Do you think PD should bring some "Western" influnce into the development process?

Take away my Samba Bus Challenge? Sacrilege. The Samba Bus Special Event was one of the most fun race challenges I've had in years. No grip. No power. Oversteer everywhere. Dozens of buses jostling for position. Cones flying. What's not to like about it?

So the marketing of GT5 must have been absolutely great - because they managed to sell us Ice cream where they promised us a big ice with 6 scoops of premium ice cream - but the only thing we got is a little the little wooden stick of a cheap ice from the supermarket - and still there are people out there that defend PD and thing that their little wooden "ice cream stick" is the greatest thing they ever got :sly::sly: ore better say :yuck::yuck::yuck: because this behaviour lets companies sell us crap and get away with it....

Actually, to be more precise: we got five scoops instead of six, a cup instead of a baked waffle cone, and instead of all scoops being Italian gelato, four of them are frozen yogurt.

Despite the flaws, GT5 still gives use 200 cars finished at a level beyond any other video game to date, and an extra 800 cars finished at a level just below Forza3.

The events system is garbage, and the shadows are still crud after 1.05... but let's put things in perspective here. GT5 isn't flawless, but it isn't "just" a popsicle stick.

Unfortunately for PD, GT purists always start with the Used Car lot... and that's the part filled with frozen yogurt. :dopey:
 
It's not too many Japanese cars I have a problem with, it's too many of the pathetic ones.

There are 3 variations of a Daihatsu, and who wants a Midget II '98 for a reward?

If they combined GT5's driving with Forza's game, we would see the greatest racer on consoles ever.
 
FF is a perfect example... if they simply changed the aesthetic design and did a more hardcore mature story like FF 7 did the market would grow.
There are FF games with less-mature stories than others, but I wouldn't consider FF7 an exceptional case. It involved more angst and anime-style obfuscation than actual maturity.

I don't think Japan really knows what and open mid-rif on a male says over here not to mention other clothing styles that just look plain silly...
Actually, those are the results of a "change in aesthetic design" and new ideas that originated with FF7. It was the first game to feature work by Tetsuya Nomura, though the original character concepts were collaborated upon with Yoshítaka Amano, designer for FF1-FF6 and FF9. The crazy anime hair, silly outfits, ridiculous weapons, and belts and zippers of modern FF games? All Nomura.

FF9 attempted to harken back to the "classic" games, but did such a ham-handed job of it (the homage to the deformed proportions of 2D sprites was unnecessary) that we're now stuck with the "modern" style. At least Zidane was pretty much fully-clothed.

Ever seen a Japanese movie outside of a classic monster movie? OMG you'll want to jump off a bridge before its over...
I'm no Japanophile by anyone's standards, but I'd rather watch their films than many of Hollywood's. Pretty much any country has good and bad movies.

Unfortunately for PD, GT purists always start with the Used Car lot... and that's the part filled with frozen yogurt. :dopey:
And you have to keep coming back to the ice cream store every other day to see if they finally have the flavor you want. :P
 
And you have to keep coming back to the ice cream store every other day to see if they finally have the flavor you want. :P

Damn it all... I'm still waiting for Pistachio crunch and it hasn't come up, yet... what puzzles me is that they modelled the Mazda3 from the ground up (not in GT4) and neglected to make it "Premium." That they also have the Caterham Fireblade, which was so graphically complex that you couldn't even race with it in GT4, yet it's also a "Standard."
 
I definitely wouldn't mind a lot more Western influence. The massie number of (often redundant or slow) Japanese cars is annoying, especially when you realize you have more Nissans than you do general American cars.
 
At the very least there could be more focus on more popular Motorsport venues and more current cars like Rolex Gran-Am, All world Touring car events (DTM, BBCT, FIM, etc.), Le Mans, etc... Super GT is cool and all but it doesn't get much coverage outside of Japan...
 
Take away my Samba Bus Challenge? Sacrilege. The Samba Bus Special Event was one of the most fun race challenges I've had in years. No grip. No power. Oversteer everywhere. Dozens of buses jostling for position. Cones flying. What's not to like about it?

Hey some one was bound to enjoy it. We wouldn't have use for the word masochist otherwise :)
 
I dont know what minds but i just play GT5 (PD), PES2011 (Konami), rfactor (ISI) and Dragon Ball RB 2 (Bandai).
 
At the very least there could be more focus on more popular Motorsport venues and more current cars like Rolex Gran-Am, All world Touring car events (DTM, BBCT, FIM, etc.), Le Mans, etc... Super GT is cool and all but it doesn't get much coverage outside of Japan...
There are too many good like-minded posts, so I'll use this one. And Summary at the bottom for the tl;dr folk. ;)

Kaz and the team have a proven track record of making great GT games. For whatever reason, and my hunch is unrealized directions as someone previously alluded to, they did some crazy things that are half developed and just plain wonky. I know some of you equate this to "Japanese think weird," but we have four excellent GT games which weren't.

"Western influence" also doesn't mean more western cars and motorsports discipline. The lack of these elements has nothing to do with Kaz preferring Eastern elements. Otherwise NASCAR wouldn't be in at all, nor Ferrari or Lamborghini, etc. What many of you forget is that Kaz is an ambitious guy, and no doubt everyone at Polyphony is infected with this drive to exceed in every way they can. Premium cars and tracks are modeled to ridiculous levels no other game can match.

The problem is that PD has limited resources, only so many modelers, and can only produce so much. Even ignoring the side projects derailing GT5's development, it takes months to model a car, and up to two years to produce a scenic race course. And every field trip to acquire data for a car or track involves time and money. It's much more efficient and cheaper to do this homework at home than it is to fly teams around the world, and GT5 has racked up a bill of perhaps $80 million. So far. Somehow, the logistics of all this escapes most of you.

Just recall what cars Kaz has in his garage. An S2000 being worked on by Amuse into a GT1, perhaps finished. A GT-R he's considering upgrading. But also a Mercedes-Benz SL AMG, a Porsche 911 GT3, and two Ford GTs, perhaps his favorite car. He's hardly biased in favor of Japan, but sending teams to live in Europe for years to study cars and tracks, and then acquire the licenses, would be extremely expensive. And then would come the time to model them all, even more years, more cost just from employee payroll. I know many of you want Kaz to drop things like the Daihatsu Midget milk truck in favor of Koenigseggs, more Ferraris and, dare I say it, Porsches. Australian cars are hardly represented. But they only have so much money and time to work with.

I see people are still repeating the mantra that "Turn 10 modeled 500 cars in two years. Why can't Polyphony?" And of course they have no clue that hundreds of cars were imported from Forza 1 and 2, and many of these cars were farmed out to modeling shops all over the world on top of all that. And very little fixed of them. So, whatever T10 modeled themselves, it certainly wasn't hundreds. And of course, no mention of cost to Microsoft, but the license of Porsche alone must be a huge bill. Also, no mention of the ridiculous bugs and flaws in every Forza. Not a word about leaderboard wipes because of physics exploits that have to be periodically patched out. If GT5 crashed and got you permabanned from the PSN like Forza 2 could do to you in Live, I have a feeling this board would crash from outrage.

Yes, this isn't the GT5 most of us wanted. I sincerely doubt anyone wanted it in this form. But it's pretty clear that Kaz is listening to the comments we and others across the world are making, and he promises that the game will be improved and expanded over the years. And I'm pretty sure he's not such a self-absorbed nitwit that he hasn't learned a valuable lesson from this experiment with GT5, and the reactions from us. I expect GT6 to be the pinnacle experience of Gran Turismo. But even as it is, I have a feeling that most of us are going to be playing GT5 as our racing game of choice until something better comes along. For some of us, that will be Forza 4. For some, Dirt or Grid 3; others, Shift 2; others, rFactor 2 or other PC sim. Or many/all of the above. For some, only GT6 will do, and I may well fall into this camp. As much as I love Forza's livery editor and mod capabilities, the rest of the game is typically too flawed, and lacking that special something that only a Gran Turismo game offers. I may pass on F4, but that remains to be seen.

Summary: :D

  • GT6 simply needs to return to the genetic heritage of the previous four games, especially GT4, with a multitude of events, but expanded and enhanced. Race mod for almost every car and a Livery Editor would be a superb addition, as well as more modification in general, such as carbon fiber bodies.
  • GT6 needs the physics and feedback tweaked for even more realism and driving feel, though it's already very good. I would prefer a level of physics equal to real life, even better than a PC sim if possible, though the calculations necessary would likely prove impossible to implement. Graphics could use some polish as well, obviously, and damage at least on par with Forzxa would be welcome. More environmental physics would be nice, such as disturbing flags as we have now with trackside foliage.
  • GT6 needs more representation of the western automotive and motorsport world in both cars, race courses and racing types such as in Lawndart's post above.
  • Some western input from this and other net sources, from sensible fans and those in motorsports themselves would be beneficial, but not as necessary as the above points.
 
I really don't see how bringing in more Western influences could hurt - as long as they stick with the driving simulator game and don't make it some smash 'em crash 'em arcade crap. Polyphony Digital just gave us GT4 all over again, in hi-def but with less tracks and less events. Personally I don't see how anyone who played GT4 could find this satisfying, much less exciting.

But whatever. PD can continue to plod along, taking six years to do what other developers do in two. I just look at it as one of several simulator games that I enjoy, and if innovation is a foreign word to them, that's fine. It's not to other developers.
 
This post has evolved nicely and is showing some interesting trends, for instance there really is NO definitive racing game out there... in fact outside of technological advancements things haven't evolved much... but we, the racing gamer, has.

GT is what we used to refer to as the pinical of a sim on a console but ever since GT1 it's always been "the next version will be the definitive one" and this trend might not end. It's easy to hear PD's vision, see their product, and extrapolate it's potential... And to be fair to the GT series it's arguably the example that other games use and dial back... with the exception of the feeling.

I'm personally very disappointed with GT as a racing game but I can't seem to put it down... I boot it up every day and sigh at first, then its 2am and I need to put it down...

So following this thread, it doesn't appear that "western influence" is whats needed, its natural evolution of the genera that needs to be allowed to happen...

Perhaps more focus on the things that matter and stop trying to be everything to everyone... You a Rally fan? The the game is over after the special events... and your forced to do other stuff to unlock it all... Same with Nascar and all other forms of racing outside of very hollow event names and car class restrictions that don't last more than an hour... This was cool several years ago but I'll take my rally in DiRT, my feeling of team management from Grid, and my feeling of proper racing from F1 2010... BUT, I like you all want all this in one package... Be it GT or someone else...

Personally, and beyond all this, I'm looking forward to something more focused on the racer. Where wrecks mess you up, not just the car... only having the endurance for so much practice, fighting for contracts and dealing with the press... Something that makes me feel like I'm in a racing career, and I'm not immortal... I want to own a garage, pick the manufacture or be chosen by one, make choices on advancement, pick my teammate, work with my pit boss and team management, etc. Yeah, I want to round out my racing with a proper RPG gameplay, a game that technically never ends... There is always next season, rookies coming in, old timers bowing out... always new advancements and new personal challenges... Maybe I retire and bring my son or other rookies through the ranks in my own racing school...

Ok, I went too far here lol... Just having some fun...
 
I'm not sure if it was GT2... or another game entirely, but there was a time when your car's performance and handling would be made trickier as the race wore on. Something like this... implemented like a "wear damage" system... could spice up enduros in GT5 considerably.

Hey some one was bound to enjoy it. We wouldn't have use for the word masochist otherwise :)

It only took me half-an-hour to "gold" the Samba challenge. After months of not playing any games at all. I actually "silvered" it on my third try. The Samba challenge is fun because it's manic, it shows off GT5's physics engine in a very good light (i.e.: feels very authentic... though I imagine with that much jostling, at least two or three Samba buses should roll over), you get to play bumper cars with a dozen other buses... and it's... well... where else in the gaming world will you see something like this? A true "racing" game would not give you such an event. A "true" racing title wouldn't even hand you a Nissan 370Z on street tires.

Personally: race cars are boring. Grip. Grip. Grip. Power. Power. Power. They all drive like they're... gasp... on rails. GT's strength is that it lets you drive cars that are not just less than perfect... it lets you drive cars that are downright unsafe. Which gives you a much better appreciation of the better cars as you go along. This is a perspective issue that many games lack.

GT's strength is variety. GT5's biggest weakness is that they sacrificed some depth for variety... but all GTs have this issue to some extent. (Remember the disappointment with the single F1 in GT4 after having several historic F1s in GT3?)


EPIC POST

Nonsense... Turn10 got it completely right and PD screwed the pooch!




:lol: Seriously, good post.
 
You just know if the Top Gear Test Track is in Forza 4 they'll have the Power Board and at least the top ten cars featured on it, not to mention the reasonably priced cars and possibly some kind of voiceover.

GT5 has the driving nailed down to perfection but so many details and opportunities have been missed. PD includes a fantastic recreation of Le Mans then fails to provide adequate Premium cars to compete on it, only the 908 is bang upto date. No Audi R15, no Lola Aston Martin or DBR9, no HPD's, no Ferrari 430, the list goes on.

And were are the European classic cars, E30 M3, Mk II Escort RS, Escort RS Cosworth, RS500 Cosworth, Sport Quattro, 6R4............
 
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It only took me half-an-hour to "gold" the Samba challenge. After months of not playing any games at all. I actually "silvered" it on my third try. The Samba challenge is fun because it's manic, it shows off GT5's physics engine in a very good light (i.e.: feels very authentic... though I imagine with that much jostling, at least two or three Samba buses should roll over), you get to play bumper cars with a dozen other buses... and it's... well... where else in the gaming world will you see something like this? A true "racing" game would not give you such an event. A "true" racing title wouldn't even hand you a Nissan 370Z on street tires.

Personally: race cars are boring. Grip. Grip. Grip. Power. Power. Power. They all drive like they're... gasp... on rails. GT's strength is that it lets you drive cars that are not just less than perfect... it lets you drive cars that are downright unsafe. Which gives you a much better appreciation of the better cars as you go along. This is a perspective issue that many games lack.


In fairness when I came back to it after a couple of weeks I enjoyed it more than the initial try, but it's still an exercise in patience. I mean after waiting 2 years since getting my PS3 and only having Prologue, and after 8 years of watching Top Gear and thinking how cool it would be to drive the track this was the first taste?

I can agree with your 2nd point though. The Yellowbird is probably my favourite car in the game because getting it round the track feels like an accomplishment.
 
I can agree with your 2nd point though. The Yellowbird is probably my favourite car in the game because getting it round the track feels like an accomplishment.

Yes, my son... that is the way to the Dark Side... muwahahaha... Next we shall continue with the BMW 2002 and the Renault Alpine... :lol:
 
Yes, my son... that is the way to the Dark Side... muwahahaha... Next we shall continue with the BMW 2002 and the Renault Alpine... :lol:

I saw a convoy of those Alpines leaving the Renault World Series at Silverstone just as it was starting to rain and I thought to my self, chances are, statistically speaking, they're going to die :)
 
Epileptic Post

Nonsense... Turn10 got it completely right and PD screwed the pooch!


:lol: Seriously, good post.
Awright you. :D And yes, I'm having some fun with my edit, please forgive my relentless sense of humor.

To give T10 and Forza the time of day for once, it is a good contrast to what we got in GT5.

While GT5 has a basic online structure right now, the cool elements Kaz discussed with interviewers, such as the Event Creator tools rather like we have in GT2, failed to appear. Evidently, the PSN still doesn't have the capacity for this just yet, and more GT5 fans are coming online every day. A few PD designed events appear every month or so, and just two online leaderboards at a time so far, and we have to be content with this for now. Meanwhile, the well implemented online structure Forza 2 had was discarded, for whatever reason, in favor of some strange sandbox style open system, where only private lobbies provide a shelter from the cranky rammers. While it has leaderboards for anything and everything, physics exploits mean they have to be wiped every couple of months or so, and the exploits patched out.

DLC is readily available in Forza 3, though you have to pay for it, as well as Live Gold if you want access to online gaming and stores. So far, all GT5 DLC content has been free.

GT5 has online trading and gifting, and the ability to share cars, pics and replays. Forza 3 has an online Auction House and Storefront, where people can sell decals, liveries and more, as well as trading and sharing.

With GT5, we get a paint shop... with no paint! We're stuck with the weird system of stealing paint from purchased, won, gifted or traded cars. And no livery editor. Meanwhile, Forza, especially Forza 3, has a superb and very powerful livery editor, complete with the ability to create and sell decals and complete liveries. But if you get over 130 some odd files, and if you're any kind of car painter, you will, the file handling bogs down terribly. And this is also true of image files and replays.

GT5 has a staggering number of cars, though only 220 some odd are of impeccable quality and feature interiors, and cockpit views. Forza has around 500 cars now, all of high quality, and all (as far as I know) have interiors and cockpit view. While many races in GT5 allow only 12 cars, there can be as many as 16, even online. For whatever reason, Forza is stuck with 8, even though bot cars are of much lower detail.

Damage is restricted to certain cars in GT5, though all suffer visual scuffing and denting, and while you can lose doors on racecars in GT5, Forza has a much more authentic visual and physical damage model, running about one-third what one would suffer in real life.

Physics are very good in both games, though I favor GT5's a bit more, and consider them to be closer to the PC sims I own. But collisions with other cars is more treacherous for you in GT5, and you have more of a chance of losing control if you are the rammer. GT5 has the advantage in wheel controllers, as just about any USB wheel will work, though it works wonderfully with the Logitech Driving Force GT wheel. To get a comparable experience in Forza, you need to buy the pricier and pedal-less Fanatec Carrera GT wheel, and wait for it to ship, as it's unavailable in stores.

GT5 features hundreds of sports, compact sedan and race cars, though most are Japanese cars. There are also dozens of what I refer to as "dinkmobiles," tiny underpowered economy, hybrid and utility cars, but supercars such as Ferraris, Zondas and Ford GTs are also fairly numerous. In contrast, Forza has more American and European models, more "sportier" models with higher horsepower, and more high end and supercars.

GT5 has the weakest modding system of any Gran Turismo game yet. Racing transmissions have no adjustable ratios save for the "final gear." Brake upgrades are completely missing! Many Premium cars won't accept but the minimum of bodykit fittings, and Race Mod is currently only available for 17 cars. Meanwhile, Forza will allow a great deal of tinkering, even to the selection of spark plugs, and offers a wide selection of name brand bodykit elements for all cars. And every car, including race cars, can be painted and decals applied.

GT5 once again features a trainable B-Spec bot, while Forza allows you to hire a bot to drive for you. Unfortunately, B-Spec "Bob" can only be employed in a separate B-Spec Mode.

GT5's graphics are a bit dodgy this time, even weaker than Prologue's, with glitchy shadows and replays with fewer effects applied. Even so, they still look outstanding, and there's an element of "realness" to them. While Forza 3's graphics are nice, in many ways they're less impressive than FM2's, and only on occasion is there an uncanny sense I'm watching lifelike racing film, as I often feel when watching a GT5 replay. Trackside details are heavily in GT5's favor, though Forza's aren't shabby. Forza does seem to have a better variety of tracks, though you might spend much more time taking in the sights of the GT5 courses, and GT does have an authentic Nurburgring course, the whole thing, whereas Forza's version is fraught with innacuracies. GT5 ups the ante a great deal by offering a Course Maker, giving the user the ability to make tracks and even share them.

Replays are a delight to watch in GT5, with a variety of camera angles and dynamics through the show. Forza's replays are nice enough, but you get one version, which repeats with every lap. GT5 does get a bit too carried away with flying camera shots.

Sounds run in Forza's favor, though GT5's car sounds are greatly improved and rather comparable, and the tire sounds are much better compared to Forza's flatulent single large "low pressure" sample taken from a Buick.

GT5 has the luxury of changing time of day and weather on some tracks, while Forza's are fixed and sunlit.

Photo Mode is very nice in both games, but the system you go through - or should I say, ordeal to upload images to your file sharing site in Forza is terrible, and the image quality suffers badly just uploading it to the official forzamotorsport.net site. Meanwhile, GT5 allows easy USB access, though you have to load each image one at a time.

Music in GT5 is overall very good, with superb smooth jazz style menu music, and racing and replay tunes of various styles, though they do seem to be the weakest ones yet. However, you can load your own tracks into the music player. Forza's soundtrack is decent, with menu music done in a tasteful ambient techno style, though the racing music is even more of a grab bag than GT's. And you can only listen to music while racing and in replays, or not at all.

Most importantly, the game structures of both games are markedly different. While both use experience points, GT5 has them applying to almost everything in the game, including buying cars, license and race events. GT5's economy is much stingier, and you win cars only once in each event. GT5 also has a curious lack of track variety in single player races, and many tracks aren't used at all. B-Spec is its own mode, and you can't use your B-Spec drivers at all in A-Spec single player mode. You can have up to six drivers however, and are allowed more as your first one clears experience level hurdles. While Forza has a strange sandbox-like progression this time around, you can jump out of this odd "Career Mode" and race any event in whatever order you want, provided you have the car and sufficient experience, and is a much more developed structure than GT5's.

The debates rage on as to which is better, though sales seem heavily biased in GT5's favor for now, and it seems that a steady stream of updates for it are in order though at least 2011. And as I said previously, I don't think being western has helped Forza, or not being western hurt GT5.
 
Summary: :D

  • GT6 simply needs to return to the genetic heritage of the previous four games, especially GT4, with a multitude of events, but expanded and enhanced. Race mod for almost every car and a Livery Editor would be a superb addition, as well as more modification in general, such as carbon fiber bodies.
  • GT6 needs the physics and feedback tweaked for even more realism and driving feel, though it's already very good. I would prefer a level of physics equal to real life, even better than a PC sim if possible, though the calculations necessary would likely prove impossible to implement. Graphics could use some polish as well, obviously, and damage at least on par with Forzxa would be welcome. More environmental physics would be nice, such as disturbing flags as we have now with trackside foliage.
  • GT6 needs more representation of the western automotive and motorsport world in both cars, race courses and racing types such as in Lawndart's post above.
  • Some western input from this and other net sources, from sensible fans and those in motorsports themselves would be beneficial, but not as necessary as the above points.

I kind of agree, but simply feel like GT5 itself should have these improvements added via patches, where possible, particularly the first point. To have to pay for something nerfed out of the game, and truly expected by everyone familiar with GT4 and GT5p is a bit cheeky. Particularly as revamping the progress structure and adding in a couple of hundred more events isn't the same as modeling 800 Standard cars into Premiums, or coming out with a complete set of FIA tracks.

Kudos to PD for at least TRYING something completely different to GT4, but I honestly feel that they can't possibly have tested these concepts on anyone that loved the previous games. We certainly had little idea from pre-release publicity that the game was going to be emasculated on the driving side of the game. It has always billed itself as the Ultimate Driving Simulator, but we got the Ultimate Car Modeling Simulator instead. Who thinks THAT is going to be a huge selling GAME? Sounds like stamp collecting, to me! Not track racing, that's for sure.

If Kaz were as remotely obsessive about making game progress logical, grind-free and fun as he is about modeling the headlights of a car that you'll never see in anything but Photo Mode, we wouldn't be in the situation we are now in.
 
Stamp Collecting / Pokemon / Gran Turismo... very, very Japanese preoccupations...
 
You just know if the Top Gear Test Track is in Forza 4 they'll have the Power Board and at least the top ten cars featured on it, not to mention the reasonably priced cars and possibly some kind of voiceover.

GT5 has the driving nailed down to perfection but so many details and opportunities have been missed. PD includes a fantastic recreation of Le Mans then fails to provide adequate Premium cars to compete on it, only the 908 is bang upto date. No Audi R15, no Lola Aston Martin or DBR9, no HPD's, no Ferrari 430, the list goes on.

And were are the European classis cars, E30 M3, Mk II Escort RS, Escort RS Cosworth, RS500 Cosworth, Sport Quattro, 6R4............
Forza 4 will rip and will have Spa francorchamps, Bathurst and TopGear testtrack.
 
I kind of agree, but simply feel like GT5 itself should have these improvements added via patches, where possible, particularly the first point. To have to pay for something nerfed out of the game, and truly expected by everyone familiar with GT4 and GT5p is a bit cheeky. Particularly as revamping the progress structure and adding in a couple of hundred more events isn't the same as modeling 800 Standard cars into Premiums, or coming out with a complete set of FIA tracks.
Agree completely. Many, many things need to be patched in over the years while we wait for GT6 and/or other games.

  • More A-Spec events, not just a few Online Events. And good grief, involve all these tracks you guys made! I can't believe how many courses get reused over and over, and how many neglected. More B-Spec events as well, for those who love training Bob. And user generated events would be fantastic.
  • The economy needs to be tweaked further, for both credits and experience points. In fact, I'd prefer that XP be done away with in A-Spec and Online entirely.
  • Remodel some chosen Standard cars to Premiums. Every kid whines about the Veyron, and many the Lamborghinis, but there are numerous cars which could use the Premium treatment. The RUFs, the BMWs, the Supras, the Mustangs and muscle cars in general, the 200 series Nissans among other sports cars, and many, many race cars.
  • DLC tracks would be wonderful, but they need to incorporate into the single player game the way they did in Prologue, with events to go with them.
  • Someone needs to push SONY to beef up the PSN infrastructure so GT5 Online as Kaz described it can exist. We need those expansive events, leagues, and user created Event Tools. SONY should have quite an influx of cash from GT5 sales alone to get started on this.
  • A Livery Editor of some kind would be very welcome to many of us, and probably win over a lot of converts when they see what's possible.
  • Fixing shadows might well require the removal of 3D code, but I'm fine with that. 3D really needed to be an optional install anyway. SONY was on something bad when they mandated 3D code for all of us.

Kudos to PD for at least TRYING something completely different to GT4
Well............... sort of. :lol:

but I honestly feel that they can't possibly have tested these concepts on anyone that loved the previous games.

...If Kaz were as remotely obsessive about making game progress logical, grind-free and fun as he is about modeling the headlights of a car that you'll never see in anything but Photo Mode, we wouldn't be in the situation we are now in.
I'm truly baffled as to why Kaz went with this, except that they must have been caught off guard at how little their Online Mode would work with even the current PSN. It had to have its capacity just about doubled when GT5 came out so we wouldn't have to unplug our PS3s just to play the darn game. The Online system they envisioned will no doubt have to come to us a bit at a time. It seems that the XP system was then thrown on it to add extra obstacles to keep us from blowing through what was left of GT5 too quickly.
 
I don't think we need to characterize the development shortcomings in terms of "East vs. West." I think the nut is that the GT franchise has had a long run of claiming the "Kings" status, and with that run, Sony allowed PD to rest on their laurels. The fact of the matter is competitive racing titles are starting to surpass GT in many areas. Originally, GT's development proved focus and vision of purpose, but now GT must adapt, must evaluate the direction of the competition and the racing community and evolve both their product and their development process.

Stale items in GT5 include, but are not limited to . . . AI, Single Player Game Progression/regulations, Online Lobby Setup Options, B-Spec, Car Customization/Painting.

The comments about it being a eastern vs. western thing are pointless. PD has simply become lazy.
 
Only thing I would like is some more US market car variants: 99 Acura Zanardi NSX, 99-00 Honda Civic Si, as well as obvious omissions like the CTS-V, etc. Tuner/variant Vettes to rival the Skylines, (Lingenfelter, etc. )
 
Uxi
Only thing I would like is some more US market car variants: 99 Acura Zanardi NSX, 99-00 Honda Civic Si, as well as obvious omissions like the CTS-V, etc. Tuner/variant Vettes to rival the Skylines, (Lingenfelter, etc. )

Here, here . . . CTS-V.

Fewer Miatas would be much appreciated as well.
 
I think they should just take the good from every racing game and make one big game. I don't care who makes it or were its made. They just need to take the good from all the racing games and implement it into one

Awright you. ....

+1 Bro why cant everyone have an open mind like you
 
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You'd be surprised what some think of me. ;)

Both games are so deep it's hard to think of all the contrasts, strengths and weaknesses. And I neglected to mention that Forza allows user loaded music through the Media Center. We're stuck with both of them now, until GT5 gets patched into better shape, and Forza 4 ships.
 
You know, in the case of GT5 I feel its not only about the game needing some western influence its more about PD needing to be reigned in as a developer.

It seems to be that PD are being run more and more like an automotive appreciation society and not a games developer. It seems a lot of what PD does is to please itself and they don't seem to care much about what the general audience wants (shown through their lack of PR and community contact). You making a product for goodness sake, its not a hobby! Collecting things like horns and museum cards have 'we wanted to do this' written all over it, I doubt they were features that people outside PD were dieing to have.

Sometimes it seems like PD are acting naive, like they are inexperienced which is kinda odd. They modeled cars to an insane level which was never going to be completed to have across the whole game in the numbers they wanted. They also attempted other numerous things they knew they could never possibly realise for the final title, plus they took 5 years! Thats bad management of time and resources and you end up with a half baked game.

Its like having eyes that are bigger than your stomach. If they had very high ambitions at least hire the required staff to achieve that level of quality in a decent time, but no... they tried to make a huge game with the pretty much same amount of staff which made GT3 and 4.

Granted franchise success has given them the a free run on what they do but I feel that has had negative impact on quality of GT5. If there was some large gaming house barking from above demanding you to work like a dog and holding you to strict timetables GT games would come out every other year and they would have uniform features, quality and focus group gathered features.

Now you may say that leads to generic boring games and you like PD's little idiosyncrasies and individuality, but do you like it at the lew of basic things like all cars looking the same in one game? Many things like the COD series are a product of highly manufactured game making and they are some of the most highly regarded.

In my opinion PD need to control their wild flights of fancy and remember its a game, not the bible!

Robin.
 
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