DiRT Rally 2.0 General Discussion

  • Thread starter PJTierney
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Spain is similar to how it was in D4, but I think it's nice to have the real-world layout. The names of the towns have been changed, though. Licensing reasons?

Licensing is probably the culprit. This was also brought up two pages back.
 
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Well I'm delighted to say it's lashing down in round 3 pro cup rally x , hardly see out the window it's magic.:DOn another note,did the daily rally to earn some cash, cost me twenty grand in erm bodywork modifications and gearbox readjustment. :dunce:
 
I'm loving it so far. I want more RGT cars though, like the Abarth 124 Spider. But...if wishes were horses....However, I will say, it's rather fitting that Dirt would be the video game debut of RGT considering they've kind of been doing it in just about every Dirt game. With Dirt 1 it was the Lotus Elise and Audi TT (Which, I believe the Lotus Elise was the car that started RGT), then in Dirt 2, we had the 370Z, Eclipse and BMW Z4. Dirt 3 had the Camaro and Mustang eventually. I think Dirt 4 was the only one I can think of to not include something odd. Well, that and Dirt Rally 1. So...I'm happy that there's officially a category for those silly entries...Not if only the Lamborghini Gallardo was in it. (Seriously, Turn10, make an Forza Rally game)
 
New England is not Michigan.

They do look awfully similar, though, since they share the same fall-foliage color palette. No surprise that a lot of people haven't even noticed that they are actually different locations. For what it's worth, I find the New England stages are more interesting to drive than the relatively boring DiRT 4 Michigan stages.

Spain is similar to how it was in D4, but I think it's nice to have the real-world layout. The names of the towns have been changed, though. Licensing reasons?

I was just gonna say, when did they add Michigan?
For those unaware, the two locations are ~12 hours’ drivetime apart IRL

That's as may be, but it wouldn't surprise me if the real roads they're based on are in Michigan - after all, each other country's official location is on the other side of the country to the actual location the stages are based off.

PL:
https://www.google.com/maps/dir/Ryn...36e91c7a321!2m2!1d16.5937545!2d51.8419861!3e0

Arg:
https://www.google.com/maps/dir/El+...4b1609861a!2m2!1d-65.7795441!2d-28.469581!3e0

NZ:
https://www.google.com/maps/dir/-39...db9d11527!2m2!1d174.7896502!2d-37.8310684!3e0
 
I'm also a little sad that the R3 cars aren't in. We have R2, R4 and R5, but no R3. No Abarth 500, Toyota GT86, Honda Civic, Citroen DS3, Fiat Punto, Peugeot 207 R3T...oh well, though.
 
Love the game so far! Just needs more variety...during my first rally championship in career especially at Argentina and Australia rallies it was very evident that you are running on the same stage just shorter/longer version of it or in reverse. But some sections of corners are very easily recognizable...

Disappointing I can notice that in my first rally at a location without using any restarts. Worried how repetitive it might become months down the line...
 
Love the game so far! Just needs more variety...during my first rally championship in career especially at Argentina and Australia rallies it was very evident that you are running on the same stage just shorter/longer version of it or in reverse. But some sections of corners are very easily recognizable...

Disappointing I can notice that in my first rally at a location without using any restarts. Worried how repetitive it might become months down the line...
Agreed, as good as they are, i seem to have learned them/memorised them a lot quicker than Dr 1.
 
if you're not having issues with the FFB in the game and thousands of others are (even confirmed by Codemasters that they're aware of the issue), with posts on many forums, youtube videos, twitter discussions then maybe you can understand that maybe there is something to the discussion and you shouldn't just arrogantly make assumptions because everything is fine and dandy for you.

I'm fully aware that many people are not happy with the FFB but a vast majority of these posts regards 'road feel'. People expect their wheels to vibrate just because they are on gravel(we can always discuss how realistic effect that are) and that the compression effects from the suspension is very weak.
The reversed FFB effects that you are talking about is the the very first post I've seen about it.

I would also assume that a big portion of FFB complaints comes from the console crowd, which I really can't comment on. I've seen reports from people that tried both that says FFB is greatly inferior on the console version.

As for understanding 90 degrees. Is that a serious question? Are you really willing to show that much salt over this? Come on.

You literally said that you had to turn your wheel 90 degrees to get any steering reaction on some cars. I find that very odd and I don't share that issue. However, you quickly disregarded my lack of that issue as 'inexperience' or not being able to 'understand the issue'.
 
People expect their wheels to vibrate just because they are on gravel(we can always discuss how realistic effect that are)
We dont have to discuss this. It’s realistic that you feel everything in your wheel. For example when I drive in real life with my car on tarmac and there is ONLY ONE pebble on the road , yes I feel this in my wheel! In Dirt Rally 2.0 I play with CSL Elite on ps4 the overall forceback like grip and feel what the car is doing is very good and fun to drive but there is NO extra road feeling from different surfaces or jumps bumps and slides on gravel. ZERO “special effects”
 
We dont have to discuss this. It’s realistic that you feel everything in your wheel. For example when I drive in real life with my car on tarmac and there is ONLY ONE pebble on the road , yes I feel this in my wheel! In Dirt Rally 2.0 I play with CSL Elite on ps4 the overall forceback like grip and feel what the car is doing is very good and fun to drive but there is NO extra road feeling from different surfaces or jumps bumps and slides on gravel. ZERO “special effects”

What do you drive? The only time I've ever felt anything major on tarmac is when I hit a rock and broken my suspension and steering arm :lol:
 
I have just tried the game with a controller for the first time, and something weird happened, in that I managed to shave six tenths off my personal best time at Hell. On the DS4, in the Megane, a car which I despised from my first impressions I got with the wheel last week.

Now, I can’t recall whether I actually gave this track a proper go in Time Trial before, but six tenths seems a bit excessive, especially on a track that I have always regarded as my best one and with a car/controller combination I had absolutely zero previous experience with. I have to say, though, that the Megane lends itself extremely well to controller gameplay, in that it is not twitchy at all with its basic set-up, feels like it has extremely good drive out of corners, reacts well to the occasional use of the handbrake and has one less gear to worry about. Also, I feel like there‘s definitely still time to be found for me.

To sum it up, I have a hunch that this uniquely well-suited combination might explain the Megane‘s dominance on the leaderboards at the moment. I‘ll have to make a proper comparison once I have access to my wheel again, but as far as first impressions go, it was a very interesting one.
 
I'm going to stir the pot a little bit on purpose. :D :mischievous:


  • FFB in games is BS.
  • FFB in games is not realistic, at least not all of the FFB
  • FFB in games is overrated
  • and so on, and so on.
But FFB in games is needed. But only the FFB that is felt in the steering wheel of a real car. Not all that crap that you feel through your body, G-forces and stuff when you are driving a real car. I absolutely don't want that kind of fake, crap and unrealistic FFB coming through the steering wheel when playing games. :yuck:

It's personal, it's what I like and how I like it.
rock-on-smiley-emoticon.gif
 
We dont have to discuss this. It’s realistic that you feel everything in your wheel. For example when I drive in real life with my car on tarmac and there is ONLY ONE pebble on the road , yes I feel this in my wheel! In Dirt Rally 2.0 I play with CSL Elite on ps4 the overall forceback like grip and feel what the car is doing is very good and fun to drive but there is NO extra road feeling from different surfaces or jumps bumps and slides on gravel. ZERO “special effects”

It's definately not realistic to feel everything through your steering wheel, it just isn't. However, as most of us have no access to motion rigs we need to be able to feel things through our FFB wheels and yes, the suspension effects are very weak in DR2 compared to DR1, I'm not disputing that.
 
It's definately not realistic to feel everything through your steering wheel, it just isn't. However, as most of us have no access to motion rigs we need to be able to feel things through our FFB wheels and yes, the suspension effects are very weak in DR2 compared to DR1, I'm not disputing that.
That is where I differ from the mainstream sim racers. I rely on the visual in a game. When a car oversteers the visual cues is enough for me to start counter steering. Do I catch every slide, absolutely not! But I'm able to catch a lot of slide in a game. Problem with one monitor is over-correcting and make the car loose control to the opposite side of the initial oversteering direction. Now that I have three monitors (finished my homemade and a poor excuse for a cockpit yesterday) this will be easier as well.
When I apply the steering techniques, which I learned in real life in two auto-training-schools, catching a slide in a game is easier.

A motion rig that has only one DOF, namely yaw would be very handy indeed. Maybe two DOF, yaw and sway (in case of a 4-wheel slip). This in combination with a butt kicker and real FFB in your steering wheel would be almost perfect.

What would make it perfect? A 200° high-resolution VR. :D


This is all personal and would make a game like Dirt Rally 2.0 a blast to play.
 
I'm going to stir the pot a little bit on purpose. :D :mischievous:


  • FFB in games is BS.
  • FFB in games is not realistic, at least not all of the FFB
  • FFB in games is overrated
  • and so on, and so on.
But FFB in games is needed. But only the FFB that is felt in the steering wheel of a real car. Not all that crap that you feel through your body, G-forces and stuff when you are driving a real car. I absolutely don't want that kind of fake, crap and unrealistic FFB coming through the steering wheel when playing games. :yuck:

It's personal, it's what I like and how I like it.
rock-on-smiley-emoticon.gif
I agree to a degree.

I'm fortunate to have a tactile rig, which helps me be able to dial back a large amount of the canned effects on titles that allow it, which in the likes of AC and PC2 makes a huge difference. However I understand why a lot of people use them when they don't have access to tactile set-ups, etc.

However that doesn't excuse the lack of FFB we have in Dirt Rally 2.0.
 
I agree to a degree.

I'm fortunate to have a tactile rig, which helps me be able to dial back a large amount of the canned effects on titles that allow it, which in the likes of AC and PC2 makes a huge difference. However I understand why a lot of people use them when they don't have access to tactile set-ups, etc.

However that doesn't excuse the lack of FFB we have in Dirt Rally 2.0.
I'm probably going to find out myself because I think I'm going to get Dirt Rally 2.0.
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a tactile rig = motion platform or seat?
 
On the subject of FFB being unrealistic in nature, yeah that's true most of what you feel in a real car is through the chassis and not the wheel, you don't even feel most bumps because they aren't transmitted through the steering rack. The problem is also though that the FFB self alignment torque isn't particularly good either, it's not particularly accurate in when it loosens off or tightens up, it can definitely give you mixed messages and I've found the more you turn it down the faster you can drive.

You literally said that you had to turn your wheel 90 degrees to get any steering reaction on some cars. I find that very odd and I don't share that issue. However, you quickly disregarded my lack of that issue as 'inexperience' or not being able to 'understand the issue'.

Yes it was very odd, that's why I posted about it and I'm not the only person who has had the issue (VW Golf biggest offender). Even throwing aside the issue of cars being inconsistent with this, not a single car in the game for me is ideal at 900 degrees with 100 saturation and soft lock, it's all to ****, yet it was something I specifcally did in DR1 with the older cars.

I'm able to get around with the settings so it's not like I can't enjoy the game, but it's a talking point for sure.
 
I'm probably going to find out myself because I think I'm going to get Dirt Rally 2.0.
happy-dancing.gif



a tactile rig = motion platform or seat?
When? Soonish :D Sounds very Dutch "wachten, wachten, niet kopen"

To make it easier for you:

Dirt Rally 2 Screenshot 2019.03.05 - 15.40.21.59.png Dirt Rally 2 Screenshot 2019.03.05 - 15.40.44.45.png Dirt Rally 2 Screenshot 2019.03.05 - 15.42.04.74.png Dirt Rally 2 Screenshot 2019.03.05 - 15.43.56.12.png Dirt Rally 2 Screenshot 2019.03.05 - 15.44.18.49.png Dirt Rally 2 Screenshot 2019.03.05 - 15.59.08.07.png

PS Edit: Yeah yeah thanks to my fellow Dutchies' help: I know it is "kijken, kijken = watch, watch" in stead of "wachten, wachten = wait, wait" but our southern Belgian neighbor waits with buying DR2.0 and a DD1 wheel until he weighs an ounce ;) (translated from camping English dictionary)
 
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On the subject of FFB being unrealistic in nature, yeah that's true most of what you feel in a real car is through the chassis and not the wheel, you don't even feel most bumps because they aren't transmitted through the steering rack. The problem is also though that the FFB self alignment torque isn't particularly good either, it's not particularly accurate in when it loosens off or tightens up, it can definitely give you mixed messages and I've found the more you turn it down the faster you can drive.



Yes it was very odd, that's why I posted about it and I'm not the only person who has had the issue (VW Golf biggest offender). Even throwing aside the issue of cars being inconsistent with this, not a single car in the game for me is ideal at 900 degrees with 100 saturation and soft lock, it's all to ****, yet it was something I specifcally did in DR1 with the older cars.

I'm able to get around with the settings so it's not like I can't enjoy the game, but it's a talking point for sure.

I was on the verge of taking it back to the shop, until I found out to set softlock to OFF and steering saturation to 60. That really does work with ALL cars with my G25.
 
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The problem is also though that the FFB self alignment torque isn't particularly good either, it's not particularly accurate in when it loosens off or tightens up, it can definitely give you mixed messages and I've found the more you turn it down the faster you can drive

I usually just want very little guidance from the wheel, just enough to let me know what is happening. Many people crank the FFB up way too for it to be even remotely realistic. Even older cars without power steering are really light through the wheel unless you're standing still or are on a parking lot.
 
ffb aint right at all - the tire slip adjustment is not even present... is codemasters going to fix this? I didn't buy an expensive wheel to get much worse feel on a new game than I do on the old Dirt Rally... the orig ffb and road feel is perfect... I can feel every bump... You can feel every corner of the car,,,
I feel nothing in DR2
 
When? Soonish :D Sounds very Dutch "wachten, wachten, niet kopen"

To make it easier for you:

View attachment 804025 View attachment 804026 View attachment 804027 View attachment 804028 View attachment 804029 View attachment 804030

PS Edit: Yeah yeah thanks to my fellow Dutchies' help: I know it is "kijken, kijken = watch, watch" in stead of "wachten, wachten = wait, wait" but our southern Belgian neighbor waits with buying DR2.0 and a DD1 wheel until he weighs an ounce ;) (translated from camping English dictionary)
The wait is over. I did a thing.

Show off your latest purchase!
 
I'm probably going to find out myself because I think I'm going to get Dirt Rally 2.0.
happy-dancing.gif



a tactile rig = motion platform or seat?
Mine doesn't have motion, its based on LFE sound and a bass shaker (Reckhorn rather than buttkicker - as AV tactile is better, cheaper and runs off LFE). Not as good as a full motion platform, but it does communicate a lot of what you would feel through the chassis in a real car. Hell I even get vibration through the shifter from the engine as you would in reality.
 
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