And that was using R3 tires, which is the softest available.Wow that sounds like a big step forward, I really want to play it so I can compare. I'm glad the GT series is being fixed.
Forza is better the GT in the following ways:
- Sound
- Physics
- Has damage
Thanks, you saved me the trouble.GTHD DOUGHNUT VIDS
Amazingly it has anything when it is years old. Says something about how good the game is.At the moment imo the only things GT has over Forza is:
I've made it no secret that I disagree with this point of view and let me explain why. 1) Limit your car choices and you find just a few that really are fun for you over time. Have lots and lots and you find yourself still exploring possibilities with a car you haven't tried yet. 2) When it comes to video games exotics are....not so exotic. I have been driving virtual Ferraris since I owned a Commodore 64. Granted they weren't all sim, but I could have driven them. And if a reason for not having them is some other game has a contract, well that means it isn't something that would make your game stand out. I didn't drive a Nissan Pao until GT4. I didn't even know it existed. That was a very fun find.Equal
Choice of cars, now I say this because Forza has the most exotic of cars and also the everyday runabouts but not so much whereas GT has many many cars but most of them are dull but hey the variety is still there. So to me they both are equal in this regard.
How is it that in one paragraph you went from things being your point of view to cold-hard fact because you said so? I didn't like Forza 1, that doesn't make me wrong. I seriously hated Halo 2 because they decided to only half try at their single-player, that doesn't make me wrong, even if 90% of Halo fans think it is great because of the multiplayer. That is because these are my opinions and I don't expect anyone else to agree, but I also expect them to not laugh at me because of them as if we are fifth graders and I prefer Digimon over Pokemon.otherwise the Xbox 360 is the console racers system of choice and that's a fact whether you despise Microsoft or are too much of a GT muppet to see the good in another title, well unfortunately you are missing out on something fantastic and I laugh at those who at this moment of time still rate GTHD and the PS3 as the best right now.
Had you not suddenly taken the "my opinion is better than all of yours, ha ha ha," attitude then it wouldn't be worth the wait.I can't wait to see the replies to this.
This I completely agree with, which is why I bought a Wii before even my PS3 and my first PSN downloaded game was......Q-bert (nostalgia FTW). If that doesn't show I'm not a fanboy then nothing will. And so far I still prefer the full motion sports games on a Wii rather than the ultra-realistic looking versions on the other systems.Also remember in most people's eyes: Gameplay > Graphics.
Actually, no, it doesn't depend on who you ask. The key word in your comment is "think", at the end of the day one is more realsitic than the other and that's regardless of what you or I think. Take note that I'm not actually putting either game forwards, I think both have good and bad points. However, I didn't feel that GT4 felt very realistic, and that was using the DFP and simulation tyres. I can tell you what GT4 get's wrong more than I can Forza 2, but that may have more to do with experience and seeing and taking part in lenthy debates regarding it's accuracy.
Right now I have more issues with the 360 than I do FM2. The fact that I have to actually pay more to get a 360 to have everything I already have in my PS3, less actually makes me not want to jump out and buy a 360 just because FM2 looks really, really good (which is what I think). Without playing it I will agree that FM2 is most likely your best option for sim racing on a console. But that doesn't mean those who want to wait to see what GT manages shouldn't continue to wait.Foolkiller fair point but I am talking about right here right now the 360 is the better choice for the console sim racer, FM2 is a fantastic game and Turn 10 has given us GT fans what we have wanted and asked for so much in the GT series in only 4 years what it is (maybe) going to take PD 10 years to do !
Because I don't want to spend close to $600, or more, to try something I didn't like before. Sounds reasonable to me.I mean if the only problems with the game are dodgy replays and a lack of tracks that can always be filled with DLC (unfortunately but they're all going this way) then why is it bad for me to say, look those of you who are waiting for GT because it is GT should really try Forza 2 and see for yourself what Gran Turismo should have been by now.
I guess you didn't see this huh? Sorry it is a blog that links to an actual story but I can't get access to the actual story from work. It also mentions damage, as well as other things, if you follow the car damage link near the bottom. Looks to me like Kaz is talking.We keep getting the same grief from PD and the usual rubbish of "we won't do it until we can do it right" which basically means "sorry not this decade" it appears. Kazunori Yamauchi has been saying he has been waiting for a system powerful enough to do the damage properly since PS1 and now we're what, almost 10 years on and he's still dodging the question with the same response.
How do you want the formula to change? So far all I hear is a desire for car damage and the big 3 exotics. Those just sound like asdditions to the current formula. You sound like you want a completely different game when you talk about changing the formula. What would you like them to change or would the above additions be enough?I love Forza 2 but not because of what it is but due to the fact it will hopefully make PD pull their finger out and actually make a worthy competitor and take back or at least sit opposite Forza 2 at the top of the console racer throne BUT if they [PD] just do their usual then we'll still be saying the same things with GT7 and PS4 and I'm sure Forza 3 or even 4 will be riding high.
I must be looking at a different game, or it looks much, much better on a non-HDTV. There is definitely a graphical and physical difference, although it is far from what I woudl expect GT5 to present.whereas GTHD is essentially running on a GT4 engine (or something like that, at least I hope it is as it looks awful in some aspects)
What do you think should change about the core and the gameplay?the thing is if you look at the evolution of the GT series ...wait evolution is the wrong word as not much has changed with GT, look at the preceding title to the last you will notice the only noticeable real change is in content and never to the actual core of the game and it's gameplay.
AI and damage effects on driving are the only gameplay things and the rest is cosmetic. None of this is core changes. Do you want a career mode? More arcadish, the way Forza felt to me? What core change do you think should happen? One of the things I have enjoyed about teh GT series is how the game is laid out and is somewhat open-ended in how you can play it. I can go through and list tweaks that I think woudl make me enjoy it more, but I can't imagine what kind of change to the core of the game would help.AI is still rank, sound is abysmal, that god awful tyre screech sound effect, the lack of punishment for bad driving, no damage since GT2 and even then it wasn't visual.
When was the last time you earned 150-200 A-spec points and didn't feel challenged (and using the Dodge Ram or knocking the opponents off the course don't count as being earned)?GT might keep some in it's camp by it's slogan "The Real Driving Simulator" but I personally want to race and have a good one at that and feel challenged, I don't think I've ever felt that in any of the GT's tbh.
------------Point----Yes, like i said, depends on who you ask, everyone has their own opinions, in my opinion GT4 is more accurate than Forza2, and looks more realistic to boot.
Right now I have more issues with the 360 than I do FM2. The fact that I have to actually pay more to get a 360 to have everything I already have in my PS3, less actually makes me not want to jump out and buy a 360 just because FM2 looks really, really good (which is what I think). Without playing it I will agree that FM2 is most likely your best option for sim racing on a console. But that doesn't mean those who want to wait to see what GT manages shouldn't continue to wait.
It is also for Turn 10 to come to the game this late, look around and see what they need to jump on. If Forza 1 had been equal to GT1 it woudl have been laughable at best. No they created their first version after four generations of GT, of course they appear to be giving gamers their desire in a quicker time, they started later with better technology at their fingertips. That does not make Turn 10 better than PD.Using someone else's hindsight in your first couple of attempts does not make you better, it just makes you observant.
Because I don't want to spend close to $600, or more, to try something I didn't like before. Sounds reasonable to me.
I guess you didn't see this huh? Sorry it is a blog that links to an actual story but I can't get access to the actual story from work. It also mentions damage, as well as other things, if you follow the car damage link near the bottom. Looks to me like Kaz is talking.
http://www.ps3fanboy.com/2007/06/21/in-car-view-confirmed-for-gran-turismo-5/
How do you want the formula to change? So far all I hear is a desire for car damage and the big 3 exotics. Those just sound like asdditions to the current formula. You sound like you want a completely different game when you talk about changing the formula. What would you like them to change or would the above additions be enough?
I must be looking at a different game, or it looks much, much better on a non-HDTV. There is definitely a graphical and physical difference, although it is far from what I woudl expect GT5 to present.
What do you think should change about the core and the gameplay?
AI and damage effects on driving are the only gameplay things and the rest is cosmetic. None of this is core changes. Do you want a career mode? More arcadish, the way Forza felt to me? What core change do you think should happen? One of the things I have enjoyed about teh GT series is how the game is laid out and is somewhat open-ended in how you can play it. I can go through and list tweaks that I think woudl make me enjoy it more, but I can't imagine what kind of change to the core of the game would help.
When was the last time you earned 150-200 A-spec points and didn't feel challenged (and using the Dodge Ram or knocking the opponents off the course don't count as being earned)?
Which one is more realistic is not personal opinion. Which one you think is more realistic is, as the key word is think. As I said. But one is ultimately more realisitc than other regardless of how easy or hard it is to determine which one that is or what other people may think.
------------Point----
---Head--------------
Which one is more realistic is not personal opinion. Which one you think is more realistic is, as the key word is think. As I said. But one is ultimately more realisitc than other regardless of how easy or hard it is to determine which one that is or what other people may think.
It didn't look all that different to the donuts in GT4 imo.
I don't think you understand Scaffs point there, he was pointing out why Damage of that level isn't feasible in a racing game not just now, but in the near future. Not that he'll accept that level of simulation and nothing less.
For the last time I do not want, nor am I calling for a 100% accurate damage model in any driving/racing sim; for the very reasons that I originally pointed out (that consoles are not going to be capable of it for a very long time) and that manufacturers would not agree even if the console was capable. All I'm asking for is something better that what we currently have been offered.
Now this I disagree with, you say that because GT has had 4 iterations that basically had nothing added to them despite what the community wanted somehow gives PD a get out of jail free card? As well as basically saying Turn 10 looked at GT1-4 and basically copied it and added their own take on it. So wrong my friend, think about it, GT never had any of the stuff Forza 1 gave us but we have been crying out for it to PD for god knows how long so imo Turn 10 looked at GT and then went and bettered it by actually looking at and implementing what the community wanted.FoolkillerIt is also for Turn 10 to come to the game this late, look around and see what they need to jump on. If Forza 1 had been equal to GT1 it woudl have been laughable at best. No they created their first version after four generations of GT, of course they appear to be giving gamers their desire in a quicker time, they started later with better technology at their fingertips. That does not make Turn 10 better than PD.Using someone else's hindsight in your first couple of attempts does not make you better, it just makes you observant.
I have seen that and I am intrigued to say the least but why only race cars? Some of the best races in Forza 2 are with everyone in a stock roadcar and bumps and scrapes are inevitable due to dodgy brakes, it's sad to see that GT is still holding back the series in this regard.FoolkillerI guess you didn't see this huh? Sorry it is a blog that links to an actual story but I can't get access to the actual story from work. It also mentions damage, as well as other things, if you follow the car damage link near the bottom. Looks to me like Kaz is talking.
http://www.ps3fanboy.com/2007/06/21/...ran-turismo-5/
Now this where you have me wrong, I want Gran Turismo to be like it should be by now and it's obvious from what the community have been saying that they want it to. That minority that always defend GT's no damage approach listen now, Cosmetic or No Damage as an option solves your problem right away and leaves the rest of us to play a racing game with the perils of actually wrecking our cars and losing the race. Also why shouldn't the core things about racing be in this game, you make it sound like having clever opponents, realistic sounds, customisation, exotics among other features as a bad thing and something that should not be in GT because it would mean changing GT into what? Something better, something it should always have been? I don't get your reasoning here.FoolkillerHow do you want the formula to change? So far all I hear is a desire for car damage and the big 3 exotics. Those just sound like asdditions to the current formula. You sound like you want a completely different game when you talk about changing the formula. What would you like them to change or would the above additions be enough?
Cars and lighting looks great, textures, backgrounds (it's an image, nothing more nothing less) and the crowd look dated.FoolkillerI must be looking at a different game, or it looks much, much better on a non-HDTV. There is definitely a graphical and physical difference, although it is far from what I woudl expect GT5 to present.
Huh? You ever been to race and not been excited or smiled when those cars flyby you at great speed or when you watch it on TV and hear the sound from incar, it doesn't sound like a vacuum cleaner or a weed trimmer that's for sure. Sound is more core to a car with games than anything else, if the sound isn't right it will never feel right. Graphics, Physics and Sound are what would be the main core objects for me personally and many others, imagine GTR/2 with GT4 engine sounds, horrible isn't it.FoolkillerAI and damage effects on driving are the only gameplay things and the rest is cosmetic. None of this is core changes. Do you want a career mode? More arcadish, the way Forza felt to me? What core change do you think should happen? One of the things I have enjoyed about teh GT series is how the game is laid out and is somewhat open-ended in how you can play it. I can go through and list tweaks that I think woudl make me enjoy it more, but I can't imagine what kind of change to the core of the game would help.
Well I used to drive the Nordschleife and Circuit le Sarthe when I still had my PS2 and DFP and wouldn't normally go a slow against a faster breed but would usually give them a huge headstart and chase after them. Catching a bunch of AI with a 90sec headstart with a Honda Civic Type-R in the 4th lap of 5 doesn't exactly make me think wow that was tough. And the main reason I don't feel challenged is due to how dumb the AI is, going deep into a corner with an AI racer next to you holding his line and taking the inside for the next turn is a challenge, getting bumped off some trains tracks is not.FoolkillerWhen was the last time you earned 150-200 A-spec points and didn't feel challenged (and using the Dodge Ram or knocking the opponents off the course don't count as being earned)?