DiRT Rally 2.0 General Discussion

  • Thread starter PJTierney
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I have downloaded the deluxe pack and all add-ons from the PS Store however the DLC is not showing in game.

Checked the Codemaster forums and seems other people are having the same problem but with no solution from Codies.

Anyone have a solution?
 
I have downloaded the deluxe pack and all add-ons from the PS Store however the DLC is not showing in game.

Checked the Codemaster forums and seems other people are having the same problem but with no solution from Codies.

Anyone have a solution?
It seems a common problem in the sony store right now maybe since the last update because me and others had same problems this week in ride3. One guy said he fixed it by deactivating and reactivating his ps4 account.
 
It seems a common problem in the sony store right now maybe since the last update because me and others had same problems this week in ride3. One guy said he fixed it by deactivating and reactivating his ps4 account.
Cheers. Problem solved.

For anyone having the same problem:

Settings > account management > restore licenses

You May also need to deactivate then reactivate your PS4 as your primary PS4 if it’s a digital copy of the game.
 
After being burned by the tire wear bug in F1 2016 I was naturally skeptical of the tire wear implementation in DiRT Rally 2.0. I am now pleased to report that, based on some testing, it is dynamic and depends on your driving rather than being scripted depending on distance as I initially suspected.

I am aware that there have been people on both sides of the fence accross the different forums and social media platforms, but it seems that no-one ever came up with a definitive answer. So I decided to investigate.

The ambiguous indicators in the service showing tire wear are what set me off on this investigation. There are only three tire states: new, used and worn, and the used and worn states really do not show any kind of true wear indicator. Some initial tests led me to believe that wear was scripted: i.e. every x km the tires had y level of wear. After all, it's pretty unusual to see the "worn" states in most of the game modes so I did feel like proving 100% it was one way or the other.

It wasn't until I decided to do some "real" testing that I came to the conclusion that it is indeed dynamic. I chose a couple of rallies in the Historic Championship that ended up with me having "worn" tires after two, and after three, stages, in both cases the total distance being just a bit over 20km. I repeated those two rallies in Custom Championship and ran each twice: one at full speed, pushing like hell, and throwing in some off-road "mistakes" on purpose as well; the second run, at 40 km/hr max speed, down to 20 in the turns, not using the brake and taking care to avoid any type of wheelspin.

On both of those Custom rallies, when pushing, at the first service my tires were shown as "worn". Obviously on the second and third stages there was quite a noticeable reduction in grip due to the wear which is par for the course throughout the game.

On my granny runs at 40 km/hr, in both instances, I was greeted in the first service area with only "used" tires and on top of that there was no tire wear warning indicator which does show up if your tires need changing. Furthermore, when continuing to the next stage with these "used" tires after a granny run, they gripped as if they were brand new.

The last test I did was on a short stage in Germany with the Gr. B Audi: a granny run but with five minutes of donuts before crossing the finish line. Result: also "worn" tires. On a normal run through any short stage, no matter how hard you push, and no matter how many mistakes you make, the wear is never worse than "used". So the five minutes of donuts definitely wore the tires down.

It's not really a definitive or scientific experiment but I did want to share the info.
 
So um... I work at Codemasters now :lol:
Posted a little thing here, but I’m looking forward to keeping you all informed and excited about DiRT :)

Congratz Codemasters with PJ.
And we lucky ones will read the news and scoops here first
PJ good luck with a lot of fun at your (new) work environment
 
After being burned by the tire wear bug in F1 2016 I was naturally skeptical of the tire wear implementation in DiRT Rally 2.0. I am now pleased to report that, based on some testing, it is dynamic and depends on your driving rather than being scripted depending on distance as I initially suspected.

I am aware that there have been people on both sides of the fence accross the different forums and social media platforms, but it seems that no-one ever came up with a definitive answer. So I decided to investigate.

The ambiguous indicators in the service showing tire wear are what set me off on this investigation. There are only three tire states: new, used and worn, and the used and worn states really do not show any kind of true wear indicator. Some initial tests led me to believe that wear was scripted: i.e. every x km the tires had y level of wear. After all, it's pretty unusual to see the "worn" states in most of the game modes so I did feel like proving 100% it was one way or the other.

It wasn't until I decided to do some "real" testing that I came to the conclusion that it is indeed dynamic. I chose a couple of rallies in the Historic Championship that ended up with me having "worn" tires after two, and after three, stages, in both cases the total distance being just a bit over 20km. I repeated those two rallies in Custom Championship and ran each twice: one at full speed, pushing like hell, and throwing in some off-road "mistakes" on purpose as well; the second run, at 40 km/hr max speed, down to 20 in the turns, not using the brake and taking care to avoid any type of wheelspin.

On both of those Custom rallies, when pushing, at the first service my tires were shown as "worn". Obviously on the second and third stages there was quite a noticeable reduction in grip due to the wear which is par for the course throughout the game.

On my granny runs at 40 km/hr, in both instances, I was greeted in the first service area with only "used" tires and on top of that there was no tire wear warning indicator which does show up if your tires need changing. Furthermore, when continuing to the next stage with these "used" tires after a granny run, they gripped as if they were brand new.

The last test I did was on a short stage in Germany with the Gr. B Audi: a granny run but with five minutes of donuts before crossing the finish line. Result: also "worn" tires. On a normal run through any short stage, no matter how hard you push, and no matter how many mistakes you make, the wear is never worse than "used". So the five minutes of donuts definitely wore the tires down.

It's not really a definitive or scientific experiment but I did want to share the info.

I was thinking about doing this myself but never got around to it. Nice to hear it's not just kilometers that decides tire wear!

A more specific indicator would be nice, but then again, IRL they can only judge the state of the tire by how the grip actually feels or examine them after a stage. They don't have any percentage indicator to look at :D
 
I can't speak for DR2 as I don't have it yet, but DR1 RX is awesome ! The cars feel alive, so much fun.
Thanks @MrCrynox, i just got back to my DR1 yesterday since a while, what's weird is my wheel sensitivity and ffb settings were all wrong for this game to enjoy it. Glad now I'll get into it more, even though i did love it at 1st too. By the way i edited my post in mxgp pro, put up some small vids just to give an idea of how mxgp pro looks and feels. Maybe I'll add a replay later and some odd little clips.
 
  • After being burned by the tire wear bug in F1 2016 I was naturally skeptical of the tire wear implementation in DiRT Rally 2.0. I am now pleased to report that, based on some testing, it is dynamic and depends on your driving rather than being scripted depending on distance as I initially suspected.
I am aware that there have been people on both sides of the fence accross the different forums and social media platforms, but it seems that no-one ever came up with a definitive answer. So I decided to investigate.

The ambiguous indicators in the service showing tire wear are what set me off on this investigation. There are only three tire states: new, used and worn, and the used and worn states really do not show any kind of true wear indicator. Some initial tests led me to believe that wear was scripted: i.e. every x km the tires had y level of wear. After all, it's pretty unusual to see the "worn" states in most of the game modes so I did feel like proving 100% it was one way or the other.

It wasn't until I decided to do some "real" testing that I came to the conclusion that it is indeed dynamic. I chose a couple of rallies in the Historic Championship that ended up with me having "worn" tires after two, and after three, stages, in both cases the total distance being just a bit over 20km. I repeated those two rallies in Custom Championship and ran each twice: one at full speed, pushing like hell, and throwing in some off-road "mistakes" on purpose as well; the second run, at 40 km/hr max speed, down to 20 in the turns, not using the brake and taking care to avoid any type of wheelspin.

On both of those Custom rallies, when pushing, at the first service my tires were shown as "worn". Obviously on the second and third stages there was quite a noticeable reduction in grip due to the wear which is par for the course throughout the game.

On my granny runs at 40 km/hr, in both instances, I was greeted in the first service area with only "used" tires and on top of that there was no tire wear warning indicator which does show up if your tires need changing. Furthermore, when continuing to the next stage with these "used" tires after a granny run, they gripped as if they were brand new.

The last test I did was on a short stage in Germany with the Gr. B Audi: a granny run but with five minutes of donuts before crossing the finish line. Result: also "worn" tires. On a normal run through any short stage, no matter how hard you push, and no matter how many mistakes you make, the wear is never worse than "used". So the five minutes of donuts definitely wore the tires down.

It's not really a definitive or scientific experiment but I did want to share the info.

Thanks for testing this. I don’t think I’ve seen ‘worn’ which either means one or more of the following:

  • The compounds are generally too hard
  • The number and/or placement of service stages and available tire sets are too lenient
  • I drive like a grandma :lol:

It would also be worth confirming if tires wear quicker on heavily degraded stages.
 
It would also be worth confirming if tires wear quicker on heavily degraded stages.

My tests were done on softs.

I would need to do some comparison testing, but I believe that hard gravel and heavy degradation increase the wear rate while wet gravel alleviates it.
 
My tests were done on softs.

I would need to do some comparison testing, but I believe that hard gravel and heavy degradation increase the wear rate while wet gravel alleviates it.

I was thinking about trying a custom rally using all (12) available stages with just a single service plaza and check how the tires wear. Probably starting with hard compounds.

How CM sets up the career and online events I’ve never come across a reason to use anything other than softs (except for wet and snow conditions).

I don’t know, but the the game design with service parks every third or fourth stage doesn’t really showcase the tire wear model in depth or much at all. Barely scratches the surface for me at least. Literally and figuratively.
 
Is the tarmac handling better now than in dr1? I just tried it again and it sure feels weird, even the skid sounds are bad and sudden. I set the steering sensitivity higher for good control in the dirt stages but on tarmac it makes it feel much too sensitive. The linearity setting if i change it just makes it even weirder. And it's the same content as in dr1 or is there new stages cars etc? Are the replays more using tv style cams? Also what ffb settings you using in dr1 for those who have a g29 too?
 
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Love the new cars, especially the RS200. The 205 is a bit hard to handle, but I've also not played the game in a while. Looking forward to more Season 2.
 
So yesterday I decided to test the tire wear a little bit.

Set up a 7 stage event at Poland, all dry conditions with varying stage lengths and a single service stage on #7 to check the tires.

Vehicle was the Stratos with medium compounds since I have over 1000km in this car and familiar with it.

Tires showed worn after stage 6, which was the first time I’ve ever seen that. All other times tires only got to ‘used’ after 2-3 stages of around 20km total distance.

As far as handling it was a definite change in grip and a welcome change in tire dynamics I never experienced before.

Not sure how tires wear in real life, or how often they need changed during an event, but the current way CM sets up events they barely touch the surface with tire wear.
 
Stages are too short to really have a big impact on tire wear and tactics. With that said, I'm not actually sure I would like 40km long stages. I think the current length is good enough.

They could implement a tire wear multiplier as an option though.
 
Stages are too short to really have a big impact on tire wear and tactics. With that said, I'm not actually sure I would like 40km long stages. I think the current length is good enough.

They could implement a tire wear multiplier as an option though.

I'm pretty sure that multiplier already exists. You can really trash your softs in a 10+ km stage when you're pushing close to the limit. In real life a loop of stages is usually around 60km and softs seem only viable if it is cool or wet. We have very few stages in DR2.0 so I am pretty sure that the wear is multiplied to acccount for that. Also, as you state above, the current lengths (5-15 km) are good lengths. It's a game, after all.

What the game really needs is more unique stages, not longer ones.

EDIT: And Your Stage 2.0 💡
 
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