All a Sony rep was willing to tell us was the following: “In 2010, Kazunori Yamauchi confirmed that Polyphony Digital had commenced development for Gran Turismo 6. We look forward to sharing further details on this title in the near future.” When pressed for more information beyond that, Sony refused to give us further comment.
The PS4's architecture is different from the PS3 so the assets for GT5 will not be carried on for PS4.Fingers crossed that that's how it'll go down. Even if it isn't released at the same time for both systems, assets/resources can be carried over from PS3's GT5/6 to the PS4's updated version of GT6.
Fingers crossed that that's how it'll go down. Even if it isn't released at the same time for both systems, assets/resources can be carried over from PS3's GT5/6 to the PS4's updated version of GT6.
The PS4's architecture is different from the PS3 so the assets for GT5 will not be carried on for PS4.
And yet, we have unchanged PS2 assets on the PS3. In other words: assets can most certainly be transferred over: they're just models and textures.
Yes Max, assets can be (and should be, in the case of Premium GT5 stuff) transferred through generations.
I know that 80% of cars (1,031) are just upscaled PS2 stuff but seriously,PD might not be able to carry PS3 stuff onto PS4. Kaz said that the PS4 is like starting from scratch all over again (Ughhh....) and if they can transfer PS3 stuff it won't look all magical anymore on the generation jump,it'll be just like transferring PS2 assets all over again,that is if they decide to not polish the PS3 stuff.And yet, we have unchanged PS2 assets on the PS3. In other words: assets can most certainly be transferred over: they're just models and textures.
Yes Max, assets can be (and should be, in the case of Premium GT5 stuff) transferred through generations.
sparkytoothI know that 80% of cars (1,031) are just upscaled PS2 stuff but seriously,PD might not be able to carry PS3 stuff onto PS4. Kaz said that the PS4 is like starting from scratch all over again (Ughhh....) and if they can transfer PS3 stuff it won't look all magical anymore on the generation jump,it'll be just like transferring PS2 assets all over again,that is if they decide to not polish the PS3 stuff.
Anything that you consider an 'asset', cars, tracks, basically any 3D model are generic and could be placed in any game you like. They're made in a 3D modelling program PC with the same method any game design does, with polygons.
The main engine however, with modifications, can carry over.
Also yes regarding the car 3D models you need to know about something called Level of detail, or LOD. When you build a car you can model it to a very, very high level of detail and then let the program create lower poly models to suit the game you're importing it to.
So yeah, the cars are already suitable for next generation in their highest LOD form.
I know they have an extreme level of detail but they aren't perfect either,that's why I'm saying they need more polish.PD have sort of future proofed the premiums for that eexact reason,as far as I'm concerned every premium car won't need much work to be ready for next gen, problem is with the standards hence why I believe the sooner PD start work on their next gen title, the better.
Thanks for the education there as I have never been into game development before:tup:,the LOD part I know,the mods and stuff part makes more sense given the PS4's PCish architecture which might allow these assets to be imported much easier than with the PS3,they still need more work BTW.Anything that you consider an 'asset', cars, tracks, basically any 3D model are generic and could be placed in any game you like. They're made in a 3D modelling program PC with the same method any game design does, with polygons.
This is why mods on PC are so easy, the 3D models are just exported then placed into other games. It's not as straight forward as that because you have to optimise a model based on the game you're importing it to but what I'm saying is the architecture of the console is not relevent to 3D assets.
What they can't transfer over is the 'game' part of things. They probably don't need to start absolutely from scratch as some parts of the core UI will be pretty generic or can be slightly modified but for a lot of the 'game' parts, that won't carry over. The main engine however, with modifications, can carry over.
Also yes regarding the car 3D models you need to know about something called Level of detail, or LOD. When you build a car you can model it to a very, very high level of detail and then let the program create lower poly models to suit the game you're importing it to. You have a limit of polys based on the hardware power. The premium cars in GT5 have at least two LOD, the highest which you see in photo travel. The version you see in game is a slightly lower LOD because the PS3 doesn't have the power to display them in the higher LOD seen in photo travel.
So yeah, the cars are already suitable for next generation in their highest LOD form. Some of them need work as covered in another thread but generally speaking, they're good enough.
I imagine GT6 for both platforms:
1. Release end of 2013 or ealy 2014. GT-Academy 2013 would come first and be based on GT6 for PS3
2. Sony would cash in on milions of PS3-users and of new PS4-users
3. GT6 on PS3 would offer more tracks and more social and on PS4 it offer more cars on tracks, more physics, more particles, more social. Just "GT6 Plus"
It could happen, but the more I consider it, the less likely it seems to me.
cassiusclay99GT5 spec 3 for PS3...very soon: like september or november 2013 (3 years after GT5 release): it would be an upgraded version of GT5. Problems fixed (hopefully), no standard cars anymore, tracks tweeked and added...but the whole game mechanics would be the same.
The online portion would be greatly overhauled though... as it's an architecture that can be shared with GT6 (on PS4).
No revolution then: just better in every way and more tracks/cars.
Then GT6 on PS4...but not before 2015 imo (Drive club is here to make people wait nicely). After PS4 has sold a little and maybe after Turn10 showed what it has. I think this time PD will let Turn10 get the firts shot... They probably are sick of being copied in every possible way.
I have no idea what GT on PS4 would offer... and GT5's experience taught me to no get my expectations too high. Theorically, I think we are at a point where, technically speaking, everything is possible: weather, night races, real time damages, fully integrated online, open world, etc... but at the end of the day it will depend on PD's imagination and prodution value...which worries me a lot.
Asfor the Vita: I don't think they ll bother doing it... they will just use the remote play in GT6.
Well.. PS4 is out this year most likely.. there's no reason for them to use the old hardware, when they can make something look 10 times better..
10 times better, no. But better in most ways? Easily.I wouldn't get your hopes up
This may well be SONY's path, so I'm not going to argue it. Kaz and the team may well want a few more years to create a proper GT6/7 on PS4, because an ambitious game will need to be coded properly. And as cassius, maxpontiac and others have said, GT6 on PS3 won't be spam. I think enough work would be done on it so that labeling it "Gran Turismo 6" rather than "Spec 3" or "GT5 A-Spec" would be appropriate.GT5 spec 3 for PS3...very soon: like september or november 2013 (3 years after GT5 release): it would be an upgraded version of GT5. Problems fixed (hopefully), no standard cars anymore, tracks tweeked and added...but the whole game mechanics would be the same.
The online portion would be greatly overhauled though... as it's an architecture that can be shared with GT6 (on PS4).
No revolution then: just better in every way and more tracks/cars.
While I'm sure a few million people will buy Drive Club, it's not really a game that interests me, and a lot of GT fans most likely share my lack of enthusiasm. I'm just not into a game made up entirely of mega-rides. The variety of cars and the level of physics PD has reached in GT5 has eclipsed my interest in other racers.Then GT6 on PS4...but not before 2015 imo (Drive club is here to make people wait nicely).
Yes, and a sale is a sale. You mentioned a number of games from genres that gamers love. But what's missing is a serious racing game, and nothing has the draw of Gran Turismo. Drive Club is in the same vein as Project Gotham, Test Drive, Grid and similar games, and the only title that racks up serious sales in that market is Need For Speed.PS4 needs GT6 to make sales?