It seems a common problem in the sony store right now maybe since the last update because me and others had same problems this week in ride3. One guy said he fixed it by deactivating and reactivating his ps4 account.I have downloaded the deluxe pack and all add-ons from the PS Store however the DLC is not showing in game.
Checked the Codemaster forums and seems other people are having the same problem but with no solution from Codies.
Anyone have a solution?
Cheers. Problem solved.It seems a common problem in the sony store right now maybe since the last update because me and others had same problems this week in ride3. One guy said he fixed it by deactivating and reactivating his ps4 account.
So um... I work at Codemasters now
Posted a little thing here, but I’m looking forward to keeping you all informed and excited about DiRT
https://forums.codemasters.com/topic/38432-hello-all-codemasters-newbie-here/
Classic rallycross circuits, GrpA rallycross cars, and make the GrpB rallycross cars have 600hp plsSo um... I work at Codemasters now
Posted a little thing here, but I’m looking forward to keeping you all informed and excited about DiRT
https://forums.codemasters.com/topic/38432-hello-all-codemasters-newbie-here/
So um... I work at Codemasters now
Posted a little thing here, but I’m looking forward to keeping you all informed and excited about DiRT![]()
What?
After being burned by the tire wear bug in F1 2016 I was naturally skeptical of the tire wear implementation in DiRT Rally 2.0. I am now pleased to report that, based on some testing, it is dynamic and depends on your driving rather than being scripted depending on distance as I initially suspected.
I am aware that there have been people on both sides of the fence accross the different forums and social media platforms, but it seems that no-one ever came up with a definitive answer. So I decided to investigate.
The ambiguous indicators in the service showing tire wear are what set me off on this investigation. There are only three tire states: new, used and worn, and the used and worn states really do not show any kind of true wear indicator. Some initial tests led me to believe that wear was scripted: i.e. every x km the tires had y level of wear. After all, it's pretty unusual to see the "worn" states in most of the game modes so I did feel like proving 100% it was one way or the other.
It wasn't until I decided to do some "real" testing that I came to the conclusion that it is indeed dynamic. I chose a couple of rallies in the Historic Championship that ended up with me having "worn" tires after two, and after three, stages, in both cases the total distance being just a bit over 20km. I repeated those two rallies in Custom Championship and ran each twice: one at full speed, pushing like hell, and throwing in some off-road "mistakes" on purpose as well; the second run, at 40 km/hr max speed, down to 20 in the turns, not using the brake and taking care to avoid any type of wheelspin.
On both of those Custom rallies, when pushing, at the first service my tires were shown as "worn". Obviously on the second and third stages there was quite a noticeable reduction in grip due to the wear which is par for the course throughout the game.
On my granny runs at 40 km/hr, in both instances, I was greeted in the first service area with only "used" tires and on top of that there was no tire wear warning indicator which does show up if your tires need changing. Furthermore, when continuing to the next stage with these "used" tires after a granny run, they gripped as if they were brand new.
The last test I did was on a short stage in Germany with the Gr. B Audi: a granny run but with five minutes of donuts before crossing the finish line. Result: also "worn" tires. On a normal run through any short stage, no matter how hard you push, and no matter how many mistakes you make, the wear is never worse than "used". So the five minutes of donuts definitely wore the tires down.
It's not really a definitive or scientific experiment but I did want to share the info.
What?
I've never watched this in my life lol. Have yet to try it out in DirtRally1 still. How is 2.0 compared to 1? It's the same content it seems.
Thanks @MrCrynox, i just got back to my DR1 yesterday since a while, what's weird is my wheel sensitivity and ffb settings were all wrong for this game to enjoy it. Glad now I'll get into it more, even though i did love it at 1st too. By the way i edited my post in mxgp pro, put up some small vids just to give an idea of how mxgp pro looks and feels. Maybe I'll add a replay later and some odd little clips.I can't speak for DR2 as I don't have it yet, but DR1 RX is awesome ! The cars feel alive, so much fun.
After being burned by the tire wear bug in F1 2016 I was naturally skeptical of the tire wear implementation in DiRT Rally 2.0. I am now pleased to report that, based on some testing, it is dynamic and depends on your driving rather than being scripted depending on distance as I initially suspected.
I am aware that there have been people on both sides of the fence accross the different forums and social media platforms, but it seems that no-one ever came up with a definitive answer. So I decided to investigate.
The ambiguous indicators in the service showing tire wear are what set me off on this investigation. There are only three tire states: new, used and worn, and the used and worn states really do not show any kind of true wear indicator. Some initial tests led me to believe that wear was scripted: i.e. every x km the tires had y level of wear. After all, it's pretty unusual to see the "worn" states in most of the game modes so I did feel like proving 100% it was one way or the other.
It wasn't until I decided to do some "real" testing that I came to the conclusion that it is indeed dynamic. I chose a couple of rallies in the Historic Championship that ended up with me having "worn" tires after two, and after three, stages, in both cases the total distance being just a bit over 20km. I repeated those two rallies in Custom Championship and ran each twice: one at full speed, pushing like hell, and throwing in some off-road "mistakes" on purpose as well; the second run, at 40 km/hr max speed, down to 20 in the turns, not using the brake and taking care to avoid any type of wheelspin.
On both of those Custom rallies, when pushing, at the first service my tires were shown as "worn". Obviously on the second and third stages there was quite a noticeable reduction in grip due to the wear which is par for the course throughout the game.
On my granny runs at 40 km/hr, in both instances, I was greeted in the first service area with only "used" tires and on top of that there was no tire wear warning indicator which does show up if your tires need changing. Furthermore, when continuing to the next stage with these "used" tires after a granny run, they gripped as if they were brand new.
The last test I did was on a short stage in Germany with the Gr. B Audi: a granny run but with five minutes of donuts before crossing the finish line. Result: also "worn" tires. On a normal run through any short stage, no matter how hard you push, and no matter how many mistakes you make, the wear is never worse than "used". So the five minutes of donuts definitely wore the tires down.
It's not really a definitive or scientific experiment but I did want to share the info.
It would also be worth confirming if tires wear quicker on heavily degraded stages.
My tests were done on softs.
I would need to do some comparison testing, but I believe that hard gravel and heavy degradation increase the wear rate while wet gravel alleviates it.
yes yes yes yes yes yesRS200 is making 450hp when should be nearer 800hp, with a bigger motor than listed.
I mean.... I just wanna spin all four wheels around the entirety of these slow modern circuits
yes yes yes yes yes yes
also put goddamn Lyngas in
Stages are too short to really have a big impact on tire wear and tactics. With that said, I'm not actually sure I would like 40km long stages. I think the current length is good enough.
They could implement a tire wear multiplier as an option though.