Do you want GT6 for both PS3+PS4

No, cross gen titles are always bad. PS3 is already tappen out in power. All GT6 could give us would be new tracks and cars. I want a proper new GT6 for PS4.
 
Do you want GT6 for both PS3+PS4?


Doesn't matter. It won't be available on both platforms...no matter what anyone hopes for. Not trying to be mean, it just won't be. There would be coding and platform compatibility issues, just to begin with. Plus other reasons that would come up in 5 minutes of brainstorming. They could make them compatible, but won't, due to everyone on the team focusing on GT6 being a release title. It would simply be unrealistic. Additionally, they will want forward sales focus, and to not hinder any momentum, as they try to gain a foothold in the market, against the next x-box.
 
https://www.gtplanet.net/sony-wont-...ts-on-gran-turismo-6-coming-to-playstation-3/

All a Sony rep was willing to tell us was the following: “In 2010, Kazunori Yamauchi confirmed that Polyphony Digital had commenced development for Gran Turismo 6. We look forward to sharing further details on this title in the near future.” When pressed for more information beyond that, Sony refused to give us further comment.

Sony won't clarify because at E3 Sony will announce that GT6 will be available for the PS3 AND PS4.

It makes sense to take advantage of what both consoles will have at the time of GT6's release.

The PS3 will have the huge install base which would pretty much guarantee that the game will sell several million copies. Spending $60 on a new GT game may be more attractive to people who have no desire to spend $500 plus on a new system and a game.

The PS4 will have the new system hype and a smaller catalog of launch games. Remember the first Motorstorm? It sold exceptionally well when compared to the subsequent sequels so PDI would not have to worry about sales being an issue on the new system.

Just my thoughts.:)
 
Fingers crossed that that's how it'll go down. Even if it isn't released at the same time for both systems, assets/resources can be carried over from PS3's GT5/6 to the PS4's updated version of GT6.
 
Fingers crossed that that's how it'll go down. Even if it isn't released at the same time for both systems, assets/resources can be carried over from PS3's GT5/6 to the PS4's updated version of GT6.
The PS4's architecture is different from the PS3 so the assets for GT5 will not be carried on for PS4.
 
Fingers crossed that that's how it'll go down. Even if it isn't released at the same time for both systems, assets/resources can be carried over from PS3's GT5/6 to the PS4's updated version of GT6.

I hope it does too, because I will play and buy both!

Anyways, someone can correct me if I am wrong, but does not PDI work on Gran Turismo assets on PC type architecture in the first place?

I only ask this because if PDI is and has been since they started GT5, the work done can easily be shared with both the PS3 and the PS4, right?
 
I hope we don't end up with a game carrying PS2 assets, made for PS3 and upscaled for PS4.
It's getting a bit silly now.
 
The PS4's architecture is different from the PS3 so the assets for GT5 will not be carried on for PS4.

And yet, we have unchanged PS2 assets on the PS3. In other words: assets can most certainly be transferred over: they're just models and textures.

Yes Max, assets can be (and should be, in the case of Premium GT5 stuff) transferred through generations.
 
And yet, we have unchanged PS2 assets on the PS3. In other words: assets can most certainly be transferred over: they're just models and textures.

Yes Max, assets can be (and should be, in the case of Premium GT5 stuff) transferred through generations.

Alright. That's what I thought.

Second question --- Does that mean that the Premium models and new tracks created from scratch and used in GT5 have more complex and detailed versions?

If I understand this correctly, couldn't it mean that the PS4 version of Gran Turismo was the "final objective" here?
 
And yet, we have unchanged PS2 assets on the PS3. In other words: assets can most certainly be transferred over: they're just models and textures.

Yes Max, assets can be (and should be, in the case of Premium GT5 stuff) transferred through generations.
I know that 80% of cars (1,031) are just upscaled PS2 stuff but seriously,PD might not be able to carry PS3 stuff onto PS4. Kaz said that the PS4 is like starting from scratch all over again (Ughhh....) and if they can transfer PS3 stuff it won't look all magical anymore on the generation jump,it'll be just like transferring PS2 assets all over again,that is if they decide to not polish the PS3 stuff.
 
sparkytooth
I know that 80% of cars (1,031) are just upscaled PS2 stuff but seriously,PD might not be able to carry PS3 stuff onto PS4. Kaz said that the PS4 is like starting from scratch all over again (Ughhh....) and if they can transfer PS3 stuff it won't look all magical anymore on the generation jump,it'll be just like transferring PS2 assets all over again,that is if they decide to not polish the PS3 stuff.

PD have sort of future proofed the premiums for that eexact reason,as far as I'm concerned every premium car won't need much work to be ready for next gen, problem is with the standards hence why I believe the sooner PD start work on their next gen title, the better.
 
Anything that you consider an 'asset', cars, tracks, basically any 3D model are generic and could be placed in any game you like. They're made in a 3D modelling program PC with the same method any game design does, with polygons.

This is why mods on PC are so easy, the 3D models are just exported then placed into other games. It's not as straight forward as that because you have to optimise a model based on the game you're importing it to but what I'm saying is the architecture of the console is not relevent to 3D assets.

What they can't transfer over is the 'game' part of things. They probably don't need to start absolutely from scratch as some parts of the core UI will be pretty generic or can be slightly modified but for a lot of the 'game' parts, that won't carry over. The main engine however, with modifications, can carry over.

Also yes regarding the car 3D models you need to know about something called Level of detail, or LOD. When you build a car you can model it to a very, very high level of detail and then let the program create lower poly models to suit the game you're importing it to. You have a limit of polys based on the hardware power. The premium cars in GT5 have at least two LOD, the highest which you see in photo travel. The version you see in game is a slightly lower LOD because the PS3 doesn't have the power to display them in the higher LOD seen in photo travel.

So yeah, the cars are already suitable for next generation in their highest LOD form. Some of them need work as covered in another thread but generally speaking, they're good enough.
 
Anything that you consider an 'asset', cars, tracks, basically any 3D model are generic and could be placed in any game you like. They're made in a 3D modelling program PC with the same method any game design does, with polygons.

The main engine however, with modifications, can carry over.

Also yes regarding the car 3D models you need to know about something called Level of detail, or LOD. When you build a car you can model it to a very, very high level of detail and then let the program create lower poly models to suit the game you're importing it to.

So yeah, the cars are already suitable for next generation in their highest LOD form.

Ok. Thanks for answering my question(s). I was curious about that aspect and to be honest, I don't really know much in that department.👍
 
PD have sort of future proofed the premiums for that eexact reason,as far as I'm concerned every premium car won't need much work to be ready for next gen, problem is with the standards hence why I believe the sooner PD start work on their next gen title, the better.
I know they have an extreme level of detail but they aren't perfect either,that's why I'm saying they need more polish.

Anything that you consider an 'asset', cars, tracks, basically any 3D model are generic and could be placed in any game you like. They're made in a 3D modelling program PC with the same method any game design does, with polygons.

This is why mods on PC are so easy, the 3D models are just exported then placed into other games. It's not as straight forward as that because you have to optimise a model based on the game you're importing it to but what I'm saying is the architecture of the console is not relevent to 3D assets.

What they can't transfer over is the 'game' part of things. They probably don't need to start absolutely from scratch as some parts of the core UI will be pretty generic or can be slightly modified but for a lot of the 'game' parts, that won't carry over. The main engine however, with modifications, can carry over.

Also yes regarding the car 3D models you need to know about something called Level of detail, or LOD. When you build a car you can model it to a very, very high level of detail and then let the program create lower poly models to suit the game you're importing it to. You have a limit of polys based on the hardware power. The premium cars in GT5 have at least two LOD, the highest which you see in photo travel. The version you see in game is a slightly lower LOD because the PS3 doesn't have the power to display them in the higher LOD seen in photo travel.

So yeah, the cars are already suitable for next generation in their highest LOD form. Some of them need work as covered in another thread but generally speaking, they're good enough.
Thanks for the education there as I have never been into game development before:tup:,the LOD part I know,the mods and stuff part makes more sense given the PS4's PCish architecture which might allow these assets to be imported much easier than with the PS3,they still need more work BTW.
 
I imagine GT6 for both platforms:
1. Release end of 2013 or ealy 2014. GT-Academy 2013 would come first and be based on GT6 for PS3
2. Sony would cash in on milions of PS3-users and of new PS4-users
3. GT6 on PS3 would offer more tracks and more social and on PS4 it offer more cars on tracks, more physics, more particles, more social. Just "GT6 Plus"
 
GT3 was close to being a PS2 release title, but did it also release on the PS1? no.
Did it sell well even though it would have had a "low fan base?". Yes it did.
So no, i don't think GT6 will be multi-platform, it will be a PS4 game.
 
I imagine GT6 for both platforms:
1. Release end of 2013 or ealy 2014. GT-Academy 2013 would come first and be based on GT6 for PS3
2. Sony would cash in on milions of PS3-users and of new PS4-users
3. GT6 on PS3 would offer more tracks and more social and on PS4 it offer more cars on tracks, more physics, more particles, more social. Just "GT6 Plus"

When will DriveClub be release? If Driveclub releases at launch, or early in the PS4's lifecylce, wouldn't it be best to not put it in the spotlight with another HUGE racer, especially a new racing IP like Driveclub?

Plus, the announcement of DriveClub over GT PS4 at Sony's event is a clear indication to me that Sony wants the game in the spot light for early next generation racing game.

That's just my thoughts. If I'm to buy a new console, I'd only have enough to buy one racing game, and if I'd have to choose, obviously it'd be Gran Turismo. Driveclub will have to wait till it becomes cheap. On the contrary, if there is no GT around for awhile, I'd probably pick up DriveClub at full price.
 
The more I think about it, the less likely it is that GT6 will be on both Playstations. It can't even be the same game.

Most likely, the PS4 game will have a ton of things the PS3 won't be able to do. GT5 really pushed the PS3 about as far as it could go after four years of work or more. Movie Maker had to be scrapped because of insufficient memory. The Course Maker was limited to pre-baked connect-a-segment links over pre-defined terrain with some variables thrown in. The inclusion of 3D evidently loaded down the graphics engine with a performance burden, causing ugly particle artifacts among other issues. Night lighting effects were a little weak, and only two cars can have proper headlight illumination. Weather effects were decent but could have been better. Damage was all but removed. No Livery Editor. With numerous patches, GT5 loading performance suffered, and the slow laptop hard drive didn't help. 16 car races seems to be the limit.

Gran Turismo on PS4 won't have any of these limitations. Some are speculating, and not unreasonably, that we could have twice as many cars on track. There could be full blown damage as with Codemasters' games or Forza 4. Race Mod will likely return full force for almost every car, if not all. The Livery Editor could match our wildest dreams. The Course Maker could well be an HD version of the comprehensive terrain builder and asset placer in ModNation Racers. An Event Maker is likely, both for offline event generator for single player fun, and comprehensive online even creation. Weather and time of day transitions should be on all tracks. A Movie Maker is a no-brainer with so much ram on board, and an emphasis in PS4 of social sharing capability. Spectating is almost guaranteed. With so many cars on track at once, multiclass racing is most likely going to be a blast with such full fields.

Now, what of that could be done on PS3? Race Mod, easily. A Livery Editor of some kind should be doable. A simpler damage system, perhaps. Lighting most likely will still be limited in night environs. A Course Maker could get a few more features, but won't be nearly what it could be on PS4. Weather and time of day changes might be on all tracks this time. Fields will most likely be limited to 16 cars again, unless Standards get a graphical and polygon improvement and there are Standard only races. With 16 car fields, won't "multiclass" racing just be two class? But what else could make it in?

A GT6 on PS3 will probably be a GT5.5 in comparison even to Drive Club, and you can imagine the gloating Microsoft and Turn 10 will be doing if they have a monster Forza 5 on the new XBox with everything we've been asking for in GT6, but can't have on PS3. Even if Polyphony produces a GT6 for both Playstations, they probably will be incompatible with each other because of the old limited tech in PS3.

It could happen, but the more I consider it, the less likely it seems to me.
 
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It could happen, but the more I consider it, the less likely it seems to me.

I have to agree.

With the official commitment to the PS4, and a regional release by the end of this year, a PS3/GT6 just doesn't compute.

They will need GT6 to move as many PS4s as possible.
A PS3 release would hinder that effort considerably.
 
GT5 spec 3 for PS3...very soon: like september or november 2013 (3 years after GT5 release): it would be an upgraded version of GT5. Problems fixed (hopefully), no standard cars anymore, tracks tweeked and added...but the whole game mechanics would be the same.
The online portion would be greatly overhauled though... as it's an architecture that can be shared with GT6 (on PS4).

No revolution then: just better in every way and more tracks/cars.

Then GT6 on PS4...but not before 2015 imo (Drive club is here to make people wait nicely). After PS4 has sold a little and maybe after Turn10 showed what it has. I think this time PD will let Turn10 get the firts shot... They probably are sick of being copied in every possible way.
I have no idea what GT on PS4 would offer... and GT5's experience taught me to no get my expectations too high. Theorically, I think we are at a point where, technically speaking, everything is possible: weather, night races, real time damages, fully integrated online, open world, etc... but at the end of the day it will depend on PD's imagination and prodution value...which worries me a lot.

Asfor the Vita: I don't think they ll bother doing it... they will just use the remote play in GT6.
 
cassiusclay99
GT5 spec 3 for PS3...very soon: like september or november 2013 (3 years after GT5 release): it would be an upgraded version of GT5. Problems fixed (hopefully), no standard cars anymore, tracks tweeked and added...but the whole game mechanics would be the same.
The online portion would be greatly overhauled though... as it's an architecture that can be shared with GT6 (on PS4).

No revolution then: just better in every way and more tracks/cars.

Then GT6 on PS4...but not before 2015 imo (Drive club is here to make people wait nicely). After PS4 has sold a little and maybe after Turn10 showed what it has. I think this time PD will let Turn10 get the firts shot... They probably are sick of being copied in every possible way.
I have no idea what GT on PS4 would offer... and GT5's experience taught me to no get my expectations too high. Theorically, I think we are at a point where, technically speaking, everything is possible: weather, night races, real time damages, fully integrated online, open world, etc... but at the end of the day it will depend on PD's imagination and prodution value...which worries me a lot.

Asfor the Vita: I don't think they ll bother doing it... they will just use the remote play in GT6.

Whoa slow down Ali how do you know a spec 3 is coming?
 
thelvynau-> I am just giving my opinion... nothing more. Based on absolutly no concrete proof. I realize i sounded a bit too sure of myself. English is not my first language.

I just meant that I think they will give PS3 owners a nice bone to chew while actually focus on next-gen.

GT5 engine is done, work on new cars and new tracks will be reusable on PS4... so basically they won't need that much work to give us more of GT. Especially if it's a spec3 and not a whole new game.

I think the most clever thing is to give both PS3 and PS4 some GT-love... and make money on both sides.

To me, it's the best solution for everyone.

Btw, i think there is absolutly no chance seeing GT on PS4 before 2015. None. PD needs time to make it... and the sales need to grow before unleashing the beast.

But again... just pure speculation.
 
I want it on the PS3... now! Then they can have their time making a head-exploding-marvelous GT7 on PS4.

Just need a Gran Turismo to keep me real busy for the next 2 years.
 
I wouldn't get your hopes up
10 times better, no. But better in most ways? Easily.

GT5 spec 3 for PS3...very soon: like september or november 2013 (3 years after GT5 release): it would be an upgraded version of GT5. Problems fixed (hopefully), no standard cars anymore, tracks tweeked and added...but the whole game mechanics would be the same.
The online portion would be greatly overhauled though... as it's an architecture that can be shared with GT6 (on PS4).

No revolution then: just better in every way and more tracks/cars.
This may well be SONY's path, so I'm not going to argue it. Kaz and the team may well want a few more years to create a proper GT6/7 on PS4, because an ambitious game will need to be coded properly. And as cassius, maxpontiac and others have said, GT6 on PS3 won't be spam. I think enough work would be done on it so that labeling it "Gran Turismo 6" rather than "Spec 3" or "GT5 A-Spec" would be appropriate.

But at the same time, I don't know that the team of coders haven't been working on the PS4 game all this time. They likely had a ballpark target spec for PS4 to work with, and have been coding for this monster over the past two-plus years already. In the high tech age we live in, anything is possible.

I think what's more likely as a dual release would be GT6 proper on PS4, and then at some point, a lesser stripped down version on PS3 to keep the PS4 holdbacks happy.

Then GT6 on PS4...but not before 2015 imo (Drive club is here to make people wait nicely).
While I'm sure a few million people will buy Drive Club, it's not really a game that interests me, and a lot of GT fans most likely share my lack of enthusiasm. I'm just not into a game made up entirely of mega-rides. The variety of cars and the level of physics PD has reached in GT5 has eclipsed my interest in other racers.
 
PS4 needs GT6 to make sales? I guess COD, Madden, NCAA Football and the countless others won't help make sales? GT6 will be on PS3, maybe the graphics pushed the machine but the actual game play was crap. A ton more could be done with the game.
 
PS4 needs GT6 to make sales?
Yes, and a sale is a sale. You mentioned a number of games from genres that gamers love. But what's missing is a serious racing game, and nothing has the draw of Gran Turismo. Drive Club is in the same vein as Project Gotham, Test Drive, Grid and similar games, and the only title that racks up serious sales in that market is Need For Speed.

Just recall the number of people here who mentioned they won't buy a PS4 until Gran Turismo is available for it, and multiply that from tens of thousands to perhaps a couple of million. You have to know that SONY is crunching numbers like mad on sales potential like that.
 
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