- 6,101
- Simcoeace
Well I used to drive the Nordschleife and Circuit le Sarthe when I still had my PS2 and DFP and wouldn't normally go a slow against a faster breed but would usually give them a huge headstart and chase after them. Catching a bunch of AI with a 90sec headstart with a Honda Civic Type-R in the 4th lap of 5 doesn't exactly make me think wow that was tough. And the main reason I don't feel challenged is due to how dumb the AI is, going deep into a corner with an AI racer next to you holding his line and taking the inside for the next turn is a challenge, getting bumped off some trains tracks is not.
I would say that the challenge in GT4 is more about controlling & perfecting your own driving than racing other cars because the AI & "collision" model is so crappy. To me Forza 1 & 2 offer less realistic driving (especially on the Ring) but a more exciting racing challenge.
Imo from playing it, it doesn't feel any wider than GT4's in most places, the corners just arn't as sharp and in some places there seems to be more runoff than there was in GT4's version. It isn't the best version of the Ring out there, and in no way does it compete with GT4 or EPRS versions, but the width issue is one that I don't think is as valid as some people claim, maybe I'm wrong because I haven't played GT4 for ages.
I came to GT4 after 2 years of playing Forza, including many, many laps of the Ring. I immediately felt at home on GT4's Ring - it just felt right & seemed to match MUCH more closely all the real-life videos I had seen (the visuals, the road layout, the braking points & gear shifts etc.).
backgrounds (it's an image, nothing more nothing less)
This seems to me to be the sensible way to render backgrounds. I'm guessing it is one of the reasons PD managed to create so much graphically in GT4 with so little.