uninformed. There comes a point when someone who actually knows what they are talking about has to point out "hey I'm not a newbie here I've been doing this for a while".

And you say you don't have the issues experienced but there are thousands of threads and posts from people who are, so what is not to say that you're inexperienced enough to not understand the issue yourself? We can spin this around here.
 
I have a question for you all with the game, would you say the locations are on par with DR1? They look quite basic and boring but without driving them it's impossible to tell.

One of the best aspects of DR1 was just how interesting and different all the locations were to each other.
 
I have a question for you all with the game, would you say the locations are on par with DR1? They look quite basic and boring but without driving them it's impossible to tell.

One of the best aspects of DR1 was just how interesting and different all the locations were to each other.
I think the locations in DR2 are superb, beautiful in fact. Also they feel alive, I’m certain the crowds are bigger in 2 than 1.
 
I have a question for you all with the game, would you say the locations are on par with DR1? They look quite basic and boring but without driving them it's impossible to tell.

One of the best aspects of DR1 was just how interesting and different all the locations were to each other.

Argentina, Michigan and Poland surpass DR1 in my opinion. They all feel very unique and interesting in their own rights. Spain and New Zealand I'd say are just about on par with DR1.

Australia is probably the least interesting and weakest link for me and doesn't quite match the other locales in this game or DR1. I know it's based on real roads but it just feels a bit generic for me.

As said above, the feel of the locations in terms of athmospheric and stuff is way above DR1. the camera flashes hitting you as you fly through a night stage is absolutely awesome.
 
I have a question for you all with the game, would you say the locations are on par with DR1? They look quite basic and boring but without driving them it's impossible to tell.

One of the best aspects of DR1 was just how interesting and different all the locations were to each other.

The stages chosen in DR1 were some of the most iconic in the world, at least sections pulled from some of the most iconic stages in the world, in my opinion they are better/more interesting stage choices than in DR2, but at the same time the choices are pretty good in DR2 and there are some real tight challenging routes, especially Argentina.

It's a good natural continuation/addition to the original DR1 stages, really it comes down to subjective preferences since they are all real stage route sections.
 
I'm getting defensive because I wasn't asking for advice I was providing my feedback in a thread discussing the game, then you addressed my feedback by insinuating that I was doing something wrong, then I clarified further and you did the same again by assuming I was uninformed. There comes a point when someone who actually knows what they are talking about has to point out "hey I'm not a newbie here I've been doing this for a while".

And you say you don't have the issues experienced but there are thousands of threads and posts from people who are, so what is not to say that you're inexperienced enough to not understand the issue yourself? We can spin this around here.

You have absolutely zero idea how experienced or inexperienced I am mate, but I was kind of expecting that elitist comment of that sort would come from you at some point as you posted your whole resume explaining all your awesomeness and achievements.

I'm not going to stack up what cars I've driven or for many years I've had an active FIA license, that **** just becomes ridiculous.

None of the cars requires 90 degree input to move at speed for me, but I guess I just don't have the mathematical experience to understand what 90 degrees are? :rolleyes:
 
I have a question for you all with the game, would you say the locations are on par with DR1? They look quite basic and boring but without driving them it's impossible to tell.

Equally great in terms of fun-factor and challenge, and environment details are superior in DR2. I can't wait to see the old locations redone for DR2, starting with Monte Carlo's Col de Turini in about two weeks.
 
I have a question for you all with the game, would you say the locations are on par with DR1? They look quite basic and boring but without driving them it's impossible to tell.

One of the best aspects of DR1 was just how interesting and different all the locations were to each other.

Initially i was a bit underwhelmed by the new locations in dr2 and missed the dr1 ones, it’s a hard act to follow.

New Zealand is my fave, the graphics are insane, Poland and argentina are also very unique and well done. I found spain, Michigan and aus to be similar to dirt 4 initially, but they are growing on me and are certainly better. Shame there’s no snow location though.

I don’t think you’ll be disappointed by them though.
 
Initially i was a bit underwhelmed by the new locations in dr2 and missed the dr1 ones, it’s a hard act to follow.

New Zealand is my fave, the graphics are insane, Poland and argentina are also very unique and well done. I found spain, Michigan and aus to be similar to dirt 4 initially, but they are growing on me and are certainly better. Shame there’s no snow location though.

I don’t think you’ll be disappointed by them though.

Michigan is definitely a slow burner. The more I drive it the more I love it.
 
New England is not Michigan.

They do look awfully similar, though, since they share the same fall-foliage color palette. No surprise that a lot of people haven't even noticed that they are actually different locations. For what it's worth, I find the New England stages are more interesting to drive than the relatively boring DiRT 4 Michigan stages.

Spain is similar to how it was in D4, but I think it's nice to have the real-world layout. The names of the towns have been changed, though. Licensing reasons?
 
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I'm pointing out not that all cars don't have the same steering degrees but that something is wonky, I shouldn't have to turn the wheel 90 degrees for a minor steering movement, then move to another car and have different results (one car undrivable, other car somewhat fine), it's like a difference of linearity on the steering rack, it's not matching up correctly.

You're talking points that are effectively beginner stuff too, I've been sim racing with this same wheel since I bought it in 2010, nearly every racing title on the market from GTR2, iRacing, Rfactor, Rfactor 2, Race 07 NetKar Pro, Assetto Corsa, Ferrari Virtual Academy, Project Cars Richard Burns Rally, Dirt 2, Dirt3, Dirt Rally, F1 2010, F1 2011, F1 2012, Forza Horizon 4, Test Drive Unlimited 1-2, and of course GT5/GT6 on the PS3
I'm not able to get co nsistent working settings for each car with the soft lock, I'm having to adjust on a per car basis because the cars are not reacting realisically. This isn't a problem I can't overcome and I've got by, it's just not working as it does in iRacing or Assetto Corsa for example (set and forget)..

This is exactly what I noticed with soft lock set to on. Setting it off and the saturation to 50 or 60 resolves it for me using a G29

Perhaps not historivally correct but it feels rigth and it looks rigth.
 
You have absolutely zero idea how experienced or inexperienced I am mate, but I was kind of expecting that elitist comment of that sort would come from you at some point as you posted your whole resume explaining all your awesomeness and achievements.

I'm not going to stack up what cars I've driven or for many years I've had an active FIA license, that **** just becomes ridiculous.

None of the cars requires 90 degree input to move at speed for me, but I guess I just don't have the mathematical experience to understand what 90 degrees are? :rolleyes:

At which point are you addressing my post here? I never even insinuated anything to do with your experience, I was showing how easily I can turn it around on you by using your own approach against you, so nice one on doubling down. if you're not having issues with the FFB in the game and thousands of others are (even confirmed by Codemasters that they're aware of the issue), with posts on many forums, youtube videos, twitter discussions then maybe you can understand that maybe there is something to the discussion and you shouldn't just arrogantly make assumptions because everything is fine and dandy for you.

And furthermore, your FIA licence (imaginary or not) isn't an FIA licence in using a Logitech G27 is it? Which quite frankly was and is the discussion, so put your internet cock away and un-ruffle your feathers. I listed a bunch of the games I had played with my wheel since owning it, to give you an indication that I'm well aware when something is out of the ordinary or not working correctly with my setup, not to measure my cock with you on the internet and get you to bite in a **** throwing match.

As for understanding 90 degrees. Is that a serious question? Are you really willing to show that much salt over this? Come on.
 
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