Driveclub

  • Thread starter Waheed
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I would love to see Nurburgring and Le Sarthe added along side with relevant race cars. GT3, GTE, LMP2 and LMP1 cars would be amazing to race around in I think. Probably won't happen, but one can always dream. I think there's definately room to expand on what has become a genuinly amazing racing game in my opinion.

Let's hope one day Evolution tries to make a game more simulation inclined. Just like what happened to the NFS series when Shift was done. Even though Shift is nooooot that sim.

Talking about Driveclub now... Oh boy, I'm so happy with the Lambos! The cars are great and the events in its tour are awesome! Nice track selection.

Thanx a million Evo.
 
Driveclub server connection not working again, loading and loading ... the game was unable to load information about my club, online events, leaderboards, challenges ... when I went to TT at least top time was loaded so I was able to tell when I'm in top position ... this is such a poor attempt at working game

... and not, it is not my connection, I don't know where they have servers so I choosed one in Netherlands to do the test
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and server in UK
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I have been having some issues last week where I'd get into the game then before the car select I get disconnected, it doesn't help that my internet is about 6000 times slower than @novcze but still :lol:
 
Driveclub server connection not working again, loading and loading ... the game was unable to load information about my club, online events, leaderboards, challenges ... when I went to TT at least top time was loaded so I was able to tell when I'm in top position ... this is such a poor attempt at working game
It's been up and down for two days now. I've no idea what is going on but maybe they're testing the PS+ version on another region, as this is what it was like (minus the challenges etc) at the start - that's the only conclusion I can come to.

https://twitter.com/DRIVECLUB/status/581851727202238464
 
It's been up and down for two days now. I've no idea what is going on but maybe they're testing the PS+ version on another region, as this is what it was like (minus the challenges etc) at the start - that's the only conclusion I can come to.

https://twitter.com/DRIVECLUB/status/581851727202238464
Doesn't bode well if the servers cannot cope with PS+ testing...What would it be like once 5 million people start playing on day of release of it or 10 million over the following 2 weeks.
 
I hate to be that guy but I hope the Plus edition doesn't get released soon, seems they won't cope with it and it will ruin the paying customer experience.
 
Anyone else have issues with severely choppy audio when using Heapdhones through the DS4's headphone jack?

I'm thinking DC is putting too much stress on the PS4 and causing the audio to screw up through the headphones, cause it would get severely choppy on the same parts of the track, each lap just about.
 
I have a little question.
Am I the only one with a T300 that has a life of its own when replays are on? The FFB is replayed as well as the video... I haven't seen any comments about it.
 
I've played the drift events most of the time and always enjoyed it, except the time driving far back was possible. As I stated before I hated them so much at the beginning, I was too stupid for it. Then somebody explained it to me (I'm still very thankfully about this, mate!), step-by-step I got better and better. Hard to learn, hard to master. Then I loved them very much. However, since they've released the March update I'm very disappointed about the new drift scoring system. :indiff:

The new system is like: "More you drift (to the inside), less points will be rewarded." Change was made to prevent the heavenly spinning, but this new system is destroying the meaning of drifting. I want to drift like a fair play rebel and still get high points, now I'm limited thanks to the change. It isn't that much fun like before...

Could someone explain me the new tempo (zones) scoring system, please? I have the feeling that you're able to achieve much higher scores in drift mode events than before, how is this possible? Do you get the points faster in tempo zones now? I can't see any difference before the patch. Entering the tempo zone with high speed should be much more rewarding. Like getting 500 extra points while entering with 100 km/h. This would have stopped most of the spinning dudes maybe, without changing the system much.
 
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I still can't work out the drifting set-up, even after getting good and kind advice from people. I do know that it's easier to reach those scores now and that the speed zones seem to rack up the score far more swiftly than before - maybe there is a multiplier at play there.

The drifting handling has improved though, I think...yet how, I cannot really explain.

I will say that one drift I did, chasing a score of yours, was far, far higher when I hit a tight 85° angled inside drift than simply powersliding around it. Other than that, I haven't really a clue.
 
I did some online racing in Driveclub and some weird bug appeared. I was first over the finish line but the results shows something else.

 
Did anybody noticed some weird times on the TOP 50 on tour (aka campaign)? I see them all the time...Some weird big differences between the 1st and the 50th, something like a minute, sometimes even more. Thats strange, since this game rarely glitches.
 
not sure what's going on online, day before yesterday I decided to go on after a couple of weeks of not playing to check out the buggies, half an hour not a single time it was able to successfully get in a race (never happened, occasionally of course, but 30 minutes in a row nope), ended up playing with the AI for a bit, yesterday afternoon I get on and it gets in races super fast all the time, never dropped even for a race with 12 people in (which has NEVER started successfully for me ever) and had amazing fun for a good hour or so, who knows!
 

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