I think it's a fine line to tread.
In a long running series like GT, I'm all for seeing progressive improvements to things like the driving physics etc, and even trying new things with the way you progress through the game (although that hasn't really worked out that well this time, has it......). And if 'western' developers are better at this aspect then so be it.
What I wouldn't like to lose, though, is the distinct personalities that the differences between, say, Japanese and American cultures impose on different games. The smooth jazz and relatively static menus make up a big part of GT's personality, as does the noisy, in your face front end set the scene in something like Grid or Dirt.
It's the same for other genres too, and I'd worry that if the mixing of influences went far enough, we'd end up with a muddy compromise that most people can like, but that no one can love.
In a long running series like GT, I'm all for seeing progressive improvements to things like the driving physics etc, and even trying new things with the way you progress through the game (although that hasn't really worked out that well this time, has it......). And if 'western' developers are better at this aspect then so be it.
What I wouldn't like to lose, though, is the distinct personalities that the differences between, say, Japanese and American cultures impose on different games. The smooth jazz and relatively static menus make up a big part of GT's personality, as does the noisy, in your face front end set the scene in something like Grid or Dirt.
It's the same for other genres too, and I'd worry that if the mixing of influences went far enough, we'd end up with a muddy compromise that most people can like, but that no one can love.