Do you still support PD?

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Do you still support PD?


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I still support them because they are one the last developers to actually give a 🤬 about their community.

The Crew, $60 for a game that acts like Real Racing 3. Over priced cars but cheap with paid credits. Even rockstar with GTAV, they purposely release surprise updates with overpriced cars so that we get caught of guard and pay for money to get the cars. In the age of micro transactions, PD did give the option but didn't make it to the point were you HAVE to use them. That's really rare these days.

You should take another look at the economy in GT6 1.01, prior to people using the VGT to exploit credits. It was as much designed to encourage microtransactions as the games you name.

The alterations to the game that made credits more abundant came along afterwards, after a significant group of people had already hacked their way into all the cars that they could want, after the media backlash of cars that would cost a significant amount of real world money, after it's major competitor made alterations to their game for the same sort of shenanigans.

Maybe it was always Polyphony's intention to make those changes, maybe not. All we can say is that it's a little odd that they chose to release the game in the state that they did after 3 years of development, and then make changes later.

It smells to me a lot more like them reacting to the poor reception of their microtransactions scheme (just as T10 did) than them being a company that's above it all and not willing to abuse their customers in that way. That sort of company wouldn't have included the option to buy credits in the first place.
 
You should take another look at the economy in GT6 1.01, prior to people using the VGT to exploit credits. It was as much designed to encourage microtransactions as the games you name.

I've had GT6 from launch, never once did the VGT glitch, have never been short of credits in the game. It wasn't really any different to previous GT's. Then seasonals and daily bonus came along and it's even easier to make money, and that's before mentioning the red bull races, senna content etc.

I've always looked at the GT6 micro transactions as an option. If you want to skip races for credits go for it. But I've never been short of credits, never felt like I was pushed to go down that path.
 
I still support them because they are one the last developers to actually give a 🤬 about their community.
Maybe in a parallel universe. They've never really interacted with the community besides the usual PR and vague answers given by Kaz himself during interviews. Their effort to change that with the Q&A on this forum, was an embarrasment. Nothing has come out of it with the exception of three drive-by blog entries regarding sounds - i.e from ''the last developer to actually give a .... about their community''.

In the age of micro transactions, PD did give the option but didn't make it to the point were you HAVE to use them. That's really rare these days.
Ah, the good old ''microtransactions as an ''option'' dogma. If the bolded part was true, they wouldn't have been ''quick'' to patch out the Mercedes VGT money glitch. Vanilla GT6's in-game economy was skewed towards the use of MTs. Only after the log-in bonuses and Seasonal Events did it become obsolete.
 
Punctuation and proper capitalization, please.
i dont expect every software company to behave the same way and i give them leeway for their strengths and weaknesses

right now, this very minute i have Forza 5 fired up and just finished a bathurst race... well 'race'... turn 10's idea of a race is a 3 lap sprint where 1st, 2nd and 3rd all get gold medals... retard olympics IMO

this is a travesty but hey, their bathurst blows PD's out of the water, hell I go to bathurst (the real one) for work and driven there a few times

their drive model kills PDs, there's a damage model, cars sound like cars

its not perfect but it is what it is

saying that I love firing up GT6 for seasonals and you can bet I'll be there for the next Vision GT

maybe a bit of car pinball and car ice skating with the quick matches

its not perfect but it is what it is

I just finished Forza Horizon 2 and its fun but that little arcade fest is close to over for me

right now after finishing GT5 and onto GT6 and finishing Forza 4/Horizon1/2 and only Forza 5 I kinda still trust Kaz and PD more than Dan and Turn 10 and Microsoft (what a bunch of dbags they turned out to be)

what a forgive in PD I wont forgive in Turn 10...
 
I never said they did, did I ?
We're talking about PD, but I can think of 1 company. .
Codemasters brought out grid 2 & got a massive backlash from its community, so they rushed out autosport to compensate, although still not a patch on the old toca games at least they tried.
Which is more than i can say for PD.
Compensate?
It was a rubbish game so they released another one one year later.
Compensation or double sales?

'you get what they say you're getting' is par for the course.
Moot point is moot.
 
I've had GT6 from launch, never once did the VGT glitch, have never been short of credits in the game. It wasn't really any different to previous GT's.

But it was. You can't pretend that the earning potential in GT6 1.01 was in any way equivalent to say, GT5 2.15, which was the current version of GT5 when GT6 was released.

Then seasonals and daily bonus came along and it's even easier to make money, and that's before mentioning the red bull races, senna content etc.

That's my point. They added seasonals with big payouts. They added the daily bonus, again. Why wasn't it there from the start? RB and Senna came much later. Why did the races in 1.01 not pay like that?

I've always looked at the GT6 micro transactions as an option. If you want to skip races for credits go for it. But I've never been short of credits, never felt like I was pushed to go down that path.

They're always an option, but there's something to be said about how much they warp the economy. Some games it's obvious that the developer has worked pretty hard to drive the player towards microtransactions. Some games not. And some games like GT6 it's unclear, because what the game was at release and what it evolved to later on are so different that it's hard to tell whether that was the plan all along or merely a response to significant criticism.

It should also be noted that just because you didn't feel like you were short of credits, doesn't mean that other people didn't. It would have taken something like 25 hours grinding the most efficient races in GT6 1.01 to afford a 20 million credit car. That's a lot.

It's really good that they changed it, but we can still question why that happened in the first place. The game as released definitely made it very difficult/time consuming to afford the most expensive cars, even if the economy was fine for anything below about a million credits.

Compensate?
It was a rubbish game so they released another one one year later.
Compensation or double sales?

I'm guessing you haven't played Autosport.

Yeah, it's double sales but there's no real way around that. G:AS addressed a lot of issues with Grid 2, it's a good example of a developer responding to feedback from the community.

(It's also a pretty fun racing game, if you can get over the physics not being terribly realistic.)
 
I know it's old "excuse" but PS3 memory constraints are extreme. Even some of the stuff that you believe is not related to memory actually IS and can't be added/adjusted.

This excuse has always bothered me, the system specs didn't change during the development phases of either GT5 or GT6. It's not like the PS3 was suddenly given half the memory Sony provided in the development kits. It was also massively unlikely that the spec of the unit would change during the lifespan of the console, yet PD seemingly chose to ignore this.

It's like programming a game for a power pc or gaming rig at maximum resolution, when the given specs of the platform it is designed to run on resemble an android tablet.
 
Compensate?
It was a rubbish game so they released another one one year later.
Compensation or double sales?

'you get what they say you're getting' is par for the course.
Moot point is moot.

I agree with you, grid 2 was rubbish & so was autosport for that matter & I get your point regarding sales or compensation, would it of happened if grid 2 was good ? Dont know. The point is they reacted regardless of the agenda behind it.

Don't get me wrong Aussie I love GT, always have since GT1, im a car nut & I know I can come across as a bit of a grumps every now & then but ive lost faith in PD, sorry.
 
NO! (don't support them much = very very little....)
Sorry PD, you guys lost me ages ago...yes, I still fire it up to see what's changed, but aside from the odd update, you still have yet to add the things people have been waiting for, now for 12 months. :(


I know you're going to argue that simply turning on the system is supporting them, but the system is owned by Sony, not PD.

I checked my driving stats the other night......76 hours total driving time. :confused:
Crickey, that's in 12 months. Not counting the hours consumed with tuning, painting etc....

GT5 was probably not much better (time spent), but compared to say GT3 or GT4, I was never off the game for months after purchase. I would've easily consumed those 76 hours in the first few months.
Those were happy days with PD. :)

IF.....and it's a very big IF, PD revamp their whole way of developing for GT7 and it turns out pretty darn hot.....then, after reading ALL the reviews and watching numerous replays...maybe I will reconsider and maybe try it......before I buy it. ;)

Don't be surprised if I don't though. :(

 
I try to put a bit of perspective to it.

I used to love Tomb Raider.
Don't even buy the games any more.
Huge fan of Resident evil ... I did buy the last 2 games but didn't like them.
I used to be a complete nut for Final Fantasy.
Spent countless sleepless night playing.
Their last efforts on the PS3 haven't held my interest at all.

You get older, things don't have that same sparkle they used to.
You pine for how things used to be.
But I still love GT.
There's something in that.
 
No, I no longer support PD and Kaz. I've covered my reasons rather extensively in these forums. I cannot support them until they decide to make a proper racing sim instead of whatever this collect-them-all driving museum has become. Communicating with the fan base once in a blue moon (or even more frequently) would be a nice touch as well.

I am now playing GTR2 (and loving it) and looking forward to one day being able to afford a new PC for Project CARS. For me, GT6 is only for random drives or taking screenshots. I may even go back to GT5 for a spin - where on Earth did endurance races go?
 
Short answer, yes. Long answer, Polyphony Digital and the Gran Turismo series to me are my favorite band and create amazing albums release after release although not so digestible for others. What draws me in is the soul and passion that is Polyphony and Gran Turismo. That is what I see. I can't wait for GT7 on PS4.
 
I think they did a much better job with GT6 than GT5. There have been so many updates, so many new cars, so many new tracks, new things to try in the game. Best of all, its all been free. Thanks PD!


I hope they release GT7 on PS4 soon, so that I have a reason to buy PS4. Can't wait to see what they do with the next generation.
 
I think they did a much better job with GT6 than GT5. There have been so many updates, so many new cars, so many new tracks, new things to try in the game. Best of all, its all been free. Thanks PD!


I hope they release GT7 on PS4 soon, so that I have a reason to buy PS4. Can't wait to see what they do with the next generation.

The updates are a mixed blessing to me....sure it's nice to get more content and bug fixes throughout the lifetime of a product but a fair amount of the time my experience of playing GT is starting the game and then leaving it to update and when I do eventually get a chance to go back to it find all I got was some silly concept car that's no use in progressing through the game because there wasn't much of a game to progress through in the first place.
 
Perhaps I'm the very few that appreciates the technical achievements PD has achieved and probably the future. They are the group that pioneered to model cars at a ridiculous 200k+ poly count. Next gen (current gen now) racing game Driveclub has around that amount while PD has been doing it since GT5p around 2007. This probably pushed Turn 10 to model their cars extensively as well. These two were very much ahead of their times in car modeling.

Now we get to the gritty part. Time change, weather, 16 car grid, in high resolution and fps while attempting to simulate real Physics. These were GT5 goals and GT6 even pushed further with a bit of higher resolution, more advanced lighting, and even a sample of adaptive tessalation working in the game. Sure we don't have consistency with these but just knowing that that's their goal and ambition puts me in the position to support them as much as possible.

Perhaps the problem is they are too ambitious by over estimating the systems capability, which puts the franchise into a state of glitches, and little resource left to things like sounds and damage. Another problem is probably their priorities or reluctant to outsource. Whichever the case I'm pretty sure they want to make the game we want in all its glory.

Many here compare GT to the likes of GT Sims like GTR2/Assoto Corsa and Xbox's Forza. While they're solid games themselves, would you say they're as ambitious as PD? Personally, I don't think it's even close. While other Sims continue to be solid in their Physics and A.I sound or whatever, if I were to look at the big picture, GT is the game to invest in if it were a business investment. Too many upsides to just give up on it now. By upsides I mean the ps4 capabilities vs the ps3 among all the crazy new stuff we've yet to get (GPS) or learn about. When Kaz said they're going to do a lot of things on the ps4 (gt7) that they couldn't on the ps3(gt6), is it really not believable? Sign me up.

I mean what are the things GT really lack compared to the great Sims out there? Sound, A.I, Physics, and damage? To me these are things that PD can greatly improve on the ps4. I mean seriously, if all GT had to focus on are those four, it probably wouldn't be a problem, but they have to worry about a whole bunch other things. Their priority may not be in order of what some of you prefer, but I still have hope they'll eventually get there. With Kaz I don't believe it's one thing more important than another (e.g graphics vs. Physics), it's all equally important. Call it a silly hope, but just from looking at all the different things they've worked on and currently working on, I'm not going to call them incapable. No one single developer in my knowledge has the work load PD has to go through and they all do it in house.
 
Now we get to the gritty part. Time change, weather, 16 car grid, in high resolution and fps while attempting to simulate real Physics. These were GT5 goals and GT6 even pushed further with a bit of higher resolution, more advanced lighting, and even a sample of adaptive tessalation working in the game. Sure we don't have consistency with these but just knowing that that's their goal and ambition puts me in the position to support them as much as possible.

While more simcade than Sim. TOCA Race Driver 2 and 3 has Weather, 20 customizable Car Grid (though V8s expands it to 21) and fps on the PS2 and Xbox.
 
While more simcade than Sim. TOCA Race Driver 2 and 3 has Weather, 20 customizable Car Grid (though V8s expands it to 21) and fps on the PS2 and Xbox.
Not to mention it had more diversity than GT, man those were the days...

Anyway, I'm actually surprised at the amount of people who support PD entirely... Strange.

Can I just get something straight about my view since I forgot to add this in;
I live GT, one of the best racers I've played, not as good as the likes of TOCA, but still pretty good, but the thing I don't like is PD, they leave a lot to be desired and don't always hit expectations as a result of their self-inflicted hype. If they improve on aspects I stated earlier and this, they can definitely win me over as I only just recently lost faith in PD last week.
 
My idea on PD is that there is so much money on the table involved that they surely have to make decisions that will disappoint the fan-base.

During PSX area, innovation was the key of success.
Nowadays money is a big part of the process. PD's team is now much bigger than it use to be during PSX and PS2 area.
The resources needed to make a AAA quality game on console is just insane.

Admit that its not good environment for creativity.

In the other side, Forza franchise is releasing racing games like a war machine, while PD was the only contender until GT4, now they have to face concurrence.

On top of that, Kaz might be a bit tired (Maybe) ;)
 
In the other side, Forza franchise is releasing racing games like a war machine, while PD was the only contender until GT4, now they have to face concurrence.
Gran Turismo is not in competition with Forza. The vast majority of people who buy consoles aren't buying them over which has the better car game, they're buying them based on which has the better selection of games (PS4).
Now, if they were on the same console, yes, but to say they are in competition is like saying Mountain Dew and Sprite are. They technically are but the battle is between Coke and Pepsi.
 
For me: gameplay > graphics. I understand there is a limit to the PS3, so wouldn't it be better if they just kept the graphics of GT5, but made a better simulation, sound, ai, ...

Sure, graphics is nice, but I don't play GT to look at what is around the tracks and to look at my car, I play it because I like to race.
 
For me: gameplay > graphics. I understand there is a limit to the PS3, so wouldn't it be better if they just kept the graphics of GT5, but made a better simulation, sound, ai, ...

Sure, graphics is nice, but I don't play GT to look at what is around the tracks and to look at my car, I play it because I like to race.


Yeah!

basic track + good sounds + good AI + good physics and then you can add wheather, custom liveries... lots of gauges... 4K resolution...
 
Lets say, ill support but very skeptical.

GT1-GT4 Were very polished. GT5 Prologue were ggod too for a demo. GT5 Started to get inconsistent (GT4 to GT5P models more cars than GT5P to GT5) and while GT6 is an improvement, it felt like a huge sorry saga and felt like PD is being lazier (especially considering there is almost no new cars available despite having tons of cars released IRL on that GT5-GT6 development time).

Even Forza Horizon and, hell, Driveclub managed to look more polished in less than GT5 to GT6 development time (and even GT6 is actually just an development continuation from GT5).

I expect more from PD, but their comment on GT7 standard cars make me consider to stop the support. And thats coming from GT player since i was 4.

Dont get me wrong, the presentation and the gameplay is passable. Its the content, customization, and that whole polishing things (Effects, Bugs, etc) that bother me most.
 
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Gran Turismo is not in competition with Forza. The vast majority of people who buy consoles aren't buying them over which has the better car game, they're buying them based on which has the better selection of games (PS4).

Well now, if I was looking at buying a console and was looking at which console had more games I would like to purchase, it wouldn't be a PS4.

Some people don't decide what console to buy first and then look at what games they're going to get. Some people look at the range of games and then choose a console. Having a GT/Forza available on each platform is so that people don't use that as a reason to go to the other side.

Now, if they were on the same console, yes, but to say they are in competition is like saying Mountain Dew and Sprite are. They technically are but the battle is between Coke and Pepsi.

They're in indirect competition. For people who like racing games there is an influence towards one console or another. The whole point of games like Forza and GT is to shift hardware, so I think it's definitely sensible to consider them as competitors.

Both games occupy the same position in the market, and if one were to be staggeringly better than the other (or if one were to cease existing) then there would likely be a flux of consumers from one to the other. It's just that there's the moderating effect of hardware in the middle, it's not as easy to switch between the two as it is to switch between Coke and Pepsi.
 
I want to buy PS4 for 3 series: Gran Turismo, Uncharted (and other ND projects), God of War.
So Yes!

...................The Order 1886 looks good as well. Don't forget Street Fighter V - I am not that good at brawlers but I love this genre. Guilty Gear/BlazeBlue, Tekken, Soul Caliber, King of Fighters, Art of Fighting, Samurai Showdown - played them all in arcades...(remember them?).
Also, that Jump Festa trailer for FFXV made me a believer again - Sign me up. Fallout 4's coming too. Witcher 3? Hell Yeah. So many upcoming games, so little time.....
 

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