cjr3559
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- cjr3559
Stages are too short to really have a big impact on tire wear and tactics. With that said, I'm not actually sure I would like 40km long stages. I think the current length is good enough.
They could implement a tire wear multiplier as an option though.
I'm pretty sure that multiplier already exists. You can really trash your softs in a 10+ km stage when you're pushing close to the limit. In real life a loop of stages is usually around 60km and softs seem only viable if it is cool or wet. We have very few stages in DR2.0 so I am pretty sure that the wear is multiplied to acccount for that. Also, as you state above, the current lengths (5-15 km) are good lengths. It's a game, after all.
What the game really needs is more unique stages, not longer ones.
EDIT: And Your Stage 2.0 💡
I’m still a proponent of less service stages to make tire wear more strategic, or at least shorten the repair time (which is available, btw) to make repair strategy and car preservation more worthwhile. Right now as CM sets up events we may as well get a service park every stage. Though this weeks events space the service out to every fourth instead of every third.
All I know is if I were to create a championship with service locations few and far between nobody would participate.