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I still support them because they are one the last developers to actually give a 🤬 about their community.
The Crew, $60 for a game that acts like Real Racing 3. Over priced cars but cheap with paid credits. Even rockstar with GTAV, they purposely release surprise updates with overpriced cars so that we get caught of guard and pay for money to get the cars. In the age of micro transactions, PD did give the option but didn't make it to the point were you HAVE to use them. That's really rare these days.
You should take another look at the economy in GT6 1.01, prior to people using the VGT to exploit credits. It was as much designed to encourage microtransactions as the games you name.
The alterations to the game that made credits more abundant came along afterwards, after a significant group of people had already hacked their way into all the cars that they could want, after the media backlash of cars that would cost a significant amount of real world money, after it's major competitor made alterations to their game for the same sort of shenanigans.
Maybe it was always Polyphony's intention to make those changes, maybe not. All we can say is that it's a little odd that they chose to release the game in the state that they did after 3 years of development, and then make changes later.
It smells to me a lot more like them reacting to the poor reception of their microtransactions scheme (just as T10 did) than them being a company that's above it all and not willing to abuse their customers in that way. That sort of company wouldn't have included the option to buy credits in the first place.