Driveclub

  • Thread starter Waheed
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Where are you seeing these 'superior' physics that FH2 has? In your head? Because judging by the footage so far it looks vastly toned down from the original.

In my head? Is that the cool thing kids say on the internet these days? I am so behind the trolling times.

No, we are going by what Turn 10 has told us....that the Forza Horizon 2 cars have the Forza 5 physics engine:

http://www.ign.com/articles/2014/06...-demo-plans-porsche-status-and-more-ign-first

The open-world, action-packed racing of Forza Horizon 2 is being developed by Playground Games using the core engine that was built for Forza Motorsport 5 on Xbox One. This allows Playground to take advantage of core Forza features that have come to define the new generation of racing games – Drivatars, a brand new graphics engine, and Forza’s critically acclaimed physics engine – and adapt and evolve those technologies for the open roads of Forza Horizon 2.

As you were saying?
 
Well, the PS4 isn't that much more powerful than the Xbox One, so that really isn't much of a difference. It comes down to DC having very few cars on the track, closed in world, lack of physic, tuner and livery. Not much else left other than to polish the cars up. FH2, being open world, is able to do all that, including dynamic weather, lighting and night day just like DC. Not to mention Forza physics, with a much longer campaign, more events and better online.

I am getting both, so it's not like I will miss out :)

the number of cars on track are the same for dc and fh2, 12.
dc have a simple livery editor, it doesn't have tuning options.
and the physics of horizon is different from forza motorsport,
last point is pure speculation, and fh2 doesn't have a story mode
and ps4 is more powerfull than x1, it's a fact

In my head? Is that the cool thing kids say on the internet these days? I am so behind the trolling times.

No, we are going by what Turn 10 has told us....that the Forza Horizon 2 cars have the Forza 5 physics engine:

http://www.ign.com/articles/2014/06...-demo-plans-porsche-status-and-more-ign-first

As you were saying?

like the first horizon have the same forza 4's physics....
 
the number of cars on track are the same for dc and fh2

Never stated otherwise. Just said it has very few cars on the track, not to mention only a tiny social club option of 6 people.

dc have a simple livery editor, it doesn't have tuning options.

Believe us, we know. Sucks.

and the physics of horizon is different from forza motorsport

See post above from Dan G. They are using the Forza 5 physics engine.

last point is pure speculation, and fh2 doesn't have a story mode

It uses drivatars from friends online and in the festival now instead of fictional characters.

and ps4 is more powerfull than x1, it's a fact

Yup, nobody said otherwise.
 
We haven't seen anything that looks like p-car in ultra settings on the PS4 (nor X1). That said, FH2 is doing much more than the little DC racer, so it makes sense. If they dumped all the features, physics and open world of FH2, they would have painted it to be prettier like DC.

What features? A livery editor? Club meets? Neither of these would detract from the game's visuals. The open world aspect might, I'll give you that. But aside from that, FH2 isn't doing anything wildly ambitious or all that different from Driveclub. And seeing as how you haven't played either game yet, I don't see how you can make a physics comparison.
 
What features? A livery editor? Club meets? Neither of these would detract from the game's visuals. The open world aspect might, I'll give you that. But aside from that, FH2 isn't doing anything wildly ambitious or all that different from Driveclub. And seeing as how you haven't played either game yet, I don't see how you can make a physics comparison.

What features? Yeah, livery editor which adds 4000 layers on top of the already 500k poly models x 12 cars does affect the power and game visuals. The Forza 5 physics engine will take from the power of the console. The open world nature of the game will take away from the power of the console.

If we can't make any comparisons because we haven't played or seen the game in person, than it's pointness to have threads then.

But your opinion has been noted.
 
Never stated otherwise. Just said it has very few cars on the track, not to mention only a tiny social club option of 6 people.

the concept of club in driveclub is different from the useless concept of horizon's club

Believe us, we know. Sucks.
I believe what I saw, not you, it doesn't sucks


See post above from Dan G. They are using the Forza 5 physics engine.

never believe Dan, it's pr 🤬


It uses drivatars from friends online and in the festival now instead of fictional characters.

drivatars :lol:
 
In my head? Is that the cool thing kids say on the internet these days? I am so behind the trolling times.

No, we are going by what Turn 10 has told us....that the Forza Horizon 2 cars have the Forza 5 physics engine:

http://www.ign.com/articles/2014/06...-demo-plans-porsche-status-and-more-ign-first



As you were saying?
I don't see the key word "physics", only engine.

Which could range from visuals to actual game performance, and don't get me started in how FH used the Forza 4 engine, yet it had quite the difference in physics.
 
the concept of club in driveclub is different from the useless concept of horizon's club

LOL...you crack us up.

I believe what I saw, not you, it doesn't sucks

Believe everything you see on the internet. Bonjour.

never believe Dan, it's pr 🤬

ROFL, now they are lying. You are killing us here. What's next? They lied about the number cars in the game and there is only 1? LOL!!

drivatars :lol:

DC AI :lol:

I love how DC is using a mirror image on the car for the rain...nothing like dupe rain drops.
 
I don't see the key word "physics", only engine.

Which could range from visuals to actual game performance, and don't get me started in how FH used the Forza 4 engine, yet it had quite the difference in physics.

You must have missed it. I will point it out here again:

The open-world, action-packed racing of Forza Horizon 2 is being developed by Playground Games using the core engine that was built for Forza Motorsport 5 on Xbox One. This allows Playground to take advantage of core Forza features that have come to define the new generation of racing games – Drivatars, a brand new graphics engine, and Forza’s critically acclaimed physics engine – and adapt and evolve those technologies for the open roads of Forza Horizon 2.
 
You must have missed it. I will point it out here again:
Fair enough, yet the same was said for FM4 and Horizon 1.


Looks more and more like a desperate defence of FH2 (which hasn't been released yet) against DC (which hasn't been released yet either), open world doesn't mean better than closed circuits, better physics doesn't mean a better game, and so on.

You can keep going on and keep rattling like a fanboy, doesn't take the fact that you haven't played either to have a fair assessment.
 
The open-world, action-packed racing of Forza Horizon 2 is being developed by Playground Games using the core engine that was built for Forza Motorsport 5 on Xbox One. This allows Playground to take advantage of core Forza features that have come to define the new generation of racing games – Drivatars, a brand new graphics engine, and Forza’s critically acclaimed physics engine – and adapt and evolve those technologies for the open roads of Forza Horizon 2.

like PG did with forza horizon
 
Looks more and more like a desperate defence of FH2 (which hasn't been released yet) against DC (which hasn't been released yet either)

I have no need to defend either, since I am pumped for both.

open world doesn't mean better than closed circuits

Nope, sure doesn't. In fact I have had more fun in the past on closed circuits. But not sure what that has to do with power consumption being used?

better physics doesn't mean a better game

Nope, sure doesn't. I have enjoyed games with LESS physics than games with MORE physics. I enjoyed PGR much more (fun factor) than our sims we have. That doesn't take away from the fact that a game that includes a rather elaborate physics engine will take up more performance than one without.

You can keep going on and keep rattling like a fanboy, doesn't take the fact that you haven't played either to have a fair assessment.

No need to be a little fanboy troll. We are just posting here because we can't wait to get our hands on the game. You can take your rants to another forum if you like though.
 
What features? Yeah, livery editor which adds 4000 layers on top of the already 500k poly models x 12 cars does affect the power and game visuals. The Forza 5 physics engine will take from the power of the console. The open world nature of the game will take away from the power of the console.

The FM5 physics engine, which, if this game is anything like its predecessor, will more than likely be watered down for Horizon. Either way, I doubt Forza 5's physics engine is so incredibly advanced and resource intensive that it would account for a marked difference in graphical quality. Or that the livery editor takes as heavy a toll as you seem to think it does. Still, having not played Driveclub yet, I don't think it's fair for you to make that comparison at least with regards to physics.

If we can't make any comparisons because we haven't played or seen the game in person, than it's pointness to have threads then.

No, you can make comparisons based on the information you know and what you see. Not facts you invent.
 
No need to be a little fanboy troll. We are just posting here because we can't wait to get our hands on the game. You can take your rants to another forum if you like though.
Yet, you show bias towards other game, which is fair, but then you go ahead and argue people who have other biases.

Is not being "excited", is just being plain old defensive, and that's where it stops being OT.
 
In my head? Is that the cool thing kids say on the internet these days? I am so behind the trolling times.

No, we are going by what Turn 10 has told us....that the Forza Horizon 2 cars have the Forza 5 physics engine:

http://www.ign.com/articles/2014/06...-demo-plans-porsche-status-and-more-ign-first



As you were saying?
Trolling times? :lol: What exactly would I even have to gain from trolling you here? I'm going on what I've seen in the footage and the PR Speak™, also it says it uses the core engine, that does not mean it will not be heavily messed with to provide arcade gaming. In fact, I'm willing to make a wager that F5 and FH2 will play nothing alike.

You really do have a cheek to call people trolls when you describe Driveclub as 'tiny'.
 
Yet, you show bias towards other game, which is fair, but then you go ahead and argue people who have other biases.

Is not being "excited", is just being plain old defensive, and that's where it stops being OT.

What are you talking about. I see disputing (forum discussing between everyone) all around. That is what this is all about.

Are you trying to ruffle feathers and derail?
 
What features? Yeah, livery editor which adds 4000 layers on top of the already 500k poly models x 12 cars does affect the power and game visuals. The Forza 5 physics engine will take from the power of the console. The open world nature of the game will take away from the power of the console.

If we can't make any comparisons because we haven't played or seen the game in person, than it's pointness to have threads then.

But your opinion has been noted.

and where they have said that they use 500k/1m polygons models in-game?

Yup. Now you are getting it.

yes, Forza Horizon 2's physics will be less complex than F5's physics, that doesn't mean is better or worst than DC's physics
 
Trolling times? :lol: What exactly would I even have to gain from trolling you here? I'm going on what I've seen in the footage and the PR Speak™, also it says it uses the core engine, that does not mean it will not be heavily messed with to provide arcade gaming. In fact, I'm willing to make a wager that F5 and FH2 will play nothing alike.

You really do have a cheek to call people trolls when you describe Driveclub as 'tiny'.
It is tiny. We are only getting 50 cars, 6 player clubs, 55 tracks that are just track partitions, no weather dynamics at launch, no tuning, no rally, no part sharing.
 
It is tiny. We are only getting 50 cars, 6 player clubs, 55 tracks that are just track partitions, no weather dynamics at launch, no tuning, no rally, no part sharing.

yes, it's only 50 cars, so?
the club are only for six players because of the structure of the game, it isn't software/hardware limitation, it's a game design choice, they are different from horizon's club, is that difficult to understand?
 
Well the car list is tiny compared to GT or Forza. I'll give him that. The livery editor seems to be not as complex as other livery editors, too.

It is tiny. We are only getting 50 cars, 6 player clubs, 55 tracks that are just track partitions, no weather dynamics at launch, no tuning, no rally, no part sharing.

DriveClub is trying to achieve a different goal than that of FH2, car count doesn't mean squat if DC has more staying power than FH2...which will remain to be seen.

Hopefully one day I get to play both of them and make some decisions for myself. But I can't stand how Driveclub looking phenomenal is suddenly a 'bad' thing because it isn't FH2 and not open world.

Neither is F5, GT and pCARS...are they cheating by having good visuals because they are circuit racers. :rolleyes:
 
Hopefully one day I get to play both of them and make some decisions for myself. But I can't stand how Driveclub looking phenomenal is suddenly a 'bad' thing because it isn't FH2.

Driveclub has been getting the short end of every stick literally since it was announced. I read an article either on Kotaku or Jalopnik the other day where the writer actually complained because the cars were too detailed. And then you have the 30 fps fiasco. Notice how FH2 is also running at 30 fps, but nobody really seems to care. You gotta feel for Evolution as it seems like the entire time they've been working on this game they've been fighting an uphill battle, having to explain themselves over and over again. They even lost a producer at one point I believe. I'm not a massive Driveclub fan or anything, but I really can't make out where the negativity is coming from. Maybe because it's not an established franchise? Racing games in general tend to elicit more eye-rolling from most other gamers so I'm sure that also has something to do with it.
 
Hopefully one day I get to play both of them and make some decisions for myself. But I can't stand how Driveclub looking phenomenal is suddenly a 'bad' thing because it isn't FH2 and not open world.
It is funny, because some gamers hype driveclub and say it is good, because it has good graphics. graphics alone don't make a good game, but good graphics doesn't mean it'll be bad either. I can understand the open world argument, because some gamers prefer it over close racing games. But same can be said about racing games with close tracks. It depends on what you want. We shouldn't judge an opinion or call either groups trolls, because she/he likes other racing games then you personally, in my opinion. I want to play them both, because they have different goals and could be great games.
Neither is F5, GT and pCARS...are they cheating by having good visuals because they are circuit racers. :rolleyes:
what?
 
It is funny, because some gamers hype driveclub and say it is good, because it has good graphics. graphics alone don't make a good game, but good graphics doesn't mean it'll be bad either. I can understand the open world argument, because some gamers prefer it over close racing games. But same can be said about racing games with close tracks. It depends on what you want. We shouldn't judge an opinion or call either groups trolls, because some likes other racing games then you personally. I want to play them both, because they have different goals and could be great games.
what?
I'm one of the people who don't really care that much about graphics, I decided to buy a Wii U this gen as a result because it had a lot more games I was interested in. But I seriously don't get why people can't say it's probably the best looking game on Next Gen right now. I don't have a PS4, I don't want one because there isn't a compelling enough argument...in fact, for me personally an XBOne would make more sense because I really like the regular Forza Motorsport series. But I just think that the weather gameplay looks incredible. :drool:

Last part wasn't aimed at you. Just people who think that because it's not Open World it suddenly can't be praised for it's graphics.
 
Last part wasn't aimed at you. Just people who think that because it's not Open World it suddenly can't be praised for it's graphics.
I believe those people want to say, that open world games are more demanding for the hardware in their opinion and not saying driveclub shouldn't be praised for the stunning visuals.
yes, it's only 50 cars, so?
Smaller car list means there is a high probability that the cars you want aren't in the game. It could mean that you won't play the game for hundreds of hours, too. But that will depend on the features and fun of the game and last but not least your preference too.
the club are only for six players because of the structure of the game, it isn't software/hardware limitation, it's a game design choice, they are different from horizon's club, is that difficult to understand?
Some gamers have more friends, which will play driveclub than six. Therefore those gamers will criticize the decision to limite the clubs to six gamers. I don't understand it either.
 
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yes, it's only 50 cars, so?

Huh?

the club are only for six players because of the structure of the game, it isn't software/hardware limitation, it's a game design choice, they are different from horizon's club

Yup, exactly. Design choice.

is that difficult to understand?

Not sure, you tell us. Are you not understanding?

DriveClub is trying to achieve a different goal than that of FH2

Which is good. I personally don't want to have the same game and have it bought twice. We are glad they are different.

Hopefully one day I get to play both of them and make some decisions for myself.

Oh, you will! No gamer that enjoys racing will want to miss out.

But I can't stand how Driveclub looking phenomenal is suddenly a 'bad' thing because it isn't FH2 and not open world.

Who ever says that needs to be slapped from here to Pluto. Pluto is still one of the planets, right? Or did it change now? :)

Neither is F5, GT and pCARS...are they cheating by having good visuals because they are circuit racers. :rolleyes:

Huh?

Driveclub has been getting the short end of every stick literally since it was announced. I read an article either on Kotaku or Jalopnik the other day where the writer actually complained because the cars were too detailed.

That author must be a flaming idiot.

And then you have the 30 fps fiasco. Notice how FH2 is also running at 30 fps, but nobody really seems to care.

Oh man, I see nothing but flack on the FH2 forums on how it isn't 30fps. People are all like...I aint ordering it now, pre-ordered canceled. I was like...grow up man.

You gotta feel for Evolution as it seems like the entire time they've been working on this game they've been fighting an uphill battle, having to explain themselves over and over again. They even lost a producer at one point I believe.

There is still a stigma behind them because they never matched their E3 Motorstorm graphics preview.

I'm not a massive Driveclub fan or anything, but I really can't make out where the negativity is coming from. Maybe because it's not an established franchise? Racing games in general tend to elicit more eye-rolling from most other gamers so I'm sure that also has something to do with it.

Probably because it has been very limited in scope/depth for the sake of graphics. Many of us were hoping for something a little more. But it is their first "racer" that isn't Motorstorm, their first foray on our beloved PS4, and everything comes with time. Just look at how FM5 shed tracks, cars and other features to make the new console debut. I see that happen every gen.

But I seriously don't get why people can't say it's probably the best looking game on Next Gen right now.

Based on the videos we have seen, it is indeed the best looking racer on the PS4 right now. It looks sick.

Just people who think that because it's not Open World it suddenly can't be praised for it's graphics.

We call those people "tools".
 
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