Do you think that GT is losing the battle against Forza?

What do you think of GT now?

  • Still the best there is!!!

    Votes: 309 61.6%
  • Screw GT! I'll play Forza now!

    Votes: 36 7.2%
  • It's going to be a nice battle.

    Votes: 136 27.1%
  • I'm still playing Pole Position

    Votes: 21 4.2%

  • Total voters
    502
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Just have to make a quick note about the Nordschleife, the kerbs and some of the rumble strips have changed in the last 18 months and Forza 2 shows this accurately, the way they are in GT4 right now is not as they are just now. I thought this when I saw the massive rumble strip and kerbing after the first sweeping turn leading over the bridge only to search and find that as well as many other parts have been changed.

You can't blame GT4 for not being up to date, since the game is released before the adjustments to the track were made...

You can blame Forza2 though for the low curbs and the cobblestones behind the curbs that aren't in the real Nordschleife. In Forza2 you can easily use the curbs in corners, where you would be taking huge risks if you'd do that on the real Nordschleife. This is far better modelled in GT4.
 
You can't blame GT4 for not being up to date, since the game is released before the adjustments to the track were made...

You can blame Forza2 though for the low curbs and the cobblestones behind the curbs that aren't in the real Nordschleife. In Forza2 you can easily use the curbs in corners, where you would be taking huge risks if you'd do that on the real Nordschleife. This is far better modelled in GT4.

agree, right before i was about to post almost the same...
 
Oooook, note what I said and also what you said:

Hugo Boss
I can say the GT4 version simulates the atmosphere a lot better. The Forza2 version looks like a track that is brand-new. It's too bright, the tarmac is too smooth, the curbs too low, it's hasn't enough trees, etc.

Me
... the kerbs and some of the rumble strips have changed in the last 18 months and Forza 2 shows this accurately, the way they are in GT4 right now is not as they are just now. I thought this when I saw the massive rumble strip and kerbing after the first sweeping turn leading over the bridge only to search and find that as well as many other parts have been changed.
Hence the comparison pics:


I know GT4 is more accurate I was just saying the kerbing and the rumble strips are not a mistake by Turn 10, they are now there at the actual Nordschleife.
 
Playing Live for Speed with a gamepad would still be far more communicative than just about anything else, force-feedback wheel or not.
I did. When LFS was remotely functional, I had to play it with a gamepad because it wouldn't communicate with my DF Pro. But it was essentially unraceable (note: I COULD drive) so I played with the crash physics. Getting the car to bounce around like a pinball was great fun, and it did behave like a car being hurled around by Godzilla. But no, I felt hardly any connection with the car at all.

As for the tire noise in Enthusia, I'm sorry but we're obviously playing entirely different games. You obviously forgot my extensive rant about how the MR2 I grabbed didn't want to behave like an actual car, and the worst offense is that while taking wide, sweeping turns on Tsukuba, I would leave the track before the tires began to even whisper, squealing on the... grass and sand. :P You forget all the warnings people told me about "You won't like it, tires like marshmallows" "Floatiest car game I ever saw" yadda yadda.

Sliding OFF the track with no tire noise at all is NOT "build(ing) up as you reach the limit and then get(ing) louder when you cross it." I suppose if this was Gran Turismo you'd be calling it a "fail" or something. I think, as usual, this is a case of a pot calling a kettle black.

Ya know, I can get into ANY other racing game - like GTR or LFS - and at least toot around the track without feeling like the controller was hacked by some geek playing with the physics parameters. And likewise, I don't feel the need to go on some kind of crusade against a certain game which got almost universally panned by the game media, while others are quite enthused with it. That would make me something of a troll. Ne? ;)

In any case, I'll be back later with a proper contribution to the threads here, and as others have said, try Forza 2 the first chance you get, preferably with a FFB Wheel.
 
Diab, are you talking about the shape of the track or about the dimensions of the curbs? Because Turn 10 has the shape of the track correct / up to date, but not the dimensions of the curbstones. They are too low in FM2. I was at the Ring 3 months ago and I can clearly remember the curbstones were still higher than the ones in FM2.

This all makes sense, because lower curbs results in people cutting the corners, thus damaging the track and throwing filth on the track, resulting in more crashes.
 
I did. When LFS was remotely functional, I had to play it with a gamepad because it wouldn't communicate with my DF Pro. But it was essentially unraceable (note: I COULD drive) so I played with the crash physics. Getting the car to bounce around like a pinball was great fun, and it did behave like a car being hurled around by Godzilla. But no, I felt hardly any connection with the car at all.
Another classic.

As for the tire noise in Enthusia, I'm sorry but we're obviously playing entirely different games. You obviously forgot my extensive rant about how the MR2 I grabbed didn't want to behave like an actual car, and the worst offense is that while taking wide, sweeping turns on Tsukuba, I would leave the track before the tires began to even whisper, squealing on the... grass and sand. :P You forget all the warnings people told me about "You won't like it, tires like marshmallows" "Floatiest car game I ever saw" yadda yadda.

Sliding OFF the track with no tire noise at all is NOT "build(ing) up as you reach the limit and then get(ing) louder when you cross it." I suppose if this was Gran Turismo you'd be calling it a "fail" or something. I think, as usual, this is a case of a pot calling a kettle black.
It's a good thing that your claims here are hilariously easy to disprove, because we're drifting dangerously off-topic anyhow.
 
^ouch! that video's gotta hurt. But enough EPR stuff.......me still want to hear more stuff about FM2 PHYSICS.......... as the whole livery/decal/vynal thing is not my most desired factor in a racing sim (seems to be a big + for others)........Id like to here more opinions on how close the physics of FM2 to real life or GTR2 or Rfactor or LFS are?????
 
To Wolfe: you're changing what I said, which is about usual with you.

First, the Miata "demo" video is decidedly not in-game. I decided to fire up Enthusia last night to see if I was misremembering. The Miata demo backgrounds look better than GT4. The in-game graphics looks a little worse - Tsukuba and Nord - than Toca 3, which is rather bland in backgrounds.

Second, tire noise. Reading comprehension for teh win here. ;)

IT HAS TIRE NOISE - I hope you can see that, but bear with me. I don't have a lot of free time, but once again I wanted to see if I was misremembering. I took a 180 around Tsukuba since I wanted a real track I was familiar with, not some Vegas circus course. So here I am approaching the first turn. I'm booking pretty good, and... the speedometer is practically useless because of the slow updating. So I try braking. Hrm... no sounds from the tires (unless I'm slamming on them). Still no sound as I'm coming up to the turn, so I must be okay, right? I mean, in real life, tires let you know WAY ahead of time when they're starting to get unhappy grip, so I'm slowing down to take the turn, and... I keep going straight. In fact I start to pull the other way! And... I start to hear this sound like someone vocally imitating crowd roar. Not the tire squeal in the... cough, "demo." And... I go straight off the track into the wall. I try again. The same thing happens, probably because I'm not playing with a hand controller.

So, let's compare notes with, oh... real life. I'm taking my car to the first turn, and I'm booking pretty fast, but I know I have to brake. Trying to go from say 75 to 30, the tires will complain with something between a squeal and a roar depending on how hard/late I'm braking. They will try and grip until grip is lost. Now, between these points, this squeal will become a really LOUD roar, not some hissing crowd noise, especially if my car has resisted to the point that it's completely refusing to turn and headed for a wall. Now, in any other game, Wolfe would call this a fail or something.. Oh well... ;)

Tire noise is the single most important feedback element in any driving/racing game in letting you know the grip envelope of your tires. Your video was cute, and of course nosecam only, but considering you play with a hand controller and not a wheel, the dynamics are completely different. Or do you understand that? Probly not. ;)

Now let's compare this to Forza 2. Tire noise is a little odd because they sampled everything from a Buick with big tires a little smaller than a truck's. They managed the sound like they did in Forza 1, with a soft chuffing sound, a big roar when grip was close to breaking, and the roar of a slide. They do have a nice variety so it's not the same sample each time, a bit more sophisticated where samples are overlayed and are much longer than GT4's, since the 360 has basically 15 times as much ram as the PS2. However the chuffing sound is very soft, even with the tire volume cranked and your engine sound turned down! This is where you're going to be spending much of your time in a turn, or should, so this is a big gripe of mine. It was much louder and more useful in Forza 1. But with a little practice you can get to where you can work with it. It does get to almost fatigue point with me, especially when I squeal a Miata or Exige and it sounds like a Dodge Ram. :P

The physics themselves are a mixed bag. While GT4 has a lot of understeer, Forza 2 has all kinds of oversteer, especially in rear drive cars, and watch out for mid- and rear-engined cars, it gets hairy. They seem to have emphasized the dynamics of turning a bit too much, and there does seem to be some random physics from time to time. But it has a decent semblance to reality, so it's a matter of practice to get a grip on it. There are marked differences between the different types of cars, so you'll want to grab as many different kinds as you can. There is a good Arcade Mode to let you practice your tires off, and damage in Arcade is cosmetic only. How realistic it is, that's up to you to decide. Some people really love it, some are meh. I'm mostly in the love category because it gives me enough feedback and I have almost a year experience with Forza 1 to help out. And with the trusty MS Force Feedback Wheel, you get a pretty good connection with the car. One thing though is you'll have to deal with Turn 10's odd camera placement scheme, with a hoodcam which is practically a bumpercam 2, or behind the car. You cockpitcam guys will have to adjust. Well, time to work.
 
Nice vid, as usual, Wolfe. :lol:

Going back to GT vs. Forza, I've already seen the GT:HD "donut" vids (proving that PD is working on the game physics, and that's good news). But I haven't seen any FM2 "technical demonstration" video (if there are any available here I'm sorry, but I didn't see it).

Could any of the Forza players create a video showing the good and the bad of FM2, physicswise?
 
To Wolfe: you're changing what I said, which is about usual with you.
Everything I quoted was word-for-word from your own post. I honestly don't see where the problem is.

It's not like I have a grudge against you, either (though sometimes it seems like you enjoy testing one's patience ;) ). Other than perhaps not going through the trouble to make a video for someone new to GTP with only 3 posts to their name, all of this would be exactly the same with anyone else.

First, the Miata "demo" video is decidedly not in-game. I decided to fire up Enthusia last night to see if I was misremembering. The Miata demo backgrounds look better than GT4. The in-game graphics looks a little worse - Tsukuba and Nord - than Toca 3, which is rather bland in backgrounds.
Listen, I'm going to cut the sarcasm and jokes for a minute here. If you wish to hang on to any shred of credibility I highly suggest that you concede and admit that the Miata demo does indeed show in-game video, or at the very least, a Miata rendered with the game's graphics engine yet manipulated and moved artificially (ie. following a preset track instead of using the game's own physics).

Believe us, it's in-game video. And if you don't want to trust that, then go with option B above. I don't care if you think the demo is misleading, but claiming that it's low-resolution real-world video is just embarrassing.

So here I am approaching the first turn. I'm booking pretty good, and...So I try braking. Hrm... no sounds from the tires (unless I'm slamming on them). Still no sound as I'm coming up to the turn, so I must be okay, right? I mean, in real life, tires let you know WAY ahead of time when they're starting to get unhappy grip, so I'm slowing down to take the turn, and... I keep going straight.
Okay. I'm not trying to be cute or funny here, so please bear with me, because these are facts:

First of all, no, when you're braking, real life tires don't let you know "WAY ahead of time" when they're "starting to get unhappy grip." Maybe some, but as I said, certainly not the average slightly-performance-oriented tire. Trust me, the "high-performance" all-seasons on my BMW are far from Formula 1 slicks, yet they won't emit a single peep under braking until I lock it up. It's the same with my bike and all of my friends' cars, even the winter tires on one friend's E28, which he has yet neglected to remove. Even my parents' Oldsmobile will brake heavily yet silently, and its tires are the noisiest I've ever known!

As for the "going straight" part, I really don't know what to tell you. Turn the steering wheel? Don't enter the corner so fast? I know of very, very few people who complain about excessive understeer problems in Enthusia (many claim that the game is far too oversteery), so I'm as clueless as you are here. It's not like the game remains perfectly silent while you're getting true understeer -- in my video I was getting noise before anything was even slipping, especially on the final corner of Tsukuba!

And... I start to hear this sound like someone vocally imitating crowd roar. Not the tire squeal in the... cough, "demo."
Would this be the "driving on dirt" noise that you saw in the video? Honest question.

Also, we've gone over the reason why the tire squeal is different in the demo -- they used the audio from the real-world video and applied it to the in-game video. There are any number of reasons why they might do this, but I really doubt they had "Trick Tenacious D into thinking our game is realistic and then disappoint him" on their whiteboard at the time. Maybe they made the demo before the sounds were recorded, or before the sound engine was complete. Maybe they just wanted the videos to match up better so that you concentrated on what you see, and not what you hear. I don't know. It really shouldn't matter.

So, let's compare notes with, oh... real life. I'm taking my car to the first turn, and I'm booking pretty fast, but I know I have to brake. Trying to go from say 75 to 30, the tires will complain with something between a squeal and a roar depending on how hard/late I'm braking. They will try and grip until grip is lost. Now, between these points, this squeal will become a really LOUD roar, not some hissing crowd noise, especially if my car has resisted to the point that it's completely refusing to turn and headed for a wall.
Again, not trying to be mean, these are just the facts:

If your tires are squealing or roaring loudly under braking, you might want to let up on the pedal a bit and let your wheels start spinning again. Braking doesn't apply the same kind of force to a tire as cornering does, so the progression of noise is going to be different. If what you're saying was true, and ordinary braking produced loud, shrieking tire noises, then you'd get the same noise from ordinary acceleration, without any wheelspin involved. Obviously, this is not the case.

Furthermore, could you please be more specific than "especially if my car has resisted to the point that it's completely refusing to turn?" Resisting how? Not turning in what way? What exactly are you asking of it that it's not doing?

Tire noise is the single most important feedback element in any driving/racing game in letting you know the grip envelope of your tires.
I can agree with that, but in terms of complete feedback it's a secondary element, one that complements visual feedback. This is my opinion, anyway.

Your video was cute, and of course nosecam only,
Problem?

but considering you play with a hand controller and not a wheel, the dynamics are completely different. Or do you understand that? Probly not. ;)
I'm not aware of any game that has two physics engines -- one for a controller, one for a wheel.

Aside from a lack of force feedback (and I admit from experience that Enthusia's force feedback is lacking anyway), and the inability to go "LOL UNDERSTEER" while cranking the wheel too far going into a corner (because the game compensates and does not allow me to do so), I'm playing the exact same game as everyone else.

However the chuffing sound is very soft, even with the tire volume cranked and your engine sound turned down! This is where you're going to be spending much of your time in a turn, or should, so this is a big gripe of mine.
Seriously. Tires aren't that loud until you get close to the limit. Unless I'm mistaking your idea of when this "chuffing sound" is supposed to happen.

The physics themselves are a mixed bag. While GT4 has a lot of understeer, Forza 2 has all kinds of oversteer, especially in rear drive cars, and watch out for mid- and rear-engined cars, it gets hairy.
Forza 2's inaccuracies aside, your sentence would remain valid if you changed "Forza 2" to "real life." Even my BMW with its lowly 101hp could powerslide if you know what you're doing.

Forgive me if that was your point.

...there does seem to be some random physics from time to time. But it has a decent semblance to reality, so it's a matter of practice to get a grip on it. There are marked differences between the different types of cars, so you'll want to grab as many different kinds as you can.
For once, I agree completely with everything here.

One thing though is you'll have to deal with Turn 10's odd camera placement scheme, with a hoodcam which is practically a bumpercam 2, or behind the car. You cockpitcam guys will have to adjust.
I actually like the hoodcam. It's a good-enough substitute for an in-car cam (of course not a complete replacement), and I wish more cockpit-less games would include something like it.
 
Tenacious complains about oversteer (can't adjust to games w/out GT4 understeer), tire noise (needs super early warning or something), camera angles (can't see the turns), AI (too hard)...when something is too hard for him he complains it is wrong. His credibility is shot for me. It's fun going back and forth w/ him but I won't take him seriously anymore. I think sims are just too much for him.
 
While this is getting more than slightly off topic here, I have to say that I'm starting to see a bit of a pattern here aimed any anyone who has a bad word to say about Enthusia.

Come on guys, its a good game, but it certainly has enough flaws of its own.

While GT4 may have an understeer bias (amongst other well documented flaws), EPR does not provide sufficient understeer (particularly in FWD cars), it has highly suspect high speed physics in terms of how it simulates aerodynamic lift (or rather the lack of it), throttle control from a standing start is not needed (as it slips the clutch for you) and has a definite bias towards understeer.

As Wolfe knows full well (as we have discussed it many times) I consider both GT4 and EPR to be equally flawed, and equally enjoyable. I also consider my own background to have provided me with more than enough real world experience to judge this as well.

Now can we please keep GT4 vs Enthusia conversations to the numerous threads that already address them, and keep this one on-topic a little more.

I would also request (politely for now) that some of these posts get a little less personal, the comments are the right side of the AUP currently, but this has a quite clear potential for getting unpleasant and that will not be tolerated.


Thanks

Scaff
 
Tenacious complains about oversteer (can't adjust to games w/out GT4 understeer), tire noise (needs super early warning or something), camera angles (can't see the turns), AI (too hard)...when something is too hard for him he complains it is wrong. His credibility is shot for me. It's fun going back and forth w/ him but I won't take him seriously anymore. I think sims are just too much for him.

I think that's unfair. ALL these "sims" have their shortcomings - it depends on which shortcomings you focus on.

The more I play GT4 (I've only had it a short time) the weaker the racing aspect of the game seems. The interaction of the cars in bumps & collisions is just SO unrealistic that it really takes away from the gameplay. On the other hand, the actual driving (in time trial mode) seems more realistic, on the whole, than it does in Forza 1.

Looking at videos of Forza 2, the reaction of the cars seems very similar to Forza 1: I notice, in particular, how there is practically NO body lean around corners. It's as if all the cars have a really low center of gravity & just cling to the road - except for the ferocious oversteer. To me, this gives the driving an unnatural, digital quality. (BTW the howling tire noise in Forza which sounds impressive, but odd, makes more sense to me, now that I picture it being generated by a Buick!)

My conclusion is that Turn10 didn't really address the shortcomings of Forza 1 - they made a sequel that retains both the positives & negatives of the first version. That's made me hold off purchasing a 360 (+ the apparently incredible high failure rate of the 360s). I'm hoping that 6 - 12 months from now when PD puts out the next version of GT it will fix many of the negatives of the GT series to date...
 
I'll admit FM2 doesn't animate as realistic as GT but you have to play it to understand the hype. Videos can't explain how great the cars feel when driving them. I have FM1..bought it as a teaser for FM2. It's a totally different feel. FM2 gets you addicted to the point you play so much it breaks your 360.
 
ALL these "sims" have their shortcomings - it depends on which shortcomings you focus on.

Very true.

It's funny, I spend some time on the Forza 2 boards as well and I found that they are asking for the exact same things that we are on this board (minus damage & online play). They want more tracks (La Sarthe & Spa being the top 2), dynamic weather, better AI, bigger car grids, & day/night changes.

Ultimately, regardless of which game you prefer, it seems that you're still left wanting for the same things...
 
I'll admit FM2 doesn't animate as realistic as GT but you have to play it to understand the hype. Videos can't explain how great the cars feel when driving them. I have FM1..bought it as a teaser for FM2. It's a totally different feel. FM2 gets you addicted to the point you play so much it breaks your 360.

OK:

1) Didn't really think there WAS that much "hype" over Forza 2. I thought the concensus was that it was a solid effort but a little disappointing.

2) Does F2 really have "a totally different feel" from F1?

3) I bought my Xbox used for $100 two years ago & put a couple of hundred hours into Forza - never had so much as a hiccup from the Xbox.
 
OK:

1) Didn't really think there WAS that much "hype" over Forza 2. I thought the concensus was that it was a solid effort but a little disappointing.

2) Does F2 really have "a totally different feel" from F1?

3) I bought my Xbox used for $100 two years ago & put a couple of hundred hours into Forza - never had so much as a hiccup from the Xbox.


1. yes there was..i dont know how many copies it sold but i know alot of people who bought the elite just for this game..

2.Yes i hated forza 1 with a passion touched it once and almost broke the disc..horrible thanks for reminding me..

3. My Xbox died on me last week yes the typical ring, was playing in a enclosed area oh well..M$ is sending me a remodeled 360 with the new way they did the elite and also the fastest response time ever, they got my xbox on monday they shipped it out today should have it by mid next week..
 
M$ is sending me a remodeled 360 with the new way they did the elite and also the fastest response time ever, they got my xbox on monday they shipped it out today should have it by mid next week..
Let me know how this works out. I want to see if the new heat sinks (which are "part of a planned upgrade and have nothing to do with rumored problems in the 360 systems") do the job.
 
Wolfe, since you like making videos so much, do one with the opening Miata demo and then one with you tearing it up in a Miata. Replay cam please. Your videos are pretty cool.

But anyway, Forza 2 is much like Forza 1, but it's also grown up a lot, kind of like GT4 did from 3. Unfortunately the PS2 is so cramped that some things just wouldn't squeeze in. If you notice, the bots still have digital full on-full off braking. Polyphony could have gone the Toca route and had scripted physics for the bot cars, but I like the decisions they made.

In the case of Forza 2, there's a lot more going on. The physics engine is running at something over 300hz, calculating what the cars are doing 5 or 6 times between video frames. How accurate it is... I think it's still a bit off personally, but like others have said, all games are. I think it's just a matter of coming to terms with Forza's dynamics and practicing.

It is a rewarding drive, once you come to terms, and what you get is sort of an American Gran Turismo with an insane modification system and an outstanding paint shop, so you can take the supercars from Ferrari, Lamborghini and Porsche and make something like a GT Class race car out of it. You should go to this page in the Forza 2 Photo Mode thread and check out the other pages to see some eye popping glory. This is what's attracting people from other racing games as much as the supercars, physics and online play. Oh, and then there's the Auction House for those of you with Gold to hunt down stupendous rides, although I hear that anime cars are clogging the thing presently. :P

I remember in a comparison I did between Forza 1 and GT4 with RX-7s around the Nurb that Forza felt sluggish, like a used car, while GT4 felt tight and snappy. I don't recall that being the case with Forza 2 - since my 360 Elite died right after a Forza 2 race save, I have to go by memory. Sadly, the replays are even worse in some respects to Forza 1, with even fewer drama shots and too many "circling the car" moments. Meh. Oh well, it still rocks hard, and it's always fun to catch your performance from "Forza View."

I've been playing GT4 every day after work, and it looks and feels last gen after the 1080i glory of Forza 2. However, it's almost "last gen" in the sense that Ferrari 355 Challenge is last gen. Many car models are still more accurate, the tire noise is much more responsive and useful, the driver cams are better, the number of cars and tracks available are heavenly, and the replays are just fantastic! I find that I'm not missing Forza 2 all that much. But even as I type this, I want to get back to my Career Mode and paint up some of the cars I have, and will have, so hopefully before August things will be good to go again... for MORE than a few weeks this time. :P

Oh, one more thing. Since it seems that Codemasters' new rally game Colin McRae: Dirt is tearing up the sales charts, it looks like Forza 2 is going to be more popular than Forza 1 but not by that much. It looks like Polyphony's rival in the next gen racing market is Codemasters, which isn't really all that much. It's also sad. I think Forza 2 is a much better game, but many people still don't know how good it is, especially in comparison.
 
1. yes there was..i dont know how many copies it sold but i know alot of people who bought the elite just for this game..

2.Yes i hated forza 1 with a passion touched it once and almost broke the disc..horrible thanks for reminding me..

3. My Xbox died on me last week yes the typical ring, was playing in a enclosed area oh well..M$ is sending me a remodeled 360 with the new way they did the elite and also the fastest response time ever, they got my xbox on monday they shipped it out today should have it by mid next week..

1) Well, I know there was a lot of hype from the "racing sim" crowd (that's us), but in genera,l I'm not sure if Forza 2 is seen as a major franchise title?

2) You're saying you hated F1 - what "sim" were you playing before F2?

3) You're talking about your 360, right? I just find it worrying how many people have been experiencing these problems. In contrast my old Xbox has always performed flawlessly.
 
1) Well, I know there was a lot of hype from the "racing sim" crowd (that's us), but in genera,l I'm not sure if Forza 2 is seen as a major franchise title?

2) You're saying you hated F1 - what "sim" were you playing before F2?

3) You're talking about your 360, right? I just find it worrying how many people have been experiencing these problems. In contrast my old Xbox has always performed flawlessly.

1. Guess what it is all around the world for crying out loud it had its own TV show..No other game title ever did that unless you know of one please let me know..

2. i was playing GT4 for console..I thought GT4 was the greatest thing since slice bread..:sly:

3.i would say the rate is almost 65% of them will do this depending on how much play time, i logged 12hrs of gameplay in one day with Forza and 75hrs in just one week(i am 30 and yes i have a full time career)..Its M$ fault for rushing a product, they always do this its there way of monopolizing everything..just waiting for the M$ underwear..i am sure they will overtake Hanes over too..
 
I've been playing GT4 every day after work, and it looks and feels last gen after the 1080i glory of Forza 2. However, it's almost "last gen" in the sense that Ferrari 355 Challenge is last gen. Many car models are still more accurate, the tire noise is much more responsive and useful, the driver cams are better, the number of cars and tracks available are heavenly, and the replays are just fantastic! I find that I'm not missing Forza 2 all that much. But even as I type this, I want to get back to my Career Mode and paint up some of the cars I have, and will have, so hopefully before August things will be good to go again... for MORE than a few weeks this time. :P

This is still something that really bugs me i cant believe people still on here think that the tire noise in GT4 is amazing..The best tire noise for a console in is in FM2 no question..Even if it does sound like a Buick its actual tire noise, you can tell as the tire looses adhesion and the noises that it makes as you throttle out of a drift. There is a certain noise you here as your tires give up its almost like your on ice thats how FM2 feels once you loose traction its either you can control it or its over and you end up in a wall..
 
1. Guess what it is all around the world for crying out loud it had its own TV show..No other game title ever did that unless you know of one please let me know..

2. i was playing GT4 for console..I thought GT4 was the greatest thing since slice bread..

3.i would say the rate is almost 65% of them will do this depending on how much play time, i logged 12hrs of gameplay in one day with Forza and 75hrs in just one week(i am 30 and yes i have a full time career)..Its M$ fault for rushing a product, they always do this its there way of monopolizing everything..just waiting for the M$ underwear..i am sure they will overtake Hanes over too..

1) It will be interesting to see how the sales of Forza 2 end up compared to GT4 & GT5.

2) Wonder if you gave Forza 1 a fair shake at the time?

3) Well rushing the 360 to market has definitely given M$ the leg up on the PS3, but it must be costing them millions.
 
1. Guess what it is all around the world for crying out loud it had its own TV show..No other game title ever did that unless you know of one please let me know..
Wait are we talking about like a G4 day or an actual television series? Because Pac-Man and Q-Bert both had their own cartoons. And Halo 2 had a couple of G4 days.

Yes, Forza is popular but not everyone is into racing games like they are things like Halo.
 
Well since I brought up the whole "hype" comment I'll clarify..I was referring to the console sim group. But if there were no hype surrounding Forza I doubt GT would be rushing to get the game out and leaving unfinished business for later downloads. The game won't even have damage..until a later date :crazy:
 
Well since I brought up the whole "hype" comment I'll clarify..I was referring to the console sim group. But if there were no hype surrounding Forza I doubt GT would be rushing to get the game out and leaving unfinished business for later downloads. The game won't even have damage..until a later date :crazy:

Sorry but could you clarify exactly what you are saying here?

As far as I am aware PD have confirmed that GT5 will have damage (the entire race cars only but is still unclear as parts may have been 'lost in translation'), not supplying it as DLC at a later date.


Scaff
 
This is still something that really bugs me i cant believe people still on here think that the tire noise in GT4 is amazing..The best tire noise for a console in is in FM2 no question..Even if it does sound like a Buick its actual tire noise, you can tell as the tire looses adhesion and the noises that it makes as you throttle out of a drift. There is a certain noise you here as your tires give up its almost like your on ice thats how FM2 feels once you loose traction its either you can control it or its over and you end up in a wall..
It's too quiet. It was much better in Forza 1. When I take my real life car around a turn and bring it to the point of loosing grip, I can hear it clearly. It's almost exactly like the sound in GT4, maybe a semitone lower - musicianese there. In Forza 2, I have tire sound cranked all the way and I REALLY have to listen closely for this "breathing" sound which is a much louder and more accurate "chuffing" sound in Forza 1. The actual roar of a tire loosing traction and then complete control is too deep for many of the cars, but it does sound excellent.

On the subject of damage, I posted this on the PS3 forums:
Part of the reason Forza has so few cars is they told the manufacturers that they had to have damage or they were out. So many opted out. A lot of good cars aren't there because of it. The time to build a car is longer for the 360 as well, but much of the limit on number of cars is refusal to allow damage.

After my 360 bought it, I went back and played GT4. It is kind of last gen obviously - the PS2 is almost a relic now after all. But everything else is so incredible. Not having damage is kind of odd, but I'm not complaining. And when GT5/Prologue comes out, if you are, you're just being stubborn.

If I had to choose between having 500 cars with no damage, and Forza 2's 350 cars with damage, I'll take the extra cars. And with four versions of Gran Turismo on the market sold to the tune of about 45 million, most gamers seem to agree with me.
No one would tolerate a game with 370 street cars with damage, but 130 without. And the manufacturers sure wouldn't let their cars have damage when a competitor wouldn't. So you do the math. ;)
 
Hahahahahahahahahahahahahaha seriously you think if you don't like GT5 because of a lack of damage that you're being stubborn. Man I cannot believe I just read that crap. TD you obviously LOVE GT so please stay in those parts of discussions because it's obvious you are only for one camp.

Wow.

And about your utter nonsense about the hadr edged, damage or not in the game then personally I think that's the way it should go. If you want to stay in the past be my guess but progress is better than just a new iteration.

Honestly that was funny, don't think I've laughed like that for a while. Cheers. WaFM.
 
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